mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 13:58:04 +01:00
26 lines
943 B
Markdown
26 lines
943 B
Markdown
|
# Building
|
||
|
|
||
|
Install devel packages for `SDL2` and `SDL2_mixer`.\
|
||
|
|
||
|
Compile with CMake; tested with GCC 10, Clang 11.\
|
||
|
To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` and `SDL2_mixer` distributions, then use the `mingwcc.cmake` toolchain.
|
||
|
|
||
|
```bash
|
||
|
# On Debian and Ubuntu
|
||
|
sudo apt install cmake build-essential ninja-build libsdl2-dev libsdl2-mixer-dev libsdl2-mixer-2.0-0 libsdl2-2.0-0 fluidsynth
|
||
|
|
||
|
# On Fedora
|
||
|
sudo dnf install cmake ninja-build SDL2 SDL2-devel SDL2_mixer SDL2_mixer-devel fluidsynth fluidsynth-libs mscore-fonts g++
|
||
|
|
||
|
# Build
|
||
|
cmake -GNinja .
|
||
|
ninja
|
||
|
```
|
||
|
|
||
|
**If you can't hear the background music**: You need to export the following variable before launching the game like this:
|
||
|
`export SDL_SOUNDFONT=/path/to/your/soundfont`
|
||
|
|
||
|
Fluidsynth will install a default soundfont in the following path:
|
||
|
On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2`
|
||
|
On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`
|