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SpaceCadetPinball/SpaceCadetPinball/SpaceCadetPinball.cpp

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// SpaceCadetPinball.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include "pch.h"
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#include <iostream>
#include "objlist_class.h"
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#include "partman.h"
#include "DatParser.h"
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int main()
{
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std::cout << "Hello World!\n";
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objlist_class d = objlist_class(2, 4);
for (int i = 0; i < 100; i++)
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{
d.Add((void*)i);
}
d.Delete(3);
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auto xx = sizeof(datFileHeader);
char dataFileName[300];
partman::make_path_name(dataFileName, "PINBALL.DAT");
auto datFile = partman::load_records(dataFileName);
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assert(datFile);
assert(partman::field_size_nth(datFile, 0, String, 0) == 43);
assert(partman::field_size_nth(datFile, 2, Palette, 0) == 1024);
assert(partman::field_size_nth(datFile, 101, FloatArray, 4) == 32);
assert(strcmp(partman::field(datFile, 0, String), "3D-Pinball: Copyright 1994, Cinematronics") == 0);
assert(strcmp(partman::field(datFile, 540, GroupName), "table_objects") == 0);
assert(partman::record_labeled(datFile, "background") == 2);
assert(partman::record_labeled(datFile, "a_bump1") == 372);
assert(memcmp(partman::field_labeled(datFile, "table_size", ShortArray), new short[2]{ 600, 416 }, 2 * 2) == 0);
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//DatParser::Parse(dataFileName);
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}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file