mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 15:20:17 +01:00
Refactored options: symmetric save/load.
This commit is contained in:
parent
2d6f2c14e5
commit
10ff1143cc
5 changed files with 247 additions and 174 deletions
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@ -20,7 +20,7 @@ void font_selection::RenderDialog()
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{
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if (ShowDialogFlag == true)
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{
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strncpy(DialogInputBuffer, options::Options.FontFileName.c_str(), sizeof(DialogInputBuffer));
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strncpy(DialogInputBuffer, options::Options.FontFileName.V.c_str(), sizeof(DialogInputBuffer));
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ShowDialogFlag = false;
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if (!ImGui::IsPopupOpen(popupName))
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{
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@ -37,7 +37,7 @@ void font_selection::RenderDialog()
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)))
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{
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options::Options.FontFileName = DialogInputBuffer;
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options::Options.FontFileName.V = DialogInputBuffer;
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ImGui::CloseCurrentPopup();
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winmain::Restart();
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}
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@ -24,7 +24,7 @@ int high_score::read()
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Name");
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auto name = options::get_string(Buffer, "");
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auto name = options::GetSetting(Buffer, "");
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strncpy(tablePtr.Name, name.c_str(), sizeof tablePtr.Name);
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snprintf(Buffer, sizeof Buffer, "%d", position);
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@ -54,7 +54,7 @@ int high_score::write()
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Name");
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options::set_string(Buffer, tablePtr.Name);
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options::SetSetting(Buffer, tablePtr.Name);
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Score");
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@ -13,11 +13,12 @@ constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps
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constexpr int options::MaxSoundChannels, options::MinSoundChannels, options::DefSoundChannels;
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constexpr int options::MaxVolume, options::MinVolume, options::DefVolume;
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optionsStruct options::Options{};
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std::map<std::string, std::string> options::settings{};
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ControlsStruct options::RebindControls{};
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bool options::ShowDialog = false;
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GameInput* options::ControlWaitingForInput = nullptr;
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std::vector<OptionBase*> options::AllOptions{};
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const ControlRef options::Controls[6]
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{
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{Msg::KEYMAPPER_FlipperL, RebindControls.LeftFlipper},
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@ -27,7 +28,75 @@ const ControlRef options::Controls[6]
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{Msg::KEYMAPPER_BumpBottom, RebindControls.BottomTableBump},
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{Msg::KEYMAPPER_Plunger, RebindControls.Plunger},
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};
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const ControlsStruct options::KeyDft =
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{
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{
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{InputTypes::Keyboard, SDLK_z},
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{InputTypes::Mouse, SDL_BUTTON_LEFT},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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},
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{
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{InputTypes::Keyboard, SDLK_SLASH},
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{InputTypes::Mouse, SDL_BUTTON_RIGHT},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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},
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{
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{InputTypes::Keyboard, SDLK_SPACE},
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{InputTypes::Mouse, SDL_BUTTON_MIDDLE},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_A},
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},
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{
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{InputTypes::Keyboard, SDLK_x},
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{InputTypes::Mouse, SDL_BUTTON_X1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
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},
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{
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{InputTypes::Keyboard, SDLK_PERIOD},
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{InputTypes::Mouse, SDL_BUTTON_X2},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
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},
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{
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{InputTypes::Keyboard, SDLK_UP},
