1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-22 08:50:18 +01:00

Merge from V2: Fix flipper animation and angle calculation (#150)

This commit is contained in:
Muzychenko Andrey 2022-08-09 14:28:07 +03:00
parent 7f3bee15f0
commit 20032b0893
2 changed files with 11 additions and 14 deletions

View file

@ -137,7 +137,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
auto flip = static_cast<TFlipper*>(caller); auto flip = static_cast<TFlipper*>(caller);
int bmpCountSub1 = flip->ListBitmap->GetCount() - 1; int bmpCountSub1 = flip->ListBitmap->GetCount() - 1;
auto newBmpIndex = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime)); auto newBmpIndex = static_cast<int>(floor(flip->FlipperEdge->flipper_angle(pb::time_now) / flip->FlipperEdge->AngleMax * bmpCountSub1 + 0.5));
if (newBmpIndex > bmpCountSub1) if (newBmpIndex > bmpCountSub1)
newBmpIndex = bmpCountSub1; newBmpIndex = bmpCountSub1;
if (newBmpIndex < 0) if (newBmpIndex < 0)
@ -155,7 +155,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
} }
if (flip->MessageField == 2) if (flip->MessageField == 2)
{ {
flip->BmpIndex = bmpCountSub1 - newBmpIndex; flip->BmpIndex = newBmpIndex;
if (flip->BmpIndex <= 0) if (flip->BmpIndex <= 0)
{ {
flip->BmpIndex = 0; flip->BmpIndex = 0;

View file

@ -419,19 +419,17 @@ float TFlipperEdge::flipper_angle(float timeNow)
{ {
if (!FlipperFlag) if (!FlipperFlag)
return Angle1; return Angle1;
float angle = (Angle1 - Angle2) / AngleMax * AngleMult;
if (angle < 0.0f)
angle = -angle;
if (angle >= 0.0000001f) float currentAngleDuration = fabsf((Angle1 - Angle2) / AngleMax * AngleMult);
angle = (timeNow - InputTime) / angle; float currentAngleRatio;
if (currentAngleDuration >= 0.0000001f)
currentAngleRatio = (timeNow - InputTime) / currentAngleDuration;
else else
angle = 1.0; currentAngleRatio = 1.0;
angle = min(1, max(angle, 0)); currentAngleRatio = min(1.0f, max(currentAngleRatio, 0.0f));
if (FlipperFlag == 2) return currentAngleRatio * (Angle1 - Angle2) + Angle2;
angle = 1.0f - angle;
return angle * AngleMax;
} }
int TFlipperEdge::is_ball_inside(float x, float y) int TFlipperEdge::is_ball_inside(float x, float y)
@ -483,7 +481,6 @@ void TFlipperEdge::SetMotion(int code, float value)
default: break; default: break;
} }
if (!FlipperFlag)
InputTime = value; InputTime = value;
FlipperFlag = code; FlipperFlag = code;
AngleStopTime = AngleMult + InputTime; AngleStopTime = AngleMult + InputTime;