mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 23:20:19 +01:00
Sound: added channel recycling.
Added sound channel count (aka voices) user option. Added 3DPB font to sprite viewer. Added version number to about dialog.
This commit is contained in:
parent
d80074b9b6
commit
43593b168d
8 changed files with 137 additions and 87 deletions
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@ -3,22 +3,23 @@
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int Sound::num_channels;
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int Sound::num_channels;
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unsigned int Sound::enabled_flag = -1;
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bool Sound::enabled_flag = false;
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int* Sound::TimeStamps = nullptr;
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int Sound::Init(int voices)
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bool Sound::Init(int channels, bool enableFlag)
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{
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{
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int channelCount = voices;
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if (voices > 8)
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channelCount = 8;
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num_channels = channelCount;
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Mix_Init(MIX_INIT_MID);
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Mix_Init(MIX_INIT_MID);
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return Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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auto result = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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SetChannels(channels);
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Enable(enableFlag);
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return !result;
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}
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}
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void Sound::Enable(int channelFrom, int channelTo, int enableFlag)
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void Sound::Enable(bool enableFlag)
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{
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{
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enabled_flag = enableFlag ? -1 : 0;
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enabled_flag = enableFlag;
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if (!enableFlag)
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Mix_HaltChannel(-1);
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}
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}
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void Sound::Activate()
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void Sound::Activate()
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@ -33,17 +34,28 @@ void Sound::Deactivate()
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void Sound::Close()
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void Sound::Close()
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{
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{
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delete[] TimeStamps;
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Mix_CloseAudio();
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Mix_CloseAudio();
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Mix_Quit();
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Mix_Quit();
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}
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}
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void Sound::PlaySound(Mix_Chunk* wavePtr, int minChannel, int maxChannel, unsigned int dwFlags, int16_t loops)
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void Sound::PlaySound(Mix_Chunk* wavePtr, int time)
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{
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{
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if (wavePtr && enabled_flag)
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if (wavePtr && enabled_flag)
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Mix_PlayChannel(-1, wavePtr, loops);
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{
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if (Mix_Playing(-1) == num_channels)
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{
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auto oldestChannel = std::min_element(TimeStamps, TimeStamps + num_channels) - TimeStamps;
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Mix_HaltChannel(oldestChannel);
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}
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}
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Mix_Chunk* Sound::LoadWaveFile(std::string lpName)
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auto channel = Mix_PlayChannel(-1, wavePtr, 0);
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if (channel != -1)
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TimeStamps[channel] = time;
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}
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}
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Mix_Chunk* Sound::LoadWaveFile(const std::string& lpName)
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{
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{
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auto wavFile = fopen(lpName.c_str(), "r");
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auto wavFile = fopen(lpName.c_str(), "r");
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if (!wavFile)
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if (!wavFile)
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@ -58,3 +70,14 @@ void Sound::FreeSound(Mix_Chunk* wave)
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if (wave)
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if (wave)
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Mix_FreeChunk(wave);
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Mix_FreeChunk(wave);
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}
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}
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void Sound::SetChannels(int channels)
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{
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if (channels <= 0)
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channels = 8;
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num_channels = channels;
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delete[] TimeStamps;
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TimeStamps = new int[num_channels]();
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Mix_AllocateChannels(num_channels);
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}
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@ -4,15 +4,17 @@
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class Sound
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class Sound
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{
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{
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public:
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public:
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static int Init(int voices);
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static bool Init(int channels, bool enableFlag);
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static void Enable(int channelFrom, int channelTo, int enableFlag);
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static void Enable(bool enableFlag);
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static void Activate();
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static void Activate();
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static void Deactivate();
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static void Deactivate();
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static void Close();
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static void Close();
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static void PlaySound(Mix_Chunk* wavePtr, int minChannel, int maxChannel, unsigned int dwFlags, int16_t loops);
