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Add translations (#153)

* Add translations from v1

* Add font configuration (to be able to use non-latin languages)

* translations: remove includes that are already in pch.h

* translations: rename enums and avoid macros

* Fix crash when the font file doesn't exist

* translations: avoid u8 to avoid reencoding by MSVC

MSVC will read the file as ASCII and reconvert characters as UTF-8, this will corrupt characters as the file is in fact already in UTF-8.

* translations: remove NUMBER in enums

* translations: handle non existing translations gracefuly (don't crash)

Fallback to english if available, else return empty string

* Testing pull collaboration.

* Rollback: remove NUMBER in enums.

* Get rid of namespace, use header instead.

* Collapsed translated text struct and array.

* Fixed build errors and warnings.

* Simplified language list.

* All new types, locals and globals should use CamelCase.

* Removed unnecessary ImGui patch.

* Rearranged TTextBox immediate mode draw.

* Final touches: removed unused declaration in gdrv.
Removed unused Msg entries and added new check.

* Remove placeholder english texts from missing translations

Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
This commit is contained in:
Alexis Murzeau 2022-08-31 06:58:03 +02:00 committed by GitHub
commit 66a868083a
Signed by: GitHub
GPG key ID: 4AEE18F83AFDEB23
22 changed files with 7957 additions and 461 deletions

View file

@ -38,6 +38,8 @@ set(SOURCE_FILES
SpaceCadetPinball/control.h
SpaceCadetPinball/EmbeddedData.cpp
SpaceCadetPinball/EmbeddedData.h
SpaceCadetPinball/font_selection.cpp
SpaceCadetPinball/font_selection.h
SpaceCadetPinball/fullscrn.cpp
SpaceCadetPinball/fullscrn.h
SpaceCadetPinball/gdrv.cpp
@ -131,6 +133,8 @@ set(SOURCE_FILES
SpaceCadetPinball/TPopupTarget.h
SpaceCadetPinball/TRamp.cpp
SpaceCadetPinball/TRamp.h
SpaceCadetPinball/translations.cpp
SpaceCadetPinball/translations.h
SpaceCadetPinball/TRollover.cpp
SpaceCadetPinball/TRollover.h
SpaceCadetPinball/TSink.cpp
@ -177,7 +181,7 @@ set(SOURCE_FILES
# On Windows, include resource file with the icon
if(WIN32)
set_source_files_properties(SpaceCadetPinball/SpaceCadetPinball.rc LANGUAGE RC)
list(APPEND SOURCE_FILES SpaceCadetPinball/SpaceCadetPinball.rc)
list(APPEND SOURCE_FILES SpaceCadetPinball/SpaceCadetPinball.rc)
endif(WIN32)
add_executable(SpaceCadetPinball ${SOURCE_FILES})

View file

@ -290,7 +290,7 @@ void TPinballTable::tilt(float time)
{
pinball::InfoTextBox->Clear();
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING136), -1.0);
loader::play_sound(SoundIndex3, nullptr, "TPinballTable1");
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
@ -315,7 +315,7 @@ void TPinballTable::port_draw()
int TPinballTable::Message(int code, float value)
{
LPSTR rc_text;
const char* rc_text;
switch (code)
{
case 1000:
@ -369,9 +369,9 @@ int TPinballTable::Message(int code, float value)
LightGroup->Message(20, 0.0);
Plunger->Message(1016, 0.0);
if (Demo && Demo->ActiveFlag)
rc_text = pinball::get_rc_string(30, 0);
rc_text = pinball::get_rc_string(Msg::STRING131);
else
rc_text = pinball::get_rc_string(26, 0);
rc_text = pinball::get_rc_string(Msg::STRING127);
pinball::InfoTextBox->Display(rc_text, -1.0);
if (Demo)
Demo->Message(1014, 0.0);
@ -466,11 +466,11 @@ int TPinballTable::Message(int code, float value)
{
if (PlayerCount <= 1)
{
char* textboxText;
const char* textboxText;
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
textboxText = pinball::get_rc_string(Msg::STRING131);
else
textboxText = pinball::get_rc_string(26, 0);
textboxText = pinball::get_rc_string(Msg::STRING127);
pinball::InfoTextBox->Display(textboxText, -1.0);
break;
}
@ -507,32 +507,32 @@ int TPinballTable::Message(int code, float value)
component->Message(1020, static_cast<float>(nextPlayer));
}
char* textboxText = nullptr;
const char* textboxText = nullptr;
switch (nextPlayer)
{
case 0:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
textboxText = pinball::get_rc_string(Msg::STRING131);
else
textboxText = pinball::get_rc_string(26, 0);
textboxText = pinball::get_rc_string(Msg::STRING127);
break;
case 1:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(31, 0);
textboxText = pinball::get_rc_string(Msg::STRING132);
else
textboxText = pinball::get_rc_string(27, 0);
textboxText = pinball::get_rc_string(Msg::STRING128);
break;
case 2:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(32, 0);
textboxText = pinball::get_rc_string(Msg::STRING133);
else
textboxText = pinball::get_rc_string(28, 0);
textboxText = pinball::get_rc_string(Msg::STRING129);
break;
case 3:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(33, 0);
textboxText = pinball::get_rc_string(Msg::STRING134);
else
textboxText = pinball::get_rc_string(29, 0);
textboxText = pinball::get_rc_string(Msg::STRING130);
break;
default:
break;
@ -549,7 +549,7 @@ int TPinballTable::Message(int code, float value)
case 1022:
loader::play_sound(SoundIndex2, nullptr, "TPinballTable3");
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(34, 0), -1.0);
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING135), -1.0);
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
break;
case 1024:
@ -661,7 +661,7 @@ void TPinballTable::EndGame_timeout(int timerId, void* caller)
if (table->Demo)
table->Demo->Message(1022, 0.0);
control::handler(67, pinball::MissTextBox);
pinball::InfoTextBox->Display(pinball::get_rc_string(24, 0), -1.0);
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING125), -1.0);
}
void TPinballTable::LightShow_timeout(int timerId, void* caller)

View file

@ -145,6 +145,43 @@ void TTextBox::Display(const char* text, float time)
}
}
void TTextBox::DrawImGui()
{
// Do nothing when using a font (the text will be rendered to VScreen in TTextBox::Draw)
if (Font || !Message1)
return;
char windowName[64];
SDL_Rect rect;
ImGuiWindowFlags window_flags =
ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoInputs;
rect.x = OffsetX;
rect.y = OffsetY;
rect.w = Width;
rect.h = Height;
rect = fullscrn::GetScreenRectFromPinballRect(rect);
ImGui::SetNextWindowPos(ImVec2(rect.x, rect.y));
ImGui::SetNextWindowSize(ImVec2(rect.w, rect.h));
// Use the pointer to generate a window unique name per text box
snprintf(windowName, sizeof(windowName), "TTextBox_%p", this);
if (ImGui::Begin(windowName, nullptr, window_flags))
{
ImGui::SetWindowFontScale(fullscrn::GetScreenToPinballRatio());
// ToDo: centered text in FT
ImGui::TextWrapped("%s", Message1->Text);
}
ImGui::End();
}
void TTextBox::Draw()
{
auto bmp = BgBmp;
@ -189,13 +226,7 @@ void TTextBox::Draw()
{
if (!Font)
{
gdrv::grtext_draw_ttext_in_box(
Message1->Text,
render::vscreen->XPosition + OffsetX,
render::vscreen->YPosition + OffsetY,
Width,
Height,
255);
// Immediate mode drawing using system font is handled by TTextBox::DrawImGui
return;
}

View file

@ -22,6 +22,7 @@ public:
int Message(int code, float value) override;
void Clear();
void Display(const char* text, float time);
void DrawImGui();
private:
struct LayoutResult

