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TLight: cleanup, code from FT, new test commands.

This commit is contained in:
Muzychenko Andrey 2022-08-24 13:32:35 +03:00
parent acd1ad34b2
commit 14a8d64b67
5 changed files with 232 additions and 210 deletions

View file

@ -10,17 +10,17 @@
TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
{
Timer1 = 0;
FlasherActive = 0;
Timer2 = 0;
Flasher.Timer = 0;
TimeoutTimer = 0;
FlasherOnFlag = false;
UndoOverrideTimer = 0;
FlashTimer = 0;
Reset();
float* floatArr1 = loader::query_float_attribute(groupIndex, 0, 900);
Flasher.TimerDelay[0] = *floatArr1;
FlasherDelay[0] = *floatArr1;
FlashDelay[0] = *floatArr1;
SourceDelay[0] = *floatArr1;
float* floatArr2 = loader::query_float_attribute(groupIndex, 0, 901);
Flasher.TimerDelay[1] = *floatArr2;
FlasherDelay[1] = *floatArr2;
FlashDelay[1] = *floatArr2;
SourceDelay[1] = *floatArr2;
}
int TLight::Message(int code, float value)
@ -34,183 +34,177 @@ int TLight::Message(int code, float value)
for (auto index = 0; index < PinballTable->PlayerCount; ++index)
{
auto playerPtr = &PlayerData[index];
playerPtr->FlasherActive = FlasherActive;
playerPtr->BmpIndex2 = BmpIndex2;
playerPtr->BmpIndex1 = BmpIndex1;
playerPtr->FlasherOnFlag = FlasherOnFlag;
playerPtr->LightOnBmpIndex = LightOnBmpIndex;
playerPtr->LightOnFlag = LightOnFlag;
playerPtr->MessageField = MessageField;
}
break;
case 1020:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->FlasherActive = FlasherActive;
playerPtr->BmpIndex2 = BmpIndex2;
playerPtr->BmpIndex1 = BmpIndex1;
playerPtr->FlasherOnFlag = FlasherOnFlag;
playerPtr->LightOnBmpIndex = LightOnBmpIndex;
playerPtr->LightOnFlag = LightOnFlag;
playerPtr->MessageField = MessageField;
Reset();
playerPtr = &PlayerData[static_cast<int>(floor(value))];
FlasherActive = playerPtr->FlasherActive;
BmpIndex2 = playerPtr->BmpIndex2;
BmpIndex1 = playerPtr->BmpIndex1;
FlasherOnFlag = playerPtr->FlasherOnFlag;
LightOnBmpIndex = playerPtr->LightOnBmpIndex;
LightOnFlag = playerPtr->LightOnFlag;
MessageField = playerPtr->MessageField;
if (BmpIndex2)
if (LightOnBmpIndex)
{
Message(11, static_cast<float>(BmpIndex2));
Message(11, static_cast<float>(LightOnBmpIndex));
}
if (BmpIndex1)
if (LightOnFlag)
Message(1, 0.0);
if (FlasherActive)
if (FlasherOnFlag)
Message(4, 0.0);
break;
}
case 0:
BmpIndex1 = 0;
if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2)
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]);
LightOnFlag = false;
if (!FlasherOnFlag && !ToggledOffFlag && !ToggledOnFlag)
SetSpriteBmp(BmpArr[0]);
break;
case 1:
BmpIndex1 = 1;
if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2)
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]);
LightOnFlag = true;
if (!FlasherOnFlag && !ToggledOffFlag && !ToggledOnFlag)
SetSpriteBmp(BmpArr[1]);
break;
case 2:
return BmpIndex1;
return LightOnFlag;
case 3:
return FlasherActive;
return FlasherOnFlag;
case 4:
schedule_timeout(0.0);
if (!FlasherActive || !Flasher.Timer)
if (!FlasherOnFlag || !FlashTimer)
{
FlasherActive = 1;
FlasherFlag2 = 0;
FlasherFlag1 = 0;
TurnOffAfterFlashingFg = 0;
flasher_start(&Flasher, BmpIndex1);
FlasherOnFlag = true;
ToggledOnFlag = false;
ToggledOffFlag = false;
TurnOffAfterFlashingFg = false;
flasher_start(LightOnFlag);
}
break;
case 5:
Flasher.TimerDelay[0] = value * FlasherDelay[0];
Flasher.TimerDelay[1] = value * FlasherDelay[1];
FlashDelay[0] = value * SourceDelay[0];
FlashDelay[1] = value * SourceDelay[1];
break;
case 6:
Flasher.TimerDelay[0] = FlasherDelay[0];
Flasher.TimerDelay[1] = FlasherDelay[1];
FlashDelay[0] = SourceDelay[0];
FlashDelay[1] = SourceDelay[1];
break;
case 7:
if (!FlasherActive)
flasher_start(&Flasher, BmpIndex1);
FlasherActive = 1;
FlasherFlag2 = 0;
TurnOffAfterFlashingFg = 0;
FlasherFlag1 = 0;
if (!FlasherOnFlag)
flasher_start(LightOnFlag);
FlasherOnFlag = true;
ToggledOnFlag = false;
TurnOffAfterFlashingFg = false;