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{InputTypes::Mouse, SDL_BUTTON_X2 + 1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP},
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},
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};
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optionsStruct options::Options
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{
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KeyDft,
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{"Sounds", true},
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{"Music", false },
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{"FullScreen", false },
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{"Players", 1 },
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{"Screen Resolution", -1 },
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{"UI Scale", 1.0f},
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{"Uniform scaling", true},
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{"Linear Filtering", true },
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{"Frames Per Second", DefFps },
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{"Updates Per Second", DefUps },
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{"ShowMenu", true },
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{"Uncapped Updates Per Second", false },
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{"Sound Channels", DefSoundChannels },
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{"HybridSleep", false },
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{"Prefer 3DPB Game Data", false },
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{"Integer Scaling", false },
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{"Sound Volume", DefVolume },
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{"Music Volume", DefVolume },
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{"Stereo Sound Effects", false },
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{"Debug Overlay", false },
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{"Debug Overlay Grid", true },
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{"Debug Overlay All Edges", true },
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{"Debug Overlay Ball Position", true },
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{"Debug Overlay Ball Edges", true },
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{"Debug Overlay Collision Mask", true },
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{"Debug Overlay Sprites", true },
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{"Debug Overlay Sounds", true },
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{"Debug Overlay Ball Depth Grid", true },
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{"Debug Overlay AABB", true },
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{"FontFileName", "" },
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{"Language", translations::GetCurrentLanguage()->ShortName },
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};
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void options::InitPrimary()
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{
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@ -47,39 +116,6 @@ void options::InitPrimary()
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imContext->SettingsLoaded = true;
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}
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Options.Key = Options.KeyDft =
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{
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{
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{InputTypes::Keyboard, SDLK_z},
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{InputTypes::Mouse, SDL_BUTTON_LEFT},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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},
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{
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{InputTypes::Keyboard, SDLK_SLASH},
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{InputTypes::Mouse, SDL_BUTTON_RIGHT},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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},
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{
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{InputTypes::Keyboard, SDLK_SPACE},
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{InputTypes::Mouse, SDL_BUTTON_MIDDLE},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_A},
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},
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{
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{InputTypes::Keyboard, SDLK_x},
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{InputTypes::Mouse, SDL_BUTTON_X1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
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},
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{
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{InputTypes::Keyboard, SDLK_PERIOD},
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{InputTypes::Mouse, SDL_BUTTON_X2},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
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},
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{
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{InputTypes::Keyboard, SDLK_UP},
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{InputTypes::Mouse, SDL_BUTTON_X2 + 1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP},
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},
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};
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GetInput("Left Flipper key", Options.Key.LeftFlipper);
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GetInput("Right Flipper key", Options.Key.RightFlipper);
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GetInput("Plunger key", Options.Key.Plunger);
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@ -87,38 +123,19 @@ void options::InitPrimary()
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GetInput("Right Table Bump key", Options.Key.RightTableBump);
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GetInput("Bottom Table Bump key", Options.Key.BottomTableBump);
