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Refactored options: symmetric save/load.

This commit is contained in:
Muzychenko Andrey 2023-01-03 16:42:34 +03:00
parent 2d6f2c14e5
commit 10ff1143cc
5 changed files with 247 additions and 174 deletions

View file

@ -20,7 +20,7 @@ void font_selection::RenderDialog()
{
if (ShowDialogFlag == true)
{
strncpy(DialogInputBuffer, options::Options.FontFileName.c_str(), sizeof(DialogInputBuffer));
strncpy(DialogInputBuffer, options::Options.FontFileName.V.c_str(), sizeof(DialogInputBuffer));
ShowDialogFlag = false;
if (!ImGui::IsPopupOpen(popupName))
{
@ -37,7 +37,7 @@ void font_selection::RenderDialog()
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)))
{
options::Options.FontFileName = DialogInputBuffer;
options::Options.FontFileName.V = DialogInputBuffer;
ImGui::CloseCurrentPopup();
winmain::Restart();
}

View file

@ -24,7 +24,7 @@ int high_score::read()
snprintf(Buffer, sizeof Buffer, "%d", position);
strcat(Buffer, ".Name");
auto name = options::get_string(Buffer, "");
auto name = options::GetSetting(Buffer, "");
strncpy(tablePtr.Name, name.c_str(), sizeof tablePtr.Name);
snprintf(Buffer, sizeof Buffer, "%d", position);
@ -54,7 +54,7 @@ int high_score::write()
snprintf(Buffer, sizeof Buffer, "%d", position);
strcat(Buffer, ".Name");
options::set_string(Buffer, tablePtr.Name);
options::SetSetting(Buffer, tablePtr.Name);
snprintf(Buffer, sizeof Buffer, "%d", position);
strcat(Buffer, ".Score");

