2020-11-01 16:45:29 +01:00
|
|
|
#include "pch.h"
|
|
|
|
#include "TSoloTarget.h"
|
2021-01-17 16:26:03 +01:00
|
|
|
|
|
|
|
|
|
|
|
#include "control.h"
|
|
|
|
#include "loader.h"
|
|
|
|
#include "render.h"
|
|
|
|
#include "timer.h"
|
|
|
|
#include "TPinballTable.h"
|
|
|
|
|
|
|
|
TSoloTarget::TSoloTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
|
|
|
{
|
|
|
|
visualStruct visual{};
|
|
|
|
|
|
|
|
Timer = 0;
|
|
|
|
TimerTime = 0.1f;
|
|
|
|
loader::query_visual(groupIndex, 0, &visual);
|
|
|
|
SoundIndex4 = visual.SoundIndex4;
|
|
|
|
TSoloTarget::Message(50, 0.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int TSoloTarget::Message(int code, float value)
|
|
|
|
{
|
|
|
|
switch (code)
|
|
|
|
{
|
|
|
|
case 49:
|
|
|
|
case 50:
|
2021-01-28 16:01:26 +01:00
|
|
|
ActiveFlag = code == 50;
|
2021-01-17 16:26:03 +01:00
|
|
|
break;
|
|
|
|
case 1024:
|
|
|
|
if (Timer)
|
|
|
|
timer::kill(Timer);
|
|
|
|
Timer = 0;
|
2021-01-28 16:01:26 +01:00
|
|
|
ActiveFlag = 1;
|
2021-01-17 16:26:03 +01:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ListBitmap)
|
|
|
|
{
|
2021-01-28 16:01:26 +01:00
|
|
|
auto index = 1 - ActiveFlag;
|
2021-10-01 17:55:44 +02:00
|
|
|
auto bmp = ListBitmap->at(index);
|
|
|
|
auto zMap = ListZMap->at(index);
|
2021-01-17 16:26:03 +01:00
|
|
|
render::sprite_set(
|
|
|
|
RenderSprite,
|
|
|
|
bmp,
|
|
|
|
zMap,
|
|
|
|
bmp->XPosition - PinballTable->XOffset,
|
|
|
|
bmp->YPosition - PinballTable->YOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TSoloTarget::put_scoring(int index, int score)
|
|
|
|
{
|
|
|
|
if (index < 1)
|
|
|
|
Scores[index] = score;
|
|
|
|
}
|
|
|
|
|
|
|
|
int TSoloTarget::get_scoring(int index)
|
|
|
|
{
|
|
|
|
return index < 1 ? Scores[index] : 0;
|
|
|
|
}
|
|
|
|
|
2022-05-20 10:51:00 +02:00
|
|
|
void TSoloTarget::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
|
2021-01-17 16:26:03 +01:00
|
|
|
TEdgeSegment* edge)
|
|
|
|
{
|
|
|
|
if (DefaultCollision(ball, nextPosition, direction))
|
|
|
|
{
|
|
|
|
Message(49, 0.0);
|
|
|
|
Timer = timer::set(TimerTime, this, TimerExpired);
|
|
|
|
control::handler(63, this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TSoloTarget::TimerExpired(int timerId, void* caller)
|
|
|
|
{
|
|
|
|
auto target = static_cast<TSoloTarget*>(caller);
|
|
|
|
target->Message(50, 0.0);
|
|
|
|
target->Timer = 0;
|
|
|
|
}
|