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static void PlaySound(Mix_Chunk* wavePtr, int time);
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static Mix_Chunk* LoadWaveFile(std::string lpName);
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static Mix_Chunk* LoadWaveFile(const std::string& lpName);
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static void FreeSound(Mix_Chunk* wave);
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static void FreeSound(Mix_Chunk* wave);
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static void SetChannels(int channels);
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private:
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private:
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static int num_channels;
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static int num_channels;
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static unsigned int enabled_flag;
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static bool enabled_flag;
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static int* TimeStamps;
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};
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};
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@ -331,7 +331,7 @@ float loader::play_sound(int soundIndex)
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{
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{
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if (soundIndex <= 0)
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if (soundIndex <= 0)
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return 0.0;
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return 0.0;
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Sound::PlaySound(sound_list[soundIndex].WavePtr, 0, 7, 0, 0);
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Sound::PlaySound(sound_list[soundIndex].WavePtr, pb::time_ticks);
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return sound_list[soundIndex].Duration;
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return sound_list[soundIndex].Duration;
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}
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}
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@ -7,6 +7,7 @@
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#include "winmain.h"
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#include "winmain.h"
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constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps, options::DefUps, options::DefFps;
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constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps, options::DefUps, options::DefFps;
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constexpr int options::MaxSoundChannels, options::MinSoundChannels, options::DefSoundChannels;
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optionsStruct options::Options{};
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optionsStruct options::Options{};
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std::map<std::string, std::string> options::settings{};
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std::map<std::string, std::string> options::settings{};
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@ -42,9 +43,6 @@ void options::init()
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ImGui::EndFrame();
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ImGui::EndFrame();
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}
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}
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Options.Sounds = 1;
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Options.Music = 0;
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Options.FullScreen = 0;
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Options.KeyDft.LeftFlipper = SDLK_z;
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Options.KeyDft.LeftFlipper = SDLK_z;
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Options.KeyDft.RightFlipper = SDLK_SLASH;
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Options.KeyDft.RightFlipper = SDLK_SLASH;
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Options.KeyDft.Plunger = SDLK_SPACE;
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Options.KeyDft.Plunger = SDLK_SPACE;
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@ -52,20 +50,18 @@ void options::init()
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Options.KeyDft.RightTableBump = SDLK_PERIOD;
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Options.KeyDft.RightTableBump = SDLK_PERIOD;
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Options.KeyDft.BottomTableBump = SDLK_UP;
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Options.KeyDft.BottomTableBump = SDLK_UP;
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Options.Key = Options.KeyDft;
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Options.Key = Options.KeyDft;
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Options.Players = 1;
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Options.UniformScaling = true;
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Options.Sounds = get_int("Sounds", true);
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Options.Sounds = get_int("Sounds", Options.Sounds);
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Options.Music = get_int("Music", false);
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Options.Music = get_int("Music", Options.Music);
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Options.FullScreen = get_int("FullScreen", false);
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Options.FullScreen = get_int("FullScreen", Options.FullScreen);
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Options.Players = get_int("Players", 1);
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Options.Players = get_int("Players", Options.Players);
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Options.Key.LeftFlipper = get_int("Left Flipper key", Options.Key.LeftFlipper);
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Options.Key.LeftFlipper = get_int("Left Flipper key", Options.Key.LeftFlipper);
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Options.Key.RightFlipper = get_int("Right Flipper key", Options.Key.RightFlipper);
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Options.Key.RightFlipper = get_int("Right Flipper key", Options.Key.RightFlipper);
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Options.Key.Plunger = get_int("Plunger key", Options.Key.Plunger);
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Options.Key.Plunger = get_int("Plunger key", Options.Key.Plunger);
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Options.Key.LeftTableBump = get_int("Left Table Bump key", Options.Key.LeftTableBump);
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Options.Key.LeftTableBump = get_int("Left Table Bump key", Options.Key.LeftTableBump);
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Options.Key.RightTableBump = get_int("Right Table Bump key", Options.Key.RightTableBump);
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Options.Key.RightTableBump = get_int("Right Table Bump key", Options.Key.RightTableBump);
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Options.Key.BottomTableBump = get_int("Bottom Table Bump key", Options.Key.BottomTableBump);
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Options.Key.BottomTableBump = get_int("Bottom Table Bump key", Options.Key.BottomTableBump);
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Options.UniformScaling = get_int("Uniform scaling", Options.UniformScaling);
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Options.UniformScaling = get_int("Uniform scaling", true);
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ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
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ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
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Options.Resolution = get_int("Screen Resolution", -1);
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Options.Resolution = get_int("Screen Resolution", -1);
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Options.LinearFiltering = get_int("Linear Filtering", true);
