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SpaceCadetPinball/SpaceCadetPinball/TDrain.h

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#pragma once
#include "TCollisionComponent.h"
class TDrain :
public TCollisionComponent
{
public:
TDrain(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
static void TimerCallback(int timerId, void* caller);
float TimerTime;
int Timer;
};