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SpaceCadetPinball/SpaceCadetPinball/TComponentGroup.cpp

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#include "pch.h"
#include "TComponentGroup.h"
#include "control.h"
#include "loader.h"
#include "objlist_class.h"
#include "timer.h"
#include "TPinballTable.h"
TComponentGroup::TComponentGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
{
List = new objlist_class(4, 4);
Timer = 0;
if (groupIndex > 0)
{
int attrCount;
auto shortArr = loader::query_iattribute(groupIndex, 1027, &attrCount);
auto shortArrPtr = shortArr;
for (auto index = 0; index < attrCount; ++index, ++shortArrPtr)
{
auto component = table->find_component(*shortArrPtr);
if (component)
List->Add(component);
}
}
}
TComponentGroup::~TComponentGroup()
{
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
delete List;
}
int TComponentGroup::Message(int code, float value)
{
if (code == 48)
{
if (this->Timer)
{
timer::kill(this->Timer);
this->Timer = 0;
}
if (value > 0.0)
this->Timer = timer::set(value, this, NotifyTimerExpired);
}
else if (code <= 1007 || code > 1011 && code != 1020 && code != 1022)
{
for (int i = 0; i < List->Count(); i++)
{
static_cast<TPinballComponent*>(List->Get(i))->Message(code, value);
}
}
return 0;
}
void TComponentGroup::NotifyTimerExpired(int timerId, void* caller)
{
auto compGroup = static_cast<TComponentGroup*>(caller);
compGroup->Timer = 0;
control::handler(61, compGroup);
}