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SpaceCadetPinball/SpaceCadetPinball/TLine.h

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#pragma once
#include "maths.h"
#include "TEdgeSegment.h"
class TLine :
public TEdgeSegment
{
public:
line_type Line{};
float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);
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void Offset(float offset);
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float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;
void place_in_grid() override;
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};