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Options.LinearFiltering = get_int("Linear Filtering", true);
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
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Options.ShowMenu = get_int("ShowMenu", true);
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Options.ShowMenu = get_int("ShowMenu", true);
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Options.UncappedUpdatesPerSecond = get_int("Uncapped Updates Per Second", false);
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Options.UncappedUpdatesPerSecond = get_int("Uncapped Updates Per Second", false);
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Options.SoundChannels = get_int("Sound Channels", DefSoundChannels);
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Options.SoundChannels = std::min(MaxSoundChannels, std::max(MinSoundChannels, Options.SoundChannels));
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winmain::UpdateFrameRate();
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winmain::UpdateFrameRate();
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Sound::Enable(0, 7, Options.Sounds);
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auto maxRes = fullscrn::GetMaxResolution();
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auto maxRes = fullscrn::GetMaxResolution();
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if (Options.Resolution >= 0 && Options.Resolution > maxRes)
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if (Options.Resolution >= 0 && Options.Resolution > maxRes)
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Options.Resolution = maxRes;
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Options.Resolution = maxRes;
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set_int("Updates Per Second", Options.UpdatesPerSecond);
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set_int("Updates Per Second", Options.UpdatesPerSecond);
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set_int("ShowMenu", Options.ShowMenu);
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set_int("ShowMenu", Options.ShowMenu);
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set_int("Uncapped Updates Per Second", Options.UncappedUpdatesPerSecond);
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set_int("Uncapped Updates Per Second", Options.UncappedUpdatesPerSecond);
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set_int("Sound Channels", Options.SoundChannels);
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}
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}
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@ -143,18 +140,15 @@ void options::set_float(LPCSTR lpValueName, float data)
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void options::toggle(Menu1 uIDCheckItem)
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void options::toggle(Menu1 uIDCheckItem)
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{
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{
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int newValue;
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switch (uIDCheckItem)
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switch (uIDCheckItem)
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{
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{
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case Menu1::Sounds:
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case Menu1::Sounds:
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newValue = Options.Sounds == 0;
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Options.Sounds ^= true;
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Options.Sounds = Options.Sounds == 0;
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Sound::Enable(Options.Sounds);
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Sound::Enable(0, 7, newValue);
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return;
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return;
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case Menu1::Music:
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case Menu1::Music:
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newValue = Options.Music == 0;
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Options.Music ^= true;
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Options.Music = Options.Music == 0;
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if (!Options.Music)
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if (!newValue)
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midi::music_stop();
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midi::music_stop();
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else
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else
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midi::play_pb_theme();
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midi::play_pb_theme();
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Options.ShowMenu = Options.ShowMenu == 0;
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Options.ShowMenu = Options.ShowMenu == 0;
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return;
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return;
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case Menu1::Full_Screen:
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case Menu1::Full_Screen:
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newValue = Options.FullScreen == 0;
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Options.FullScreen ^= true;
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Options.FullScreen = Options.FullScreen == 0;
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fullscrn::set_screen_mode(Options.FullScreen);
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fullscrn::set_screen_mode(newValue);
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return;
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return;
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case Menu1::OnePlayer:
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case Menu1::OnePlayer:
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case Menu1::TwoPlayers:
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case Menu1::TwoPlayers:
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@ -42,9 +42,9 @@ struct optionsStruct
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{
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{
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ControlsStruct Key;
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ControlsStruct Key;
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ControlsStruct KeyDft;
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ControlsStruct KeyDft;
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int Sounds;
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bool Sounds;
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int Music;
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bool Music;
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int FullScreen;
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bool FullScreen;
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int Players;
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int Players;
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int Resolution;
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int Resolution;
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bool UniformScaling;
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bool UniformScaling;
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@ -53,6 +53,7 @@ struct optionsStruct
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int UpdatesPerSecond;
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int UpdatesPerSecond;
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bool ShowMenu;
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bool ShowMenu;
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bool UncappedUpdatesPerSecond;
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bool UncappedUpdatesPerSecond;
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int SoundChannels;
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};
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};
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struct ControlRef
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struct ControlRef
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// Original does ~120 updates per second.
