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Marlin-Artillery-M600/Marlin/language_kana.h
esenapaj 1110814ecf Update and change Japanese translation
Update and change Japanese translation

・Follow-up the PR #3411(Update Readme.fonts about Kana), Remove "who really..." strings. I had forgotten it.
・Add readable translated strings in comment
・Add Japanese translation.
  MSG_LCD_ENDSTOPS "エンドストップ"
  (utf8 version only. Because non-utf8 version ("エンドストップ") over 8 characters)
・Change translation.
  MSG_ACC "カソクド mm/s2"
  MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s2" ("カソクド mm/s2")
2016-04-19 11:28:26 +09:00

177 lines
20 KiB
C

/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* Japanese (Kana)
*
* LCD Menu Messages
* See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
*/
#ifndef LANGUAGE_KANA_H
#define LANGUAGE_KANA_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA
// 片仮名表示定義
#define WELCOME_MSG MACHINE_NAME " ready."
#define MSG_SD_INSERTED "\xb6\xb0\xc4\xde\x20\xbf\xb3\xc6\xad\xb3\xbb\xda\xcf\xbc\xc0" // "カード ソウニュウサレマシタ" ("Card inserted")
#define MSG_SD_REMOVED "\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "カードガアリマセン" ("Card removed")
#define MSG_LCD_ENDSTOPS "Endstops" // Max length 8 characters
#define MSG_MAIN "\xd2\xb2\xdd" // "メイン" ("Main")
#define MSG_AUTOSTART "\xbc\xde\xc4\xde\xb3\xb6\xb2\xbc" // "ジドウカイシ" ("Autostart")
#define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "モーターデンゲン オフ" ("Disable steppers")
#define MSG_AUTO_HOME "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "ゲンテンニイドウ" ("Auto home")
#define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "ゲンテンニイドウ" ("Homing XYZ")
#define MSG_LEVEL_BED_WAITING "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xb2\xbc" // "レベリングカイシ" ("Click to Begin")
#define MSG_LEVEL_BED_DONE "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xdd\xd8\xae\xb3" // "レベリングカンリョウ" ("Leveling Done!")
#define MSG_LEVEL_BED_CANCEL "\xc4\xd8\xd4\xd2" // "トリヤメ" ("Cancel")
#define MSG_SET_HOME_OFFSETS "\xb7\xbc\xde\xad\xdd\xb5\xcc\xbe\xaf\xc4\xbe\xaf\xc3\xb2" // "キジュンオフセットセッテイ" ("Set home offsets")
#define MSG_HOME_OFFSETS_APPLIED "\xb5\xcc\xbe\xaf\xc4\x20\xc3\xb7\xd6\xb3\xbb\xda\xcf\xbc\xc0" // "オフセット テキヨウサレマシタ" ("Offsets applied")
#define MSG_SET_ORIGIN "\xb7\xbc\xde\xad\xdd\xbe\xaf\xc4" // "キジュンセット" ("Set origin")
#define MSG_PREHEAT_PLA "PLA \xd6\xc8\xc2" // "PLA ヨネツ" ("Preheat PLA")
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " \xbd\xcd\xde\xc3" // " スベテ" (" All")
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " \xcd\xde\xaf\xc4\xde" // " ベッド" (" Bed")
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " \xbe\xaf\xc3\xb2" // " セッテイ" (" conf")
#define MSG_PREHEAT_ABS "ABS \xd6\xc8\xc2" // "ABS ヨネツ" ("Preheat ABS")
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " \xbd\xcd\xde\xc3" // " スベテ" (" All")
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " \xcd\xde\xaf\xc4\xde" // " ベッド" (" Bed")
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " \xbe\xaf\xc3\xb2" // " セッテイ" (" conf")
#define MSG_COOLDOWN "\xb6\xc8\xc2\xc3\xb2\xbc" // "カネツテイシ" ("Cooldown")
#define MSG_SWITCH_PS_ON "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xdd" // "デンゲン オン" ("Switch power on")
#define MSG_SWITCH_PS_OFF "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "デンゲン オフ" ("Switch power off")