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Options.Sounds = get_int("Sounds", true);
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Options.Music = get_int("Music", false);
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Options.FullScreen = get_int("FullScreen", false);
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Options.Players = get_int("Players", 1);
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Options.UniformScaling = get_int("Uniform scaling", true);
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ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
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Options.Resolution = get_int("Screen Resolution", -1);
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Options.LinearFiltering = get_int("Linear Filtering", true);
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Options.FramesPerSecond = Clamp(get_int("Frames Per Second", DefFps), MinFps, MaxFps);
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Options.UpdatesPerSecond = Clamp(get_int("Updates Per Second", DefUps), MinUps, MaxUps);
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
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Options.ShowMenu = get_int("ShowMenu", true);
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Options.UncappedUpdatesPerSecond = get_int("Uncapped Updates Per Second", false);
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Options.SoundChannels = Clamp(get_int("Sound Channels", DefSoundChannels), MinSoundChannels, MaxSoundChannels);
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Options.HybridSleep = get_int("HybridSleep", false);
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Options.Prefer3DPBGameData = get_int("Prefer 3DPB Game Data", false);
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Options.IntegerScaling = get_int("Integer Scaling", false);
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Options.SoundStereo = get_int("Stereo Sound Effects", false);
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Options.SoundVolume = Clamp(get_int("Sound Volume", DefVolume), MinVolume, MaxVolume);
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Options.MusicVolume = Clamp(get_int("Music Volume", DefVolume), MinVolume, MaxVolume);
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Options.DebugOverlay = get_int("Debug Overlay", false);
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Options.DebugOverlayGrid = get_int("Debug Overlay Grid", true);
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Options.DebugOverlayAllEdges = get_int("Debug Overlay All Edges", true);
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Options.DebugOverlayBallPosition = get_int("Debug Overlay Ball Position", true);
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Options.DebugOverlayBallEdges = get_int("Debug Overlay Ball Edges", true);
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Options.DebugOverlayCollisionMask = get_int("Debug Overlay Collision Mask", true);
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Options.DebugOverlaySprites = get_int("Debug Overlay Sprites", true);
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Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
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translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
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Options.FontFileName = get_string("FontFileName", "");
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Options.DebugOverlayBallDepthGrid = get_int("Debug Overlay Ball Depth Grid", true);
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Options.DebugOverlayAabb = get_int("Debug Overlay AABB", true);
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for(const auto opt : AllOptions)
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{
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opt->Load();
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}
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winmain::ImIO->FontGlobalScale = Options.UIScale;
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Options.FramesPerSecond = Clamp(Options.FramesPerSecond.V, MinFps, MaxFps);
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Options.UpdatesPerSecond = Clamp(Options.UpdatesPerSecond.V, MinUps, MaxUps);
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
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Options.SoundChannels = Clamp(Options.SoundChannels.V, MinSoundChannels, MaxSoundChannels);
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Options.SoundVolume = Clamp(Options.SoundVolume.V, MinVolume, MaxVolume);
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Options.MusicVolume = Clamp(Options.MusicVolume.V, MinVolume, MaxVolume);
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translations::SetCurrentLanguage(Options.Language.V.c_str());
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}
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void options::InitSecondary()
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@ -140,37 +157,10 @@ void options::uninit()
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SetInput("Right Table Bump key", Options.Key.RightTableBump);
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SetInput("Bottom Table Bump key", Options.Key.BottomTableBump);
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set_int("Sounds", Options.Sounds);
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set_int("Music", Options.Music);
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set_int("FullScreen", Options.FullScreen);
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set_int("Players", Options.Players);
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set_int("Screen Resolution", Options.Resolution);
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set_int("Uniform scaling", Options.UniformScaling);
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set_float("UI Scale", ImGui::GetIO().FontGlobalScale);
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set_int("Linear Filtering", Options.LinearFiltering);
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set_int("Frames Per Second", Options.FramesPerSecond);
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set_int("Updates Per Second", Options.UpdatesPerSecond);