View file

@ -773,8 +773,38 @@ component_tag_base* control::simple_components[145]
int control::waiting_deployment_flag;
bool control::table_unlimited_balls = false;
int control::extraball_light_flag;
int control::RankRcArray[9] = {84, 85, 86, 87, 88, 89, 90, 91, 92};
int control::MissionRcArray[17] = {60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76};
Msg control::RankRcArray[9] =
{
Msg::STRING185,
Msg::STRING186,
Msg::STRING187,
Msg::STRING188,
Msg::STRING189,
Msg::STRING190,
Msg::STRING191,
Msg::STRING192,
Msg::STRING193
};
Msg control::MissionRcArray[17] =
{
Msg::STRING161,
Msg::STRING162,
Msg::STRING163,
Msg::STRING164,
Msg::STRING165,
Msg::STRING166,
Msg::STRING167,
Msg::STRING168,
Msg::STRING169,
Msg::STRING170,
Msg::STRING171,
Msg::STRING172,
Msg::STRING173,
Msg::STRING174,
Msg::STRING175,
Msg::STRING176,
Msg::STRING177
};
int control::mission_select_scores[17] =
{
10000,
@ -930,28 +960,28 @@ void control::table_add_extra_ball(float count)
{
++TableG->ExtraBalls;
soundwave28->Play(nullptr, "table_add_extra_ball");
auto msg = pinball::get_rc_string(9, 0);
auto msg = pinball::get_rc_string(Msg::STRING110);
info_text_box->Display(msg, count);
}
void control::table_set_bonus_hold()
{
lite58->Message(19, 0.0);
info_text_box->Display(pinball::get_rc_string(52, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING153), 2.0);
}
void control::table_set_bonus()
{
TableG->ScoreSpecial2Flag = 1;
lite59->Message(9, 60.0);
info_text_box->Display(pinball::get_rc_string(4, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING105), 2.0);
}
void control::table_set_jackpot()
{
TableG->ScoreSpecial3Flag = 1;
lite60->Message(9, 60.0);
info_text_box->Display(pinball::get_rc_string(15, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING116), 2.0);
}
void control::table_set_flag_lights()
@ -959,7 +989,7 @@ void control::table_set_flag_lights()
lite20->Message(9, 60.0);
lite19->Message(9, 60.0);
lite61->Message(9, 60.0);
info_text_box->Display(pinball::get_rc_string(51, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING152), 2.0);
}
void control::table_set_multiball(float time)
@ -973,7 +1003,7 @@ void control::table_set_multiball(float time)
lite38->Message(7, -1.0f);
lite39->Message(7, -1.0f);
lite40->Message(7, -1.0f);
info_text_box->Display(pinball::get_rc_string(16, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING117), 2.0);
midi::play_track(MidiTracks::Track3, true);
}
}
@ -993,7 +1023,7 @@ void control::table_bump_ball_sink_lock()
{
TableG->BallLockedCounter = TableG->BallLockedCounter + 1;
soundwave44->Play(nullptr, "table_bump_ball_sink_lock");
info_text_box->Display(pinball::get_rc_string(1, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING102), 2.0);
TableG->Plunger->Message(1018, 2.0f);
}
}
@ -1002,7 +1032,7 @@ void control::table_bump_ball_sink_lock()
void control::table_set_replay(float value)
{
lite199->Message(19, 0.0);
info_text_box->Display(pinball::get_rc_string(0, 0), value);
info_text_box->Display(pinball::get_rc_string(Msg::STRING101), value);
}
void control::cheat_bump_rank()
@ -1013,8 +1043,8 @@ void control::cheat_bump_rank()
if (rank < 9)
{
middle_circle->Message(41, 2.0f);
auto rankText = pinball::get_rc_string(RankRcArray[rank], 1);
snprintf(Buffer,sizeof Buffer, pinball::get_rc_string(83, 0), rankText);
auto rankText = pinball::get_rc_string(RankRcArray[rank]);
snprintf(Buffer,sizeof Buffer, pinball::get_rc_string(Msg::STRING184), rankText);
mission_text_box->Display(Buffer, 8.0);
soundwave10->Play(nullptr, "cheat_bump_rank");
}
@ -1064,8 +1094,8 @@ int control::AddRankProgress(int rank)
if (midActiveCount < 9)
{
middle_circle->Message(41, 5.0);
auto rankText = pinball::get_rc_string(RankRcArray[midActiveCount], 1);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(83, 0), rankText);
auto rankText = pinball::get_rc_string(RankRcArray[midActiveCount]);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING184), rankText);
mission_text_box->Display(Buffer, 8.0);
soundwave10->Play(nullptr, "AddRankProgress");
}
@ -1189,7 +1219,7 @@ void control::DeploymentChuteToEscapeChuteOneWayControl(int code, TPinballCompon
{
soundwave3->Play(nullptr, "DeploymentChuteToEscapeChuteOneWayControl");
int score = TableG->AddScore(caller->get_scoring(count - 1));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(21, 0), score);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING122), score);
info_text_box->Display(Buffer, 2.0);
if (!light_on(&control_lite56_tag))
{
@ -1252,7 +1282,7 @@ void control::LaunchRampControl(int code, TPinballComponent* caller)
{
someFlag = 1;
int addedScore = SpecialAddScore(TableG->ScoreSpecial1);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(10, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING111), addedScore);
info_text_box->Display(Buffer, 2.0);
}
if (light_on(&control_lite55_tag))
@ -1338,7 +1368,7 @@ void control::ReentryLanesRolloverControl(int code, TPinballComponent* caller)
if (bump1->BmpIndex < 3)
{
attack_bump->Message(12, 0.0);
info_text_box->Display(pinball::get_rc_string(5, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING106), 2.0);
}
attack_bump->Message(48, 60.0);
}
@ -1394,7 +1424,7 @@ void control::LaunchLanesRolloverControl(int code, TPinballComponent* caller)
if (bump5->BmpIndex < 3)
{
launch_bump->Message(12, 0.0);
info_text_box->Display(pinball::get_rc_string(6, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING107), 2.0);
}
launch_bump->Message(48, 60.0);
}
@ -1492,7 +1522,7 @@ void control::BonusLaneRolloverControl(int code, TPinballComponent* caller)
if (light_on(&control_lite16_tag))
{
int addedScore = SpecialAddScore(TableG->ScoreSpecial2);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(3, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING104), addedScore);
info_text_box->Display(Buffer, 2.0);
lite16->Message(20, 0.0);
soundwave50_1->Play(caller, "BonusLaneRolloverControl1");
@ -1501,7 +1531,7 @@ void control::BonusLaneRolloverControl(int code, TPinballComponent* caller)
{
TableG->AddScore(caller->get_scoring(0));
soundwave25->Play(caller, "BonusLaneRolloverControl2");
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
fuel_bargraph->Message(45, 11.0);
}
@ -1518,7 +1548,7 @@ void control::FuelRollover1Control(int code, TPinballComponent* caller)
else
{
fuel_bargraph->Message(45, 1.0);
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
}
@ -1535,7 +1565,7 @@ void control::FuelRollover2Control(int code, TPinballComponent* caller)
else
{
fuel_bargraph->Message(45, 3.0);
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
}
@ -1552,7 +1582,7 @@ void control::FuelRollover3Control(int code, TPinballComponent* caller)
else
{
fuel_bargraph->Message(45, 5.0);
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
}
@ -1569,7 +1599,7 @@ void control::FuelRollover4Control(int code, TPinballComponent* caller)
else
{
fuel_bargraph->Message(45, 7.0);
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
}
@ -1586,7 +1616,7 @@ void control::FuelRollover5Control(int code, TPinballComponent* caller)
else
{
fuel_bargraph->Message(45, 9.0);
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
}
@ -1603,7 +1633,7 @@ void control::FuelRollover6Control(int code, TPinballComponent* caller)
else
{
fuel_bargraph->Message(45, 11.0);
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
}
@ -1673,7 +1703,7 @@ void control::WormHoleControl(int code, TPinballComponent* caller)
TableG->AddScore(sink->get_scoring(1));
}
info_text_box->Display(pinball::get_rc_string(49, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING150), 2.0);
wormhole_tag_array2[sinkFlag]->GetComponent()->Message(16, sink->TimerTime);
wormhole_tag_array3[sinkFlag]->GetComponent()->Message(11, static_cast<float>(2 - sinkFlag));
wormhole_tag_array3[sinkFlag]->GetComponent()->Message(16, sink->TimerTime);
@ -1693,7 +1723,7 @@ void control::WormHoleControl(int code, TPinballComponent* caller)
wormhole_tag_array3[sinkFlag2]->GetComponent()->Message(11, static_cast<float>(2 - sinkFlag2));
wormhole_tag_array3[sinkFlag2]->GetComponent()->Message(16, sink->TimerTime);
wormhole_tag_array1[sinkFlag2]->GetComponent()->Message(56, sink->TimerTime);
info_text_box->Display(pinball::get_rc_string(49, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING150), 2.0);
}
}
@ -1833,7 +1863,7 @@ void control::MultiplierLightGroupControl(int code, TPinballComponent* caller)
TableG->ScoreMultiplier = 4;
caller->Message(19, 0.0);
caller->Message(43, 30.0);
info_text_box->Display(pinball::get_rc_string(59, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING160), 2.0);
break;
case 65:
TableG->ScoreMultiplier = 0;
@ -1868,7 +1898,7 @@ void control::FuelSpotTargetControl(int code, TPinballComponent* caller)
top_circle_tgt_lights->Message(16, 2.0);
fuel_bargraph->Message(45, 11.0);
soundwave25->Play(caller, "FuelSpotTargetControl1");
info_text_box->Display(pinball::get_rc_string(44, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING145), 2.0);
}
else
{
@ -1992,7 +2022,7 @@ void control::WormHoleDestinationControl(int code, TPinballComponent* caller)
if (!light_on(&control_lite110_tag))
{
lite110->Message(15, 3.0);
info_text_box->Display(pinball::get_rc_string(93, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING194), 2.0);
}
TableG->AddScore(caller->get_scoring(0));
AdvanceWormHoleDestination(1);
@ -2006,7 +2036,7 @@ void control::BlackHoleKickoutControl(int code, TPinballComponent* caller)
if (code == 63)
{
int addedScore = TableG->AddScore(caller->get_scoring(0));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(80, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING181), addedScore);
info_text_box->Display(Buffer, 2.0);
caller->Message(55, -1.0);
}
@ -2034,7 +2064,7 @@ void control::GravityWellKickoutControl(int code, TPinballComponent* caller)
case 63:
{
auto addedScore = TableG->AddScore(caller->get_scoring(0));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(81, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING182), addedScore);
info_text_box->Display(Buffer, 2.0);
lite62->Message(20, 0.0);
caller->ActiveFlag = 0;
@ -2047,11 +2077,11 @@ void control::GravityWellKickoutControl(int code, TPinballComponent* caller)
auto score = reinterpret_cast<size_t>(caller);
if (score)
{
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(82, 0), score);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING183), score);
}
else
{
snprintf(Buffer, sizeof Buffer, "%s", pinball::get_rc_string(45, 0));
snprintf(Buffer, sizeof Buffer, "%s", pinball::get_rc_string(Msg::STRING146));
}
info_text_box->Display(Buffer, 2.0);
lite62->Message(4, 0.0);
@ -2179,7 +2209,7 @@ void control::MissionControl(int code, TPinballComponent* caller)
l_trek_lights->Message(20, 0.0);
r_trek_lights->Message(34, 0.0);
r_trek_lights->Message(20, 0.0);
mission_text_box->Display(pinball::get_rc_string(109, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING210), 4.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
}
@ -2189,7 +2219,7 @@ void control::MissionControl(int code, TPinballComponent* caller)
{
if (fuel_bargraph->Message(37, 0.0) == 1)
{
mission_text_box->Display(pinball::get_rc_string(116, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING217), 4.0);
}
break;
}
@ -2321,14 +2351,14 @@ void control::HyperspaceKickOutControl(int code, TPinballComponent* caller)
case 0:
{
auto addedScore = TableG->AddScore(caller->get_scoring(0));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(12, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING113), addedScore);
info_text_box->Display(Buffer, 2.0);
break;
}
case 1:
{
auto addedScore = SpecialAddScore(TableG->ScoreSpecial3);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(14, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING115), addedScore);
info_text_box->Display(Buffer, 2.0);
TableG->ScoreSpecial3 = 20000;
break;
@ -2337,7 +2367,7 @@ void control::HyperspaceKickOutControl(int code, TPinballComponent* caller)
{
DrainBallBlockerControl(52, block1);
auto addedScore = TableG->AddScore(caller->get_scoring(2));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(2, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING103), addedScore);
info_text_box->Display(Buffer, 2.0);
break;
}
@ -2345,7 +2375,7 @@ void control::HyperspaceKickOutControl(int code, TPinballComponent* caller)
{
ExtraBallLightControl(19, nullptr);
auto addedScore = TableG->AddScore(caller->get_scoring(3));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(8, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING109), addedScore);
info_text_box->Display(Buffer, 2.0);
break;
}
@ -2365,7 +2395,7 @@ void control::HyperspaceKickOutControl(int code, TPinballComponent* caller)
{
someFlag = 1;
auto addedScore = SpecialAddScore(TableG->ScoreSpecial1);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(10, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING111), addedScore);
info_text_box->Display(Buffer, 2.0);
}
if (light_on(&control_lite26_tag))
@ -2488,20 +2518,20 @@ void control::MedalTargetControl(int code, TPinballComponent* caller)
{
MedalLightGroupControl(41, bumber_target_lights);
int activeCount = bumber_target_lights->Message(37, 0.0) - 1;
char* text;
const char* text;
switch (activeCount)
{
case 0:
TableG->AddScore(caller->get_scoring(1));
text = pinball::get_rc_string(53, 0);
text = pinball::get_rc_string(Msg::STRING154);
break;
case 1:
TableG->AddScore(caller->get_scoring(2));
text = pinball::get_rc_string(54, 0);
text = pinball::get_rc_string(Msg::STRING155);
break;
default:
table_add_extra_ball(4.0);
text = pinball::get_rc_string(55, 0);
text = pinball::get_rc_string(Msg::STRING156);
break;
}
info_text_box->Display(text, 2.0);
@ -2527,24 +2557,24 @@ void control::MultiplierTargetControl(int code, TPinballComponent* caller)
TableG->AddScore(caller->get_scoring(1));
MultiplierLightGroupControl(41, top_target_lights);
int activeCount = top_target_lights->Message(37, 0.0);
char* text;
const char* text;
switch (activeCount)
{
case 1:
TableG->ScoreMultiplier = 1;
text = pinball::get_rc_string(56, 0);
text = pinball::get_rc_string(Msg::STRING157);
break;
case 2:
TableG->ScoreMultiplier = 2;
text = pinball::get_rc_string(57, 0);
text = pinball::get_rc_string(Msg::STRING158);
break;
case 3:
TableG->ScoreMultiplier = 3;
text = pinball::get_rc_string(58, 0);
text = pinball::get_rc_string(Msg::STRING159);
break;
default:
TableG->ScoreMultiplier = 4;
text = pinball::get_rc_string(59, 0);
text = pinball::get_rc_string(Msg::STRING160);
break;
}
@ -2576,7 +2606,7 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
{
soundwave3->Play(nullptr, "BallDrainControl1");
TableG->LightGroup->Message(16, 3.0);
char* v11 = pinball::get_rc_string(177, 0);
const char* v11 = pinball::get_rc_string(Msg::STRING277);
mission_text_box->Display(v11, -1.0);
}
}
@ -2604,7 +2634,7 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
{
soundwave27->Play(nullptr, "BallDrainControl2");
lite200->Message(19, 0.0);
info_text_box->Display(pinball::get_rc_string(96, 0), -1.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING197), -1.0);
soundwave59->Play(nullptr, "BallDrainControl3");
}
else if (light_on(&control_lite199_tag))
@ -2612,7 +2642,7 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
soundwave27->Play(nullptr, "BallDrainControl4");
lite199->Message(20, 0.0);
lite200->Message(19, 0.0);
info_text_box->Display(pinball::get_rc_string(95, 0), 2.0);
info_text_box->Display(pinball::get_rc_string(Msg::STRING196), 2.0);
soundwave59->Play(nullptr, "BallDrainControl5");
--TableG->UnknownP78;
}
@ -2634,29 +2664,29 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
if (!TableG->TiltLockFlag)
{
int time = SpecialAddScore(TableG->ScoreSpecial2);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(94, 0), time);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING195), time);
info_text_box->Display(Buffer, 2.0);
}
if (TableG->ExtraBalls)
{
TableG->ExtraBalls--;
char* shootAgainText;
const char* shootAgainText;
soundwave59->Play(nullptr, "BallDrainControl7");
switch (TableG->CurrentPlayer)
{
case 0:
shootAgainText = pinball::get_rc_string(97, 0);
shootAgainText = pinball::get_rc_string(Msg::STRING198);
break;
case 1:
shootAgainText = pinball::get_rc_string(98, 0);
shootAgainText = pinball::get_rc_string(Msg::STRING199);
break;
case 2:
shootAgainText = pinball::get_rc_string(99, 0);
shootAgainText = pinball::get_rc_string(Msg::STRING200);
break;
default:
case 3:
shootAgainText = pinball::get_rc_string(100, 0);
shootAgainText = pinball::get_rc_string(Msg::STRING201);
break;
}
info_text_box->Display(shootAgainText, -1.0);
@ -2783,7 +2813,7 @@ void control::AlienMenaceController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(175, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING275), -1.0);
return;
}
if (bump1 == caller)
@ -2817,7 +2847,7 @@ void control::AlienMenacePartTwoController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(107, 0),
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING208),
lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
@ -2838,9 +2868,9 @@ void control::AlienMenacePartTwoController(int code, TPinballComponent* caller)
lite311->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(130, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING231), 4.0);
int addedScore = SpecialAddScore(750000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(7))
{
mission_text_box->Display(Buffer, 8.0);
@ -2870,9 +2900,9 @@ void control::BlackHoleThreatController(int code, TPinballComponent* caller)
lite314->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(124, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING225), 4.0);
int addedScore = SpecialAddScore(1000000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(8))
{
mission_text_box->Display(Buffer, 8.0);
@ -2892,7 +2922,7 @@ void control::BlackHoleThreatController(int code, TPinballComponent* caller)
}
if (bump5->BmpIndex)
{
mission_text_box->Display(pinball::get_rc_string(123, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING224), -1.0);
if (light_on(&control_lite316_tag))
lite316->Message(20, 0.0);
if (!light_on(&control_lite314_tag))
@ -2902,7 +2932,7 @@ void control::BlackHoleThreatController(int code, TPinballComponent* caller)
}
else
{
mission_text_box->Display(pinball::get_rc_string(122, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING223), -1.0);
if (light_on(&control_lite314_tag))
lite314->Message(20, 0.0);
if (!light_on(&control_lite316_tag))
@ -2954,7 +2984,7 @@ void control::BugHuntController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(125, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING226), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -2995,9 +3025,9 @@ void control::BugHuntController(int code, TPinballComponent* caller)
lite319->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(126, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING227), 4.0);
int addedScore = SpecialAddScore(750000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(7))
{
mission_text_box->Display(Buffer, 8.0);
@ -3025,7 +3055,7 @@ void control::CosmicPlagueController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(139, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING240), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3062,7 +3092,7 @@ void control::CosmicPlaguePartTwoController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(140, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING241), -1.0);
return;
}
if (roll9 == caller)
@ -3070,9 +3100,9 @@ void control::CosmicPlaguePartTwoController(int code, TPinballComponent* caller)
lite310->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(141, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING242), 4.0);
int addedScore = SpecialAddScore(1750000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(11))
{
mission_text_box->Display(Buffer, 8.0);
@ -3097,7 +3127,7 @@ void control::DoomsdayMachineController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(137, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING238), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3114,9 +3144,9 @@ void control::DoomsdayMachineController(int code, TPinballComponent* caller)
lite320->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(138, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING239), 4.0);
int addedScore = SpecialAddScore(1250000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(9))
{
mission_text_box->Display(Buffer, 8.0);
@ -3155,16 +3185,16 @@ void control::GameoverController(int code, TPinballComponent* caller)
switch (nextPlayerId)
{
case 1:
playerNScoreText = pinball::get_rc_string(180, 0);
playerNScoreText = pinball::get_rc_string(Msg::STRING280);
break;
case 2:
playerNScoreText = pinball::get_rc_string(181, 0);
playerNScoreText = pinball::get_rc_string(Msg::STRING281);
break;
case 3:
playerNScoreText = pinball::get_rc_string(182, 0);
playerNScoreText = pinball::get_rc_string(Msg::STRING282);
break;
case 4:
playerNScoreText = pinball::get_rc_string(183, 0);
playerNScoreText = pinball::get_rc_string(Msg::STRING283);
break;
default:
break;
@ -3192,19 +3222,19 @@ void control::GameoverController(int code, TPinballComponent* caller)
switch (nextHidhscoreId)
{
case 1:
highScoreNText = pinball::get_rc_string(184, 0);
highScoreNText = pinball::get_rc_string(Msg::STRING284);
break;
case 2:
highScoreNText = pinball::get_rc_string(185, 0);
highScoreNText = pinball::get_rc_string(Msg::STRING285);
break;
case 3:
highScoreNText = pinball::get_rc_string(186, 0);
highScoreNText = pinball::get_rc_string(Msg::STRING286);
break;
case 4:
highScoreNText = pinball::get_rc_string(187, 0);
highScoreNText = pinball::get_rc_string(Msg::STRING287);
break;
case 5:
highScoreNText = pinball::get_rc_string(188, 0);
highScoreNText = pinball::get_rc_string(Msg::STRING288);
break;
default:
break;
@ -3221,7 +3251,7 @@ void control::GameoverController(int code, TPinballComponent* caller)
}
mission_text_box->MessageField = 0x100;
mission_text_box->Display(pinball::get_rc_string(172, 0), 10.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING272), 10.0);
}
void control::LaunchTrainingController(int code, TPinballComponent* caller)
@ -3239,7 +3269,7 @@ void control::LaunchTrainingController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(110, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING211), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3255,9 +3285,9 @@ void control::LaunchTrainingController(int code, TPinballComponent* caller)
lite317->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(111, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING212), 4.0);
int addedScore = SpecialAddScore(500000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(6))
{
mission_text_box->Display(Buffer, 8.0);
@ -3284,7 +3314,7 @@ void control::MaelstromController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(148, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING249), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3329,7 +3359,7 @@ void control::MaelstromPartEightController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(155, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING256), -1.0);
return;
}
if (kickout2 == caller)
@ -3339,8 +3369,8 @@ void control::MaelstromPartEightController(int code, TPinballComponent* caller)
lite198->MessageField = 1;
MissionControl(66, nullptr);
int addedScore = SpecialAddScore(5000000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
info_text_box->Display(pinball::get_rc_string(48, 0), 4.0);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
info_text_box->Display(pinball::get_rc_string(Msg::STRING149), 4.0);
if (!AddRankProgress(18))
{
mission_text_box->Display(Buffer, 8.0);
@ -3361,7 +3391,7 @@ void control::MaelstromPartFiveController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(152, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING253), -1.0);
return;
}
if (ramp == caller)
@ -3385,7 +3415,7 @@ void control::MaelstromPartFourController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(151, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING252), -1.0);
return;
}
if (roll184 == caller)
@ -3411,7 +3441,7 @@ void control::MaelstromPartSevenController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(154, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING255), -1.0);
return;
}
if (sink1 == caller
@ -3438,7 +3468,7 @@ void control::MaelstromPartSixController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(153, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING254), -1.0);
return;
}
if (flag1 == caller || flag2 == caller)
@ -3472,7 +3502,7 @@ void control::MaelstromPartThreeController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(150, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING251), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3526,7 +3556,7 @@ void control::MaelstromPartTwoController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(149, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING250), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3578,7 +3608,7 @@ void control::PracticeMissionController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(107, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING208), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3599,9 +3629,9 @@ void control::PracticeMissionController(int code, TPinballComponent* caller)
lite311->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(108, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING209), 4.0);
int addedScore = SpecialAddScore(500000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(6))
{
mission_text_box->Display(Buffer, 8.0);
@ -3631,7 +3661,7 @@ void control::ReconnaissanceController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(134, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING235), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3662,9 +3692,9 @@ void control::ReconnaissanceController(int code, TPinballComponent* caller)
lite321->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(136, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING237), 4.0);
int addedScore = SpecialAddScore(1250000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(9))
{
mission_text_box->Display(Buffer, 8.0);
@ -3695,7 +3725,7 @@ void control::ReentryTrainingController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(112, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING213), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3713,9 +3743,9 @@ void control::ReentryTrainingController(int code, TPinballComponent* caller)
lite307->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(113, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING214), 4.0);
int addedScore = SpecialAddScore(500000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(6))
{
mission_text_box->Display(Buffer, 8.0);
@ -3754,9 +3784,9 @@ void control::RescueMissionController(int code, TPinballComponent* caller)
lite304->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(129, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING230), 4.0);
int addedScore = SpecialAddScore(750000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(7))
{
mission_text_box->Display(Buffer, 8.0);
@ -3772,7 +3802,7 @@ void control::RescueMissionController(int code, TPinballComponent* caller)
case 67:
if (light_on(&control_lite20_tag))
{
mission_text_box->Display(pinball::get_rc_string(128, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING229), -1.0);
if (light_on(&control_lite303_tag))
lite303->Message(20, 0.0);
if (!light_on(&control_lite304_tag))
@ -3782,7 +3812,7 @@ void control::RescueMissionController(int code, TPinballComponent* caller)
}
else
{
mission_text_box->Display(pinball::get_rc_string(127, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING228), -1.0);
if (light_on(&control_lite304_tag))
lite304->Message(20, 0.0);
if (!light_on(&control_lite303_tag))
@ -3811,7 +3841,7 @@ void control::SatelliteController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(132, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING233), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3827,9 +3857,9 @@ void control::SatelliteController(int code, TPinballComponent* caller)
lite308->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(133, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING234), 4.0);
int addedScore = SpecialAddScore(1250000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(9))
{
mission_text_box->Display(Buffer, 8.0);
@ -3874,7 +3904,7 @@ void control::ScienceMissionController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(114, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING215), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -3900,9 +3930,9 @@ void control::ScienceMissionController(int code, TPinballComponent* caller)
lite315->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(115, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING216), 4.0);
int addedScore = SpecialAddScore(750000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(9))
{
mission_text_box->Display(Buffer, 8.0);
@ -3929,7 +3959,7 @@ void control::SecretMissionGreenController(int code, TPinballComponent* caller)
{
return;
}
char* v2 = pinball::get_rc_string(144, 0);
const char* v2 = pinball::get_rc_string(Msg::STRING245);
mission_text_box->Display(v2, -1.0);
return;
}
@ -3937,9 +3967,9 @@ void control::SecretMissionGreenController(int code, TPinballComponent* caller)
{
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(145, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING246), 4.0);
int addedScore = SpecialAddScore(1500000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(10))
{
mission_text_box->Display(Buffer, 8.0);
@ -3963,7 +3993,7 @@ void control::SecretMissionRedController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(143, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING244), -1.0);
return;
}
if (sink1 == caller)
@ -3992,7 +4022,7 @@ void control::SecretMissionYellowController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(142, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING243), -1.0);
return;
}
if (sink3 == caller)
@ -4042,7 +4072,7 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
auto scoreId = lite56->MessageField - 2;
MissionControl(66, nullptr);
int addedScore = SpecialAddScore(mission_select_scores[scoreId]);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(77, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING178), addedScore);
mission_text_box->Display(Buffer, 4.0);
midi::play_track(MidiTracks::Track2, true);
}
@ -4182,8 +4212,8 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
{
if (light_on(&control_lite56_tag))
{
auto missionText = pinball::get_rc_string(MissionRcArray[lite56->MessageField - 2], 1);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(106, 0), missionText);
auto missionText = pinball::get_rc_string(MissionRcArray[lite56->MessageField - 2]);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING207), missionText);
mission_text_box->Display(Buffer, -1.0);
if (light_on(&control_lite318_tag))
lite318->Message(20, 0.0);
@ -4194,7 +4224,7 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
}
else
{
mission_text_box->Display(pinball::get_rc_string(104, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING205), -1.0);
if (light_on(&control_lite317_tag))
lite317->Message(20, 0.0);
if (light_on(&control_lite318_tag))
@ -4207,7 +4237,7 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
}
else
{
mission_text_box->Display(pinball::get_rc_string(105, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING206), -1.0);
if (light_on(&control_lite317_tag))
lite317->Message(20, 0.0);
if (light_on(&control_lite319_tag))
@ -4245,9 +4275,9 @@ void control::SpaceRadiationController(int code, TPinballComponent* caller)
{
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(121, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING222), 4.0);
int addedScore = SpecialAddScore(1000000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(8))
{
mission_text_box->Display(Buffer, 8.0);
@ -4265,11 +4295,11 @@ void control::SpaceRadiationController(int code, TPinballComponent* caller)
}
else if (code == 67)
{
char* text;
const char* text;
if (lite104->MessageField == 15)
text = pinball::get_rc_string(120, 0);
text = pinball::get_rc_string(Msg::STRING221);
else
text = pinball::get_rc_string(176, 0);
text = pinball::get_rc_string(Msg::STRING276);
mission_text_box->Display(text, -1.0);
}
}
@ -4298,9 +4328,9 @@ void control::StrayCometController(int code, TPinballComponent* caller)
lite304->Message(20, 0.0);
lite198->MessageField = 1;
MissionControl(66, nullptr);
mission_text_box->Display(pinball::get_rc_string(119, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING220), 4.0);
int addedScore = SpecialAddScore(1000000);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(78, 0), addedScore);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING179), addedScore);
if (!AddRankProgress(8))
{
mission_text_box->Display(Buffer, 8.0);
@ -4318,11 +4348,11 @@ void control::StrayCometController(int code, TPinballComponent* caller)
}
else if (code == 67)
{
char* text;
const char* text;
if (lite107->MessageField == 15)
text = pinball::get_rc_string(118, 0);
text = pinball::get_rc_string(Msg::STRING219);
else
text = pinball::get_rc_string(117, 0);
text = pinball::get_rc_string(Msg::STRING218);
mission_text_box->Display(text, -1.0);
}
}
@ -4344,7 +4374,7 @@ void control::TimeWarpController(int code, TPinballComponent* caller)
{
return;
}
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(146, 0), lite56->MessageField);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING247), lite56->MessageField);
mission_text_box->Display(Buffer, -1.0);
return;
}
@ -4385,17 +4415,17 @@ void control::TimeWarpPartTwoController(int code, TPinballComponent* caller)
{
return;
}
mission_text_box->Display(pinball::get_rc_string(147, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING248), -1.0);
return;
}
if (kickout2 == caller)
{
mission_text_box->Display(pinball::get_rc_string(47, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING148), 4.0);
if (middle_circle->Message(37, 0.0) > 1)
{
middle_circle->Message(33, 5.0);
int rank = middle_circle->Message(37, 0.0);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(174, 0), pinball::get_rc_string(RankRcArray[rank - 1], 1));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING274), pinball::get_rc_string(RankRcArray[rank - 1]));
mission_text_box->Display(Buffer, 8.0);
}
}
@ -4403,12 +4433,12 @@ void control::TimeWarpPartTwoController(int code, TPinballComponent* caller)
{
if (ramp != caller)
return;
mission_text_box->Display(pinball::get_rc_string(46, 0), 4.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING147), 4.0);
if (middle_circle->Message(37, 0.0) < 9)
{
int rank = middle_circle->Message(37, 0.0);
middle_circle->Message(41, 5.0);
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(173, 0), pinball::get_rc_string(RankRcArray[rank], 1));
snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(Msg::STRING273), pinball::get_rc_string(RankRcArray[rank]));
}
if (!AddRankProgress(12))
{
@ -4449,7 +4479,7 @@ void control::WaitingDeploymentController(int code, TPinballComponent* caller)
midi::play_track(MidiTracks::Track1, false);
break;
case 67:
mission_text_box->Display(pinball::get_rc_string(50, 0), -1.0);
mission_text_box->Display(pinball::get_rc_string(Msg::STRING151), -1.0);
break;
default:
break;

