mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 15:20:17 +01:00
Fixed flipper animation frame skip bug.
It is from original 3DPB, not present in FT.
This commit is contained in:
parent
7ee508118c
commit
48721e5811
4 changed files with 53 additions and 61 deletions
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@ -22,14 +22,14 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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Smoothness = visual.Smoothness;
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Smoothness = visual.Smoothness;
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auto collMult = *loader::query_float_attribute(groupIndex, 0, 803);
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auto collMult = *loader::query_float_attribute(groupIndex, 0, 803);
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auto bmpCoef2 = *loader::query_float_attribute(groupIndex, 0, 805);
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auto retractTime = *loader::query_float_attribute(groupIndex, 0, 805);
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auto bmpCoef1 = *loader::query_float_attribute(groupIndex, 0, 804);
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auto extendTime = *loader::query_float_attribute(groupIndex, 0, 804);
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/*Full tilt hack: different flipper speed*/
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/*Full tilt hack: different flipper speed*/
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if (pb::FullTiltMode)
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if (pb::FullTiltMode)
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{
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{
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bmpCoef2 = 0.08f;
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retractTime = 0.08f;
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bmpCoef1 = 0.04f;
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extendTime = 0.04f;
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}
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}
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auto vecT2 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 802));
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auto vecT2 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 802));
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auto vecT1 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 801));
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auto vecT1 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 801));
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@ -42,8 +42,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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origin,
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origin,
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vecT1,
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vecT1,
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vecT2,
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vecT2,
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bmpCoef1,
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extendTime,
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bmpCoef2,
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retractTime,
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collMult,
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collMult,
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Elasticity,
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Elasticity,
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Smoothness);
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Smoothness);
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@ -51,8 +51,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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FlipperEdge = flipperEdge;
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FlipperEdge = flipperEdge;
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if (flipperEdge)
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if (flipperEdge)
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{
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{
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BmpCoef1 = flipperEdge->BmpCoef1 / static_cast<float>(ListBitmap->size() - 1);
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ExtendAnimationFrameTime = flipperEdge->ExtendTime / static_cast<float>(ListBitmap->size() - 1);
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BmpCoef2 = flipperEdge->BmpCoef2 / static_cast<float>(ListBitmap->size() - 1);
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RetractAnimationFrameTime = flipperEdge->RetractTime / static_cast<float>(ListBitmap->size() - 1);
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}
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}
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BmpIndex = 0;
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BmpIndex = 0;
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InputTime = 0.0;
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InputTime = 0.0;
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@ -68,35 +68,30 @@ int TFlipper::Message(int code, float value)
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if (code == 1 || code == 2 || code > 1008 && code <= 1011 || code == 1022)
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if (code == 1 || code == 2 || code > 1008 && code <= 1011 || code == 1022)
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{
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{
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float timerTime;
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float timerTime;
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int soundIndex = 0, code2 = code;
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int command = code;
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if (code == 1)
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if (code == 1)
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{
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{
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control::handler(1, this);
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control::handler(1, this);
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TimerTime = BmpCoef1;
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TimerTime = ExtendAnimationFrameTime;
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soundIndex = HardHitSoundId;
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loader::play_sound(HardHitSoundId);
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}
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}
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else if (code == 2)
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else if (code == 2)
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{
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{
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TimerTime = BmpCoef2;
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TimerTime = RetractAnimationFrameTime;
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soundIndex = SoftHitSoundId;
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loader::play_sound(SoftHitSoundId);
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}
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}
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else
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else
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{
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{
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code2 = 2;
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// Retract for all non-input messages
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TimerTime = BmpCoef2;
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command = 2;
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TimerTime = RetractAnimationFrameTime;
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}
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}
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if (soundIndex)
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loader::play_sound(soundIndex);
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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if (MessageField)
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if (MessageField)
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{
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{
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auto v10 = value - FlipperEdge->InputTime;
