1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2025-12-07 04:51:00 +01:00

Added table resolution and UI scale options.

gdrv: blit directly to backing store of vScreen texture.
Added missing cheat_bump_rank sub, oops.
Fixed some warnings.
This commit is contained in:
Muzychenko Andrey 2021-09-22 15:50:07 +03:00
parent c63c6701ac
commit 4c196a9290
21 changed files with 138 additions and 183 deletions

View file

@ -48,19 +48,6 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
zMap = ListZMap->Get(0);
if (ListBitmap)
{
/* Full tilt hack - spliced bitmap includes zMap
* Users access bitmap-zMap in pairs, pad zMap list with 0 for such users
* zdrv does not access zMap when drawing spliced bitmap*/
if (!ListZMap)
{
ListZMap = new objlist_class<zmap_header_type>(0, 4);
for (int index = 0; index < ListBitmap->GetCount(); index++)
{
assertm(ListBitmap->Get(index)->BitmapType == BitmapTypes::Spliced, "Wrong zMap padding");
ListZMap->Add(visual.ZMap);
}
}
rectangle_type bmp1Rect{}, tmpRect{};
auto rootBmp = ListBitmap->Get(0);
bmp1Rect.XPosition = rootBmp->XPosition - table->XOffset;