View file

@ -1,5 +1,7 @@
#pragma once
#include "translations.h"
class TLight;
class TSound;
class TPinballTable;
@ -66,7 +68,8 @@ public:
static component_tag_base* simple_components[145];
static int waiting_deployment_flag;
static bool table_unlimited_balls;
static int RankRcArray[9], MissionRcArray[17], mission_select_scores[17];
static Msg RankRcArray[9], MissionRcArray[17];
static int mission_select_scores[17];
static component_tag_base *wormhole_tag_array1[3], *wormhole_tag_array2[3], *wormhole_tag_array3[3];
static void make_links(TPinballTable* table);

View file

@ -0,0 +1,50 @@
#include "pch.h"
#include "font_selection.h"
#include "options.h"
#include "pinball.h"
#include "score.h"
#include "winmain.h"
static const char* popupName = "Font Selection";
bool font_selection::ShowDialogFlag = false;
char font_selection::DialogInputBuffer[512];
void font_selection::ShowDialog()
{
ShowDialogFlag = true;
}
void font_selection::RenderDialog()
{
if (ShowDialogFlag == true)
{
strncpy(DialogInputBuffer, options::Options.FontFileName.c_str(), sizeof(DialogInputBuffer));
ShowDialogFlag = false;
if (!ImGui::IsPopupOpen(popupName))
{
ImGui::OpenPopup(popupName);
}
}
bool unused_open = true;
if (ImGui::BeginPopupModal(popupName, &unused_open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("Font file to use: ");
ImGui::SameLine();
ImGui::InputText("", DialogInputBuffer, IM_ARRAYSIZE(DialogInputBuffer));
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Ok)))
{
options::Options.FontFileName = DialogInputBuffer;
ImGui::CloseCurrentPopup();
winmain::Restart();
}
ImGui::SameLine();
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Cancel)))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
}
}

View file

@ -0,0 +1,11 @@
#pragma once
class font_selection
{
public:
static void ShowDialog();
static void RenderDialog();
private:
static bool ShowDialogFlag;
static char DialogInputBuffer[512];
};

View file

@ -140,3 +140,21 @@ void fullscrn::window_size_changed()
width - offset2X, height - offset2Y
};
}
SDL_Rect fullscrn::GetScreenRectFromPinballRect(SDL_Rect rect)
{
SDL_Rect converted_rect;
converted_rect.x = rect.x * render::DestinationRect.w / render::vscreen->Width + render::DestinationRect.x;
converted_rect.y = rect.y * render::DestinationRect.h / render::vscreen->Height + render::DestinationRect.y;
converted_rect.w = rect.w * render::DestinationRect.w / render::vscreen->Width;
converted_rect.h = rect.h * render::DestinationRect.h / render::vscreen->Height;
return converted_rect;
}
float fullscrn::GetScreenToPinballRatio()
{
return (float) render::DestinationRect.w / render::vscreen->Width;
}

View file

@ -28,6 +28,8 @@ public:
static void SetResolution(int value);
static int GetMaxResolution();
static void window_size_changed();
static SDL_Rect GetScreenRectFromPinballRect(SDL_Rect rect);
static float GetScreenToPinballRatio();
private :
static int resolution;

