2020-12-20 12:13:12 +01:00
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#include "pch.h"
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#include "TEdgeManager.h"
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2021-01-08 16:50:12 +01:00
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#include "maths.h"
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#include "TBall.h"
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2021-01-07 17:00:38 +01:00
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#include "TEdgeBox.h"
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2021-01-08 16:50:12 +01:00
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#include "TEdgeSegment.h"
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#include "TTableLayer.h"
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2022-06-01 15:19:27 +02:00
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TEdgeManager::TEdgeManager(float xMin, float yMin, float width, float height)
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{
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Width = width;
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Height = height;
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MinX = xMin;
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MinY = yMin;
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MaxX = MinX + width;
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MaxY = MinY + height;
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MaxBoxX = 10;
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MaxBoxY = 15;
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AdvanceX = width / static_cast<float>(MaxBoxX);
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AdvanceY = height / static_cast<float>(MaxBoxY);
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BoxArray = new TEdgeBox[MaxBoxX * MaxBoxY];
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}
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TEdgeManager::~TEdgeManager()
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2020-12-20 12:13:12 +01:00
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{
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delete[] BoxArray;
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}
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int TEdgeManager::box_x(float x)
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{
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return std::max(0, std::min(static_cast<int>(floor((x - MinX) / AdvanceX)), MaxBoxX - 1));
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}
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int TEdgeManager::box_y(float y)
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{
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return std::max(0, std::min(static_cast<int>(floor((y - MinY) / AdvanceY)), MaxBoxY - 1));
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}
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int TEdgeManager::increment_box_x(int x)
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{
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return std::min(x + 1, MaxBoxX - 1);
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}
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int TEdgeManager::increment_box_y(int y)
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{
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return std::min(y + 1, MaxBoxY - 1);
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}
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void TEdgeManager::add_edge_to_box(int x, int y, TEdgeSegment* edge)
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{
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assertm((unsigned)x < (unsigned)MaxBoxX && (unsigned)y < (unsigned)MaxBoxY, "Box coordinates out of range");
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auto& list = BoxArray[x + y * MaxBoxX].EdgeList;
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assertm(std::find(list.begin(), list.end(), edge) == list.end(), "Duplicate inserted into box");
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list.push_back(edge);
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}
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void TEdgeManager::add_field_to_box(int x, int y, field_effect_type* field)
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{
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assertm((unsigned)x < (unsigned)MaxBoxX && (unsigned)y < (unsigned)MaxBoxY, "Box coordinates out of range");
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auto& list = BoxArray[x + y * MaxBoxX].FieldList;
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assertm(std::find(list.begin(), list.end(), field) == list.end(), "Duplicate inserted into box");
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list.push_back(field);
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}
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int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeDst, ray_type* ray, TBall* ball,
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int edgeIndex)
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{
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if (x >= 0 && x < MaxBoxX && y >= 0 && y < MaxBoxY)
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{
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TEdgeBox* edgeBox = &BoxArray[x + y * MaxBoxX];
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TEdgeSegment** edgePtr = &EdgeArray[edgeIndex];
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for (auto it = edgeBox->EdgeList.rbegin(); it != edgeBox->EdgeList.rend(); ++it)
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{
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auto edge = *it;
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if (!edge->ProcessedFlag && *edge->ActiveFlag && (edge->CollisionGroup & ray->CollisionMask))
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{
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if (!ball->already_hit(edge))
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{
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++edgeIndex;
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*edgePtr = edge;
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++edgePtr;
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edge->ProcessedFlag = 1;
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auto dist = edge->FindCollisionDistance(ray);
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if (dist < *distPtr)
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{
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*distPtr = dist;
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*edgeDst = edge;
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}
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}
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}
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}
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}
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return edgeIndex;
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}
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void TEdgeManager::FieldEffects(TBall* ball, vector2* dstVec)
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{
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vector2 vec{};
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TEdgeBox* edgeBox = &BoxArray[box_x(ball->Position.X) + box_y(ball->Position.Y) *
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MaxBoxX];
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for (auto it = edgeBox->FieldList.rbegin(); it != edgeBox->FieldList.rend(); ++it)
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{
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auto field = *it;
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if (*field->ActiveFlag && ball->CollisionMask & field->CollisionGroup)
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{
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if (field->CollisionComp->FieldEffect(ball, &vec))
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{
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maths::vector_add(*dstVec, vec);