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// Message arrived before animation is finished
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timerTime = v10 - floor(v10 / TimerTime) * TimerTime;
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auto inputDt = value - FlipperEdge->InputTime;
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timerTime = inputDt - floor(inputDt / TimerTime) * TimerTime;
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if (timerTime < 0.0f)
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if (timerTime < 0.0f)
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timerTime = 0.0;
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timerTime = 0.0;
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}
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}
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@ -104,10 +99,13 @@ int TFlipper::Message(int code, float value)
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{
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{
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timerTime = TimerTime;
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timerTime = TimerTime;
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}
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}
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MessageField = code2;
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MessageField = command;
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InputTime = value;
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InputTime = value;
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if (Timer)
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timer::kill(Timer);
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Timer = timer::set(timerTime, this, TimerExpired);
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Timer = timer::set(timerTime, this, TimerExpired);
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FlipperEdge->SetMotion(code2, value);
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FlipperEdge->SetMotion(command, value);
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}
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}
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if (code == 1020 || code == 1024)
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if (code == 1020 || code == 1024)
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@ -137,49 +135,43 @@ void TFlipper::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
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void TFlipper::TimerExpired(int timerId, void* caller)
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void TFlipper::TimerExpired(int timerId, void* caller)
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{
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{
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auto flip = static_cast<TFlipper*>(caller);
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auto flip = static_cast<TFlipper*>(caller);
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int timer; // eax
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int bmpCountSub1 = flip->ListBitmap->size() - 1;
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auto newBmpIndex = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime));
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if (newBmpIndex > bmpCountSub1)
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newBmpIndex = bmpCountSub1;
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if (newBmpIndex < 0)
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newBmpIndex = 0;
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bool bmpIndexOutOfBounds = false;
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bool bmpIndexOutOfBounds = false;
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auto bmpIndexAdvance = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime + 0.5f));
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int bmpCount = flip->ListBitmap->size();
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if (bmpIndexAdvance > bmpCount)
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bmpIndexAdvance = bmpCount;
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if (bmpIndexAdvance < 0)
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bmpIndexAdvance = 0;
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if (!bmpIndexAdvance)
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bmpIndexAdvance = 1;
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if (flip->MessageField == 1)
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if (flip->MessageField == 1)
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{
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{
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flip->BmpIndex += bmpIndexAdvance;
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flip->BmpIndex = newBmpIndex;
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int countSub1 = flip->ListBitmap->size() - 1;
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if (flip->BmpIndex >= bmpCountSub1)
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if (flip->BmpIndex >= countSub1)
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{
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{
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flip->BmpIndex = countSub1;
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flip->BmpIndex = bmpCountSub1;
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bmpIndexOutOfBounds = true;
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bmpIndexOutOfBounds = true;
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}
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}
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}
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}
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if (flip->MessageField == 2)
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if (flip->MessageField == 2)
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{
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{
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flip->BmpIndex -= bmpIndexAdvance;
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flip->BmpIndex = bmpCountSub1 - newBmpIndex;
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timer = 0;
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if (flip->BmpIndex <= 0)
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if (flip->BmpIndex <= 0)
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{
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{
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flip->BmpIndex = 0;
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flip->BmpIndex = 0;
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bmpIndexOutOfBounds = true;
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bmpIndexOutOfBounds = true;
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}
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}
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}
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}
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else
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{
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timer = 0;
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}
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if (bmpIndexOutOfBounds)
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if (bmpIndexOutOfBounds)
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{
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flip->MessageField = 0;
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flip->MessageField = 0;
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flip->Timer = 0;
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}
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else
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else
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timer = timer::set(flip->TimerTime, flip, TimerExpired);
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{
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flip->Timer = timer;
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flip->Timer = timer::set(flip->TimerTime, flip, TimerExpired);
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}
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auto bmp = flip->ListBitmap->at(flip->BmpIndex);
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auto bmp = flip->ListBitmap->at(flip->BmpIndex);
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auto zMap = flip->ListZMap->at(flip->BmpIndex);
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auto zMap = flip->ListZMap->at(flip->BmpIndex);