View file

@ -6,6 +6,9 @@
#include "pb.h"
#include "score.h"
#include "winmain.h"
#include "TTextBox.h"
#include "fullscrn.h"
#include "pinball.h"
ColorRgba gdrv::current_palette[256]{};
@ -269,8 +272,15 @@ void gdrv::ScrollBitmapHorizontal(gdrv_bitmap8* bmp, int xStart)
}
void gdrv::grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width, int height, int a6)
void gdrv::grtext_draw_ttext_in_box()
{
for (const auto textBox : { pinball::InfoTextBox, pinball::MissTextBox })
{
if (textBox)
{
textBox->DrawImGui();
}
}
}
void gdrv::ApplyPalette(gdrv_bitmap8& bmp)

View file

@ -80,7 +80,7 @@ public:
static void copy_bitmap_w_transparency(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff,
gdrv_bitmap8* srcBmp, int srcXOff, int srcYOff);
static void ScrollBitmapHorizontal(gdrv_bitmap8* bmp, int xStart);
static void grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width, int height, int a6);
static void grtext_draw_ttext_in_box();
static void ApplyPalette(gdrv_bitmap8& bmp);
static void CreatePreview(gdrv_bitmap8& bmp);
private:

View file

@ -121,7 +121,7 @@ void high_score::RenderHighScoreDialog()
if (ShowDialog == true)
{
ShowDialog = false;
if (!ImGui::IsPopupOpen("High Scores"))
if (!ImGui::IsPopupOpen(pinball::get_rc_string(Msg::HIGHSCORES_Caption)))
{
dlg_enter_name = false;
while (!ScoreQueue.empty())
@ -140,19 +140,19 @@ void high_score::RenderHighScoreDialog()
}
}
ImGui::OpenPopup("High Scores");
ImGui::OpenPopup(pinball::get_rc_string(Msg::HIGHSCORES_Caption));
}
}
bool unused_open = true;
if (ImGui::BeginPopupModal("High Scores", &unused_open, ImGuiWindowFlags_AlwaysAutoResize))
if (ImGui::BeginPopupModal(pinball::get_rc_string(Msg::HIGHSCORES_Caption), &unused_open, ImGuiWindowFlags_AlwaysAutoResize))
{
if (ImGui::BeginTable("table1", 3, ImGuiTableFlags_Borders))
{
char buf[36];
ImGui::TableSetupColumn("Rank");
ImGui::TableSetupColumn("Name");
ImGui::TableSetupColumn("Score");
ImGui::TableSetupColumn(pinball::get_rc_string(Msg::HIGHSCORES_Rank));
ImGui::TableSetupColumn(pinball::get_rc_string(Msg::HIGHSCORES_Name));
ImGui::TableSetupColumn(pinball::get_rc_string(Msg::HIGHSCORES_Score));
ImGui::TableHeadersRow();
for (int offset = 0, row = 0; row < 5; row++)
@ -184,7 +184,7 @@ void high_score::RenderHighScoreDialog()
ImGui::EndTable();
}
if (ImGui::Button("Ok"))
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Ok)))
{
if (dlg_enter_name)
{
@ -194,23 +194,23 @@ void high_score::RenderHighScoreDialog()
}
ImGui::SameLine();
if (ImGui::Button("Cancel"))
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Cancel)))
ImGui::CloseCurrentPopup();
ImGui::SameLine();
if (ImGui::Button("Clear"))
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Clear)))
ImGui::OpenPopup("Confirm");
if (ImGui::BeginPopupModal("Confirm", nullptr, ImGuiWindowFlags_MenuBar))
{
ImGui::TextUnformatted(pinball::get_rc_string(40, 0));
if (ImGui::Button("OK", ImVec2(120, 0)))
ImGui::TextUnformatted(pinball::get_rc_string(Msg::STRING141));
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Ok), ImVec2(120, 0)))
{
clear_table();
ImGui::CloseCurrentPopup();
}
ImGui::SetItemDefaultFocus();
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(120, 0)))
if (ImGui::Button(pinball::get_rc_string(Msg::HIGHSCORES_Cancel), ImVec2(120, 0)))
{
ImGui::CloseCurrentPopup();
}
@ -220,7 +220,7 @@ void high_score::RenderHighScoreDialog()
ImGui::EndPopup();
// Reenter dialog for the next score in the queue
if (!ImGui::IsPopupOpen("High Scores") && !ScoreQueue.empty())
if (!ImGui::IsPopupOpen(pinball::get_rc_string(Msg::HIGHSCORES_Caption)) && !ScoreQueue.empty())
{
ShowDialog = true;
}

View file

@ -3,6 +3,7 @@
#include "fullscrn.h"
#include "midi.h"
#include "pinball.h"
#include "render.h"
#include "Sound.h"
#include "winmain.h"
@ -18,12 +19,12 @@ bool options::ShowDialog = false;
GameInput* options::ControlWaitingForInput = nullptr;
const ControlRef options::Controls[6]
{
{"Left Flipper", RebindControls.LeftFlipper},
{"Right Flipper", RebindControls.RightFlipper},
{"Left Table Bump", RebindControls.LeftTableBump},
{"Right Table Bump", RebindControls.RightTableBump},
{"Bottom Table Bump", RebindControls.BottomTableBump},
{"Plunger", RebindControls.Plunger},
{Msg::KEYMAPPER_FlipperL, RebindControls.LeftFlipper},
{Msg::KEYMAPPER_FlipperR, RebindControls.RightFlipper},
{Msg::KEYMAPPER_BumpLeft, RebindControls.LeftTableBump},
{Msg::KEYMAPPER_BumpRight, RebindControls.RightTableBump},
{Msg::KEYMAPPER_BumpBottom, RebindControls.BottomTableBump},
{Msg::KEYMAPPER_Plunger, RebindControls.Plunger},
};
@ -113,6 +114,8 @@ void options::InitPrimary()
Options.DebugOverlayCollisionMask = get_int("Debug Overlay Collision Mask", true);
Options.DebugOverlaySprites = get_int("Debug Overlay Sprites", true);
Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
Options.FontFileName = get_string("FontFileName", "");
}
void options::InitSecondary()
@ -160,7 +163,9 @@ void options::uninit()
set_int("Debug Overlay Ball Edges", Options.DebugOverlayBallEdges);
set_int("Debug Overlay Collision Mask", Options.DebugOverlayCollisionMask);
set_int("Debug Overlay Sprites", Options.DebugOverlaySprites);
get_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
set_string("Language", translations::GetCurrentLanguage()->ShortName);
set_string("FontFileName", Options.FontFileName.c_str());
}
@ -339,18 +344,16 @@ void options::RenderControlDialog()
return;
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{550, 450});
if (ImGui::Begin("3D Pinball: Player Controls", &ShowDialog))
if (ImGui::Begin(pinball::get_rc_string(Msg::KEYMAPPER_Caption), &ShowDialog))
{
ImGui::TextUnformatted("Instructions");
ImGui::TextUnformatted(pinball::get_rc_string(Msg::KEYMAPPER_Groupbox2));
ImGui::Separator();
ImGui::TextWrapped(
"To change game controls, click the control button, press the new key, and then choose OK.");
ImGui::TextWrapped(
"To restore 3D Pinball to its original settings, choose Default, and then choose OK.");
ImGui::TextWrapped("%s", pinball::get_rc_string(Msg::KEYMAPPER_Help1));
ImGui::TextWrapped("%s", pinball::get_rc_string(Msg::KEYMAPPER_Help2));
ImGui::Spacing();
ImGui::TextUnformatted("Control Options");
ImGui::TextUnformatted(pinball::get_rc_string(Msg::KEYMAPPER_Groupbox1));
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{5, 10});
if (ImGui::BeginTable("Controls", 4, ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders))
@ -366,7 +369,7 @@ void options::RenderControlDialog()
{
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.5, 0, 0, 1});
if (ImGui::Button(row.Name))
if (ImGui::Button(pinball::get_rc_string(row.NameStringId)))
{
for (auto i = 0u; i <= 2; i++)
row.Option[i] = {};
@ -419,20 +422,20 @@ void options::RenderControlDialog()
ImGui::PopStyleVar();
ImGui::Spacing();
if (ImGui::Button("OK"))
if (ImGui::Button(pinball::get_rc_string(Msg::KEYMAPPER_Ok)))
{
Options.Key = RebindControls;
ShowDialog = false;
}
ImGui::SameLine();
if (ImGui::Button("Cancel"))
if (ImGui::Button(pinball::get_rc_string(Msg::KEYMAPPER_Cancel)))
{
ShowDialog = false;
}
ImGui::SameLine();
if (ImGui::Button("Default"))
if (ImGui::Button(pinball::get_rc_string(Msg::KEYMAPPER_Default)))
{
RebindControls = Options.KeyDft;
ControlWaitingForInput = nullptr;

View file

@ -1,5 +1,7 @@
#pragma once
#include "translations.h"
enum class Menu1:int
{
New_Game = 101,
@ -90,11 +92,12 @@ struct optionsStruct
bool DebugOverlayCollisionMask;
bool DebugOverlaySprites;
bool DebugOverlaySounds;
std::string FontFileName;
};
struct ControlRef
{
const char* Name;
Msg NameStringId;
GameInput (&Option)[3];
};

View file

@ -47,7 +47,7 @@ int pb::init()
record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
auto useBmpFont = 0;
pinball::get_rc_int(158, &useBmpFont);
pinball::get_rc_int(Msg::STRING258, &useBmpFont);
if (useBmpFont)
score::load_msg_font("pbmsg_ft");
@ -124,7 +124,7 @@ void pb::SelectDatFile(const std::vector<const char*>& dataSearchPaths)
std::string datFileNames[3]
{
"CADET.DAT",
options::get_string("Pinball Data", pinball::get_rc_string(168, 0)),
options::get_string("Pinball Data", pinball::get_rc_string(Msg::STRING268)),
"DEMO.DAT",
};
@ -219,7 +219,7 @@ void pb::toggle_demo()
MainTable->Message(1024, 0.0);
mode_change(GameModes::GameOver);
pinball::MissTextBox->Clear();
auto text = pinball::get_rc_string(24, 0);
auto text = pinball::get_rc_string(Msg::STRING125);
pinball::InfoTextBox->Display(text, -1.0);
}
else
@ -288,7 +288,7 @@ void pb::frame(float dtMilliSec)
{
if (nudge::nudge_count > 0.5f)
{
pinball::InfoTextBox->Display(pinball::get_rc_string(25, 0), 2.0);
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING126), 2.0);
}
if (nudge::nudge_count > 1.0f)
MainTable->tilt(time_now);
@ -366,7 +366,7 @@ void pb::pause_continue()
{
if (MainTable)
MainTable->Message(1008, time_now);
pinball::InfoTextBox->Display(pinball::get_rc_string(22, 0), -1.0);
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING123), -1.0);
midi::music_stop();
Sound::Deactivate();
}
@ -376,17 +376,17 @@ void pb::pause_continue()
MainTable->Message(1009, 0.0);
if (!demo_mode)
{
char* text;
const char* text;
float textTime;
if (game_mode == GameModes::GameOver)
{
textTime = -1.0;
text = pinball::get_rc_string(24, 0);
text = pinball::get_rc_string(Msg::STRING125);
}
else
{
textTime = 5.0;
text = pinball::get_rc_string(23, 0);
text = pinball::get_rc_string(Msg::STRING124);
}
pinball::InfoTextBox->Display(text, textTime);
}
@ -481,7 +481,7 @@ void pb::InputDown(GameInput input)
case 'h':
{
high_score_struct entry{ {0}, 1000000000 };
strncpy(entry.Name, pinball::get_rc_string(26, 0), sizeof entry.Name - 1);
strncpy(entry.Name, pinball::get_rc_string(Msg::STRING127), sizeof entry.Name - 1);
high_score::show_and_set_high_score_dialog({ entry, 1 });
break;
}
@ -550,7 +550,16 @@ void pb::end_game()
if (position >= 0)
{
high_score_struct entry{ {0}, scores[i] };
strncpy(entry.Name, pinball::get_rc_string(scoreIndex[i] + 26, 0), sizeof entry.Name - 1);
const char* playerName = "Player";
switch(scoreIndex[i]) {
case 0: playerName = pinball::get_rc_string(Msg::STRING127); break;
case 1: playerName = pinball::get_rc_string(Msg::STRING128); break;
case 2: playerName = pinball::get_rc_string(Msg::STRING129); break;
case 3: playerName = pinball::get_rc_string(Msg::STRING130); break;
}
strncpy(entry.Name, playerName, sizeof entry.Name - 1);
high_score::show_and_set_high_score_dialog({ entry, -1 });
}
}

View file

@ -29,6 +29,7 @@
#include <string>
#include <thread>
#include <map>
#include <initializer_list>
//#include <array>
#define SDL_MAIN_HANDLED