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set_int("ShowMenu", Options.ShowMenu);
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set_int("Uncapped Updates Per Second", Options.UncappedUpdatesPerSecond);
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set_int("Sound Channels", Options.SoundChannels);
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set_int("HybridSleep", Options.HybridSleep);
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set_int("Prefer 3DPB Game Data", Options.Prefer3DPBGameData);
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set_int("Integer Scaling", Options.IntegerScaling);
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set_int("Stereo Sound Effects", Options.SoundStereo);
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set_int("Sound Volume", Options.SoundVolume);
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set_int("Music Volume", Options.MusicVolume);
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set_int("Debug Overlay", Options.DebugOverlay);
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set_int("Debug Overlay Grid", Options.DebugOverlayGrid);
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set_int("Debug Overlay All Edges", Options.DebugOverlayAllEdges);
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set_int("Debug Overlay Ball Position", Options.DebugOverlayBallPosition);
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set_int("Debug Overlay Ball Edges", Options.DebugOverlayBallEdges);
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set_int("Debug Overlay Collision Mask", Options.DebugOverlayCollisionMask);
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set_int("Debug Overlay Sprites", Options.DebugOverlaySprites);
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set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
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set_string("Language", translations::GetCurrentLanguage()->ShortName);
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set_string("FontFileName", Options.FontFileName.c_str());
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set_int("Debug Overlay Ball Depth Grid", Options.DebugOverlayBallDepthGrid);
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set_int("Debug Overlay AABB", Options.DebugOverlayAabb);
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for (const auto opt : AllOptions)
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{
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opt->Save();
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}
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}
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@ -185,16 +175,6 @@ void options::set_int(LPCSTR lpValueName, int data)
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SetSetting(lpValueName, std::to_string(data));
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}
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std::string options::get_string(LPCSTR lpValueName, LPCSTR defaultValue)
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{
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return GetSetting(lpValueName, defaultValue);
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}
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void options::set_string(LPCSTR lpValueName, LPCSTR value)
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{
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SetSetting(lpValueName, value);
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}
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float options::get_float(LPCSTR lpValueName, float defaultValue)
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{
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auto value = GetSetting(lpValueName, std::to_string(defaultValue));
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@ -206,7 +186,7 @@ void options::set_float(LPCSTR lpValueName, float data)
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SetSetting(lpValueName, std::to_string(data));
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}
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void options::GetInput(const std::string& rowName, GameInput (&defaultValues)[3])
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void options::GetInput(const std::string& rowName, GameInput (&values)[3])
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{
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for (auto i = 0u; i <= 2; i++)
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{
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@ -214,7 +194,7 @@ void options::GetInput(const std::string& rowName, GameInput (&defaultValues)[3]
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auto inputType = static_cast<InputTypes>(get_int((name + " type").c_str(), -1));
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auto input = get_int((name + " input").c_str(), -1);
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if (inputType <= InputTypes::GameController && input != -1)
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defaultValues[i] = {inputType, input};
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values[i] = {inputType, input};
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}
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}
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@ -248,7 +228,7 @@ void options::toggle(Menu1 uIDCheckItem)
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midi::music_play();
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return;
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case Menu1::Show_Menu:
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Options.ShowMenu = Options.ShowMenu == 0;
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Options.ShowMenu ^= true;
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fullscrn::window_size_changed();
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return;
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case Menu1::Full_Screen:
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@ -442,7 +422,7 @@ void options::RenderControlDialog()
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Default)))