ToggledOffFlag = false;
schedule_timeout(value);
break;
case 8:
if (!FlasherFlag1)
if (!ToggledOffFlag)
{
if (FlasherActive)
if (FlasherOnFlag)
{
flasher_stop(&Flasher, 0);
FlasherActive = 0;
flasher_stop(0);
FlasherOnFlag = false;
}
else
{
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]);
SetSpriteBmp(BmpArr[0]);
}
FlasherFlag1 = 1;
FlasherFlag2 = 0;
ToggledOffFlag = true;
ToggledOnFlag = false;
}
schedule_timeout(value);
break;
case 9:
if (!FlasherFlag2)
if (!ToggledOnFlag)
{
if (FlasherActive)
if (FlasherOnFlag)
{
flasher_stop(&Flasher, 1);
FlasherActive = 0;
flasher_stop(1);
FlasherOnFlag = false;
}
else
{
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]);
SetSpriteBmp(BmpArr[1]);
}
FlasherFlag2 = 1;
FlasherFlag1 = 0;
ToggledOnFlag = true;
ToggledOffFlag = false;
}
schedule_timeout(value);
break;
case 11:
LightOnBmpIndex = Clamp(static_cast<int>(floor(value)), 0, static_cast<int>(ListBitmap->size()) - 1);
BmpArr[0] = nullptr;
BmpArr[1] = ListBitmap->at(LightOnBmpIndex);
if (!FlasherOnFlag)
{
if (ToggledOffFlag)
bmpIndex = 0;
BmpIndex2 = static_cast<int>(floor(value));
if (BmpIndex2 > static_cast<int>(ListBitmap->size()))
BmpIndex2 = ListBitmap->size();
if (BmpIndex2 < 0)
BmpIndex2 = 0;
Flasher.BmpArr[0] = nullptr;
Flasher.BmpArr[1] = ListBitmap->at(BmpIndex2);
if (FlasherActive == 0)
{
if (!FlasherFlag1)
{
if (FlasherFlag2)
else if (ToggledOnFlag)
bmpIndex = 1;
else
bmpIndex = BmpIndex1;
}
bmpIndex = LightOnFlag;
}
else
{
bmpIndex = Flasher.BmpIndex;
bmpIndex = FlashLightOnFlag;
}
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[bmpIndex]);
SetSpriteBmp(BmpArr[bmpIndex]);
break;
case 12:
bmpIndex = BmpIndex2 + 1;
if (bmpIndex > static_cast<int>(ListBitmap->size()))
bmpIndex = ListBitmap->size();
bmpIndex = LightOnBmpIndex + 1;
if (bmpIndex >= static_cast<int>(ListBitmap->size()))
bmpIndex = static_cast<int>(ListBitmap->size()) - 1;
Message(11, static_cast<float>(bmpIndex));
break;
case 13:
bmpIndex = BmpIndex2 - 1;
bmpIndex = LightOnBmpIndex - 1;
if (bmpIndex < 0)
bmpIndex = 0;
Message(11, static_cast<float>(bmpIndex));
break;
case 14:
if (Timer1)
timer::kill(Timer1);
Timer1 = 0;
if (FlasherActive != 0)
flasher_stop(&Flasher, -1);
FlasherActive = 0;
FlasherFlag1 = 0;
FlasherFlag2 = 0;
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[BmpIndex1]);
if (TimeoutTimer)
timer::kill(TimeoutTimer);
TimeoutTimer = 0;
if (FlasherOnFlag)
flasher_stop(-1);
FlasherOnFlag = false;
ToggledOffFlag = false;
ToggledOnFlag = false;
SetSpriteBmp(BmpArr[LightOnFlag]);
break;
case 15:
TurnOffAfterFlashingFg = 0;
if (Timer2)
timer::kill(Timer2);
Timer2 = 0;
TurnOffAfterFlashingFg = false;
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
Message(1, 0.0);
Message(7, value);
break;
case 16:
if (Timer2)
timer::kill(Timer2);
Timer2 = 0;
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
Message(7, value);
TurnOffAfterFlashingFg = 1;
TurnOffAfterFlashingFg = true;
break;
case 17:
Message(static_cast<int>(floor(value)) != 0, 0.0);
return BmpIndex1;
return LightOnFlag;
case 18:
Message(17, value);
Message(14, 0.0);
return BmpIndex1;
return LightOnFlag;
case 19:
Message(1, 0.0);
Message(14, 0.0);
@ -220,14 +214,34 @@ int TLight::Message(int code, float value)
Message(14, 0.0);
break;
case 21:
Message(17, static_cast<float>(BmpIndex1 == 0));
return BmpIndex1;
Message(17, !LightOnFlag);
return LightOnFlag;
case 22:
Message(18, static_cast<float>(BmpIndex1 == 0));
return BmpIndex1;
Message(18, !LightOnFlag);
return LightOnFlag;
case 23:
MessageField = static_cast<int>(floor(value));
break;
case -24:
case -25:
// FT codes in negative to avoid overlap with 3DPB TLightGroup codes
render::sprite_set_bitmap(RenderSprite, BmpArr[code == -24]);
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
if (value > 0)
{
TemporaryOverrideFlag = true;
UndoOverrideTimer = timer::set(value, this, UndoTmpOverride);
}
break;
case -26:
