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Marlin-Artillery-M600/Marlin/language_kana_utf8.h

142 lines
10 KiB
C

/**
* Japanese (Kana UTF8 version)
*
* LCD Menu Messages
* Se also documentation/LCDLanguageFont.md
*
*/
#ifndef LANGUAGE_KANA_UTF_H
#define LANGUAGE_KANA_UTF_H
#define MAPPER_E382E383
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA
// This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
// Just to show the potential benefit of unicode.
// This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
// 片仮名表示定義
#define WELCOME_MSG MACHINE_NAME " ready."
#define MSG_SD_INSERTED "セード ンウニユウアレマシタ" // "Card inserted"
#define MSG_SD_REMOVED "セードゼアリマセン" // "Card removed"
#define MSG_MAIN "ナイン" // "Main"
#define MSG_AUTOSTART "ヅドウセイシ" // "Autostart"
#define MSG_DISABLE_STEPPERS "モーターデンゲン オフ" // "Disable steppers"
#define MSG_AUTO_HOME "ゲンテンニイドウ" // "Auto home"
#define MSG_SET_HOME_OFFSETS "キヅユンオフセツトセツテイ" // "Set home offsets"
#define MSG_SET_ORIGIN "キヅユンセツト" // "Set origin"
#define MSG_PREHEAT_PLA "PLA ヨネシ" // "Preheat PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " スベテ" // " All"
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " ベツド" // "Bed"
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " セツテイ" // "conf"
#define MSG_PREHEAT_ABS "ABS ヨネシ" // "Preheat ABS"
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " スベテ" // " All"
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " ベツド" // "Bed"
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " セツテイ" // "conf"
#define MSG_COOLDOWN "セネシテイシ" // "Cooldown"
#define MSG_SWITCH_PS_ON "デンケゾ オン" // "Switch power on"
#define MSG_SWITCH_PS_OFF "デンケゾ オフ" // "Switch power off"
#define MSG_EXTRUDE "オシダシ" // "Extrude"
#define MSG_RETRACT "リトラケト" // "Retract"
#define MSG_MOVE_AXIS "ヅケイドウ" // "Move axis"
#define MSG_MOVE_X "Xヅケ イドウ" // "Move X"
#define MSG_MOVE_Y "Yヅケ イドウ" // "Move Y"
#define MSG_MOVE_Z "Zヅケ イドウ" // "Move Z"
#define MSG_MOVE_E "エケストルーダー" // "Extruder"
#define MSG_MOVE_01MM "0.1mm イドウ" // "Move 0.1mm"
#define MSG_MOVE_1MM " 1mm イドウ" // "Move 1mm"
#define MSG_MOVE_10MM " 10mm イドウ" // "Move 10mm"
#define MSG_SPEED "スヒ゜ード" // "Speed"
#define MSG_NOZZLE "ノズル" // "Nozzle"
#define MSG_BED "ベツド" // "Bed"
#define MSG_FAN_SPEED "ファンンケド" // "Fan speed"
#define MSG_FLOW "オケリリョウ" // "Flow"
#define MSG_CONTROL "コントロール" // "Control"
#define MSG_MIN LCD_STR_THERMOMETER " Min"
#define MSG_MAX LCD_STR_THERMOMETER " Max"
#define MSG_FACTOR LCD_STR_THERMOMETER " Fact"
#define MSG_AUTOTEMP "ヅドウオンド" // "Autotemp"
#define MSG_ON "On "
#define MSG_OFF "Off"
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_ACC "センケド" // "Accel"
#define MSG_VXY_JERK "Vxy-jerk"
#define MSG_VZ_JERK "Vz-jerk"
#define MSG_VE_JERK "Ve-jerk"
#define MSG_VMAX "Vmax "
#define MSG_X "x"