View file

@ -1,219 +1,13 @@
#include "pch.h"
#include "pinball.h"
#include "translations.h"
#include "winmain.h"
// Todo: load translations from file
std::map<uint32_t, LPCSTR> rc_strings
int LoadStringAlt(Msg uID, LPSTR lpBuffer, int cchBufferMax)
{
{0, "Replay Awarded"},
{1, "Ball Locked"},
{2, "Center Post\n%ld"},
{3, "Bonus Awarded\n%ld"},
{4, "Bonus Activated"},
{5, "Weapons Upgraded"},
{6, "Engine Upgraded"},
{7, "Bonus up 1 Million"},
{8, "Extra Ball Available\n%ld"},
{9, "Extra Ball"},
{10, "Reflex Shot Award\n%ld"},
{11, "Final Battle Won"},
{12, "Hyperspace Bonus\n%ld"},
{13, "Hyperspace Bonus Available"},
{14, "Jackpot Awarded\n%ld"},
{15, "Jackpot Activated"},
{16, "Multiball"},
{17, "Ramp Bonus Awarded"},
{18, "Light Added"},
{19, "Ramp Bonus On"},
{20, "Light Reset Off"},
{21, "Skill Shot\n%ld"},
{22, "Game Paused\nF3 to Resume"},
{23, "Continue Play"},
{24, "F2 Starts New Game"},
{25, "Careful..."},
{26, "Player 1"},
{27, "Player 2"},
{28, "Player 3"},
{29, "Player 4"},
{30, "Demo\nPlayer 1"},
{31, "Demo\nPlayer 2"},
{32, "Demo\nPlayer 3"},
{33, "Demo\nPlayer 4"},
{34, "Game Over"},
{35, "TILT!"},
{36, "This program requires an 80386 or later CPU."},
{37, "80386 Required"},
{38, "3D Pinball for Windows - Space Cadet"},
{
39,
"One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control."
},
{40, "Clear High Scores?"},
{41, "Confirm"},
{42, "WAVEMIX.INF is missing - it must be in the pinball directory!"},
{43, "Warning:"},
{44, "Ship Re-Fueled"},
{45, "Gravity Well"},
{46, "Time Warp Forward"},
{47, "Time Warp Backward"},
{48, "Maelstrom!"},
{49, "Wormhole"},
{50, "Awaiting Deployment"},
{51, "Flags Upgraded"},
{52, "Bonus Hold"},
{53, "Level One Commendation"},
{54, "Level Two Commendation"},
{55, "Level Three Commendation"},
{56, "Field Multiplier 2x"},
{57, "Field Multiplier 3x"},
{58, "Field Multiplier 5x"},
{59, "Field Multiplier 10x"},
{60, "Target Practice"},
{61, "Launch Training"},
{62, "Re-Entry Training"},
{63, "Science"},
{64, "Stray Comet"},
{65, "Black Hole"},
{66, "Space Radiation"},
{67, "Bug Hunt"},
{68, "Alien Menace"},
{69, "Rescue"},
{70, "Satellite Retrieval"},
{71, "Recon"},
{72, "Doomsday Machine"},
{73, "Cosmic Plague"},
{74, "Secret"},
{75, "Time Warp"},
{76, "Maelstrom"},
{77, "Mission Accepted\n%ld"},
{78, "Mission Completed\n%ld"},
{79, "%s Mission Selected"},
{80, "Black Hole\n%ld"},
{81, "Gravity Normalized\n%ld"},
{82, "Gravity Well\n%ld"},
{83, "Promotion to %s"},
{84, "Cadet"},
{85, "Ensign"},
{86, "Lieutenant"},
{87, "Captain"},
{88, "Lt Commander"},
{89, "Commander"},
{90, "Commodore"},
{91, "Admiral"},
{92, "Fleet Admiral"},
{93, "Wormhole Opened"},
{94, "Crash Bonus\n%ld"},
{95, "Replay Ball"},
{96, "Re-Deploy"},
{97, "Player 1 Shoot Again"},
{98, "Player 2 Shoot Again"},
{99, "Player 3 Shoot Again"},
{100, "Player 4 Shoot Again"},
{
101,
"This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis."
},
{102, "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis."},
{103, "About 3D Pinball"},
{104, "Hit Mission Targets To Select Mission"},
{105, "Re-Fuel Ship"},
{106, "Launch Ramp To Accept %s Mission"},
{107, "Attack Bumpers Hits\nLeft: %d"},
{108, "Target Training Passed"},
{109, "Mission Aborted"},
{110, "Launches Left: %d"},
{111, "Launch Training Passed"},
{112, "Re-Entries Left: %d"},
{113, "Re-Entry Training Passed"},
{114, "Drop Targets\nLeft: %d"},
{115, "Science Mission Completed"},
{116, "Warning -- Low Fuel"},
{117, "Fill Right Hazard Banks"},
{118, "Hyperspace Launch"},
{119, "Comet Destroyed"},
{120, "Enter Wormhole"},
{121, "Radiation Eliminated"},
{122, "Upgrade Launch Bumpers"},
{123, "Enter Black Hole"},
{124, "Black Hole Eliminated"},
{125, "Targets\nLeft: %d"},
{126, "Xenomorphs Destroyed"},
{127, "Upgrade Flags"},
{128, "Hyperspace Launch"},
{129, "Survivors Rescued"},
{130, "Aliens Repelled"},
{131, "Hit Fuel Targets"},
{132, "Remote Attack Bumper Hits\nLeft: %d"},
{133, "Satellite Repaired"},
{134, "Lane Passes\nLeft: %d"},
{135, "Shoot Ball Up Fuel Chute"},
{136, "Survey Complete"},
{137, "Out Lane Passes\nLeft: %d"},
{138, "Doomsday Machine Destroyed"},
{139, "Roll Flags: %d"},
{140, "Hit Space Warp Rollover"},
{141, "Plague Eliminated"},
{142, "Hit Yellow Wormhole"},
{143, "Hit Red Wormhole"},
{144, "Hit Green Wormhole"},
{145, "Plans Recovered"},
{146, "Rebound Hits\nLeft: %d"},
{147, "Hit Hyperspace Chute or Launch Ramp"},
{148, "Drop Target Hits\nLeft: %d"},
{149, "Spot Target Hits\nLeft: %d"},
{150, "Lanes Passes\nLeft: %d"},
{151, "Shoot Ball Up Fuel Chute"},
{152, "Hit Launch Ramp"},
{153, "Hit Flags"},
{154, "Hit Worm Hole"},
{155, "Hyperspace Chute to Maelstrom"},
{156, "pinball.mid"},
{158, "1 UseBitmapFont"},
{159, "90 Left Flipper Key"},
{160, "191 Right Flipper Key"},
{161, "32 Plunger Key"},
{162, "88 Bump Left Key"},
{163, "190 Bump Right Key"},
{164, "38 Bump Bottom Key"},
{165, "Software\\Microsoft\\Plus!\\Pinball"},
{166, "SpaceCadet"},
{167, "1c7c22a0-9576-11ce-bf80-444553540000"},
{168, "PINBALL.DAT"},
{169, "Space Cadet"},
{170, "Error:"},
{171, "Unable to find other tables."},
{172, "3D Pinball\nSpace Cadet"},
{173, "Promotion to %s"},
{174, "Demotion to %s"},
{175, "Upgrade Attack Bumpers"},
{176, "Fill Left Hazard Banks"},
{177, "HIGH SCORE"},
{178, "pinball.chm"},
{179, "Not enough memory to run 3D Pinball."},
{180, "Player 1's Score\n%ld"},
{181, "Player 2's Score\n%ld"},
{182, "Player 3's Score\n%ld"},
{183, "Player 4's Score\n%ld"},
{184, "High Score 1\n%ld"},
{185, "High Score 2\n%ld"},
{186, "High Score 3\n%ld"},
{187, "High Score 4\n%ld"},
{188, "High Score 5\n%ld"},
{189, "255 255 255 (R G B default font color)"},
{2030, "Use Maximum Resolution (640 x 480)"},
{2031, "Use Maximum Resolution (800 x 600)"},
{2032, "Use Maximum Resolution (1024 x 768)"}
};
const char* text = translations::GetTranslation(uID);
int LoadStringAlt(uint32_t uID, LPSTR lpBuffer, int cchBufferMax)
{
auto str = rc_strings.find(uID);
if (str == rc_strings.end())
{
return 0;
}
strncpy(lpBuffer, str->second, cchBufferMax);
strncpy(lpBuffer, text, cchBufferMax);
return 1;
}
@ -226,17 +20,18 @@ int pinball::LeftShift = -1;
int pinball::RightShift = -1;
std::string pinball::BasePath;
char* pinball::get_rc_string(int uID, int a2)
char* pinball::get_rc_string(Msg uID)
{
char* result = &getRcBuffer[256 * rc_string_slot];
if (!LoadStringAlt(uID, &getRcBuffer[256 * rc_string_slot], 255))
*result = 0;
if (++rc_string_slot >= 6)
rc_string_slot = 0;
return result;
}
int pinball::get_rc_int(int uID, int* dst)
int pinball::get_rc_int(Msg uID, int* dst)
{
char buffer[255];
int result = LoadStringAlt(uID, buffer, 255);

View file

@ -1,5 +1,7 @@
#pragma once
#include "translations.h"
class TTextBox;
class pinball
@ -12,8 +14,8 @@ public:
static int LeftShift;
static std::string BasePath;
static char* get_rc_string(int uID, int a2);
static int get_rc_int(int uID, int* dst);
static char* get_rc_string(Msg uID);
static int get_rc_int(Msg uID, int* dst);
static std::string make_path_name(const std::string& fileName);
private:
static char getRcBuffer[256 * 6];