View file

@ -13,11 +13,12 @@ constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps
constexpr int options::MaxSoundChannels, options::MinSoundChannels, options::DefSoundChannels;
constexpr int options::MaxVolume, options::MinVolume, options::DefVolume;
optionsStruct options::Options{};
std::map<std::string, std::string> options::settings{};
ControlsStruct options::RebindControls{};
bool options::ShowDialog = false;
GameInput* options::ControlWaitingForInput = nullptr;
std::vector<OptionBase*> options::AllOptions{};
const ControlRef options::Controls[6]
{
{Msg::KEYMAPPER_FlipperL, RebindControls.LeftFlipper},
@ -27,7 +28,75 @@ const ControlRef options::Controls[6]
{Msg::KEYMAPPER_BumpBottom, RebindControls.BottomTableBump},
{Msg::KEYMAPPER_Plunger, RebindControls.Plunger},
};
const ControlsStruct options::KeyDft =
{
{
{InputTypes::Keyboard, SDLK_z},
{InputTypes::Mouse, SDL_BUTTON_LEFT},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
},
{
{InputTypes::Keyboard, SDLK_SLASH},
{InputTypes::Mouse, SDL_BUTTON_RIGHT},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
},
{
{InputTypes::Keyboard, SDLK_SPACE},
{InputTypes::Mouse, SDL_BUTTON_MIDDLE},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_A},
},
{
{InputTypes::Keyboard, SDLK_x},
{InputTypes::Mouse, SDL_BUTTON_X1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
},
{
{InputTypes::Keyboard, SDLK_PERIOD},
{InputTypes::Mouse, SDL_BUTTON_X2},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
},
{
{InputTypes::Keyboard, SDLK_UP},
{InputTypes::Mouse, SDL_BUTTON_X2 + 1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP},
},
};
optionsStruct options::Options
{
KeyDft,
{"Sounds", true},
{"Music", false },
{"FullScreen", false },
{"Players", 1 },
{"Screen Resolution", -1 },
{"UI Scale", 1.0f},
{"Uniform scaling", true},
{"Linear Filtering", true },
{"Frames Per Second", DefFps },
{"Updates Per Second", DefUps },
{"ShowMenu", true },
{"Uncapped Updates Per Second", false },
{"Sound Channels", DefSoundChannels },
{"HybridSleep", false },
{"Prefer 3DPB Game Data", false },
{"Integer Scaling", false },
{"Sound Volume", DefVolume },
{"Music Volume", DefVolume },
{"Stereo Sound Effects", false },
{"Debug Overlay", false },
{"Debug Overlay Grid", true },
{"Debug Overlay All Edges", true },
{"Debug Overlay Ball Position", true },
{"Debug Overlay Ball Edges", true },
{"Debug Overlay Collision Mask", true },
{"Debug Overlay Sprites", true },
{"Debug Overlay Sounds", true },
{"Debug Overlay Ball Depth Grid", true },
{"Debug Overlay AABB", true },
{"FontFileName", "" },
{"Language", translations::GetCurrentLanguage()->ShortName },
};
void options::InitPrimary()
{
@ -47,39 +116,6 @@ void options::InitPrimary()
imContext->SettingsLoaded = true;
}
Options.Key = Options.KeyDft =
{
{
{InputTypes::Keyboard, SDLK_z},
{InputTypes::Mouse, SDL_BUTTON_LEFT},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
},
{
{InputTypes::Keyboard, SDLK_SLASH},
{InputTypes::Mouse, SDL_BUTTON_RIGHT},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
},
{
{InputTypes::Keyboard, SDLK_SPACE},
{InputTypes::Mouse, SDL_BUTTON_MIDDLE},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_A},
},
{
{InputTypes::Keyboard, SDLK_x},
{InputTypes::Mouse, SDL_BUTTON_X1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
},
{
{InputTypes::Keyboard, SDLK_PERIOD},
{InputTypes::Mouse, SDL_BUTTON_X2},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
},
{
{InputTypes::Keyboard, SDLK_UP},
{InputTypes::Mouse, SDL_BUTTON_X2 + 1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP},
},
};
GetInput("Left Flipper key", Options.Key.LeftFlipper);
GetInput("Right Flipper key", Options.Key.RightFlipper);
GetInput("Plunger key", Options.Key.Plunger);