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// Original does ~120 updates per second.
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static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
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static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
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DefUps = 120, DefFps = 60;
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DefUps = 120, DefFps = 60;
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// Original uses 8 sound channels
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static constexpr int MaxSoundChannels = 32, MinSoundChannels = 1, DefSoundChannels = 8;
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static optionsStruct Options;
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static optionsStruct Options;
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static void init();
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static void init();
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#include "GroupData.h"
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#include "GroupData.h"
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#include "options.h"
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#include "options.h"
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#include "pb.h"
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#include "pb.h"
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#include "score.h"
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#include "TPinballTable.h"
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#include "TPinballTable.h"
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#include "winmain.h"
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#include "winmain.h"
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@ -520,6 +521,27 @@ void render::SpriteViewer(bool* show)
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}
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}
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}
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}
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}
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}
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// 3DPB font is not in dat file.
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if (!pb::FullTiltMode)
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{
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int index = -1;
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for (auto bmp : score::msg_fontp->Chars)
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{
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index++;
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if (!bmp)
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continue;
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ImGui::Text("Char: %d, symbol:'%c'", index, index);
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gdrv::CreatePreview(*bmp);
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if (bmp->Texture)
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{
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ImGui::Image(bmp->Texture, ImVec2(bmp->Width * scale, bmp->Height * scale),
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uv_min, uv_max, tint_col, border_col);
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}
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}
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}
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}
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}
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ImGui::End();
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ImGui::End();
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}
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}
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@ -40,6 +40,7 @@ char* winmain::BasePath;
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std::string winmain::FpsDetails;
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std::string winmain::FpsDetails;
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double winmain::UpdateToFrameRatio;
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double winmain::UpdateToFrameRatio;
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winmain::DurationMs winmain::TargetFrameTime;
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winmain::DurationMs winmain::TargetFrameTime;
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optionsStruct& winmain::Options = options::Options;
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int winmain::WinMain(LPCSTR lpCmdLine)
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int winmain::WinMain(LPCSTR lpCmdLine)
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{
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{
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// PB init from message handler
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// PB init from message handler
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{
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{
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options::init();
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options::init();
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auto voiceCount = options::get_int("Voices", 8);
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if (!Sound::Init(Options.SoundChannels, Options.Sounds))
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if (Sound::Init(voiceCount))
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Options.Sounds = false;
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options::Options.Sounds = 0;
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Sound::Activate();
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if (!pinball::quickFlag && !midi::music_init())
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if (!pinball::quickFlag && !midi::music_init())
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options::Options.Music = 0;
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Options.Music = false;
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if (pb::init())
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if (pb::init())
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{
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{
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@ -141,11 +140,11 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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if (strstr(lpCmdLine, "-fullscreen"))
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if (strstr(lpCmdLine, "-fullscreen"))
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{
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{
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options::Options.FullScreen = 1;
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Options.FullScreen = true;
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}
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}
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SDL_ShowWindow(window);
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SDL_ShowWindow(window);
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fullscrn::set_screen_mode(options::Options.FullScreen);
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fullscrn::set_screen_mode(Options.FullScreen);
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if (strstr(lpCmdLine, "-demo"))
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if (strstr(lpCmdLine, "-demo"))
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pb::toggle_demo();
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pb::toggle_demo();
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@ -265,7 +264,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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auto targetTimeDelta = TargetFrameTime - DurationMs(updateEnd - frameStart) - sleepRemainder;
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auto targetTimeDelta = TargetFrameTime - DurationMs(updateEnd - frameStart) - sleepRemainder;
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TimePoint frameEnd;
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TimePoint frameEnd;
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if (targetTimeDelta > DurationMs::zero() && !options::Options.UncappedUpdatesPerSecond)
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if (targetTimeDelta > DurationMs::zero() && !Options.UncappedUpdatesPerSecond)
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{
|
{
|
||||||
std::this_thread::sleep_for(targetTimeDelta);
|
std::this_thread::sleep_for(targetTimeDelta);
|
||||||
frameEnd = Clock::now();
|
frameEnd = Clock::now();
|
||||||
|
@ -302,7 +301,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||||
void winmain::RenderUi()
|
void winmain::RenderUi()
|
||||||
{
|
{
|
||||||
// A minimal window with a button to prevent menu lockout.
