38 lines
965 B
C++
38 lines
965 B
C++
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#include "pch.h"
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#include "TLine.h"
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TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1,
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float y1): TEdgeSegment(collCmp, flagPtr, visualFlag)
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{
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Start.X = x0;
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Start.Y = y0;
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End.X = x1;
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End.Y = y1;
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maths::line_init(&Line, x0, y0, x1, y1);
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}
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TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
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struct vector_type* end) : TEdgeSegment(collCmp, flagPtr, visualFlag)
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{
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Start = *start;
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End = *end;
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maths::line_init(&Line, Start.X, Start.Y, End.X, End.Y);
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}
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void TLine::Offset(float offset)
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{
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float offX = offset * Line.PerpendicularL.X;
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float offY = offset * Line.PerpendicularL.Y;
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Start.X += offX;
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Start.Y += offY;
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End.X += offX;
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End.Y += offY;
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maths::line_init(&Line, Start.X, Start.Y, End.X, End.Y);
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}
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double TLine::FindCollisionDistance(ray_type* ray)
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{
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return maths::ray_intersect_line(ray, &Line);
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}
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