@ -87,38 +123,19 @@ void options::InitPrimary()
GetInput("Right Table Bump key", Options.Key.RightTableBump);
GetInput("Bottom Table Bump key", Options.Key.BottomTableBump);
Options.Sounds = get_int("Sounds", true);
Options.Music = get_int("Music", false);
Options.FullScreen = get_int("FullScreen", false);
Options.Players = get_int("Players", 1);
Options.UniformScaling = get_int("Uniform scaling", true);
ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
Options.Resolution = get_int("Screen Resolution", -1);
Options.LinearFiltering = get_int("Linear Filtering", true);
Options.FramesPerSecond = Clamp(get_int("Frames Per Second", DefFps), MinFps, MaxFps);
Options.UpdatesPerSecond = Clamp(get_int("Updates Per Second", DefUps), MinUps, MaxUps);
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
Options.ShowMenu = get_int("ShowMenu", true);
Options.UncappedUpdatesPerSecond = get_int("Uncapped Updates Per Second", false);
Options.SoundChannels = Clamp(get_int("Sound Channels", DefSoundChannels), MinSoundChannels, MaxSoundChannels);
Options.HybridSleep = get_int("HybridSleep", false);
Options.Prefer3DPBGameData = get_int("Prefer 3DPB Game Data", false);
Options.IntegerScaling = get_int("Integer Scaling", false);
Options.SoundStereo = get_int("Stereo Sound Effects", false);
Options.SoundVolume = Clamp(get_int("Sound Volume", DefVolume), MinVolume, MaxVolume);
Options.MusicVolume = Clamp(get_int("Music Volume", DefVolume), MinVolume, MaxVolume);
Options.DebugOverlay = get_int("Debug Overlay", false);
Options.DebugOverlayGrid = get_int("Debug Overlay Grid", true);
Options.DebugOverlayAllEdges = get_int("Debug Overlay All Edges", true);
Options.DebugOverlayBallPosition = get_int("Debug Overlay Ball Position", true);
Options.DebugOverlayBallEdges = get_int("Debug Overlay Ball Edges", true);
Options.DebugOverlayCollisionMask = get_int("Debug Overlay Collision Mask", true);
Options.DebugOverlaySprites = get_int("Debug Overlay Sprites", true);
Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
Options.FontFileName = get_string("FontFileName", "");
Options.DebugOverlayBallDepthGrid = get_int("Debug Overlay Ball Depth Grid", true);
Options.DebugOverlayAabb = get_int("Debug Overlay AABB", true);
for(const auto opt : AllOptions)
{
opt->Load();
}
winmain::ImIO->FontGlobalScale = Options.UIScale;
Options.FramesPerSecond = Clamp(Options.FramesPerSecond.V, MinFps, MaxFps);
Options.UpdatesPerSecond = Clamp(Options.UpdatesPerSecond.V, MinUps, MaxUps);
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
Options.SoundChannels = Clamp(Options.SoundChannels.V, MinSoundChannels, MaxSoundChannels);
Options.SoundVolume = Clamp(Options.SoundVolume.V, MinVolume, MaxVolume);
Options.MusicVolume = Clamp(Options.MusicVolume.V, MinVolume, MaxVolume);
translations::SetCurrentLanguage(Options.Language.V.c_str());
}
void options::InitSecondary()
@ -140,37 +157,10 @@ void options::uninit()
SetInput("Right Table Bump key", Options.Key.RightTableBump);
SetInput("Bottom Table Bump key", Options.Key.BottomTableBump);
set_int("Sounds", Options.Sounds);
set_int("Music", Options.Music);
set_int("FullScreen", Options.FullScreen);
set_int("Players", Options.Players);
set_int("Screen Resolution", Options.Resolution);
set_int("Uniform scaling", Options.UniformScaling);
set_float("UI Scale", ImGui::GetIO().FontGlobalScale);
set_int("Linear Filtering", Options.LinearFiltering);
set_int("Frames Per Second", Options.FramesPerSecond);
set_int("Updates Per Second", Options.UpdatesPerSecond);
set_int("ShowMenu", Options.ShowMenu);
set_int("Uncapped Updates Per Second", Options.UncappedUpdatesPerSecond);
set_int("Sound Channels", Options.SoundChannels);