View file

@ -0,0 +1,7100 @@
#include "pch.h"
#include "translations.h"
Lang translations::CurrentLanguage = Lang::English;
const LanguageInfo translations::Languages[static_cast<int>(Lang::Max)] =
{
{Lang::Arabic, "ar", "Arabic"},
{Lang::Czech, "cs", "Czech"},
{Lang::Danish, "da", "Danish"},
{Lang::German, "de", "German"},
{Lang::Greek, "el", "Greek"},
{Lang::English, "en", "English"},
{Lang::Spanish, "es", "Spanish"},
{Lang::Finnish, "fi", "Finnish"},
{Lang::French, "fr", "French"},
{Lang::Hebrew, "he", "Hebrew"},
{Lang::Hungarian, "hu", "Hungarian"},
{Lang::Italian, "it", "Italian"},
{Lang::Japanese, "ja", "Japanese"},
{Lang::Korean, "ko", "Korean"},
{Lang::Norwegian, "nb", "Norwegian"},
{Lang::Dutch, "nl", "Dutch"},
{Lang::Polish, "pl", "Polish"},
{Lang::BrazilianPortuguese, "pt_BR", "Brazilian Portuguese"},
{Lang::Portuguese, "pt_PT", "Portuguese"},
{Lang::Russian, "ru", "Russian"},
{Lang::Swedish, "sv", "Swedish"},
{Lang::Turkish, "tr", "Turkish"},
{Lang::SimplifiedChinese, "zh_CN", "Simplified Chinese"},
{Lang::TraditionalChinese, "zh_TW", "Traditional Chinese"},
};
void translations::SetCurrentLanguage(const char* short_name)
{
for (const auto& langInfo : Languages)
{
if (!strcmp(short_name, langInfo.ShortName))
{
CurrentLanguage = langInfo.Language;
return;
}
}
assertm(false, "Unknown language");
}
const LanguageInfo* translations::GetCurrentLanguage()
{
for (const auto& langInfo : Languages)
{
if (langInfo.Language == CurrentLanguage)
{
return &langInfo;
}
}
return nullptr;
}
const char* translations::GetTranslation(Msg id)
{
if (!TextArray::contains(id))
return "!Missing MsgId!";
// Current language assumed in bounds at this point
auto text = Translations.Get(id, CurrentLanguage);
// Fallback to english if available
if (text == nullptr)
text = Translations.Get(id, Lang::English);
if (text == nullptr)
text = "!Missing English text!";
return text;
}
void translations::GetGlyphRange(ImVector<ImWchar>* ranges)
{
ImFontGlyphRangesBuilder builder;
for (int i = 0; i < (int)Msg::Max; i++)
{
const char* translation = GetTranslation((Msg)i);
if (translation)
{
builder.AddText(translation);
}
}
builder.AddRanges(ImGui::GetIO().Fonts->GetGlyphRangesDefault());
builder.BuildRanges(ranges);
}
const TextArray translations::Translations =
{
{
Msg::STRING101,
{
{ Lang::Arabic, "Replay Awarded" },
{ Lang::Czech, "Ocenění novým míčkem" },
{ Lang::Danish, "Ekstraspil" },
{ Lang::German, "Wiederholung gewonnen" },
{ Lang::Greek, "Κερδίσατε επανάληψη" },
{ Lang::English, "Replay Awarded" },
{ Lang::Spanish, "Premiado con otra partida" },
{ Lang::Finnish, "Uusinta myönnetty" },
{ Lang::French, "Nouvelle partie gagnée !" },
{ Lang::Hebrew, "Replay Awarded" },
{ Lang::Hungarian, "Jutalomjáték" },
{ Lang::Italian, "Altra partita vinta" },
{ Lang::Japanese, "リプレイ獲得!" },
{ Lang::Korean, "보너스 게임" },
{ Lang::Norwegian, "Vunnet nytt spill" },
{ Lang::Dutch, "Replay toegekend" },
{ Lang::Polish, "Powtórzenie gry" },
{ Lang::BrazilianPortuguese, "Ganhou repetição!" },
{ Lang::Portuguese, "Concedida bola extra" },
{ Lang::Russian, "Выдан Реплей" },
{ Lang::Swedish, "Fortsätt spela om kulan rinner" },
{ Lang::Turkish, "Yeniden Oynama Ödülü" },
{ Lang::SimplifiedChinese, "奖励重玩" },
{ Lang::TraditionalChinese, "贈獎:再玩一次" },
},
},
{
Msg::STRING102,
{
{ Lang::Arabic, "Ball Locked" },
{ Lang::Czech, "Míček uzamčen" },
{ Lang::Danish, "Kuglen er låst" },
{ Lang::German, "Kugel gesperrt" },
{ Lang::Greek, "Η μπίλια κλειδώθηκε" },
{ Lang::English, "Ball Locked" },
{ Lang::Spanish, "Bola bloqueada" },
{ Lang::Finnish, "Pallo lukittu" },
{ Lang::French, "Bille bloquée" },
{ Lang::Hebrew, "Ball Locked" },
{ Lang::Hungarian, "Zárolt golyó" },
{ Lang::Italian, "Pallina bloccata" },
{ Lang::Japanese, "ボールがロックされた!" },
{ Lang::Korean, "구슬이 갇힘" },
{ Lang::Norwegian, "Låst ball" },
{ Lang::Dutch, "Ball Locked" },
{ Lang::Polish, "Kulka zablokowana" },
{ Lang::BrazilianPortuguese, "Bola presa" },
{ Lang::Portuguese, "Bola bloqueada" },
{ Lang::Russian, "Шарик Заблокирован" },
{ Lang::Swedish, "Kulan låst" },
{ Lang::Turkish, "Top Kilitli" },
{ Lang::SimplifiedChinese, "锁定的球" },
{ Lang::TraditionalChinese, "鎖定彈珠" },
},
},
{
Msg::STRING103,
{
{ Lang::Arabic, "Center Post\n%ld" },
{ Lang::Czech, "Centrální místo\n%ld" },
{ Lang::Danish, "Midterpost\n%ld" },
{ Lang::German, "Mittelpfosten\n%ld" },
{ Lang::Greek, "Κεντρικός στύλος\n%ld" },
{ Lang::English, "Center Post\n%ld" },
{ Lang::Spanish, "Poste central\n%ld" },
{ Lang::Finnish, "Keskitolppa\n%ld" },
{ Lang::French, "Cabestan\n%ld" },
{ Lang::Hebrew, "Center Post\n%ld" },
{ Lang::Hungarian, "Középoszlop\n%ld" },
{ Lang::Italian, "Corpo di guardia principale\n%ld" },
{ Lang::Japanese, "センター ポスト\n%ld" },
{ Lang::Korean, "중앙 고지\n%ld" },
{ Lang::Norwegian, "Midtstolpe\n%ld" },
{ Lang::Dutch, "Center Post\n%ld" },
{ Lang::Polish, "Centralny słupek\n%ld" },
{ Lang::BrazilianPortuguese, "Ativou pino central\n%ld" },
{ Lang::Portuguese, "Poste central\n%ld" },
{ Lang::Russian, "Центральный Ограничитель %ld" },
{ Lang::Swedish, "Mittstolpe\n%ld" },
{ Lang::Turkish, "Merkez Direk\n%ld" },
{ Lang::SimplifiedChinese, "中央立柱\n%ld" },
{ Lang::TraditionalChinese, "中央郵局\n%ld" },
},
},
{
Msg::STRING104,
{
{ Lang::Arabic, "Bonus Awarded\n%ld" },
{ Lang::Czech, "Ocenění bonusem\n%ld" },
{ Lang::Danish, "Bonus tildelt\n%ld" },
{ Lang::German, "Bonus gewonnen\n%ld" },
{ Lang::Greek, "Απονομή μπόνους\n%ld" },
{ Lang::English, "Bonus Awarded\n%ld" },
{ Lang::Spanish, "Bonificación\n%ld" },
{ Lang::Finnish, "Bonus\n%ld" },
{ Lang::French, "Bonus obtenu\n%ld" },
{ Lang::Hebrew, "Bonus Awarded\n%ld" },
{ Lang::Hungarian, "Bónusz\n%ld" },
{ Lang::Italian, "Bonus vinto\n%ld" },
{ Lang::Japanese, "ボーナス\n%ld" },
{ Lang::Korean, "보너스!\n%ld" },
{ Lang::Norwegian, "Vunnet bonus\n%ld" },
{ Lang::Dutch, "Bonus toegekend\n%ld" },
{ Lang::Polish, "Premia przyznana\n%ld" },
{ Lang::BrazilianPortuguese, "Ganhou bônus!\n%ld" },
{ Lang::Portuguese, "Premiado com um bónus\n%ld" },
{ Lang::Russian, "Выдан Бонус\n%ld" },
{ Lang::Swedish, "Bonus\n%ld" },
{ Lang::Turkish, "Ödül Verildi\n%ld" },
{ Lang::SimplifiedChinese, "奖分\n%ld" },
{ Lang::TraditionalChinese, "您得到額外加分\n%ld" },
},
},
{
Msg::STRING105,
{
{ Lang::Arabic, "Bonus Activated" },
{ Lang::Czech, "Bonus aktivován" },
{ Lang::Danish, "Bonus slået til" },
{ Lang::German, "Bonus aktiviert" },
{ Lang::Greek, "Ενεργοποίηση μπόνους" },
{ Lang::English, "Bonus Activated" },
{ Lang::Spanish, "Bonificación activada" },
{ Lang::Finnish, "Bonus aktivoitu" },
{ Lang::French, "Bonus activé" },
{ Lang::Hebrew, "Bonus Activated" },
{ Lang::Hungarian, "Bónusz kijátszva" },
{ Lang::Italian, "Bonus attivato" },
{ Lang::Japanese, "ボーナス スタート!" },
{ Lang::Korean, "보너스 기회" },
{ Lang::Norwegian, "Bonus på" },
{ Lang::Dutch, "Bonus geactiveerd" },
{ Lang::Polish, "Premia aktywna" },
{ Lang::BrazilianPortuguese, "Bônus ativado" },
{ Lang::Portuguese, "Bónus activado" },
{ Lang::Russian, "Бонус Активирован" },
{ Lang::Swedish, "Bonus på" },
{ Lang::Turkish, "Ödül Etkin" },
{ Lang::SimplifiedChinese, "奖分" },
{ Lang::TraditionalChinese, "啟動加分" },
},
},
{
Msg::STRING106,
{
{ Lang::Arabic, "Weapons Upgraded" },
{ Lang::Czech, "Vylepšení zbraní" },
{ Lang::Danish, "Våben er opgraderet" },
{ Lang::German, "Systeme verbessert" },
{ Lang::Greek, "Τα όπλα αναβαθμίστηκαν" },
{ Lang::English, "Weapons Upgraded" },
{ Lang::Spanish, "Armas actualizadas" },
{ Lang::Finnish, "Aseistus uusittu" },
{ Lang::French, "Armes renforcées" },
{ Lang::Hebrew, "Weapons Upgraded" },
{ Lang::Hungarian, "Fegyverek korszerűsítve" },
{ Lang::Italian, "Armi potenziate" },
{ Lang::Japanese, "武器をアップグレード!" },
{ Lang::Korean, "무기 보강" },
{ Lang::Norwegian, "Våpen oppgradert" },
{ Lang::Dutch, "Wapens opgewaardeerd" },
{ Lang::Polish, "Modernizacja broni" },
{ Lang::BrazilianPortuguese, "Armas atualizadas" },
{ Lang::Portuguese, "Armas reforçadas" },
{ Lang::Russian, "Вооружение Улучшено" },
{ Lang::Swedish, "Vapen uppgraderas" },
{ Lang::Turkish, "Silahlar Yenilendi" },
{ Lang::SimplifiedChinese, "武器已升级" },
{ Lang::TraditionalChinese, "武器升級" },
},
},
{
Msg::STRING107,
{
{ Lang::Arabic, "Engine Upgraded" },
{ Lang::Czech, "Vylepšení motoru" },
{ Lang::Danish, "Maskine er opgraderet" },
{ Lang::German, "Antrieb verbessert" },
{ Lang::Greek, "Ο κινητήρας αναβαθμίστηκε" },
{ Lang::English, "Engine Upgraded" },
{ Lang::Spanish, "Motor actualizado" },
{ Lang::Finnish, "Moottori uusittu" },
{ Lang::French, "Moteur renforcé" },
{ Lang::Hebrew, "Engine Upgraded" },
{ Lang::Hungarian, "Motor korszerűsítve" },
{ Lang::Italian, "Motore potenziato" },
{ Lang::Japanese, "エンジンをアップ\nグレード!" },
{ Lang::Korean, "엔진 강화" },
{ Lang::Norwegian, "Motor oppgradert" },
{ Lang::Dutch, "Motor opgewaardeerd" },
{ Lang::Polish, "Modernizacja silnika" },
{ Lang::BrazilianPortuguese, "Mecanismo atualizado" },
{ Lang::Portuguese, "Motor reforçado" },
{ Lang::Russian, "Двигатель Улучшен" },
{ Lang::Swedish, "Motorn uppgraderas" },
{ Lang::Turkish, "Motor Yenilendi" },
{ Lang::SimplifiedChinese, "引擎已升级" },
{ Lang::TraditionalChinese, "引擎升級" },
},
},
{
Msg::STRING108,
{
{ Lang::Arabic, "Bonus up 1 Million" },
{ Lang::Czech, "Bonus navršení do 1 miliónu" },
{ Lang::Danish, "Bonus forhøjet med 1 million" },
{ Lang::German, "1 Million Bonus" },
{ Lang::Greek, "Μπόνους 1 εκατομμύριο" },
{ Lang::English, "Bonus up 1 Million" },
{ Lang::Spanish, "Bonificación de 1 millón" },
{ Lang::Finnish, "Lisäbonus: 1 000 000" },
{ Lang::French, "Bonus augmenté de 1 million" },
{ Lang::Hebrew, "Bonus up 1 Million" },
{ Lang::Hungarian, "Egymilliós bónusz" },
{ Lang::Italian, "Bonus aumentato a un milione" },
{ Lang::Japanese, "ボーナス アップ 1,000,000" },
{ Lang::Korean, "1백만점 보너스" },
{ Lang::Norwegian, "Bonus opp 1 million" },
{ Lang::Dutch, "1 miljoen extra bonuspunten" },
{ Lang::Polish, "Premia - 1 milion" },
{ Lang::BrazilianPortuguese, "Bônus acrescido de 1 milhão" },
{ Lang::Portuguese, "Bónus aumentado em 1 milhão" },
{ Lang::Russian, "Бонус Увеличен на 1 Миллион" },
{ Lang::Swedish, "1 miljon högre bonus" },
{ Lang::Turkish, "1 Milyon üzeri ödülü" },
{ Lang::SimplifiedChinese, "奖分到一百万" },
{ Lang::TraditionalChinese, "加分達到一百萬" },
},
},
{
Msg::STRING109,
{
{ Lang::Arabic, "Extra Ball Available\n%ld" },
{ Lang::Czech, "Možnost míčku navíc\n%ld" },
{ Lang::Danish, "Ekstra kugle\n%ld" },
{ Lang::German, "Extrakugel verfügbar\n%ld" },
{ Lang::Greek, "Πρόσθετη μπίλια διαθέσιμη\n%ld" },
{ Lang::English, "Extra Ball Available\n%ld" },
{ Lang::Spanish, "Bola extra disponible\n%ld" },
{ Lang::Finnish, "Lisäpallo saatavana\n%ld" },
{ Lang::French, "Bille supplémentaire disponible\n%ld" },
{ Lang::Hebrew, "Extra Ball Available\n%ld" },
{ Lang::Hungarian, "Extra golyó ajánlat\n%ld" },
{ Lang::Italian, "Altra pallina disponibile\n%ld" },
{ Lang::Japanese, "エキストラ ボール\nライト点灯 %ld" },
{ Lang::Korean, "남아 있는 보너스 구슬\n%ld" },
{ Lang::Norwegian, "Ekstra ball tilgjengelig\n%ld" },
