SpaceCadetPinball/SpaceCadetPinball/TEdgeSegment.h

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#pragma once
class TBall;
class TCollisionComponent;
struct ray_type;
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struct RectF;
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enum class wall_type : int
{
Circle = 0,
Line = 1,
};
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class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* ActiveFlagPtr;
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char ProcessedFlag;
void* WallValue{};
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unsigned int CollisionGroup;
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TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
virtual ~TEdgeSegment() = default;
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virtual void EdgeCollision(TBall* ball, float distance) = 0;
virtual void port_draw();
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virtual void place_in_grid(RectF* aabb) = 0;
virtual float FindCollisionDistance(const ray_type& ray) = 0;
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static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, size_t wallValue);
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};