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
TemporaryOverrideFlag = false;
render::sprite_set_bitmap(RenderSprite, PreviousBitmap);
break;
default:
break;
}
@ -237,55 +251,53 @@ int TLight::Message(int code, float value)
void TLight::Reset()
{
if (Timer1)
timer::kill(Timer1);
if (Timer2)
timer::kill(Timer2);
if (FlasherActive)
flasher_stop(&Flasher, -1);
Unknown20F = 1.0;
Timer1 = 0;
Timer2 = 0;
BmpIndex1 = 0;
BmpIndex2 = 0;
FlasherFlag1 = 0;
FlasherFlag2 = 0;
FlasherActive = 0;
TurnOffAfterFlashingFg = 0;
if (TimeoutTimer)
timer::kill(TimeoutTimer);
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
if (FlasherOnFlag)
flasher_stop(-1);
TimeoutTimer = 0;
UndoOverrideTimer = 0;
LightOnFlag = false;
LightOnBmpIndex = 0;
ToggledOffFlag = false;
ToggledOnFlag = false;
FlasherOnFlag = false;
TemporaryOverrideFlag = false;
TurnOffAfterFlashingFg = false;
PreviousBitmap = nullptr;
render::sprite_set_bitmap(RenderSprite, nullptr);
Flasher.Sprite = RenderSprite;
Flasher.BmpArr[0] = nullptr;
BmpArr[0] = nullptr;
if (ListBitmap)
Flasher.BmpArr[1] = ListBitmap->at(0);
Flasher.Unknown4 = 0;
Flasher.Unknown3 = 0;
BmpArr[1] = ListBitmap->at(0);
MessageField = 0;
}
void TLight::schedule_timeout(float time)
{
Flasher.TimerDelay[0] = FlasherDelay[0];
Flasher.TimerDelay[1] = FlasherDelay[1];
if (Timer1)
timer::kill(Timer1);
Timer1 = 0;
FlashDelay[0] = SourceDelay[0];
FlashDelay[1] = SourceDelay[1];
if (TimeoutTimer)
timer::kill(TimeoutTimer);
TimeoutTimer = 0;
if (time > 0.0f)
Timer1 = timer::set(time, this, TimerExpired);
TimeoutTimer = timer::set(time, this, TimerExpired);
}
void TLight::TimerExpired(int timerId, void* caller)
{
auto light = static_cast<TLight*>(caller);
if (light->FlasherActive)
flasher_stop(&light->Flasher, -1);
render::sprite_set_bitmap(light->RenderSprite, light->Flasher.BmpArr[light->BmpIndex1]);
light->FlasherFlag1 = 0;
light->FlasherFlag2 = 0;
light->FlasherActive = 0;
light->Timer1 = 0;
if (light->TurnOffAfterFlashingFg != 0)
if (light->FlasherOnFlag)
light->flasher_stop(-1);
light->SetSpriteBmp(light->BmpArr[light->LightOnFlag]);
light->ToggledOffFlag = false;
light->ToggledOnFlag = false;
light->FlasherOnFlag = false;
light->TimeoutTimer = 0;
if (light->TurnOffAfterFlashingFg)
{
light->TurnOffAfterFlashingFg = 0;
light->TurnOffAfterFlashingFg = false;
light->Message(20, 0.0);
}
if (light->Control)
@ -293,29 +305,41 @@ void TLight::TimerExpired(int timerId, void* caller)
}
void TLight::flasher_stop(flasher_type* flash, int bmpIndex)
void TLight::flasher_stop(int bmpIndex)
{
if (flash->Timer)
timer::kill(flash->Timer);
flash->Timer = 0;
if (FlashTimer)
timer::kill(FlashTimer);
FlashTimer = 0;
if (bmpIndex >= 0)
{
flash->BmpIndex = bmpIndex;
render::sprite_set_bitmap(flash->Sprite, flash->BmpArr[bmpIndex]);
FlashLightOnFlag = bmpIndex;
SetSpriteBmp(BmpArr[FlashLightOnFlag]);
}
}
void TLight::flasher_start(flasher_type* flash, int bmpIndex)
void TLight::flasher_start(bool bmpIndex)
{
flash->BmpIndex = bmpIndex;
flasher_callback(0, flash);
FlashLightOnFlag = bmpIndex;
flasher_callback(0, this);
}
void TLight::SetSpriteBmp(gdrv_bitmap8* bmp)
{
PreviousBitmap = bmp;
if (!TemporaryOverrideFlag)
render::sprite_set_bitmap(RenderSprite, bmp);
}
void TLight::flasher_callback(int timerId, void* caller)
{
auto flash = static_cast<flasher_type*>(caller);
auto index = 1 - flash->BmpIndex;
flash->BmpIndex = index;
render::sprite_set_bitmap(flash->Sprite, flash->BmpArr[index]);
flash->Timer = timer::set(flash->TimerDelay[flash->BmpIndex], flash, flasher_callback);
auto light = static_cast<TLight*>(caller);
light->FlashLightOnFlag ^= true;
light->SetSpriteBmp(light->BmpArr[light->FlashLightOnFlag]);
light->FlashTimer = timer::set(light->FlashDelay[light->FlashLightOnFlag], light, flasher_callback);
}
void TLight::UndoTmpOverride(int timerId, void* caller)
{
auto light = static_cast<TLight*>(caller);
light->Message(-26, 0.0f);
}