#define MSG_Y "y"
#define MSG_Z "z"
#define MSG_E "e"
#define MSG_VMIN "Vmin"
#define MSG_VTRAV_MIN "VTrav min"
#define MSG_AMAX "Amax "
#define MSG_A_RETRACT "A-retract"
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_TEMPERATURE "オンド" // "Temperature"
#define MSG_MOTION "ウゴキセツテイ" // "Motion"
#define MSG_VOLUMETRIC "フィラナント" // "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Fil. Dia. 1"
#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Fil. Dia. 2"
#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Fil. Dia. 3"
#define MSG_FILAMENT_SIZE_EXTRUDER_3 "Fil. Dia. 4"
#define MSG_CONTRAST "LCDコントラスト" // "LCD contrast"
#define MSG_STORE_EPROM "ナモリヘセケノウ" // "Store memory"
#define MSG_LOAD_EPROM "ナモリセラヨミbaミ" // "Load memory"
#define MSG_RESTORE_FAILSAFE "セツテイリセツト" // "Restore failsafe"
#define MSG_REFRESH "リフレツシユ" // "Refresh"
#define MSG_WATCH "インフォ" // "Info screen"
#define MSG_PREPARE "ヅユンゼセツテイ" //"Prepare"
#define MSG_TUNE "チョウセイ" // "Tune"
#define MSG_PAUSE_PRINT "イチヅテイシ" // "Pause print"
#define MSG_RESUME_PRINT "プリントアイセイ" // "Resume print"
#define MSG_STOP_PRINT "プリントテイシ" // "Stop print"
#define MSG_CARD_MENU "SDセードセラプリント" // "Print from SD"
#define MSG_NO_CARD "SDセードゼアリマセン" // "No SD card"
#define MSG_DWELL "スリープ" // "Sleep..."
#define MSG_USERWAIT "シバラケオマチケダアイ" // "Wait for user..."
#define MSG_RESUMING "プリントアイセイ" // "Resuming print"
#define MSG_PRINT_ABORTED "プリントチユウシアレマシタ" // "Print aborted"
#define MSG_NO_MOVE "ウゴキマセン" // "No move."
#define MSG_KILLED "ショウキョ" // "KILLED. "
#define MSG_STOPPED "テイシシマシタ" // "STOPPED. "
#define MSG_CONTROL_RETRACT "Retract mm"
#define MSG_CONTROL_RETRACT_SWAP "Swap Re.mm"
#define MSG_CONTROL_RETRACTF "Retract V"
#define MSG_CONTROL_RETRACT_ZLIFT "Hop mm"
#define MSG_CONTROL_RETRACT_RECOVER "UnRet +mm"
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "S UnRet+mm"
#define MSG_CONTROL_RETRACT_RECOVERF "UnRet V"
#define MSG_AUTORETRACT "AutoRetr."
#define MSG_FILAMENTCHANGE "フィラナントコウセン" // "Change filament"
#define MSG_INIT_SDCARD "SDセードアイヨミコミ" // "Init. SD card"
#define MSG_CNG_SDCARD "SDセードコウセン" // "Change SD card"
#define MSG_ZPROBE_OUT "Zプローブ ベツトnゼイ" // "Z probe out. bed"
#define MSG_POSITION_UNKNOWN "ゲンテンハXYイドウゴZ" // "Home X/Y before Z"
#define MSG_ZPROBE_ZOFFSET "Zオフセツト" // "Z Offset"
#define MSG_BABYSTEP_X "ゼドウ X" // "Babystep X"
#define MSG_BABYSTEP_Y "ゼドウ Y" // "Babystep Y"
#define MSG_BABYSTEP_Z "ゼドウ Z" // "Babystep Z"
#define MSG_ENDSTOP_ABORT "Endstop abort"
#ifdef DELTA_CALIBRATION_MENU
#define MSG_DELTA_CALIBRATE "Delta Calibration"
#define MSG_DELTA_CALIBRATE_X "Calibrate X"
#define MSG_DELTA_CALIBRATE_Y "Calibrate Y"
#define MSG_DELTA_CALIBRATE_Z "Calibrate Z"
#define MSG_DELTA_CALIBRATE_CENTER "Calibrate Center"
#endif // DELTA_CALIBRATION_MENU
#endif // LANGUAGE_KANA_UTF_H