SpaceCadetPinball/SpaceCadetPinball/TLine.cpp

38 lines
965 B
C++
Raw Normal View History

2020-11-21 16:14:40 +01:00
#include "pch.h"
#include "TLine.h"
TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1,
float y1): TEdgeSegment(collCmp, flagPtr, visualFlag)
{
Start.X = x0;
Start.Y = y0;
End.X = x1;
End.Y = y1;
maths::line_init(&Line, x0, y0, x1, y1);
}
TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
struct vector_type* end) : TEdgeSegment(collCmp, flagPtr, visualFlag)
{
Start = *start;
End = *end;
maths::line_init(&Line, Start.X, Start.Y, End.X, End.Y);
}
void TLine::Offset(float offset)
{
float offX = offset * Line.PerpendicularL.X;
float offY = offset * Line.PerpendicularL.Y;
Start.X += offX;
Start.Y += offY;
End.X += offX;
End.Y += offY;
maths::line_init(&Line, Start.X, Start.Y, End.X, End.Y);
}
double TLine::FindCollisionDistance(ray_type* ray)
{
return maths::ray_intersect_line(ray, &Line);
}