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SpaceCadetPinball/SpaceCadetPinball/pb.cpp

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2020-11-06 14:56:32 +01:00
#include "pch.h"
#include "pb.h"
#include "render.h"
TPinballTable* pb::MainTable = nullptr;
void pb::reset_table()
{
if (MainTable)
MainTable->Message(1024, 0.0);
}
void pb::firsttime_setup()
{
render::blit = 0;
render::update();
render::blit = 1;
}
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void pb::paint()
{
render::paint();
}