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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-18 10:37:53 +01:00
Merge from classic: better frame time tool, negative sleep remainder.
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parent
200a7dbf79
commit
545af17b3b
1 changed files with 8 additions and 13 deletions
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@ -237,7 +237,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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if (DispGRhistory)
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{
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auto width = 300;
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auto height = 64;
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auto height = 64, halfHeight = height / 2;
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if (!gfr_display)
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{
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gfr_display = new gdrv_bitmap8(width, height, false);
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@ -245,18 +245,14 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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gdrv::ScrollBitmapHorizontal(gfr_display, -1);
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gdrv::fill_bitmap(gfr_display, 1, halfHeight, width - 1, 0, ColorRgba::Black()); // Background
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gdrv::fill_bitmap(gfr_display, 1, halfHeight, width - 1, halfHeight, ColorRgba::White()); // Target
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auto target = static_cast<float>(TargetFrameTime.count());
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auto scale = height / target / 2;
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gdrv::fill_bitmap(gfr_display, 1, height, width - 1, 0, ColorRgba::Black()); // Background
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auto targetVal = dt < target ? dt : target;
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auto targetHeight = std::min(static_cast<int>(std::round(targetVal * scale)), height);
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gdrv::fill_bitmap(gfr_display, 1, targetHeight, width - 1, height - targetHeight, ColorRgba::White()); // Target
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auto diffVal = dt < target ? target - dt : dt - target;
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auto diffHeight = std::min(static_cast<int>(std::round(diffVal * scale)), height);
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gdrv::fill_bitmap(gfr_display, 1, diffHeight, width - 1, height - targetHeight - diffHeight, ColorRgba::Red()); // Target diff
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auto scale = halfHeight / target;
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auto diffHeight = std::min(static_cast<int>(std::round(std::abs(target - dt) * scale)), halfHeight);
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auto yOffset = dt < target ? halfHeight : halfHeight - diffHeight;
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gdrv::fill_bitmap(gfr_display, 1, diffHeight, width - 1, yOffset, ColorRgba::Red()); // Target diff
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}
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updateCounter++;
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}
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@ -294,15 +290,14 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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{
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std::this_thread::sleep_for(targetTimeDelta);
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frameEnd = Clock::now();
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sleepRemainder = DurationMs(frameEnd - updateEnd) - targetTimeDelta;
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}
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else
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{
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frameEnd = updateEnd;
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sleepRemainder = DurationMs(0);
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}
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// Limit duration to 2 * target time
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sleepRemainder = std::max(std::min(DurationMs(frameEnd - updateEnd) - targetTimeDelta, TargetFrameTime), -TargetFrameTime);
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frameDuration = std::min<DurationMs>(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime);
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frameStart = frameEnd;
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UpdateToFrameCounter++;
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