{ Lang::Dutch, "Extra bal beschikbaar\n%ld" },
{ Lang::Polish, "Dostępna dodatkowa kulka\n%ld" },
{ Lang::BrazilianPortuguese, "Bola extra disponível\n%ld" },
{ Lang::Portuguese, "Bola extra disponível\n%ld" },
{ Lang::Russian, "Доступен Экстра Шарик %ld" },
{ Lang::Swedish, "Möjlighet till extraboll\n%ld" },
{ Lang::Turkish, "Ek Top Var\n%ld" },
{ Lang::SimplifiedChinese, "可用加分球\n%ld" },
{ Lang::TraditionalChinese, "其他可用的彈珠\n%ld" },
},
},
{
Msg::STRING110,
{
{ Lang::Arabic, "Extra Ball" },
{ Lang::Czech, "Míček navíc" },
{ Lang::Danish, "Ekstra kugle" },
{ Lang::German, "Extrakugel" },
{ Lang::Greek, "Πρόσθετη μπίλια" },
{ Lang::English, "Extra Ball" },
{ Lang::Spanish, "Bola extra" },
{ Lang::Finnish, "Lisäpallo" },
{ Lang::French, "Bille supplémentaire" },
{ Lang::Hebrew, "Extra Ball" },
{ Lang::Hungarian, "Extra golyó" },
{ Lang::Italian, "Altra pallina vinta" },
{ Lang::Japanese, "エクストラ ボール" },
{ Lang::Korean, "보너스 구슬" },
{ Lang::Norwegian, "Ekstra ball" },
{ Lang::Dutch, "Extra bal" },
{ Lang::Polish, "Dodatkowa kulka" },
{ Lang::BrazilianPortuguese, "Bola extra" },
{ Lang::Portuguese, "Bola extra" },
{ Lang::Russian, "Экстра Шарик" },
{ Lang::Swedish, "Extraboll" },
{ Lang::Turkish, "Ek Top" },
{ Lang::SimplifiedChinese, "加分球" },
{ Lang::TraditionalChinese, "額外的彈珠" },
},
},
{
Msg::STRING111,
{
{ Lang::Arabic, "Reflex Shot Award\n%ld" },
{ Lang::Czech, "Ocenění za rychlou trefu\n%ld" },
{ Lang::Danish, "Gentagelsesbonus\n%ld" },
{ Lang::German, "Reflexschuss gewonnen\n%ld" },
{ Lang::Greek, "Βράβευση γρήγορων αντανακλαστικών\n%ld" },
{ Lang::English, "Reflex Shot Award\n%ld" },
{ Lang::Spanish, "Premio de tiro devuelto\n%ld" },
{ Lang::Finnish, "Refleksilyönti\n%ld" },
{ Lang::French, "Prix pour tir de réflexe\n%ld" },
{ Lang::Hebrew, "Reflex Shot Award\n%ld" },
{ Lang::Hungarian, "Gyorstüzelési jutalom\n%ld" },
{ Lang::Italian, "Colpo veloce concesso\n%ld" },
{ Lang::Japanese, "リフレックス ショット %ld" },
{ Lang::Korean, "연속 맞히기 보너스\n%ld" },
{ Lang::Norwegian, "Pris for refleksskudd\n%ld" },
{ Lang::Dutch, "Reflexschot toegekend\n%ld" },
{ Lang::Polish, "Nagroda za odbity strzał\n%ld" },
{ Lang::BrazilianPortuguese, "Ganhou supertiro\n%ld" },
{ Lang::Portuguese, "Prémio de tiro de reflexo\n%ld" },
{ Lang::Russian, "Рефлекторный Запуск\n%ld" },
{ Lang::Swedish, "Bonus för reflexskott\n%ld" },
{ Lang::Turkish, "Refleks Atış Ödülü\n%ld" },
{ Lang::SimplifiedChinese, "反射射中奖励\n%ld" },
{ Lang::TraditionalChinese, "來回彈射中獎\n%ld" },
},
},
{
Msg::STRING112,
{
{ Lang::Arabic, "Final Battle Won" },
{ Lang::Czech, "Závěrečná bitva vyhrána!" },
{ Lang::Danish, "Du har vundet det endelige slag" },
{ Lang::German, "Finale gewonnen" },
{ Lang::Greek, "Η τελική μάχη κερδήθηκε" },
{ Lang::English, "Final Battle Won" },
{ Lang::Spanish, "Ganó la batalla final" },
{ Lang::Finnish, "Ratkaiseva taistelu voitettu" },
{ Lang::French, "Bataille finale gagnée" },
{ Lang::Hebrew, "Final Battle Won" },
{ Lang::Hungarian, "A végső csata eldőlt" },
{ Lang::Italian, "Battaglia finale vinta" },
{ Lang::Japanese, "最終バトル勝利!" },
{ Lang::Korean, "최종 승리" },
{ Lang::Norwegian, "Vant siste slag" },
{ Lang::Dutch, "Finalegevecht gewonnen" },
{ Lang::Polish, "Ostateczne zwycięstwo" },
{ Lang::BrazilianPortuguese, "Batalha final vencida" },
{ Lang::Portuguese, "Ganhou a batalha final" },
{ Lang::Russian, "Финальная Битва Выиграна" },
{ Lang::Swedish, "Slutstriden vunnen" },
{ Lang::Turkish, "Son Savaş Kazanıldı" },
{ Lang::SimplifiedChinese, "决战胜利" },
{ Lang::TraditionalChinese, "贏得最後勝利" },
},
},
{
Msg::STRING113,
{
{ Lang::Arabic, "Hyperspace Bonus\n%ld" },
{ Lang::Czech, "Hyperprostorový bonus\n%ld" },
{ Lang::Danish, "Hyperspacebonus tildelt\n%ld" },
{ Lang::German, "Hyperspace-Bonus\n%ld" },
{ Lang::Greek, "Μπόνους υπερδιαστήματος\n%ld" },
{ Lang::English, "Hyperspace Bonus\n%ld" },
{ Lang::Spanish, "Bonificación hiperespacio\n%ld" },
{ Lang::Finnish, "Hyperavaruusbonus\n%ld" },
{ Lang::French, "Bonus de l'hyper-espace\n%ld" },
{ Lang::Hebrew, "Hyperspace Bonus\n%ld" },
{ Lang::Hungarian, "Hipertér bónusz\n%ld" },
{ Lang::Italian, "Bonus iperspaziale vinto\n%ld" },
{ Lang::Japanese, "ハイパースペース\nボーナス %ld" },
{ Lang::Korean, "하이퍼스페이스 보너스\n%ld" },
{ Lang::Norwegian, "Hyperrombonus\n%ld" },
{ Lang::Dutch, "Hyperspacebonus\n%ld" },
{ Lang::Polish, "Premia hiperprzestrzeni\n%ld" },
{ Lang::BrazilianPortuguese, "Bônus do hiperespaço!\n%ld" },
{ Lang::Portuguese, "Bónus hiperespaço\n%ld" },
{ Lang::Russian, "Бонус за Гипер Пространство %ld" },
{ Lang::Swedish, "Hyperspace-bonus\n%ld" },
{ Lang::Turkish, "Uzay Boşluğu Ödülü\n%ld" },
{ Lang::SimplifiedChinese, "超空间奖分\n%ld" },
{ Lang::TraditionalChinese, "超空間紅利\n%ld" },
},
},
{
Msg::STRING114,
{
{ Lang::Arabic, "Hyperspace Bonus Available" },
{ Lang::Czech, "Možnost hyperprostorového bonusu" },
{ Lang::Danish, "Hyperspacebonus tilgængelig" },
{ Lang::German, "Hyperspace-Bonus verfügbar" },
{ Lang::Greek, "Το μπόνους υπερδιαστήματος είναι διαθέσιμο" },
{ Lang::English, "Hyperspace Bonus Available" },
{ Lang::Spanish, "Bonificación hiperespacio disponible" },
{ Lang::Finnish, "Hyperavaruusbonus saatavana" },
{ Lang::French, "Bonus de l'hyper-espace activé" },
{ Lang::Hebrew, "Hyperspace Bonus Available" },
{ Lang::Hungarian, "Hipertér bónusz ajánlat" },
{ Lang::Italian, "Bonus iperspaziale disponibile" },
{ Lang::Japanese, "ハイパースペース ボーナス" },
{ Lang::Korean, "하이퍼스페이스 보너스 기회" },
{ Lang::Norwegian, "Hyperrombonus tilgjengelig" },
{ Lang::Dutch, "Hyperspacebonus beschikbaar" },
{ Lang::Polish, "Dostępna premia hiperprzestrzeni" },
{ Lang::BrazilianPortuguese, "Bônus disponível no hiperespaço" },
{ Lang::Portuguese, "Bónus hiperespaço disponível" },
{ Lang::Russian, "Доступен Гипер Пространственный Бонус" },
{ Lang::Swedish, "Möjlighet till hyperspace-bonus" },
{ Lang::Turkish, "Uzay Boşluğu Ödülü Var" },
{ Lang::SimplifiedChinese, "可用超空间奖分" },
{ Lang::TraditionalChinese, "可用的超空間紅利" },
},
},
{
Msg::STRING115,
{
{ Lang::Arabic, "Jackpot Awarded\n%ld" },
{ Lang::Czech, "Ocenění jackpotem\n%ld" },
{ Lang::Danish, "Jackpot tildelt\n%ld" },
{ Lang::German, "Jackpot gewonnen\n%ld" },
{ Lang::Greek, "Σύνολο κερδισμένων βραβεύσεων\n%ld" },
{ Lang::English, "Jackpot Awarded\n%ld" },
{ Lang::Spanish, "Premiado con Jackpot\n%ld" },
{ Lang::Finnish, "Jackpot\n%ld" },
{ Lang::French, "Jackpot\n%ld" },
{ Lang::Hebrew, "Jackpot Awarded\n%ld" },
{ Lang::Hungarian, "Jackpot\n%ld" },
{ Lang::Italian, "Monte premi vinto\n%ld" },
{ Lang::Japanese, "ジャックポット獲得!\n%ld" },
{ Lang::Korean, "잭팟\n%ld" },
{ Lang::Norwegian, "Jackpot\n%ld" },
{ Lang::Dutch, "Jackpot toegekend\n%ld" },
{ Lang::Polish, "Pula nagród przyznana\n%ld" },
{ Lang::BrazilianPortuguese, "Ganhou superprêmio!!\n%ld" },
{ Lang::Portuguese, "Prémio jackpot\n%ld" },
{ Lang::Russian, "Выдан Джекпот\n%ld" },
{ Lang::Swedish, "Jackpot\n%ld" },
{ Lang::Turkish, "İkramiye Verildi\n%ld" },
{ Lang::SimplifiedChinese, "中头奖了\n%ld" },
{ Lang::TraditionalChinese, "您中了幸運大獎\n%ld" },
},
},
{
Msg::STRING116,
{
{ Lang::Arabic, "Jackpot Activated" },
{ Lang::Czech, "Jackpot aktivován" },
{ Lang::Danish, "Jackpot slået til" },
{ Lang::German, "Jackpot aktivierts" },
{ Lang::Greek, "Ενεργοποίηση συνόλου βραβεύσεων" },
{ Lang::English, "Jackpot Activated" },
{ Lang::Spanish, "Jackpot activado" },
{ Lang::Finnish, "Jackpot aktivoitu" },
{ Lang::French, "Jackpot activé" },
{ Lang::Hebrew, "Jackpot Activated" },
{ Lang::Hungarian, "Jackpot kijátszva" },
{ Lang::Italian, "Monte premi attivato" },
{ Lang::Japanese, "ジャック\nポット スタート!" },
{ Lang::Korean, "잭팟 기회" },
{ Lang::Norwegian, "Jackpot aktivert" },
{ Lang::Dutch, "Jackpot geactiveerd" },
{ Lang::Polish, "Pula nagród aktywna" },
{ Lang::BrazilianPortuguese, "Superprêmio ativado" },
{ Lang::Portuguese, "Jackpot Activado" },
{ Lang::Russian, "Джекпот Активирован" },
{ Lang::Swedish, "Jackpot på" },
{ Lang::Turkish, "İkramiye Etkin" },
{ Lang::SimplifiedChinese, "启动头奖" },
{ Lang::TraditionalChinese, "啟動幸運大獎" },
},
},
{
Msg::STRING117,
{
{ Lang::Arabic, "Multiball" },
{ Lang::Czech, "Více míčků" },
{ Lang::Danish, "Flere kugler" },
{ Lang::German, "Multiball" },
{ Lang::Greek, "Πολλές μπίλιες" },
{ Lang::English, "Multiball" },
{ Lang::Spanish, "Multibola" },
{ Lang::Finnish, "Monipallo" },
{ Lang::French, "Billes multiples" },
{ Lang::Hebrew, "Multiball" },
{ Lang::Hungarian, "Golyóözön" },
{ Lang::Italian, "Più palline" },
{ Lang::Japanese, "マルチボール" },
{ Lang::Korean, "둘 이상의 구슬" },
{ Lang::Norwegian, "Multiball" },
{ Lang::Dutch, "Multibal" },
{ Lang::Polish, "Kilka kulek" },
{ Lang::BrazilianPortuguese, "Multibola" },
{ Lang::Portuguese, "Multibola" },
{ Lang::Russian, "Мультиболл" },
{ Lang::Swedish, "Multiball" },
{ Lang::Turkish, "Çok Top" },
{ Lang::SimplifiedChinese, "多个球" },
{ Lang::TraditionalChinese, "多重彈珠" },
},
},
{
Msg::STRING118,
{
{ Lang::Arabic, "Ramp Bonus Awarded" },
{ Lang::Czech, "Ocenění bonusem rampy" },
{ Lang::Danish, "Rampebonus tildelt" },
{ Lang::German, "Rampenbonus gewonnen" },
{ Lang::Greek, "Απονομή μπόνους ράμπας" },
{ Lang::English, "Ramp Bonus Awarded" },
{ Lang::Spanish, "Bonificación de rampa concedida" },
{ Lang::Finnish, "Ramppibonus saatu" },
{ Lang::French, "Bonus de rampe" },
{ Lang::Hebrew, "Ramp Bonus Awarded" },
{ Lang::Hungarian, "Rámpa bónusz" },
{ Lang::Italian, "Bonus sulla rampa vinto" },
{ Lang::Japanese, "ランプ ボーナス獲得!" },
{ Lang::Korean, "발사대 보너스" },
{ Lang::Norwegian, "Rampebonus" },
{ Lang::Dutch, "Hellingbonus toegekend" },
{ Lang::Polish, "Premia pomostu przyznana" },
{ Lang::BrazilianPortuguese, "Ganhou bônus da rampa" },
{ Lang::Portuguese, "Bónus de rampa concedido" },
{ Lang::Russian, "Выдан Бонус За Рампу" },
{ Lang::Swedish, "Rampbonus" },
{ Lang::Turkish, "Pist Ödülü Verildi" },
{ Lang::SimplifiedChinese, "坡道奖分" },
{ Lang::TraditionalChinese, "超級額外加分" },
},
},
{
Msg::STRING119,
{
{ Lang::Arabic, "Light Added" },
{ Lang::Czech, "Odlehčení" },
{ Lang::Danish, "Lys tilføjet" },
{ Lang::German, "Licht ein" },
{ Lang::Greek, "Ενεργοποιημένα φώτα" },
{ Lang::English, "Light Added" },
{ Lang::Spanish, "Luz agregada" },
{ Lang::Finnish, "Valot kytketty" },
{ Lang::French, "Lumière en plus" },
{ Lang::Hebrew, "Light Added" },
{ Lang::Hungarian, "Fények bekapcsolva" },
{ Lang::Italian, "Luci attivate" },
{ Lang::Japanese, "ライト追加" },
{ Lang::Korean, "라이트 추가" },
{ Lang::Norwegian, "Lagt til lys" },
{ Lang::Dutch, "Lampje toegevoegd" },
{ Lang::Polish, "Światełko dodane" },
{ Lang::BrazilianPortuguese, "Luz adicionada" },
{ Lang::Portuguese, "Luz adicionada" },
{ Lang::Russian, "Добавлен Свет" },
{ Lang::Swedish, "Extra lampa" },
{ Lang::Turkish, "ık Eklendi" },
{ Lang::SimplifiedChinese, "增加灯光" },
{ Lang::TraditionalChinese, "新增光線" },
},
},
{
Msg::STRING120,
{
{ Lang::Arabic, "Ramp Bonus On" },
{ Lang::Czech, "Bonus rampy zapnut" },
{ Lang::Danish, "Rampebonus slået til" },
{ Lang::German, "Rampenbonus ein" },
{ Lang::Greek, "Ενεργοποίηση μπόνους ράμπας" },
{ Lang::English, "Ramp Bonus On" },
