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Cleaning up maths: part 2.
Renamed vector2.
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55 changed files with 127 additions and 131 deletions
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@ -9,7 +9,7 @@ public:
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line_type Line{};
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float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector2* start, vector2* end);
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void Offset(float offset);
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float FindCollisionDistance(ray_type* ray) override;
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void EdgeCollision(TBall* ball, float coef) override;
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