|
// A minimal window with a button to prevent menu lockout.
|
||||||
if (!options::Options.ShowMenu)
|
if (!Options.ShowMenu)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(ImVec2{});
|
ImGui::SetNextWindowPos(ImVec2{});
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{10, 0});
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{10, 0});
|
||||||
|
@ -371,32 +370,32 @@ void winmain::RenderUi()
|
||||||
|
|
||||||
if (ImGui::BeginMenu("Options"))
|
if (ImGui::BeginMenu("Options"))
|
||||||
{
|
{
|
||||||
if (ImGui::MenuItem("Show Menu", "F9", options::Options.ShowMenu))
|
if (ImGui::MenuItem("Show Menu", "F9", Options.ShowMenu))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::Show_Menu);
|
options::toggle(Menu1::Show_Menu);
|
||||||
}
|
}
|
||||||
if (ImGui::MenuItem("Full Screen", "F4", options::Options.FullScreen))
|
if (ImGui::MenuItem("Full Screen", "F4", Options.FullScreen))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::Full_Screen);
|
options::toggle(Menu1::Full_Screen);
|
||||||
}
|
}
|
||||||
if (ImGui::BeginMenu("Select Players"))
|
if (ImGui::BeginMenu("Select Players"))
|
||||||
{
|
{
|
||||||
if (ImGui::MenuItem("1 Player", nullptr, options::Options.Players == 1))
|
if (ImGui::MenuItem("1 Player", nullptr, Options.Players == 1))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::OnePlayer);
|
options::toggle(Menu1::OnePlayer);
|
||||||
new_game();
|
new_game();
|
||||||
}
|
}
|
||||||
if (ImGui::MenuItem("2 Players", nullptr, options::Options.Players == 2))
|
if (ImGui::MenuItem("2 Players", nullptr, Options.Players == 2))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::TwoPlayers);
|
options::toggle(Menu1::TwoPlayers);
|
||||||
new_game();
|
new_game();
|
||||||
}
|
}
|
||||||
if (ImGui::MenuItem("3 Players", nullptr, options::Options.Players == 3))
|
if (ImGui::MenuItem("3 Players", nullptr, Options.Players == 3))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::ThreePlayers);
|
options::toggle(Menu1::ThreePlayers);
|
||||||
new_game();
|
new_game();
|
||||||
}
|
}
|
||||||
if (ImGui::MenuItem("4 Players", nullptr, options::Options.Players == 4))
|
if (ImGui::MenuItem("4 Players", nullptr, Options.Players == 4))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::FourPlayers);
|
options::toggle(Menu1::FourPlayers);
|
||||||
new_game();
|
new_game();
|
||||||
|
@ -405,14 +404,22 @@ void winmain::RenderUi()
|
||||||
}
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
if (ImGui::MenuItem("Sound", nullptr, options::Options.Sounds))
|
if (ImGui::MenuItem("Sound", "F5", Options.Sounds))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::Sounds);
|
options::toggle(Menu1::Sounds);
|
||||||
}
|
}
|
||||||
if (ImGui::MenuItem("Music", nullptr, options::Options.Music))
|
if (ImGui::MenuItem("Music", "F6", Options.Music))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::Music);
|
options::toggle(Menu1::Music);
|
||||||
}
|
}
|
||||||
|
ImGui::TextUnformatted("Sound Channels");