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@ -19,8 +19,8 @@ public:
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int BmpIndex;
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int BmpIndex;
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TFlipperEdge* FlipperEdge;
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TFlipperEdge* FlipperEdge;
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int Timer;
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int Timer;
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float BmpCoef1{};
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float ExtendAnimationFrameTime{};
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float BmpCoef2{};
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float RetractAnimationFrameTime{};
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float TimerTime{};
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float TimerTime{};
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float InputTime;
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float InputTime;
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};
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};
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@ -12,15 +12,15 @@ line_type TFlipperEdge::lineA, TFlipperEdge::lineB;
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circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
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circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
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TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float extendTime, float retractTime,
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float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, activeFlag, collisionGroup)
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float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, activeFlag, collisionGroup)
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{
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{
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vector_type crossProd{}, vecDir1{}, vecDir2{};
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vector_type crossProd{}, vecDir1{}, vecDir2{};
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Elasticity = elasticity;
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Elasticity = elasticity;
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Smoothness = smoothness;
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Smoothness = smoothness;
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BmpCoef1 = bmpCoef1;
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ExtendTime = extendTime;
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BmpCoef2 = bmpCoef2;
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RetractTime = retractTime;
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CollisionMult = collMult;
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CollisionMult = collMult;
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T1Src = *vecT1;
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T1Src = *vecT1;
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@ -78,9 +78,9 @@ TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsi
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auto distance1 = sqrt(dy * dy + dx * dx) + table->CollisionCompOffset + vecT1->Z;
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auto distance1 = sqrt(dy * dy + dx * dx) + table->CollisionCompOffset + vecT1->Z;
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DistanceDivSq = distance1 * distance1;
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DistanceDivSq = distance1 * distance1;
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float bmpCoef = std::min(BmpCoef1, BmpCoef2);
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float minMoveTime = std::min(ExtendTime, RetractTime);
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auto distance = maths::Distance(vecT1, vecT2);
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auto distance = maths::Distance(vecT1, vecT2);
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CollisionTimeAdvance = bmpCoef / (distance / CircleT1Radius + distance / CircleT1Radius);
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CollisionTimeAdvance = minMoveTime / (distance / CircleT1Radius + distance / CircleT1Radius);
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TFlipperEdge::place_in_grid();
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TFlipperEdge::place_in_grid();
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EdgeCollisionFlag = 0;
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EdgeCollisionFlag = 0;
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@ -469,12 +469,12 @@ void TFlipperEdge::SetMotion(int code, float value)
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case 1:
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case 1:
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Angle2 = flipper_angle(value);
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Angle2 = flipper_angle(value);
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Angle1 = AngleMax;
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Angle1 = AngleMax;
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AngleMult = BmpCoef1;
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AngleMult = ExtendTime;
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break;
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break;
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case 2:
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case 2:
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Angle2 = flipper_angle(value);
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Angle2 = flipper_angle(value);
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Angle1 = 0.0;
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Angle1 = 0.0;
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AngleMult = BmpCoef2;
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AngleMult = RetractTime;
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break;
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break;
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case 1024:
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case 1024:
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FlipperFlag = 0;
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FlipperFlag = 0;
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@ -8,7 +8,7 @@ class TFlipperEdge : public TEdgeSegment
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{
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{
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public:
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public:
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TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2, float collMult,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float extendTime, float retractTime, float collMult,
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float elasticity, float smoothness);
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float elasticity, float smoothness);
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void port_draw() override;
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void port_draw() override;
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float FindCollisionDistance(ray_type* ray) override;
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float FindCollisionDistance(ray_type* ray) override;
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@ -50,8 +50,8 @@ public:
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float InputTime;
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float InputTime;
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float AngleStopTime;
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float AngleStopTime;
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float AngleMult;
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float AngleMult;
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float BmpCoef1;
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float ExtendTime;
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float BmpCoef2;
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float RetractTime;
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vector_type NextBallPosition{};
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vector_type NextBallPosition{};
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static float flipper_sin_angle, flipper_cos_angle;
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static float flipper_sin_angle, flipper_cos_angle;
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