#define MSG_EXTRUDE "\xb5\xbc\xc0\xde\xbc" // "オシダシ" ("Extrude")
#define MSG_RETRACT "\xcb\xb7\xba\xd0\xbe\xaf\xc3\xb2" // "ヒキコミセッテイ" ("Retract")
#define MSG_MOVE_AXIS "\xbc\xde\xb8\xb2\xc4\xde\xb3" // "ジクイドウ" ("Move axis")
#define MSG_LEVEL_BED "\xcd\xde\xaf\xc4\xde\xda\xcd\xde\xd8\xdd\xb8\xde" // "ベッドレベリング" ("Level bed")
#define MSG_MOVE_X "X\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Xジク イドウ" ("Move X")
#define MSG_MOVE_Y "Y\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Yジク イドウ" ("Move Y")
#define MSG_MOVE_Z "Z\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Zジク イドウ" ("Move Z")
#define MSG_MOVE_E "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0" // "エクストルーダー" ("Extruder")
#define MSG_MOVE_01MM "0.1mm \xb2\xc4\xde\xb3" // "0.1mm イドウ" ("Move 0.1mm")
#define MSG_MOVE_1MM " 1mm \xb2\xc4\xde\xb3" // " 1mm イドウ" ("Move 1mm")
#define MSG_MOVE_10MM " 10mm \xb2\xc4\xde\xb3" // " 10mm イドウ" ("Move 10mm")
#define MSG_SPEED "\xbd\xcb\xdf\xb0\xc4\xde" // "スピード" ("Speed")
#define MSG_BED_Z "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Bed Z")
#define MSG_NOZZLE "\xc9\xbd\xde\xd9" // "ノズル" ("Nozzle")
#define MSG_BED "\xcd\xde\xaf\xc4\xde" // "ベッド" ("Bed")
#define MSG_FAN_SPEED "\xcc\xa7\xdd\xbf\xb8\xc4\xde" // "ファンソクド" ("Fan speed")
#define MSG_FLOW "\xb5\xb8\xd8\xd8\xae\xb3" // "オクリリョウ" ("Flow")
#define MSG_CONTROL "\xba\xdd\xc4\xdb\xb0\xd9" // "コントロール" ("Control")
#define MSG_MIN LCD_STR_THERMOMETER " \xbb\xb2\xc3\xb2" // " サイテイ" (" Min")
#define MSG_MAX LCD_STR_THERMOMETER " \xbb\xb2\xba\xb3" // " サイコウ" (" Max")
#define MSG_FACTOR LCD_STR_THERMOMETER " \xcc\xa7\xb8\xc0\xb0" // " ファクター" (" Fact")
#define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde" // "ジドウオンド" ("Autotemp")
#define MSG_ON "\xb5\xdd " // "オン " ("On ")
#define MSG_OFF "\xb5\xcc " // "オフ " ("Off")
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s2" // "カソクド mm/s2" ("Accel")
#define MSG_VXY_JERK "XY\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "XYジク ヤクド mm/s" ("Vxy-jerk")
#define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Zジク ヤクド mm/s" ("Vz-jerk")
#define MSG_VE_JERK "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\x20\xd4\xb8\xc4\xde" // "エクストルーダー ヤクド" ("Ve-jerk")
#define MSG_VMAX "\xbb\xb2\xc0\xde\xb2\xcc\xa8\xb0\xc4\xde\xda\xb0\xc4 " // "サイダイフィードレート " ("Vmax ")
#define MSG_X "X" // "X" ("x")
#define MSG_Y "Y" // "Y" ("y")
#define MSG_Z "Z" // "Z" ("z")
#define MSG_E "E" // "E" ("e")
#define MSG_VMIN "\xbb\xb2\xbc\xae\xb3\xcc\xa8\xb0\xc4\xde\xda\xb0\xc4" // "サイショウフィードレート" ("Vmin")
#define MSG_VTRAV_MIN "\xbb\xb2\xbc\xae\xb3\xc4\xd7\xcd\xde\xd9\xda\xb0\xc4" // "サイショウトラベルレート" ("VTrav min")
#define MSG_AMAX "\xbb\xb2\xc0\xde\xb2\xb6\xbf\xb8\xc4\xde " // "サイダイカソクド" ("Amax ")
#define MSG_A_RETRACT "\xcb\xb7\xba\xd0\xb6\xbf\xb8\xc4\xde" // "ヒキコミカソクド" ("A-retract")
#define MSG_A_TRAVEL "\xc4\xd7\xcd\xde\xd9\xb6\xbf\xb8\xc4\xde" // "トラベルカソクド" ("A-travel")
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_TEMPERATURE "\xb5\xdd\xc4\xde" // "オンド" ("Temperature")
#define MSG_MOTION "\xb3\xba\xde\xb7\xbe\xaf\xc3\xb2" // "ウゴキセッテイ" ("Motion")
#define MSG_VOLUMETRIC "\xcc\xa8\xd7\xd2\xdd\xc4" // "フィラメント" ("Filament")
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xc1\xae\xaf\xb9\xb2" // "フィラメントチョッケイ" ("Fil. Dia.")
