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Made it compile with GCC on Linux.

Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
This commit is contained in:
Muzychenko Andrey 2021-09-09 11:40:54 +03:00
parent 2fe6d6d33a
commit 28e2417ef9
33 changed files with 523 additions and 190 deletions

View file

@ -1,7 +1,7 @@
# SpaceCadetPinball
**Summary:** Reverse engineering of `3D Pinball for Windows Space Cadet`, a game bundled with Windows.
**How to play:** Place compiled exe into a folder containing original game resources (not included).\
**How to play:** Place compiled executable into a folder containing original game resources (not included).\
Supports data files from Windows and Full Tilt versions of the game.
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@ -20,8 +20,15 @@ Supports data files from Windows and Full Tilt versions of the game.
* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
**Compiling:**\
Project uses `C++11` features and depends on Windows libs.\
Compile with Visual Studio; tested with 2017 and 2019.
Project uses `C++11` and depends on `SDL2` libs.\
On Windows:\
Download and unpack devel packages for `SDL2` and `SDL2_mixer`.\
Set paths to them in CMakeLists.txt, see suggested placement in /Libs.\
Compile with Visual Studio; tested with 2019.
On Linux:\
Install devel packages for `SDL2` and `SDL2_mixer`.\
Compile with CMake; tested with GCC 10.
**Plans:**
* ~~Decompile original game~~