View file

@ -3,26 +3,12 @@
struct gdrv_bitmap8;
struct flasher_type
{
render_sprite_type_struct* Sprite;
gdrv_bitmap8* BmpArr[2];
int Unknown3;
int Unknown4;
float TimerDelay[2];
int Timer;
int BmpIndex;
};
struct TLight_player_backup
{
int MessageField;
int BmpIndex1;
int FlasherActive;
int Unknown3;
int Unknown4;
int BmpIndex2;
bool LightOnFlag;
int LightOnBmpIndex;
bool FlasherOnFlag;
};
@ -34,22 +20,28 @@ public:
int Message(int code, float value) override;
void Reset();
void schedule_timeout(float time);
void flasher_stop(int bmpIndex);
void flasher_start(bool bmpIndex);
void SetSpriteBmp(gdrv_bitmap8* bmp);
static void TimerExpired(int timerId, void* caller);
static void flasher_stop(flasher_type* flash, int bmpIndex);
static void flasher_start(struct flasher_type* flash, int bmpIndex);
static void flasher_callback(int timerId, void* caller);
static void UndoTmpOverride(int timerId, void* caller);
flasher_type Flasher{};
int BmpIndex1{};
int FlasherActive;
int FlasherFlag1{};
int FlasherFlag2{};
int TurnOffAfterFlashingFg{};
int BmpIndex2{};
float FlasherDelay[2]{};
int Timer1;
int Timer2;
float Unknown20F{};
gdrv_bitmap8* BmpArr[2];
float FlashDelay[2];
int FlashTimer;
bool FlashLightOnFlag;
bool LightOnFlag{};
bool FlasherOnFlag;
bool ToggledOffFlag{};
bool ToggledOnFlag{};
bool TurnOffAfterFlashingFg{};
int LightOnBmpIndex{};
float SourceDelay[2]{};
int TimeoutTimer;
int UndoOverrideTimer;
bool TemporaryOverrideFlag{};
gdrv_bitmap8* PreviousBitmap{};
TLight_player_backup PlayerData[4]{};
};