#define MSG_CONTRAST "LCD\xba\xdd\xc4\xd7\xbd\xc4" // "LCDコントラスト" ("LCD contrast")
#define MSG_STORE_EPROM "\xd2\xd3\xd8\xcd\xb6\xb8\xc9\xb3" // "メモリヘカクノウ" ("Store memory")
#define MSG_LOAD_EPROM "\xd2\xd3\xd8\xb6\xd7\xd6\xd0\xba\xd0" // "メモリカラヨミコミ" ("Load memory")
#define MSG_RESTORE_FAILSAFE "\xbe\xaf\xc3\xb2\xd8\xbe\xaf\xc4" // "セッテイリセット" ("Restore failsafe")
#define MSG_REFRESH "\xd8\xcc\xda\xaf\xbc\xad" // "リフレッシュ" ("Refresh")
#define MSG_WATCH "\xb2\xdd\xcc\xab" // "インフォ" ("Info screen")
#define MSG_PREPARE "\xbc\xde\xad\xdd\xcb\xde\xbe\xaf\xc3\xb2" // "ジュンビセッテイ" ("Prepare")
#define MSG_TUNE "\xc1\xae\xb3\xbe\xb2" // "チョウセイ" ("Tune")
#define MSG_PAUSE_PRINT "\xb2\xc1\xbc\xde\xc3\xb2\xbc" // "イチジテイシ" ("Pause print")
#define MSG_RESUME_PRINT "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resume print")
#define MSG_STOP_PRINT "\xcc\xdf\xd8\xdd\xc4\xc3\xb2\xbc" // "プリントテイシ" ("Stop print")
#define MSG_CARD_MENU "SD\xb6\xb0\xc4\xde\xb6\xd7\xcc\xdf\xd8\xdd\xc4" // "SDカードカラプリント" ("Print from SD")
#define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "SDカードガアリマセン" ("No SD card")
#define MSG_DWELL "\xbd\xd8\xb0\xcc\xdf" // "スリープ" ("Sleep...")
#define MSG_USERWAIT "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("Wait for user...")
#define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resuming print")
#define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "プリントチュウシサレマシタ" ("Print aborted")
#define MSG_NO_MOVE "\xb3\xba\xde\xb7\xcf\xbe\xdd" // "ウゴキマセン" ("No move.")
#define MSG_KILLED "\xcb\xbc\xde\xae\xb3\xc3\xb2\xbc" // "ヒジョウテイシ" ("KILLED. ")
#define MSG_STOPPED "\xc3\xb2\xbc\xbc\xcf\xbc\xc0" // "テイシシマシタ" ("STOPPED. ")
#define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3 mm" // "ヒキコミリョウ mm" ("Retract mm")
#define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S mm" // "ヒキコミリョウS mm" ("Swap Re.mm")
#define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xda\xb0\xc4 mm/s" // "ヒキコミレート mm/s" ("Retract V")
#define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb mm" // "ノズルタイヒ mm" ("Hop mm")
#define MSG_CONTROL_RETRACT_RECOVER "\xd8\xb6\xca\xde\xb0 +mm" // "リカバー +mm" ("UnRet +mm")
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xd8\xb6\xca\xde\xb0S +mm" // "リカバーS +mm" ("S UnRet+mm")
#define MSG_CONTROL_RETRACT_RECOVERF "\xd8\xb6\xca\xde\xb0\xda\xb0\xc4 mm/s" // "リカバーレート mm/s" ("UnRet V")
#define MSG_AUTORETRACT "\xbc\xde\xc4\xde\xb3\xcb\xb7\xba\xd0" // "ジドウヒキコミ" ("AutoRetr.")