set_int("HybridSleep", Options.HybridSleep);
set_int("Prefer 3DPB Game Data", Options.Prefer3DPBGameData);
set_int("Integer Scaling", Options.IntegerScaling);
set_int("Stereo Sound Effects", Options.SoundStereo);
set_int("Sound Volume", Options.SoundVolume);
set_int("Music Volume", Options.MusicVolume);
set_int("Debug Overlay", Options.DebugOverlay);
set_int("Debug Overlay Grid", Options.DebugOverlayGrid);
set_int("Debug Overlay All Edges", Options.DebugOverlayAllEdges);
set_int("Debug Overlay Ball Position", Options.DebugOverlayBallPosition);
set_int("Debug Overlay Ball Edges", Options.DebugOverlayBallEdges);
set_int("Debug Overlay Collision Mask", Options.DebugOverlayCollisionMask);
set_int("Debug Overlay Sprites", Options.DebugOverlaySprites);
set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
set_string("Language", translations::GetCurrentLanguage()->ShortName);
set_string("FontFileName", Options.FontFileName.c_str());
set_int("Debug Overlay Ball Depth Grid", Options.DebugOverlayBallDepthGrid);
set_int("Debug Overlay AABB", Options.DebugOverlayAabb);
for (const auto opt : AllOptions)
{
opt->Save();
}
}
@ -185,16 +175,6 @@ void options::set_int(LPCSTR lpValueName, int data)
SetSetting(lpValueName, std::to_string(data));
}
std::string options::get_string(LPCSTR lpValueName, LPCSTR defaultValue)
{
return GetSetting(lpValueName, defaultValue);
}
void options::set_string(LPCSTR lpValueName, LPCSTR value)
{
SetSetting(lpValueName, value);
}
float options::get_float(LPCSTR lpValueName, float defaultValue)
{
auto value = GetSetting(lpValueName, std::to_string(defaultValue));
@ -206,7 +186,7 @@ void options::set_float(LPCSTR lpValueName, float data)
SetSetting(lpValueName, std::to_string(data));
}
void options::GetInput(const std::string& rowName, GameInput (&defaultValues)[3])
void options::GetInput(const std::string& rowName, GameInput (&values)[3])
{
for (auto i = 0u; i <= 2; i++)
{
@ -214,7 +194,7 @@ void options::GetInput(const std::string& rowName, GameInput (&defaultValues)[3]
auto inputType = static_cast<InputTypes>(get_int((name + " type").c_str(), -1));
auto input = get_int((name + " input").c_str(), -1);
if (inputType <= InputTypes::GameController && input != -1)
defaultValues[i] = {inputType, input};
values[i] = {inputType, input};
}
}
@ -248,7 +228,7 @@ void options::toggle(Menu1 uIDCheckItem)
midi::music_play();
return;
case Menu1::Show_Menu:
Options.ShowMenu = Options.ShowMenu == 0;
Options.ShowMenu ^= true;
fullscrn::window_size_changed();
return;
case Menu1::Full_Screen:
@ -442,7 +422,7 @@ void options::RenderControlDialog()
ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Default)))
{
RebindControls = Options.KeyDft;
RebindControls = KeyDft;
ControlWaitingForInput = nullptr;
}
}
@ -482,15 +462,15 @@ void options::MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handl
buf->append("\n");
}
const std::string& options::GetSetting(const std::string& key, const std::string& value)
const std::string& options::GetSetting(const std::string& key, const std::string& defaultValue)
{
auto setting = settings.find(key);
if (setting == settings.end())
{
settings[key] = value;
settings[key] = defaultValue;
if (ImGui::GetCurrentContext())
ImGui::MarkIniSettingsDirty();
return value;
return defaultValue;
}
return setting->second;
}
@ -501,3 +481,16 @@ void options::SetSetting(const std::string& key, const std::string& value)
if (ImGui::GetCurrentContext())
ImGui::MarkIniSettingsDirty();
}
OptionBase::OptionBase(LPCSTR name): Name(name)
{
options::AllOptions.push_back(this);
}
OptionBase::~OptionBase()
{
auto& vec = options::AllOptions;
auto position = std::find(vec.begin(), vec.end(), this);
if (position != vec.end())
vec.erase(position);
}