|
||||||
|
if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels,
|
||||||
|
options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp))
|
||||||
|
{
|
||||||
|
Options.SoundChannels = std::min(options::MaxSoundChannels,
|
||||||
|
std::max(options::MinSoundChannels, Options.SoundChannels));
|
||||||
|
Sound::SetChannels(Options.SoundChannels);
|
||||||
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
if (ImGui::MenuItem("Player Controls...", "F8"))
|
if (ImGui::MenuItem("Player Controls...", "F8"))
|
||||||
|
@ -425,7 +432,7 @@ void winmain::RenderUi()
|
||||||
{
|
{
|
||||||
char buffer[20]{};
|
char buffer[20]{};
|
||||||
auto maxResText = pinball::get_rc_string(fullscrn::GetMaxResolution() + 2030, 0);
|
auto maxResText = pinball::get_rc_string(fullscrn::GetMaxResolution() + 2030, 0);
|
||||||
if (ImGui::MenuItem(maxResText, nullptr, options::Options.Resolution == -1))
|
if (ImGui::MenuItem(maxResText, nullptr, Options.Resolution == -1))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::MaximumResolution);
|
options::toggle(Menu1::MaximumResolution);
|
||||||
}
|
}
|
||||||
|
@ -433,7 +440,7 @@ void winmain::RenderUi()
|
||||||
{
|
{
|
||||||
auto& res = fullscrn::resolution_array[i];
|
auto& res = fullscrn::resolution_array[i];
|
||||||
snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight);
|
snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight);
|
||||||
if (ImGui::MenuItem(buffer, nullptr, options::Options.Resolution == i))
|
if (ImGui::MenuItem(buffer, nullptr, Options.Resolution == i))
|
||||||
{
|
{
|
||||||
options::toggle(static_cast<Menu1>(static_cast<int>(Menu1::R640x480) + i));
|
options::toggle(static_cast<Menu1>(static_cast<int>(Menu1::R640x480) + i));
|
||||||
}
|
}
|
||||||
|
@ -442,11 +449,11 @@ void winmain::RenderUi()
|
||||||
}
|
}
|
||||||
if (ImGui::BeginMenu("Graphics"))
|
if (ImGui::BeginMenu("Graphics"))
|
||||||
{
|
{
|
||||||
if (ImGui::MenuItem("Uniform Scaling", nullptr, options::Options.UniformScaling))
|
if (ImGui::MenuItem("Uniform Scaling", nullptr, Options.UniformScaling))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::WindowUniformScale);
|
options::toggle(Menu1::WindowUniformScale);
|
||||||
}
|
}
|
||||||
if (ImGui::MenuItem("Linear Filtering", nullptr, options::Options.LinearFiltering))
|
if (ImGui::MenuItem("Linear Filtering", nullptr, Options.LinearFiltering))
|
||||||
{
|
{
|
||||||
options::toggle(Menu1::WindowLinearFilter);
|
options::toggle(Menu1::WindowLinearFilter);
|
||||||
}
|
}
|
||||||
|
@ -459,27 +466,25 @@ void winmain::RenderUi()
|
||||||
if (ImGui::MenuItem("Set Default UPS/FPS"))
|
if (ImGui::MenuItem("Set Default UPS/FPS"))
|
||||||
{
|
{
|
||||||
changed = true;
|
changed = true;
|
||||||
options::Options.UpdatesPerSecond = options::DefUps;
|
Options.UpdatesPerSecond = options::DefUps;
|
||||||
options::Options.FramesPerSecond = options::DefFps;
|
Options.FramesPerSecond = options::DefFps;
|
||||||
}
|
}
|
||||||