View file

@ -66,7 +66,7 @@ int TLightGroup::Message(int code, float value)
case 24:
{
auto lastLight = List.at(count - 1);
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
if (lastLight->FlasherOnFlag || lastLight->ToggledOnFlag || lastLight->ToggledOffFlag)
break;
if (MessageField2)
{
@ -75,16 +75,16 @@ int TLightGroup::Message(int code, float value)
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = lastLight->MessageField;
auto bmpIndex1 = lastLight->BmpIndex1;
auto lightStatusBefore = lastLight->LightOnFlag;
for (auto index = count - 1; index > 0; --index)
{
auto lightCur = List.at(index);
auto lightPrev = List.at(index - 1);
lightCur->Message(lightPrev->BmpIndex1 != 0, 0.0);
lightCur->Message(lightPrev->LightOnFlag, 0.0);
lightCur->MessageField = lightPrev->MessageField;
}
auto firstLight = List.at(0);
firstLight->Message(bmpIndex1 != 0, 0.0);
firstLight->Message(lightStatusBefore, 0.0);
firstLight->MessageField = lightMessageField;
reschedule_animation(value);
break;
@ -92,7 +92,7 @@ int TLightGroup::Message(int code, float value)
case 25:
{
auto lastLight = List.at(count - 1);
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
if (lastLight->FlasherOnFlag || lastLight->ToggledOnFlag || lastLight->ToggledOffFlag)
break;
if (MessageField2)
{
@ -102,15 +102,15 @@ int TLightGroup::Message(int code, float value)
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = firstLight->MessageField;
auto bmpIndex1 = firstLight->BmpIndex1;
auto lightStatusBefore = firstLight->LightOnFlag;
for (auto index = 0; index < count - 1; index++)
{
auto lightCur = List.at(index);
auto lightNext = List.at(index + 1);
lightCur->Message(lightNext->BmpIndex1 != 0, 0.0);
lightCur->Message(lightNext->LightOnFlag, 0.0);
lightCur->MessageField = lightNext->MessageField;
}
lastLight->Message(bmpIndex1 != 0, 0.0);
lastLight->Message(lightStatusBefore, 0.0);
lastLight->MessageField = lightMessageField;
reschedule_animation(value);
break;
@ -122,12 +122,12 @@ int TLightGroup::Message(int code, float value)
MessageField2 = code;
AnimationFlag = 0;
auto lastLight = List.at(count - 1);
auto flasherFlag2 = lastLight->FlasherFlag2;
auto flasherFlag2 = lastLight->ToggledOnFlag;
for (auto i = count - 1; i > 0; --i)
{
auto lightCur = List.at(i);
auto lightPrev = List.at(i - 1);
lightCur->Message((lightPrev->FlasherFlag2 != 0) + 8, 0.0);
lightCur->Message(lightPrev->ToggledOnFlag + 8, 0.0);
}
auto firstLight = List.at(0);
firstLight->Message((flasherFlag2 != 0) + 8, 0);
@ -141,12 +141,12 @@ int TLightGroup::Message(int code, float value)
MessageField2 = code;
AnimationFlag = 0;
auto firstLight = List.at(0);
auto flasherFlag2 = firstLight->FlasherFlag2;
auto flasherFlag2 = firstLight->ToggledOnFlag;
for (auto i = 0; i < count - 1; i++)
{
auto lightCur = List.at(i);
auto lightNext = List.at(i + 1);
lightCur->Message((lightNext->FlasherFlag2 != 0) + 8, 0.0);
lightCur->Message(lightNext->ToggledOnFlag + 8, 0.0);
}
auto lastLight = List.at(count - 1);
lastLight->Message((flasherFlag2 != 0) + 8, 0);
@ -189,7 +189,7 @@ int TLightGroup::Message(int code, float value)
auto noBmpInd1Count = 0;
for (auto light : List)
{
if (!light->BmpIndex1)
if (!light->LightOnFlag)
++noBmpInd1Count;
}
if (!noBmpInd1Count)
@ -199,7 +199,7 @@ int TLightGroup::Message(int code, float value)
for (auto it = List.rbegin(); it != List.rend(); ++it)
{
auto light = *it;
if (!light->BmpIndex1 && randModCount-- == 0)
if (!light->LightOnFlag && randModCount-- == 0)
{
light->Message(1, 0.0);
break;
@ -215,7 +215,7 @@ int TLightGroup::Message(int code, float value)
auto bmpInd1Count = 0;
for (auto light : List)
{
if (light->BmpIndex1)
if (light->LightOnFlag)
++bmpInd1Count;
}
if (!bmpInd1Count)
@ -225,7 +225,7 @@ int TLightGroup::Message(int code, float value)
for (auto it = List.rbegin(); it != List.rend(); ++it)
{
auto light = *it;
if (light->BmpIndex1 && randModCount-- == 0)
if (light->LightOnFlag && randModCount-- == 0)
{
light->Message(0, 0.0);
break;
@ -296,7 +296,7 @@ int TLightGroup::Message(int code, float value)
auto bmp1Count = 0;
for (auto light : List)
{
if (light->BmpIndex1)
if (light->LightOnFlag)
++bmp1Count;
}
return bmp1Count;
@ -339,7 +339,7 @@ int TLightGroup::Message(int code, float value)
for (auto it = List.rbegin(); it != List.rend(); ++it)
{
auto light = *it;
if (light->BmpIndex1)
if (light->LightOnFlag)
{
light->Message(0, 0.0);
light->Message(16, value);
@ -421,7 +421,7 @@ void TLightGroup::start_animation()
for (auto it = List.rbegin(); it != List.rend(); ++it)
{
auto light = *it;
if (light->BmpIndex1)
if (light->LightOnFlag)
light->Message(9, 0.0);
else
light->Message(8, 0.0);
@ -432,7 +432,7 @@ int TLightGroup::next_light_up()
{
for (auto index = 0u; index < List.size(); ++index)
{
if (!List[index]->BmpIndex1)
if (!List[index]->LightOnFlag)
return static_cast<int>(index);
}
return -1;
@ -442,7 +442,7 @@ int TLightGroup::next_light_down()
{
for (auto index = static_cast<int>(List.size()) - 1; index >= 0; --index)
{
if (List.at(index)->BmpIndex1)
if (List.at(index)->LightOnFlag)
return index;
}
return -1;