View file

@ -62,48 +62,12 @@ struct ControlsStruct
GameInput BottomTableBump[3];
};
struct optionsStruct
{
ControlsStruct Key;
ControlsStruct KeyDft;
bool Sounds;
bool Music;
bool FullScreen;
int Players;
int Resolution;
bool UniformScaling;
bool LinearFiltering;
int FramesPerSecond;
int UpdatesPerSecond;
bool ShowMenu;
bool UncappedUpdatesPerSecond;
int SoundChannels;
bool HybridSleep;
bool Prefer3DPBGameData;
bool IntegerScaling;
int SoundVolume;
int MusicVolume;
bool SoundStereo;
bool DebugOverlay;
bool DebugOverlayGrid;
bool DebugOverlayAllEdges;
bool DebugOverlayBallPosition;
bool DebugOverlayBallEdges;
bool DebugOverlayCollisionMask;
bool DebugOverlaySprites;
bool DebugOverlaySounds;
bool DebugOverlayBallDepthGrid;
bool DebugOverlayAabb;
std::string FontFileName;
};
struct ControlRef
{
Msg NameStringId;
GameInput (&Option)[3];
};
class options
{
public:
@ -113,18 +77,19 @@ public:
// Original uses 8 sound channels
static constexpr int MaxSoundChannels = 32, MinSoundChannels = 1, DefSoundChannels = 8;
static constexpr int MaxVolume = MIX_MAX_VOLUME, MinVolume = 0, DefVolume = MaxVolume;
static optionsStruct Options;
static struct optionsStruct Options;
static std::vector<struct OptionBase*> AllOptions;
static void InitPrimary();
static void InitSecondary();
static void uninit();
static const std::string& GetSetting(const std::string& key, const std::string& defaultValue);
static void SetSetting(const std::string& key, const std::string& value);
static int get_int(LPCSTR lpValueName, int defaultValue);
static void set_int(LPCSTR lpValueName, int data);
static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
static void set_string(LPCSTR lpValueName, LPCSTR value);
static float get_float(LPCSTR lpValueName, float defaultValue);
static void set_float(LPCSTR lpValueName, float data);
static void GetInput(const std::string& rowName, GameInput (&defaultValues)[3]);
static void GetInput(const std::string& rowName, GameInput (&values)[3]);
static void SetInput(const std::string& rowName, GameInput (&values)[3]);
static void toggle(Menu1 uIDCheckItem);
static void InputDown(GameInput input);
@ -137,10 +102,119 @@ private:
static bool ShowDialog;
static const ControlRef Controls[6];
static GameInput* ControlWaitingForInput;
static const ControlsStruct KeyDft;
static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
static const std::string& GetSetting(const std::string& key, const std::string& value);
static void SetSetting(const std::string& key, const std::string& value);
};
struct OptionBase
{
LPCSTR Name;
OptionBase(LPCSTR name);
virtual ~OptionBase();
virtual void Load() = 0;
virtual void Save() const = 0;
virtual void Reset() = 0;
};
template <typename T>
struct OptionBaseT : OptionBase
{
const T DefaultValue;
T V;
OptionBaseT(LPCSTR name, T defaultValue) : OptionBase(name), DefaultValue(std::move(defaultValue)), V()
{
}
void Reset() override { V = DefaultValue; }
operator T&() { return V; }
OptionBaseT& operator=(const T& v)
{
V = v;
return *this;
}
};
struct IntOption : OptionBaseT<int>
{
IntOption(LPCSTR name, int defaultValue) : OptionBaseT(name, defaultValue)
{
}
void Load() override { V = options::get_int(Name, DefaultValue); }
void Save() const override { options::set_int(Name, V); }
using OptionBaseT::operator=;
};
struct StringOption : OptionBaseT<std::string>
{
StringOption(LPCSTR name, std::string defaultValue) : OptionBaseT(name, std::move(defaultValue))
{
}
void Load() override { V = options::GetSetting(Name, DefaultValue); }
void Save() const override { options::SetSetting(Name, V); }
};
struct FloatOption : OptionBaseT<float>
{
FloatOption(LPCSTR name, float defaultValue) : OptionBaseT(name, defaultValue)
{
}
void Load() override { V = options::get_float(Name, DefaultValue); }
void Save() const override { options::set_float(Name, V); }
};
struct BoolOption : OptionBaseT<bool>
{
BoolOption(LPCSTR name, bool defaultValue) : OptionBaseT(name, defaultValue)
{
}
void Load() override { V = options::get_int(Name, DefaultValue); }
void Save() const override { options::set_int(Name, V); }
using OptionBaseT::operator=;
};
struct optionsStruct
{
ControlsStruct Key;
BoolOption Sounds;
BoolOption Music;
BoolOption FullScreen;
IntOption Players;
IntOption Resolution;
FloatOption UIScale;
BoolOption UniformScaling;
BoolOption LinearFiltering;
IntOption FramesPerSecond;
IntOption UpdatesPerSecond;
BoolOption ShowMenu;
BoolOption UncappedUpdatesPerSecond;
IntOption SoundChannels;
BoolOption HybridSleep;
BoolOption Prefer3DPBGameData;
BoolOption IntegerScaling;
IntOption SoundVolume;
IntOption MusicVolume;
BoolOption SoundStereo;
BoolOption DebugOverlay;
BoolOption DebugOverlayGrid;
BoolOption DebugOverlayAllEdges;
BoolOption DebugOverlayBallPosition;
BoolOption DebugOverlayBallEdges;
BoolOption DebugOverlayCollisionMask;
BoolOption DebugOverlaySprites;
BoolOption DebugOverlaySounds;
BoolOption DebugOverlayBallDepthGrid;
BoolOption DebugOverlayAabb;
StringOption FontFileName;
StringOption Language;
};