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{
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RebindControls = Options.KeyDft;
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RebindControls = KeyDft;
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ControlWaitingForInput = nullptr;
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}
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}
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@ -482,15 +462,15 @@ void options::MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handl
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buf->append("\n");
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}
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const std::string& options::GetSetting(const std::string& key, const std::string& value)
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const std::string& options::GetSetting(const std::string& key, const std::string& defaultValue)
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{
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auto setting = settings.find(key);
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if (setting == settings.end())
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{
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settings[key] = value;
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settings[key] = defaultValue;
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if (ImGui::GetCurrentContext())
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ImGui::MarkIniSettingsDirty();
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return value;
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return defaultValue;
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}
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return setting->second;
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}
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@ -501,3 +481,16 @@ void options::SetSetting(const std::string& key, const std::string& value)
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if (ImGui::GetCurrentContext())
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ImGui::MarkIniSettingsDirty();
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}
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OptionBase::OptionBase(LPCSTR name): Name(name)
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{
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options::AllOptions.push_back(this);
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}
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OptionBase::~OptionBase()
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{
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auto& vec = options::AllOptions;
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auto position = std::find(vec.begin(), vec.end(), this);
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if (position != vec.end())
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vec.erase(position);
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}
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@ -62,48 +62,12 @@ struct ControlsStruct
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GameInput BottomTableBump[3];
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};
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struct optionsStruct
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{
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ControlsStruct Key;
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ControlsStruct KeyDft;
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bool Sounds;
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bool Music;
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bool FullScreen;
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int Players;
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int Resolution;
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bool UniformScaling;
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bool LinearFiltering;
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int FramesPerSecond;
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int UpdatesPerSecond;
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bool ShowMenu;
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bool UncappedUpdatesPerSecond;
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int SoundChannels;
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bool HybridSleep;
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bool Prefer3DPBGameData;
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bool IntegerScaling;
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int SoundVolume;
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int MusicVolume;
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bool SoundStereo;
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bool DebugOverlay;
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bool DebugOverlayGrid;
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bool DebugOverlayAllEdges;
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bool DebugOverlayBallPosition;
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bool DebugOverlayBallEdges;
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bool DebugOverlayCollisionMask;
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bool DebugOverlaySprites;
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bool DebugOverlaySounds;
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bool DebugOverlayBallDepthGrid;
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bool DebugOverlayAabb;
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std::string FontFileName;
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};
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struct ControlRef
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{
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Msg NameStringId;
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GameInput (&Option)[3];
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};
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class options
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{
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public:
