SpaceCadetPinball/SpaceCadetPinball/TCollisionComponent.h

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#pragma once
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#include "maths.h"
#include "TPinballComponent.h"
struct vector2;
class TEdgeSegment;
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class TBall;
class TCollisionComponent : public TPinballComponent
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{
public:
std::vector<TEdgeSegment*> EdgeList;
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float Elasticity;
float Smoothness;
float Boost;
float Threshold;
int SoftHitSoundId;
int HardHitSoundId;
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RectF AABB;
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TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
~TCollisionComponent() override;
void port_draw() override;
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virtual void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge);
virtual int FieldEffect(TBall* ball, vector2* vecDst);
bool DefaultCollision(TBall* ball, vector2* nextPosition, vector2* direction);
};