if (ImGui::DragInt("UPS", &options::Options.UpdatesPerSecond, 1, options::MinUps, options::MaxUps,
|
if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond, options::MinUps, options::MaxUps, "%d",
|
||||||
"%d", ImGuiSliderFlags_AlwaysClamp))
|
ImGuiSliderFlags_AlwaysClamp))
|
||||||
{
|
{
|
||||||
changed = true;
|
changed = true;
|
||||||
options::Options.FramesPerSecond = std::min(options::Options.UpdatesPerSecond,
|
Options.FramesPerSecond = std::min(Options.UpdatesPerSecond, Options.FramesPerSecond);
|
||||||
options::Options.FramesPerSecond);
|
|
||||||
}
|
}
|
||||||
if (ImGui::DragInt("FPS", &options::Options.FramesPerSecond, 1, options::MinFps, options::MaxFps,
|
if (ImGui::SliderInt("FPS", &Options.FramesPerSecond, options::MinFps, options::MaxFps, "%d",
|
||||||
"%d", ImGuiSliderFlags_AlwaysClamp))
|
ImGuiSliderFlags_AlwaysClamp))
|
||||||
{
|
{
|
||||||
changed = true;
|
changed = true;
|
||||||
options::Options.UpdatesPerSecond = std::max(options::Options.UpdatesPerSecond,
|
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
|
||||||
options::Options.FramesPerSecond);
|
|
||||||
}
|
}
|
||||||
snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio);
|
snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio);
|
||||||
if (ImGui::MenuItem(buffer, nullptr, options::Options.UncappedUpdatesPerSecond))
|
if (ImGui::MenuItem(buffer, nullptr, Options.UncappedUpdatesPerSecond))
|
||||||
{
|
{
|
||||||
options::Options.UncappedUpdatesPerSecond ^= true;
|
Options.UncappedUpdatesPerSecond ^= true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (changed)
|
if (changed)
|
||||||
|
@ -596,7 +601,7 @@ int winmain::event_handler(const SDL_Event* event)
|
||||||
switch (event->key.keysym.sym)
|
switch (event->key.keysym.sym)
|
||||||
{
|
{
|
||||||
case SDLK_ESCAPE:
|
case SDLK_ESCAPE:
|
||||||
if (options::Options.FullScreen)
|
if (Options.FullScreen)
|
||||||
options::toggle(Menu1::Full_Screen);
|
options::toggle(Menu1::Full_Screen);
|
||||||
SDL_MinimizeWindow(MainWindow);
|
SDL_MinimizeWindow(MainWindow);
|
||||||
break;
|
break;
|
||||||
|
@ -664,14 +669,14 @@ int winmain::event_handler(const SDL_Event* event)
|
||||||
SDL_SetWindowGrab(MainWindow, SDL_TRUE);
|
SDL_SetWindowGrab(MainWindow, SDL_TRUE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
pb::keydown(options::Options.Key.LeftFlipper);
|
pb::keydown(Options.Key.LeftFlipper);
|
||||||
break;
|
break;
|
||||||
case SDL_BUTTON_RIGHT:
|
case SDL_BUTTON_RIGHT:
|
||||||
if (!pb::cheat_mode)
|
if (!pb::cheat_mode)
|
||||||
pb::keydown(options::Options.Key.RightFlipper);
|
pb::keydown(Options.Key.RightFlipper);
|
||||||
break;
|
break;
|
||||||
case SDL_BUTTON_MIDDLE:
|
case SDL_BUTTON_MIDDLE:
|
||||||
pb::keydown(options::Options.Key.Plunger);
|
pb::keydown(Options.Key.Plunger);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -688,14 +693,14 @@ int winmain::event_handler(const SDL_Event* event)
|
||||||
SDL_SetWindowGrab(MainWindow, SDL_FALSE);
|
SDL_SetWindowGrab(MainWindow, SDL_FALSE);
