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Added loader for Full Tilt .dat files, v1.
Works with some data hacks in lowest resolution. Seems to work ok, even though BL is still 3DPB.
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18 changed files with 205 additions and 48 deletions
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@ -31,6 +31,10 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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ListBitmap = new objlist_class<gdrv_bitmap8>(0, 4);
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auto groupIndex = loader::query_handle("ball");
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/*Full tilt hack - ball is ball0*/
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if (groupIndex < 0)
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groupIndex = loader::query_handle("ball0");
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Offset = *loader::query_float_attribute(groupIndex, 0, 500);
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auto visualCount = loader::query_visual_states(groupIndex);
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auto index = 0;
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