View file

@ -144,7 +144,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
// First option initialization step: just load settings from .ini. Needs ImGui context.
options::InitPrimary();
if (!Options.FontFileName.empty())
if (!Options.FontFileName.V.empty())
{
ImVector<ImWchar> ranges;
translations::GetGlyphRange(&ranges);
@ -156,7 +156,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
// ToDo: improve font file test, checking if file exists is not enough
auto fontLoaded = false;
auto fileName = Options.FontFileName.c_str();
auto fileName = Options.FontFileName.V.c_str();
auto fileHandle = fopenu(fileName, "rb");
if (fileHandle)
{
@ -548,8 +548,11 @@ void winmain::RenderUi()
{
if (ImGui::MenuItem(item.DisplayName, nullptr, currentLanguage->Language == item.Language))
{
translations::SetCurrentLanguage(item.ShortName);
Restart();
if (currentLanguage->Language != item.Language)
{
translations::SetCurrentLanguage(item.ShortName);
Restart();
}
}
}
ImGui::EndMenu();
@ -567,14 +570,14 @@ void winmain::RenderUi()
options::toggle(Menu1::SoundStereo);
}
ImGui::TextUnformatted("Sound Volume");
if (ImGui::SliderInt("##Sound Volume", &Options.SoundVolume, options::MinVolume, options::MaxVolume,
if (ImGui::SliderInt("##Sound Volume", &Options.SoundVolume.V, options::MinVolume, options::MaxVolume,
"%d",
ImGuiSliderFlags_AlwaysClamp))
{
Sound::SetVolume(Options.SoundVolume);
}
ImGui::TextUnformatted("Sound Channels");
if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels,
if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels.V, options::MinSoundChannels,
options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp))
{
Sound::SetChannels(Options.SoundChannels);
@ -586,7 +589,7 @@ void winmain::RenderUi()
options::toggle(Menu1::Music);
}
ImGui::TextUnformatted("Music Volume");
if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume, options::MinVolume, options::MaxVolume,
if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume.V, options::MinVolume, options::MaxVolume,
"%d",
ImGuiSliderFlags_AlwaysClamp))
{
@ -613,8 +616,11 @@ void winmain::RenderUi()
{
options::toggle(Menu1::WindowIntegerScale);
}
ImGui::DragFloat("UI Scale", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
"%.2f", ImGuiSliderFlags_AlwaysClamp);
if(ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
"%.2f", ImGuiSliderFlags_AlwaysClamp))
{
ImIO->FontGlobalScale = Options.UIScale;
}
ImGui::Separator();
char buffer[80]{};
@ -625,17 +631,17 @@ void winmain::RenderUi()
Options.UpdatesPerSecond = options::DefUps;
Options.FramesPerSecond = options::DefFps;
}
if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond, options::MinUps, options::MaxUps, "%d",
if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond.V, options::MinUps, options::MaxUps, "%d",
ImGuiSliderFlags_AlwaysClamp))
{
changed = true;
Options.FramesPerSecond = std::min(Options.UpdatesPerSecond, Options.FramesPerSecond);
Options.FramesPerSecond = std::min(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
}
if (ImGui::SliderInt("FPS", &Options.FramesPerSecond, options::MinFps, options::MaxFps, "%d",
if (ImGui::SliderInt("FPS", &Options.FramesPerSecond.V, options::MinFps, options::MaxFps, "%d",
ImGuiSliderFlags_AlwaysClamp))
{
changed = true;
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
}
snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio);
if (ImGui::MenuItem(buffer, nullptr, Options.UncappedUpdatesPerSecond))
@ -1134,7 +1140,7 @@ void winmain::Restart()
void winmain::UpdateFrameRate()
{
// UPS >= FPS
auto fps = Options.FramesPerSecond, ups = Options.UpdatesPerSecond;
auto fps = Options.FramesPerSecond.V, ups = Options.UpdatesPerSecond.V;
UpdateToFrameRatio = static_cast<double>(ups) / fps;
TargetFrameTime = DurationMs(1000.0 / ups);
}