View file

@ -999,7 +999,7 @@ void control::cheat_bump_rank()
bool control::light_on(component_tag<TLight>* tag)
{
auto light = tag->Component;
return light->BmpIndex1 || light->FlasherFlag2 || light->FlasherActive;
return light->LightOnFlag || light->ToggledOnFlag || light->FlasherOnFlag;
}
int control::SpecialAddScore(int score)
@ -1297,9 +1297,9 @@ void control::ReentryLanesRolloverControl(int code, TPinballComponent* caller)
if (roll2 != caller)
light = lite10;
}
if (!light->FlasherActive)
if (!light->FlasherOnFlag)
{
if (light->BmpIndex1)
if (light->LightOnFlag)
{
light->Message(20, 0.0);
}
@ -1353,9 +1353,9 @@ void control::LaunchLanesRolloverControl(int code, TPinballComponent* caller)
if (roll111 != caller)
light = lite169;
}
if (!light->FlasherActive)
if (!light->FlasherOnFlag)
{
if (light->BmpIndex1)
if (light->LightOnFlag)
{
light->Message(20, 0.0);
}
@ -1865,7 +1865,7 @@ void control::MissionSpotTargetControl(int code, TPinballComponent* caller)
lite->Message(15, 2.0);
TSound* sound;
if (!light_on(&control_lite198_tag) || lite198->FlasherActive)
if (!light_on(&control_lite198_tag) || lite198->FlasherOnFlag)
{
sound = soundwave52;
}

View file

@ -513,6 +513,12 @@ void pb::InputDown(GameInput input)
case SDLK_F12:
MainTable->port_draw();
break;
case 'i':
MainTable->LightGroup->Message(-24, 1.0f);
break;
case 'j':
MainTable->LightGroup->Message(-25, 1.0f);
break;
}
}
}