2020-11-01 16:45:29 +01:00
|
|
|
#pragma once
|
2020-12-27 16:19:36 +01:00
|
|
|
#include "maths.h"
|
2023-03-12 09:12:41 +01:00
|
|
|
#include "TCollisionComponent.h"
|
|
|
|
#include "TEdgeSegment.h"
|
2020-11-01 16:45:29 +01:00
|
|
|
|
2023-03-12 09:12:41 +01:00
|
|
|
class TBall : public TCollisionComponent, public TEdgeSegment
|
2020-11-01 16:45:29 +01:00
|
|
|
{
|
|
|
|
public :
|
2023-03-12 09:12:41 +01:00
|
|
|
TBall(TPinballTable* table, int groupIndex);
|
2020-12-27 16:19:36 +01:00
|
|
|
void Repaint();
|
|
|
|
void not_again(TEdgeSegment* edge);
|
2023-03-13 06:25:49 +01:00
|
|
|
bool already_hit(const TEdgeSegment& edge) const;
|
2022-09-06 15:57:56 +02:00
|
|
|
int Message(MessageCode code, float value) override;
|
2022-05-30 10:23:47 +02:00
|
|
|
vector2 get_coordinates() override;
|
2022-08-25 16:09:17 +02:00
|
|
|
void Disable();
|
2023-03-04 15:31:23 +01:00
|
|
|
void throw_ball(vector3* direction, float angleMult, float speedMult1, float speedMult2);
|
2023-03-12 09:12:41 +01:00
|
|
|
void place_in_grid(RectF* aabb) override {}
|
|
|
|
void EdgeCollision(TBall* ball, float distance) override;
|
|
|
|
float FindCollisionDistance(const ray_type& ray) override;
|
2021-01-17 16:26:03 +01:00
|
|
|
|
2022-05-11 15:42:45 +02:00
|
|
|
vector3 Position{};
|
2023-03-04 15:31:23 +01:00
|
|
|
vector3 PrevPosition{};
|
2022-05-20 10:51:00 +02:00
|
|
|
vector3 Direction{};
|
2020-12-27 16:19:36 +01:00
|
|
|
float Speed;
|
2021-01-06 15:06:13 +01:00
|
|
|
float RayMaxDistance;
|
|
|
|
float TimeDelta;
|
2022-05-20 10:51:00 +02:00
|
|
|
vector2 RampFieldForce{};
|
2021-01-06 15:06:13 +01:00
|
|
|
TCollisionComponent* CollisionComp;
|
2022-05-20 10:51:00 +02:00
|
|
|
int CollisionMask;
|
2023-03-04 15:31:23 +01:00
|
|
|
TEdgeSegment* Collisions[16]{};
|
2020-12-27 16:19:36 +01:00
|
|
|
int EdgeCollisionCount;
|
2023-03-04 15:31:23 +01:00
|
|
|
bool EdgeCollisionResetFlag{};
|
2022-05-11 15:42:45 +02:00
|
|
|
vector3 CollisionOffset{};
|
2020-12-27 16:19:36 +01:00
|
|
|
int CollisionFlag;
|
2023-03-05 12:16:07 +01:00
|
|
|
float Radius;
|
2023-03-04 15:31:23 +01:00
|
|
|
bool HasGroupFlag;
|
2023-03-05 12:16:07 +01:00
|
|
|
int StuckCounter = 0;
|
|
|
|
int LastActiveTime{};
|
2021-10-02 17:58:54 +02:00
|
|
|
float VisualZArray[50]{};
|
2023-03-13 06:25:49 +01:00
|
|
|
bool CollisionDisabledFlag{};
|
2020-11-01 16:45:29 +01:00
|
|
|
};
|