#define MSG_FILAMENTCHANGE "\xcc\xa8\xd7\xd2\xdd\xc4\xba\xb3\xb6\xdd" // "フィラメントコウカン" ("Change filament")
#define MSG_INIT_SDCARD "SD\xb6\xb0\xc4\xde\xbb\xb2\xd6\xd0\xba\xd0" // "SDカードサイヨミコミ" ("Init. SD card")
#define MSG_CNG_SDCARD "SD\xb6\xb0\xc4\xde\xba\xb3\xb6\xdd" // "SDカードコウカン" ("Change SD card")
#define MSG_ZPROBE_OUT "Z\xcc\xdf\xdb\xb0\xcc\xde\x20\xcd\xde\xaf\xc4\xde\xb6\xde\xb2" // "Zプローブ ベッドガイ" ("Z probe out. bed")
#define MSG_YX_UNHOMED "\xb9\xde\xdd\xc3\xdd\xcaXY\xb2\xc4\xde\xb3\xba\xdeZ" // "ゲンテンハXYイドウゴZ" ("Home X/Y before Z")
#define MSG_ZPROBE_ZOFFSET "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Z Offset")
#define MSG_BABYSTEP_X "X\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Xジク ビドウ" ("Babystep X")
#define MSG_BABYSTEP_Y "Y\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Yジク ビドウ" ("Babystep Y")
#define MSG_BABYSTEP_Z "Z\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Zジク ビドウ" ("Babystep Z")
#define MSG_ENDSTOP_ABORT "\xb4\xdd\xc4\xde\xbd\xc4\xaf\xcc\xdf\x20\xbb\xc4\xde\xb3" // "エンドストップ サドウ" ("Endstop abort")
#define MSG_HEATING_FAILED_LCD "\xb6\xc8\xc2\xbc\xaf\xca\xde\xb2" // "カネツシッバイ" ("Heating failed")
#define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0\xb0\xb7\xc9\xb3" // "エラー:ジョウチョウサーミスターキノウ" ("Err: REDUNDANT TEMP")
#define MSG_THERMAL_RUNAWAY "\xc8\xc2\xce\xde\xb3\xbf\xb3" // "ネツボウソウ" ("THERMAL RUNAWAY")
#define MSG_ERR_MAXTEMP "\xb4\xd7\xb0:\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:サイコウオンチョウカ" ("Err: MAXTEMP")
#define MSG_ERR_MINTEMP "\xb4\xd7\xb0:\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:サイテイオンミマン" ("Err: MINTEMP")
#define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:ベッド サイコウオンチョウカ" ("Err: MAXTEMP BED")
#define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:ベッド サイテイオンミマン" ("Err: MINTEMP BED")
#define MSG_END_HOUR "\xbc\xde\xb6\xdd" // "ジカン" ("hours")
#define MSG_END_MINUTE "\xcc\xdd" // "フン" ("minutes")
#define MSG_HEATING "\xb6\xc8\xc2\xc1\xad\xb3" // "カネツチュウ" ("Heating...")
#define MSG_HEATING_COMPLETE "\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "カネツカンリョウ" ("Heating done.")
#define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "ベッド カネツチュウ" ("Bed Heating.")
#define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "ベッド カネツカンリョウ" ("Bed done.")
#define MSG_DELTA_CALIBRATE "\xc3\xde\xd9\xc0\x20\xba\xb3\xbe\xb2" // "デルタ コウセイ" ("Delta Calibration")
#define MSG_DELTA_CALIBRATE_X "X\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Xジク コウセイ" ("Calibrate X")
#define MSG_DELTA_CALIBRATE_Y "Y\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Yジク コウセイ" ("Calibrate Y")
#define MSG_DELTA_CALIBRATE_Z "Z\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Zジク コウセイ" ("Calibrate Z")
#define MSG_DELTA_CALIBRATE_CENTER "\xc1\xad\xb3\xbc\xdd\x20\xba\xb3\xbe\xb2" // "チュウシン コウセイ" ("Calibrate Center")
#endif // LANGUAGE_KANA_H