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@ -113,18 +77,19 @@ public:
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// Original uses 8 sound channels
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static constexpr int MaxSoundChannels = 32, MinSoundChannels = 1, DefSoundChannels = 8;
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static constexpr int MaxVolume = MIX_MAX_VOLUME, MinVolume = 0, DefVolume = MaxVolume;
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static optionsStruct Options;
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static struct optionsStruct Options;
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static std::vector<struct OptionBase*> AllOptions;
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static void InitPrimary();
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static void InitSecondary();
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static void uninit();
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static const std::string& GetSetting(const std::string& key, const std::string& defaultValue);
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static void SetSetting(const std::string& key, const std::string& value);
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static int get_int(LPCSTR lpValueName, int defaultValue);
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static void set_int(LPCSTR lpValueName, int data);
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static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
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static void set_string(LPCSTR lpValueName, LPCSTR value);
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static float get_float(LPCSTR lpValueName, float defaultValue);
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static void set_float(LPCSTR lpValueName, float data);
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static void GetInput(const std::string& rowName, GameInput (&defaultValues)[3]);
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static void GetInput(const std::string& rowName, GameInput (&values)[3]);
|
||||
static void SetInput(const std::string& rowName, GameInput (&values)[3]);
|
||||
static void toggle(Menu1 uIDCheckItem);
|
||||
static void InputDown(GameInput input);
|
||||
|
@ -137,10 +102,119 @@ private:
|
|||
static bool ShowDialog;
|
||||
static const ControlRef Controls[6];
|
||||
static GameInput* ControlWaitingForInput;
|
||||
static const ControlsStruct KeyDft;
|
||||
|
||||
static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
|
||||
static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
|
||||
static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
||||
static const std::string& GetSetting(const std::string& key, const std::string& value);
|
||||
static void SetSetting(const std::string& key, const std::string& value);
|
||||
};
|
||||
|
||||
|
||||
struct OptionBase
|
||||
{
|
||||
LPCSTR Name;
|
||||
|
||||
OptionBase(LPCSTR name);
|
||||
virtual ~OptionBase();
|
||||
virtual void Load() = 0;
|
||||
virtual void Save() const = 0;
|
||||
virtual void Reset() = 0;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct OptionBaseT : OptionBase
|
||||
{
|
||||
const T DefaultValue;
|
||||
T V;
|
||||
|
||||
OptionBaseT(LPCSTR name, T defaultValue) : OptionBase(name), DefaultValue(std::move(defaultValue)), V()
|
||||
{
|
||||
}
|
||||
|
||||
void Reset() override { V = DefaultValue; }
|
||||
operator T&() { return V; }
|
||||
|
||||
OptionBaseT& operator=(const T& v)
|
||||
{
|
||||
V = v;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
struct IntOption : OptionBaseT<int>
|
||||
{
|
||||
IntOption(LPCSTR name, int defaultValue) : OptionBaseT(name, defaultValue)
|
||||
{
|
||||
}
|
||||
|
||||
void Load() override { V = options::get_int(Name, DefaultValue); }
|
||||
void Save() const override { options::set_int(Name, V); }
|
||||
using OptionBaseT::operator=;
|
||||
};
|
||||
|
||||
struct StringOption : OptionBaseT<std::string>
|
||||
{
|
||||
StringOption(LPCSTR name, std::string defaultValue) : OptionBaseT(name, std::move(defaultValue))
|
||||
{
|
||||
}
|
||||
|
||||
void Load() override { V = options::GetSetting(Name, DefaultValue); }
|
||||
void Save() const override { options::SetSetting(Name, V); }
|
||||
};
|
||||
|
||||
struct FloatOption : OptionBaseT<float>
|
||||
{
|
||||
FloatOption(LPCSTR name, float defaultValue) : OptionBaseT(name, defaultValue)
|
||||
{
|
||||
}
|
||||
|
||||
void Load() override { V = options::get_float(Name, DefaultValue); }
|
||||
void Save() const override { options::set_float(Name, V); }
|
||||
};
|
||||
|
||||
struct BoolOption : OptionBaseT<bool>
|
||||
{
|
||||
BoolOption(LPCSTR name, bool defaultValue) : OptionBaseT(name, defaultValue)
|
||||
{
|
||||
}
|
||||
|
||||
void Load() override { V = options::get_int(Name, DefaultValue); }
|
||||
void Save() const override { options::set_int(Name, V); }
|
||||
using OptionBaseT::operator=;
|
||||
};
|
||||
|
||||
struct optionsStruct
|
||||
{
|
||||
ControlsStruct Key;
|
||||
BoolOption Sounds;
|
||||
BoolOption Music;
|
||||
BoolOption FullScreen;
|
||||
IntOption Players;
|
||||
IntOption Resolution;
|
||||
FloatOption UIScale;
|
||||
BoolOption UniformScaling;
|
||||
BoolOption LinearFiltering;
|
||||
IntOption FramesPerSecond;
|
||||
IntOption UpdatesPerSecond;
|
||||
BoolOption ShowMenu;
|
||||
BoolOption UncappedUpdatesPerSecond;
|
||||
IntOption SoundChannels;
|
||||
BoolOption HybridSleep;
|
||||
BoolOption Prefer3DPBGameData;
|
||||
BoolOption IntegerScaling;
|
||||
IntOption SoundVolume;
|
||||
IntOption MusicVolume;
|
||||
BoolOption SoundStereo;
|
||||
BoolOption DebugOverlay;
|
||||
BoolOption DebugOverlayGrid;
|
||||
BoolOption DebugOverlayAllEdges;
|
||||
BoolOption DebugOverlayBallPosition;
|
||||
BoolOption DebugOverlayBallEdges;
|
||||
BoolOption DebugOverlayCollisionMask;
|
||||
BoolOption DebugOverlaySprites;
|
||||
BoolOption DebugOverlaySounds;
|
||||
BoolOption DebugOverlayBallDepthGrid;
|
||||
BoolOption DebugOverlayAabb;
|
||||
StringOption FontFileName;
|
||||
StringOption Language;
|
||||
};
|
||||
|
|
|
@ -144,7 +144,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
// First option initialization step: just load settings from .ini. Needs ImGui context.