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}
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}
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}
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}
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float TEdgeManager::FindCollisionDistance(ray_type* ray, TBall* ball, TEdgeSegment** edge)
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{
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auto distance = 1000000000.0f;
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auto edgeIndex = 0;
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auto x0 = ray->Origin.X;
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auto y0 = ray->Origin.Y;
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auto x1 = ray->Direction.X * ray->MaxDistance + ray->Origin.X;
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auto y1 = ray->Direction.Y * ray->MaxDistance + ray->Origin.Y;
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auto xBox0 = box_x(x0);
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auto yBox0 = box_y(y0);
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auto xBox1 = box_x(x1);
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auto yBox1 = box_y(y1);
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auto dirX = x0 >= x1 ? -1 : 1;
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auto dirY = y0 >= y1 ? -1 : 1;
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if (yBox0 == yBox1)
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{
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if (dirX == 1)
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{
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for (auto indexX = xBox0; indexX <= xBox1; indexX++)
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{
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edgeIndex = TestGridBox(indexX, yBox0, &distance, edge, ray, ball, edgeIndex);
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}
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}
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else
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{
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for (auto indexX = xBox0; indexX >= xBox1; indexX--)
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{
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edgeIndex = TestGridBox(indexX, yBox0, &distance, edge, ray, ball, edgeIndex);
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}
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}
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}
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else if (xBox0 == xBox1)
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{
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if (dirY == 1)
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{
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for (auto indexY = yBox0; indexY <= yBox1; indexY++)
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{
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edgeIndex = TestGridBox(xBox0, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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}
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else
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{
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for (auto indexY = yBox0; indexY >= yBox1; indexY--)
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{
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edgeIndex = TestGridBox(xBox0, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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}
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}
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else
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{
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edgeIndex = TestGridBox(xBox0, yBox0, &distance, edge, ray, ball, 0);
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// Bresenham line formula: y = dYdX * (x - x0) + y0; dYdX = (y0 - y1) / (x0 - x1)
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auto dyDx = (y0 - y1) / (x0 - x1);
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// Precompute constant part: dYdX * (-x0) + y0
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auto precomp = -x0 * dyDx + y0;
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// X and Y indexes are offset by one when going forwards, not sure why
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auto xBias = dirX == 1 ? 1 : 0, yBias = dirY == 1 ? 1 : 0;
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for (auto indexX = xBox0, indexY = yBox0; indexX != xBox1 || indexY != yBox1;)
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{
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// Calculate y from indexY and from line formula
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auto yDiscrete = (indexY + yBias) * AdvanceY + MinY;
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auto ylinear = ((indexX + xBias) * AdvanceX + MinX) * dyDx + precomp;
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if (dirY == 1 ? ylinear >= yDiscrete : ylinear <= yDiscrete)
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{
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// Advance indexY when discrete value is ahead/behind
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// Advance indexX when discrete value matches linear value
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indexY += dirY;
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if (ylinear == yDiscrete)
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indexX += dirX;
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}
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else
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{
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// Advance indexX otherwise
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indexX += dirX;
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}
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edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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}
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for (auto edgePtr = EdgeArray; edgeIndex > 0; --edgeIndex, ++edgePtr)
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{
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(*edgePtr)->ProcessedFlag = 0;
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}
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return distance;
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}
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vector2 TEdgeManager::NormalizeBox(vector2 pt) const
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{
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// Standard PB Box ranges: X [-8, 8]; Y [-14, 15]; Top right corner: (-8, -14)
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// Bring them to: X [0, 16]; Y [0, 29]; Top right corner: (0, 0)
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auto x = Clamp(pt.X, MinX, MaxX) + abs(MinX);
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auto y = Clamp(pt.Y, MinY, MaxY) + abs(MinY);
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// Normalize and invert to: X [0, 1]; Y [0, 1]; Top right corner: (1, 1)
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x /= Width; y /= Height;
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return vector2{ 1 - x, 1 - y };
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}
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vector2 TEdgeManager::DeNormalizeBox(vector2 pt) const
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{
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// Undo normalization by applying steps in reverse
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auto x = (1 - pt.X) * Width - abs(MinX);
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auto y = (1 - pt.Y) * Height - abs(MinY);
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return vector2{ x, y };
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}
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