SpaceCadetPinball/SpaceCadetPinball/THole.h

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#pragma once
#include "TCircle.h"
#include "TCollisionComponent.h"
#include "TEdgeManager.h"
class THole :
public TCollisionComponent
{
public:
THole(TPinballTable* table, int groupIndex);
int Message(MessageCode code, float value) override;
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector2* vecDst) override;
static void TimerExpired(int timerId, void* caller);
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bool BallCapturedFlag{};
bool BallCapturedSecondStage{};
int Timer;
float Unknown3;
float Unknown4;
float GravityMult;
float ZSetValue;
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int CollisionMask;
float GravityPull;
circle_type Circle{};
field_effect_type Field{};
};