|
||||
options::InitPrimary();
|
||||
|
||||
if (!Options.FontFileName.empty())
|
||||
if (!Options.FontFileName.V.empty())
|
||||
{
|
||||
ImVector<ImWchar> ranges;
|
||||
translations::GetGlyphRange(&ranges);
|
||||
|
@ -156,7 +156,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
|
||||
// ToDo: improve font file test, checking if file exists is not enough
|
||||
auto fontLoaded = false;
|
||||
auto fileName = Options.FontFileName.c_str();
|
||||
auto fileName = Options.FontFileName.V.c_str();
|
||||
auto fileHandle = fopenu(fileName, "rb");
|
||||
if (fileHandle)
|
||||
{
|
||||
|
@ -548,8 +548,11 @@ void winmain::RenderUi()
|
|||
{
|
||||
if (ImGui::MenuItem(item.DisplayName, nullptr, currentLanguage->Language == item.Language))
|
||||
{
|
||||
translations::SetCurrentLanguage(item.ShortName);
|
||||
Restart();
|
||||
if (currentLanguage->Language != item.Language)
|
||||
{
|
||||
translations::SetCurrentLanguage(item.ShortName);
|
||||
Restart();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
|
@ -567,14 +570,14 @@ void winmain::RenderUi()
|
|||
options::toggle(Menu1::SoundStereo);
|
||||
}
|
||||
ImGui::TextUnformatted("Sound Volume");
|
||||
if (ImGui::SliderInt("##Sound Volume", &Options.SoundVolume, options::MinVolume, options::MaxVolume,
|
||||
if (ImGui::SliderInt("##Sound Volume", &Options.SoundVolume.V, options::MinVolume, options::MaxVolume,
|
||||
"%d",
|
||||
ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
Sound::SetVolume(Options.SoundVolume);
|
||||
}
|
||||
ImGui::TextUnformatted("Sound Channels");
|
||||
if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels,
|
||||
if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels.V, options::MinSoundChannels,
|
||||
options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
Sound::SetChannels(Options.SoundChannels);
|
||||
|
@ -586,7 +589,7 @@ void winmain::RenderUi()
|
|||
options::toggle(Menu1::Music);
|
||||
}
|
||||
ImGui::TextUnformatted("Music Volume");
|
||||
if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume, options::MinVolume, options::MaxVolume,
|
||||
if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume.V, options::MinVolume, options::MaxVolume,
|
||||
"%d",
|
||||
ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
|
@ -613,8 +616,11 @@ void winmain::RenderUi()
|
|||
{
|
||||
options::toggle(Menu1::WindowIntegerScale);
|
||||
}
|
||||
ImGui::DragFloat("UI Scale", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
|
||||
"%.2f", ImGuiSliderFlags_AlwaysClamp);
|
||||
if(ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
|
||||
"%.2f", ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
ImIO->FontGlobalScale = Options.UIScale;
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
char buffer[80]{};
|
||||
|
@ -625,17 +631,17 @@ void winmain::RenderUi()
|
|||
Options.UpdatesPerSecond = options::DefUps;
|
||||
Options.FramesPerSecond = options::DefFps;
|
||||
}
|
||||
if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond, options::MinUps, options::MaxUps, "%d",
|
||||
if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond.V, options::MinUps, options::MaxUps, "%d",
|
||||
ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
changed = true;
|
||||
Options.FramesPerSecond = std::min(Options.UpdatesPerSecond, Options.FramesPerSecond);
|
||||
Options.FramesPerSecond = std::min(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
|
||||
}
|
||||
if (ImGui::SliderInt("FPS", &Options.FramesPerSecond, options::MinFps, options::MaxFps, "%d",
|
||||
if (ImGui::SliderInt("FPS", &Options.FramesPerSecond.V, options::MinFps, options::MaxFps, "%d",
|
||||
ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
changed = true;
|
||||
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
|
||||
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
|
||||
}
|
||||
snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio);
|
||||
if (ImGui::MenuItem(buffer, nullptr, Options.UncappedUpdatesPerSecond))
|
||||
|
@ -1134,7 +1140,7 @@ void winmain::Restart()
|
|||
void winmain::UpdateFrameRate()
|
||||
{
|
||||
// UPS >= FPS
|
||||
auto fps = Options.FramesPerSecond, ups = Options.UpdatesPerSecond;
|
||||
auto fps = Options.FramesPerSecond.V, ups = Options.UpdatesPerSecond.V;
|
||||
UpdateToFrameRatio = static_cast<double>(ups) / fps;
|
||||
TargetFrameTime = DurationMs(1000.0 / ups);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue