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Enabled ImGui navigation with keyboard and game controller.

Ref issue #92.
This commit is contained in:
Muzychenko Andrey 2021-11-15 17:32:18 +03:00
parent 8ab50ea7b7
commit 200a7dbf79
2 changed files with 12 additions and 3 deletions

View file

@ -379,7 +379,9 @@ static void ImGui_ImplSDL2_UpdateGamepads()
return;
// Get gamepad
SDL_GameController* game_controller = SDL_GameControllerOpen(0);
SDL_GameController* game_controller = nullptr;
if (SDL_NumJoysticks() > 0 && SDL_IsGameController(0))
game_controller = SDL_GameControllerOpen(0);
if (!game_controller)
{
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;

View file

@ -144,6 +144,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
ImIO = &io;
// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball");
auto iniPath = std::string(prefPath) + "imgui_pb.ini";
@ -334,7 +335,7 @@ void winmain::RenderUi()
if (ImGui::Begin("main", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoMove))
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoFocusOnAppearing))
{
ImGui::PushID(1);
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{});
@ -347,6 +348,10 @@ void winmain::RenderUi()
}
ImGui::End();
ImGui::PopStyleVar();
// This window can not loose nav focus for some reason, clear it manually.
if (ImGui::IsNavInputDown(ImGuiNavInput_Cancel))
ImGui::FocusWindow(NULL);
}
// No demo window in release to save space
@ -611,12 +616,14 @@ int winmain::event_handler(const SDL_Event* event)
default: ;
}
}
if (ImIO->WantCaptureKeyboard)
if (ImIO->WantCaptureKeyboard && !options::WaitingForInput())
{
switch (event->type)
{
case SDL_KEYDOWN:
case SDL_KEYUP:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
return 1;
default: ;
}