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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Minor performance optimizations (#89)
* Optimize performance by calling FreePlayedBlocks rarely Don't call it at every main loop iteration, only after someTime. * Optimize more aggressively in Release mode
This commit is contained in:
parent
ab7184ef86
commit
585a2f7113
6 changed files with 23 additions and 10 deletions
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@ -114,10 +114,10 @@ void Sound::Enable(int channelFrom, int channelTo, int enableFlag)
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}
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}
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void Sound::Idle()
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void Sound::Idle(bool performCleanup)
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{
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if (pMem)
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WaveMix::Pump();
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WaveMix::Pump(performCleanup);
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}
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void Sound::Activate()
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@ -6,7 +6,7 @@ class Sound
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public:
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static int Init(HINSTANCE hInstance, int voices, void (* someFuncPtr)(int, MIXWAVE*, int));
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static void Enable(int channelFrom, int channelTo, int enableFlag);
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static void Idle();
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static void Idle(bool performCleanup = true);
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static void Activate();
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static void Deactivate();
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static void Close();
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@ -308,6 +308,8 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -350,6 +352,8 @@
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -392,6 +396,8 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -434,6 +440,8 @@
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -550,7 +550,7 @@ int WaveMix::Activate(HANDLE hMixSession, bool fActivate)
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return 0;
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}
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void WaveMix::Pump()
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void WaveMix::Pump(bool performCleanup)
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{
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Globals = GlobalsActive;
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if (GlobalsActive)
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@ -567,7 +567,8 @@ void WaveMix::Pump()
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else
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xHDR = xHDR->QNext;
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}
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FreePlayedBlocks();
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if (performCleanup)
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FreePlayedBlocks();
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while (MixerPlay(GetWaveBlock(), 1));
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}
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}
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@ -1382,12 +1383,12 @@ int WaveMix::GetConfig(HANDLE hMixSession, MIXCONFIG* lpConfig)
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unsigned WaveMix::MyWaveOutGetPosition(HWAVEOUT hWaveOut, int fGoodGetPos)
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{
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mmtime_tag pmmt{};
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MMTIME pmmt{};
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if (!fGoodGetPos)
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return (timeGetTime() - Globals->dwBaseTime) * Globals->PCM.wf.nAvgBytesPerSec / 0x3E8 & 0xFFFFFFF8;
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pmmt.wType = TIME_BYTES;
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waveOutGetPosition(hWaveOut, &pmmt, 0xCu);
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waveOutGetPosition(hWaveOut, &pmmt, sizeof(MMTIME));
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return Globals->pfnSampleAdjust(pmmt.u.ms, Globals->dwWaveOutPos);
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}
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@ -151,7 +151,7 @@ public:
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static MIXWAVE* OpenWave(HANDLE hMixSession, LPCSTR szWaveFilename, HINSTANCE hInst, unsigned int dwFlags);
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static int FreeWave(HANDLE hMixSession, MIXWAVE* lpMixWave);
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static int Activate(HANDLE hMixSession, bool fActivate);
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static void Pump();
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static void Pump(bool performCleanup = true);
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static int Play(MIXPLAYPARAMS* lpMixPlayParams);
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private:
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@ -228,9 +228,10 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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float sleepRemainder = 0, frameDuration = TargetFrameTime;
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while (true)
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{
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if (!someTimeCounter)
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if (someTimeCounter == 0)
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{
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someTimeCounter = 300;
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if (DispFrameRate)
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{
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auto curTime = timeGetTime();
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@ -257,7 +258,10 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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}
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}
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Sound::Idle();
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// Don't look for and free already played blocks at every single frame,
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// as it is quite costly to look up. Only do that "sometimes".
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bool performSoundCleanup = someTimeCounter == 300;
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Sound::Idle(performSoundCleanup);
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if (!ProcessWindowMessages() || bQuit)
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break;
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