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SpaceCadetPinball/SpaceCadetPinball/TTimer.cpp

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#include "pch.h"
#include "TTimer.h"
#include "control.h"
#include "timer.h"
TTimer::TTimer(TPinballTable* table, int groupIndex) : TPinballComponent2(table, groupIndex, true)
{
Timer = 0;
}
int TTimer::Message2(MessageCode code, float value)
{
switch (code)
{
case MessageCode::TTimerResetTimer:
if (Timer)
timer::kill(Timer);
Timer = timer::set(value, this, TimerExpired);
break;
case MessageCode::SetTiltLock:
case MessageCode::GameOver:
case MessageCode::Reset:
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
break;
default: break;
}
return 0;
}
void TTimer::TimerExpired(int timerId, void* caller)
{
auto timer = static_cast<TTimer*>(caller);
timer->Timer = 0;
control::handler(60, timer);
}