2020-11-21 16:14:40 +01:00
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#pragma once
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2021-01-08 16:50:12 +01:00
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class TBall;
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class TCollisionComponent;
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struct ray_type;
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2020-11-21 16:14:40 +01:00
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2020-11-28 13:59:42 +01:00
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enum class wall_type : int
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2020-11-28 12:39:12 +01:00
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{
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Circle = 0,
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Line = 1,
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};
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2020-11-21 16:14:40 +01:00
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class TEdgeSegment
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{
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public:
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TCollisionComponent* CollisionComponent;
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2021-01-28 16:01:26 +01:00
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char* ActiveFlag;
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2021-01-07 17:00:38 +01:00
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char ProcessedFlag;
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2021-10-02 17:58:54 +02:00
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void* WallValue{};
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2021-01-28 16:01:26 +01:00
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unsigned int CollisionGroup;
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2020-11-21 16:14:40 +01:00
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2021-01-28 16:01:26 +01:00
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TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
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2020-11-29 16:50:49 +01:00
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virtual ~TEdgeSegment() = default;
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2020-11-28 12:39:12 +01:00
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2020-11-29 16:50:49 +01:00
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virtual void EdgeCollision(TBall* ball, float coef) = 0;
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virtual void port_draw();
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2020-11-21 16:14:40 +01:00
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virtual void place_in_grid() = 0;
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virtual float FindCollisionDistance(ray_type* ray) = 0;
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2020-11-29 16:50:49 +01:00
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2021-01-28 16:01:26 +01:00
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static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
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2021-02-16 17:03:45 +01:00
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unsigned int collisionGroup, float offset, size_t wallValue);
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2020-11-21 16:14:40 +01:00
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};
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