c8e2f44087
https://code.google.com/p/u8glib/ Universal Graphics Library for 8 Bit Embedded Systems
152 lines
8.5 KiB
Text
152 lines
8.5 KiB
Text
/*
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HelloWorld.pde
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"Hello World!" example code.
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>>> Before compiling: Please remove comment from the constructor of the
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>>> connected graphics display (see below).
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Universal 8bit Graphics Library, http://code.google.com/p/u8glib/
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Copyright (c) 2012, olikraus@gmail.com
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or other
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materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "U8glib.h"
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// setup u8g object, please remove comment from one of the following constructor calls
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// IMPORTANT NOTE: The complete list of supported devices is here: http://code.google.com/p/u8glib/wiki/device
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//U8GLIB_NHD27OLED_BW u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD27OLED_2X_BW u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD27OLED_GR u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD27OLED_2X_GR u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD31OLED_BW u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD31OLED_2X_BW u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD31OLED_GR u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_NHD31OLED_2X_GR u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGS102 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGM132 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGM128 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_ST7920_128X64_1X u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, di=17,rw=16
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//U8GLIB_ST7920_128X64_4X u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, di=17,rw=16
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//U8GLIB_ST7920_128X64_1X u8g(18, 16, 17); // SPI Com: SCK = en = 18, MOSI = rw = 16, CS = di = 17
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//U8GLIB_ST7920_128X64_4X u8g(18, 16, 17); // SPI Com: SCK = en = 18, MOSI = rw = 16, CS = di = 17
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//U8GLIB_ST7920_192X32_1X u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, di=17,rw=16
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//U8GLIB_ST7920_192X32_4X u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, di=17,rw=16
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//U8GLIB_ST7920_192X32_1X u8g(18, 16, 17); // SPI Com: SCK = en = 18, MOSI = rw = 16, CS = di = 17
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//U8GLIB_ST7920_192X32_4X u8g(18, 16, 17); // SPI Com: SCK = en = 18, MOSI = rw = 16, CS = di = 17
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//U8GLIB_ST7920_192X32_1X u8g(13, 11, 10); // SPI Com: SCK = en = 13, MOSI = rw = 11, CS = di = 10
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//U8GLIB_ST7920_192X32_4X u8g(10); // SPI Com: SCK = en = 13, MOSI = rw = 11, CS = di = 10, HW SPI
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//U8GLIB_ST7920_202X32_1X u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, di=17,rw=16
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//U8GLIB_ST7920_202X32_4X u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, di=17,rw=16
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//U8GLIB_ST7920_202X32_1X u8g(18, 16, 17); // SPI Com: SCK = en = 18, MOSI = rw = 16, CS = di = 17
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//U8GLIB_ST7920_202X32_4X u8g(18, 16, 17); // SPI Com: SCK = en = 18, MOSI = rw = 16, CS = di = 17
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//U8GLIB_LM6059 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_LM6063 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGXL160_BW u8g(10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGXL160_GR u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGXL160_2X_BW u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_DOGXL160_2X_GR u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_PCD8544 u8g(13, 11, 10, 9, 8); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9, Reset = 8
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//U8GLIB_PCF8812 u8g(13, 11, 10, 9, 8); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9, Reset = 8
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//U8GLIB_KS0108_128 u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 14, 15, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, cs1=14, cs2=15,di=17,rw=16
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//U8GLIB_LC7981_160X80 u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 14, 15, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, cs=14 ,di=15,rw=17, reset = 16
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//U8GLIB_LC7981_240X64 u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 14, 15, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, cs=14 ,di=15,rw=17, reset = 16
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//U8GLIB_LC7981_240X128 u8g(8, 9, 10, 11, 4, 5, 6, 7, 18, 14, 15, 17, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 en=18, cs=14 ,di=15,rw=17, reset = 16
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//U8GLIB_ILI9325D_320x240 u8g(18,17,19,U8G_PIN_NONE,16 ); // 8Bit Com: D0..D7: 0,1,2,3,4,5,6,7 en=wr=18, cs=17, rs=19, rd=U8G_PIN_NONE, reset = 16
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//U8GLIB_SBN1661_122X32 u8g(8,9,10,11,4,5,6,7,14,15, 17, U8G_PIN_NONE, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7 cs1=14, cs2=15,di=17,rw=16,reset = 16
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//U8GLIB_SSD1306_128X64 u8g(13, 11, 10, 9); // SW SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_SSD1306_128X64 u8g(10, 9); // HW SPI Com: CS = 10, A0 = 9 (Hardware Pins are SCK = 13 and MOSI = 11)
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//U8GLIB_SSD1306_128X64 u8g(U8G_I2C_OPT_NONE); // HW SPI Com: CS = 10, A0 = 9 (Hardware Pins are SCK = 13 and MOSI = 11)
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//U8GLIB_SSD1306_128X32 u8g(13, 11, 10, 9); // SW SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_SSD1306_128X32 u8g(10, 9); // HW SPI Com: CS = 10, A0 = 9 (Hardware Pins are SCK = 13 and MOSI = 11)
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//U8GLIB_SSD1306_128X32 u8g(U8G_I2C_OPT_NONE); // HW SPI Com: CS = 10, A0 = 9 (Hardware Pins are SCK = 13 and MOSI = 11)
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//U8GLIB_SSD1309_128X64 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
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//U8GLIB_SSD1327_96X96_GR u8g(U8G_I2C_OPT_NONE); // I2C
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//U8GLIB_SSD1327_96X96_2X_GR u8g(U8G_I2C_OPT_NONE); // I2C
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//U8GLIB_NHD_C12864 u8g(13, 11, 10, 9, 8); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9, RST = 8
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//U8GLIB_NHD_C12832 u8g(13, 11, 10, 9, 8); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9, RST = 8
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//U8GLIB_T6963_240X128 u8g(8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 17, 18, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7, cs=14, a0=15, wr=17, rd=18, reset=16
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//U8GLIB_T6963_240X64 u8g(8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 17, 18, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7, cs=14, a0=15, wr=17, rd=18, reset=16
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//U8GLIB_T6963_128X64 u8g(8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 17, 18, 16); // 8Bit Com: D0..D7: 8,9,10,11,4,5,6,7, cs=14, a0=15, wr=17, rd=18, reset=16
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uint8_t offset = 0;
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void draw(void) {
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// graphic commands to redraw the complete screen should be placed here
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u8g.setFont(u8g_font_unifont);
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u8g.drawStr( 0+0, 20+0, "Hello!");
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u8g.drawStr( 0+2, 20+16, "Hello!");
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u8g.drawBox(0, 0, 3, 3);
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u8g.drawBox(u8g.getWidth()-6, 0, 6, 6);
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u8g.drawBox(u8g.getWidth()-9, u8g.getHeight()-9, 9, 9);
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u8g.drawBox(0, u8g.getHeight()-12, 12, 12);
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}
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void setup(void) {
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}
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void rotate(void) {
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static uint8_t dir = 0;
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static unsigned long next_rotation = 0;
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if ( next_rotation < millis() )
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{
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switch(dir) {
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case 0: u8g.undoRotation(); break;
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case 1: u8g.setRot90(); break;
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case 2: u8g.setRot180(); break;
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case 3: u8g.setRot270(); offset = ( offset + 1 ) & 0x0f; break;
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}
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dir++;
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dir &= 3;
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next_rotation = millis();
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next_rotation += 1000;
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}
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}
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void loop(void) {
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// screen rotation
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rotate();
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// picture loop
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u8g.firstPage();
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do {
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draw();
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} while( u8g.nextPage() );
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// rebuild the picture after some delay
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delay(100);
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}
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