|
||||||
}
|
}
|
||||||
if (!pb::cheat_mode)
|
if (!pb::cheat_mode)
|
||||||
pb::keyup(options::Options.Key.LeftFlipper);
|
pb::keyup(Options.Key.LeftFlipper);
|
||||||
break;
|
break;
|
||||||
case SDL_BUTTON_RIGHT:
|
case SDL_BUTTON_RIGHT:
|
||||||
if (!pb::cheat_mode)
|
if (!pb::cheat_mode)
|
||||||
pb::keyup(options::Options.Key.RightFlipper);
|
pb::keyup(Options.Key.RightFlipper);
|
||||||
break;
|
break;
|
||||||
case SDL_BUTTON_MIDDLE:
|
case SDL_BUTTON_MIDDLE:
|
||||||
pb::keyup(options::Options.Key.Plunger);
|
pb::keyup(Options.Key.Plunger);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -709,7 +714,7 @@ int winmain::event_handler(const SDL_Event* event)
|
||||||
case SDL_WINDOWEVENT_SHOWN:
|
case SDL_WINDOWEVENT_SHOWN:
|
||||||
activated = 1;
|
activated = 1;
|
||||||
Sound::Activate();
|
Sound::Activate();
|
||||||
if (options::Options.Music && !single_step)
|
if (Options.Music && !single_step)
|
||||||
midi::play_pb_theme();
|
midi::play_pb_theme();
|
||||||
no_time_loss = 1;
|
no_time_loss = 1;
|
||||||
has_focus = 1;
|
has_focus = 1;
|
||||||
|
@ -718,7 +723,7 @@ int winmain::event_handler(const SDL_Event* event)
|
||||||
case SDL_WINDOWEVENT_HIDDEN:
|
case SDL_WINDOWEVENT_HIDDEN:
|
||||||
activated = 0;
|
activated = 0;
|
||||||
fullscrn::activate(0);
|
fullscrn::activate(0);
|
||||||
options::Options.FullScreen = 0;
|
Options.FullScreen = false;
|
||||||
Sound::Deactivate();
|
Sound::Deactivate();
|
||||||
midi::music_stop();
|
midi::music_stop();
|
||||||
has_focus = 0;
|
has_focus = 0;
|
||||||
|
@ -789,6 +794,7 @@ void winmain::a_dialog()
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
|
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
|
||||||
|
ImGui::TextUnformatted("Version 2.0");
|
||||||
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
|
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
|
||||||
{
|
{
|
||||||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||||||
|
@ -837,7 +843,7 @@ void winmain::Restart()
|
||||||
void winmain::UpdateFrameRate()
|
void winmain::UpdateFrameRate()
|
||||||
{
|
{
|
||||||
// UPS >= FPS
|
// UPS >= FPS
|
||||||
auto fps = options::Options.FramesPerSecond, ups = options::Options.UpdatesPerSecond;
|
auto fps = Options.FramesPerSecond, ups = Options.UpdatesPerSecond;
|
||||||
UpdateToFrameRatio = static_cast<double>(ups) / fps;
|
UpdateToFrameRatio = static_cast<double>(ups) / fps;
|
||||||
TargetFrameTime = DurationMs(1000.0 / ups);
|
TargetFrameTime = DurationMs(1000.0 / ups);
|
||||||
}
|
}
|
||||||
|
|
|
@ -72,6 +72,7 @@ private:
|
||||||
static bool ShowSpriteViewer;
|
static bool ShowSpriteViewer;
|
||||||
static double UpdateToFrameRatio;
|
static double UpdateToFrameRatio;
|
||||||
static DurationMs TargetFrameTime;
|
static DurationMs TargetFrameTime;
|
||||||
|
static struct optionsStruct& Options;
|
||||||
|
|
||||||
static void RenderUi();
|
static void RenderUi();
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue