SpaceCadetPinball/SpaceCadetPinball/TTableLayer.h

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#pragma once
#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
class TTableLayer :
public TCollisionComponent
{
public:
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static TEdgeManager *edge_manager;
TTableLayer(TPinballTable* table);
~TTableLayer() override;
gdrv_bitmap8* VisBmp;
float Unknown1F;
float Unknown2F;
float Unknown3F;
float Unknown4F;
float Angle1;
float Angle2;
int Unknown7;
float AngleMult;
field_effect_type Field;
};