{ Lang::Spanish, "Bonificación de rampa activada" },
{ Lang::Finnish, "Ramppibonus saatavana" },
{ Lang::French, "Bonus de rampe actif" },
{ Lang::Hebrew, "Ramp Bonus On" },
{ Lang::Hungarian, "Rámpa bónusz kijátszva" },
{ Lang::Italian, "Bonus sulla rampa attivato" },
{ Lang::Japanese, "ランプ ボーナス オン" },
{ Lang::Korean, "발사대 보너스 설정" },
{ Lang::Norwegian, "Rampebonus på" },
{ Lang::Dutch, "Hellingbonus geactiveerd" },
{ Lang::Polish, "Premia pomostu włączona" },
{ Lang::BrazilianPortuguese, "Bônus da rampa ativado" },
{ Lang::Portuguese, "Bónus de rampa activado" },
{ Lang::Russian, "Бонус за Рампу Включен" },
{ Lang::Swedish, "Rampbonus på" },
{ Lang::Turkish, "Pist Ödülü Var" },
{ Lang::SimplifiedChinese, "已设好坡道奖分" },
{ Lang::TraditionalChinese, "超級加分開啟" },
},
},
{
Msg::STRING121,
{
{ Lang::Arabic, "Light Reset Off" },
{ Lang::Czech, "Zrušení odlehčení vypnuto" },
{ Lang::Danish, "Nulstilling af lys slået fra" },
{ Lang::German, "Licht deaktiviert" },
{ Lang::Greek, "Απενεργοποιημένα φώτα" },
{ Lang::English, "Light Reset Off" },
{ Lang::Spanish, "Restauración de luz desactivada" },
{ Lang::Finnish, "Valot kytketty pois" },
{ Lang::French, "Lumière désactivée" },
{ Lang::Hebrew, "Light Reset Off" },
{ Lang::Hungarian, "Fények kikapcsolva" },
{ Lang::Italian, "Luci disattivate" },
{ Lang::Japanese, "ライト リセット オフ" },
{ Lang::Korean, "라이트 재설정 해제" },
{ Lang::Norwegian, "Tilbakestillingslys av" },
{ Lang::Dutch, "Beginwaarden lampjes uitgeschakeld" },
{ Lang::Polish, "Światełko wyłączone" },
{ Lang::BrazilianPortuguese, "Luz de inicialização apagada" },
{ Lang::Portuguese, "Bónus de rampa desactivado" },
{ Lang::Russian, "Сброс Света Выключен" },
{ Lang::Swedish, "Lampor återställs ej" },
{ Lang::Turkish, "ık Sıfırlama Kapalı" },
{ Lang::SimplifiedChinese, "关闭灯光复位" },
{ Lang::TraditionalChinese, "關閉光線重設" },
},
},
{
Msg::STRING122,
{
{ Lang::Arabic, "Skill Shot\n%ld" },
{ Lang::Czech, "Střela dovednosti\n%ld" },
{ Lang::Danish, "Præcisionsskud\n%ld" },
{ Lang::German, "Extradurchlauf\n%ld" },
{ Lang::Greek, "Βολή επιδεξιότητας\n%ld" },
{ Lang::English, "Skill Shot\n%ld" },
{ Lang::Spanish, "Tiro hábil\n%ld" },
{ Lang::Finnish, "Taitolyönti\n%ld" },
{ Lang::French, "Tir d'adresse\n%ld" },
{ Lang::Hebrew, "Skill Shot\n%ld" },
{ Lang::Hungarian, "Célba lövés\n%ld" },
{ Lang::Italian, "Bel colpo!\n%ld" },
{ Lang::Japanese, "スキル ショット!\n%ld" },
{ Lang::Korean, "쏘기 기술 점수\n%ld" },
{ Lang::Norwegian, "Dyktighetsskudd\n%ld" },
{ Lang::Dutch, "Bekwaamheidsbal\n%ld" },
{ Lang::Polish, "Strzał zręcznościowy\n%ld" },
{ Lang::BrazilianPortuguese, "Jogada de habilidade\n%ld" },
{ Lang::Portuguese, "Tiro hábil\n%ld" },
{ Lang::Russian, "Умелый Запуск\n%ld" },
{ Lang::Swedish, "Bonus för skickligt skott\n%ld" },
{ Lang::Turkish, "Beceri Atışı\n%ld" },
{ Lang::SimplifiedChinese, "高技能发射\n%ld" },
{ Lang::TraditionalChinese, "技術重點\n%ld" },
},
},
{
Msg::STRING123,
{
{ Lang::Arabic, "Game Paused\nF3 to Resume" },
{ Lang::Czech, "Hra pozastavena. Pokračujte klávesou F3." },
{ Lang::Danish, "Spillet afbrudt\ntryk på F3 for at fortsætte" },
{ Lang::German, "Spiel angehalten\nWeiter mit F3." },
{ Lang::Greek, "Η παρτίδα διακόπηκε\nF3 για συνέχιση" },
{ Lang::English, "Game Paused\nF3 to Resume" },
{ Lang::Spanish, "Juego pausado\nF3 para reanudar" },
{ Lang::Finnish, "Peli keskeytetty\nPaina F3" },
{ Lang::French, "Partie suspendue\nF3=Reprise" },
{ Lang::Hebrew, "Game Paused\nF3 to Resume" },
{ Lang::Hungarian, "Felfüggesztve\nF3 - folytatás" },
{ Lang::Italian, "Partita interrotta\nF3 per riprendere" },
{ Lang::Japanese, "ゲーム一時停止中\nF3 キーで再開" },
{ Lang::Korean, "게임 일시 중지됨\n계속하려면 <F3> 키" },
{ Lang::Norwegian, "Pause\nF3 for å fortsette" },
{ Lang::Dutch, "Spel is onderbroken\nF3 hervat het spel" },
{ Lang::Polish, "Gra wstrzymana.\nF3 wznawia grę." },
{ Lang::BrazilianPortuguese, "Jogo em pausa\nF3 para continuar" },
{ Lang::Portuguese, "Jogo suspenso\nF3 para continuar" },
{ Lang::Russian, "Игра Приостановлена\nF3 чтобы Продолжить" },
{ Lang::Swedish, "Paus\nF3=Fortsätt" },
{ Lang::Turkish, "Oyun Duraklatıldı\nDevam Etmek için F3'e basın" },
{ Lang::SimplifiedChinese, "游戏暂停\nF3 继续" },
{ Lang::TraditionalChinese, "遊戲暫停\n按 F3 恢復" },
},
},
{
Msg::STRING124,
{
{ Lang::Arabic, "Continue Play" },
{ Lang::Czech, "Pokračování hry" },
{ Lang::Danish, "Fortsæt spillet" },
{ Lang::German, "Spiel fortgesetzt" },
{ Lang::Greek, "Συνέχιση του παιχνιδιού" },
{ Lang::English, "Continue Play" },
{ Lang::Spanish, "Continuar jugando" },
{ Lang::Finnish, "Jatka pelaamista" },
{ Lang::French, "Continuer" },
{ Lang::Hebrew, "Continue Play" },
{ Lang::Hungarian, "A játék folytatása" },
{ Lang::Italian, "Continua il gioco" },
{ Lang::Japanese, "プレー続行" },
{ Lang::Korean, "게임 계속 진행" },
{ Lang::Norwegian, "Fortsett spillet" },
{ Lang::Dutch, "Doorgaan met spel" },
{ Lang::Polish, "Kontynuuj grę" },
{ Lang::BrazilianPortuguese, "Continuar a jogar" },
{ Lang::Portuguese, "Continuar o jogo" },
{ Lang::Russian, "Игра Продолжена" },
{ Lang::Swedish, "Fortsätt" },
{ Lang::Turkish, "Oynamaya Devam" },
{ Lang::SimplifiedChinese, "继续玩" },
{ Lang::TraditionalChinese, "連續執行" },
},
},
{
Msg::STRING125,
{
{ Lang::Arabic, "F2 Starts New Game" },
{ Lang::Czech, "Stisknutím klávesy F2 zahájíte novou hru." },
{ Lang::Danish, "F2 starter nyt spil" },
{ Lang::German, "F2: Neues Spiel starten" },
{ Lang::Greek, "F2 για να ξεκινήσετε μια νέα παρτίδα" },
{ Lang::English, "F2 Starts New Game" },
{ Lang::Spanish, "F2 inicia un nuevo juego" },
{ Lang::Finnish, "F2: Uusi peli" },
{ Lang::French, "F2 Nouvelle partie" },
{ Lang::Hebrew, "F2 Starts New Game" },
{ Lang::Hungarian, "F2 új játékot kezd" },
{ Lang::Italian, "F2 per iniziare una nuova partita" },
{ Lang::Japanese, "F2 キーで新ゲーム開始" },
{ Lang::Korean, "<F2> 키로 새 게임 시작" },
{ Lang::Norwegian, "F2 starter et nytt spill" },
{ Lang::Dutch, "F2 start een nieuw spel" },
{ Lang::Polish, "F2 rozpoczyna nową grę." },
{ Lang::BrazilianPortuguese, "F2 começa um novo jogo" },
{ Lang::Portuguese, "F2 inicia um novo jogo" },
{ Lang::Russian, "F2 Начинает Новую Игру" },
{ Lang::Swedish, "F2=Nytt spel" },
{ Lang::Turkish, "F2 Yeni Oyun Başlatır" },
{ Lang::SimplifiedChinese, "F2 开局" },
{ Lang::TraditionalChinese, "F2 開始新遊戲" },
},
},
{
Msg::STRING126,
{
{ Lang::Arabic, "Careful..." },
{ Lang::Czech, "Opatrně..." },
{ Lang::Danish, "Forsigtig..." },
{ Lang::German, "Vorsicht..." },
{ Lang::Greek, "Προσοχή..." },
{ Lang::English, "Careful..." },
{ Lang::Spanish, "Cuidado..." },
{ Lang::Finnish, "Ole varovainen..." },
{ Lang::French, "Attention..." },
{ Lang::Hebrew, "Careful..." },
{ Lang::Hungarian, "Óvatosabban..." },
{ Lang::Italian, "Attenzione..." },
{ Lang::Japanese, "注意..." },
{ Lang::Korean, "조심하세요..." },
{ Lang::Norwegian, "Forsiktig..." },
{ Lang::Dutch, "Voorzichtig..." },
{ Lang::Polish, "Ostrożnie..." },
{ Lang::BrazilianPortuguese, "Cuidado..." },
{ Lang::Portuguese, "Cuidado..." },
{ Lang::Russian, "Осторожно..." },
{ Lang::Swedish, "Försiktigt..." },
{ Lang::Turkish, "Dikkat..." },
{ Lang::SimplifiedChinese, "小心..." },
{ Lang::TraditionalChinese, "小心..." },
},
},
{
Msg::STRING127,
{
{ Lang::Arabic, "Player 1" },
{ Lang::Czech, "Hráč 1" },
{ Lang::Danish, "Spiller 1" },
{ Lang::German, "Spieler 1" },
{ Lang::Greek, "Παίκτης 1" },
{ Lang::English, "Player 1" },
{ Lang::Spanish, "Jugador 1" },
{ Lang::Finnish, "Pelaaja 1" },
{ Lang::French, "Joueur 1" },
{ Lang::Hebrew, "Player 1" },
{ Lang::Hungarian, "1. játékos" },
{ Lang::Italian, "Giocatore 1" },
{ Lang::Japanese, "プレーヤー 1" },
{ Lang::Korean, "비행사 1" },
{ Lang::Norwegian, "Spiller 1" },
{ Lang::Dutch, "Speler 1" },
{ Lang::Polish, "Gracz 1" },
{ Lang::BrazilianPortuguese, "Jogador 1" },
{ Lang::Portuguese, "Jogador 1" },
{ Lang::Russian, "Игрок 1" },
{ Lang::Swedish, "Spelare 1" },
{ Lang::Turkish, "1. Oyuncu" },
{ Lang::SimplifiedChinese, "玩家 1" },
{ Lang::TraditionalChinese, "玩家 1" },
},
},
{
Msg::STRING128,
{
{ Lang::Arabic, "Player 2" },
{ Lang::Czech, "Hráč 2" },
{ Lang::Danish, "Spiller 2" },
{ Lang::German, "Spieler 2" },
{ Lang::Greek, "Παίκτης 2" },
{ Lang::English, "Player 2" },
{ Lang::Spanish, "Jugador 2" },
{ Lang::Finnish, "Pelaaja 2" },
{ Lang::French, "Joueur 2" },
{ Lang::Hebrew, "Player 2" },
{ Lang::Hungarian, "2. játékos" },
{ Lang::Italian, "Giocatore 2" },
{ Lang::Japanese, "プレーヤー 2" },
{ Lang::Korean, "비행사 2" },
{ Lang::Norwegian, "Spiller 2" },
{ Lang::Dutch, "Speler 2" },
{ Lang::Polish, "Gracz 2" },
{ Lang::BrazilianPortuguese, "Jogador 2" },
{ Lang::Portuguese, "Jogador 2" },
{ Lang::Russian, "Игрок 2" },
{ Lang::Swedish, "Spelare 2" },
{ Lang::Turkish, "2. Oyuncu" },
{ Lang::SimplifiedChinese, "玩家 2" },
{ Lang::TraditionalChinese, "玩家 2" },
},
},
{
Msg::STRING129,
{
{ Lang::Arabic, "Player 3" },
{ Lang::Czech, "Hráč 3" },
{ Lang::Danish, "Spiller 3" },
{ Lang::German, "Spieler 3" },
{ Lang::Greek, "Παίκτης 3" },
{ Lang::English, "Player 3" },
{ Lang::Spanish, "Jugador 3" },
{ Lang::Finnish, "Pelaaja 3" },
{ Lang::French, "Joueur 3" },
{ Lang::Hebrew, "Player 3" },
{ Lang::Hungarian, "3. játékos" },
{ Lang::Italian, "Giocatore 3" },
{ Lang::Japanese, "プレーヤー 3" },
{ Lang::Korean, "비행사 3" },
{ Lang::Norwegian, "Spiller 3" },
{ Lang::Dutch, "Speler 3" },
{ Lang::Polish, "Gracz 3" },
{ Lang::BrazilianPortuguese, "Jogador 3" },
{ Lang::Portuguese, "Jogador 3" },
{ Lang::Russian, "Игрок 3" },
{ Lang::Swedish, "Spelare 3" },
{ Lang::Turkish, "3. Oyuncu" },
{ Lang::SimplifiedChinese, "玩家 3" },
{ Lang::TraditionalChinese, "玩家 3" },
},
},
{
Msg::STRING130,
{
{ Lang::Arabic, "Player 4" },
{ Lang::Czech, "Hráč 4" },
{ Lang::Danish, "Spiller 4" },
{ Lang::German, "Spieler 4" },
{ Lang::Greek, "Παίκτης 4" },
{ Lang::English, "Player 4" },
{ Lang::Spanish, "Jugador 4" },
{ Lang::Finnish, "Pelaaja 4" },
{ Lang::French, "Joueur 4" },
{ Lang::Hebrew, "Player 4" },
{ Lang::Hungarian, "4. játékos" },
{ Lang::Italian, "Giocatore 4" },
{ Lang::Japanese, "プレーヤー 4" },
{ Lang::Korean, "비행사 4" },
{ Lang::Norwegian, "Spiller 4" },
{ Lang::Dutch, "Speler 4" },
{ Lang::Polish, "Gracz 4" },
{ Lang::BrazilianPortuguese, "Jogador 4" },
{ Lang::Portuguese, "Jogador 4" },
{ Lang::Russian, "Игрок 4" },
{ Lang::Swedish, "Spelare 4" },
{ Lang::Turkish, "4. Oyuncu" },
{ Lang::SimplifiedChinese, "玩家 4" },
{ Lang::TraditionalChinese, "玩家 4" },
},
},
{
Msg::STRING131,
{
{ Lang::Arabic, "Demo\nPlayer 1" },
{ Lang::Czech, "Demo\nHráč 1" },
{ Lang::Danish, "Demo\nSpiller 1" },
{ Lang::German, "Demo\nSpieler 1" },
{ Lang::Greek, "Δοκιμή\nΠαίκτης 1" },
{ Lang::English, "Demo\nPlayer 1" },
{ Lang::Spanish, "Demostración\nJugador 1" },
{ Lang::Finnish, "Demo\nPelaaja 1" },
{ Lang::French, "Démo\nJoueur 1" },
{ Lang::Hebrew, "Demo\nPlayer 1" },
{ Lang::Hungarian, "Bemutató játék\n1. játékos" },
{ Lang::Italian, "Dimostrazione\nGiocatore 1" },
{ Lang::Japanese, "デモ\nプレーヤー 1" },
{ Lang::Korean, "데모\n비행사 1" },
{ Lang::Norwegian, "Demo\nSpiller 1" },
{ Lang::Dutch, "Demo\nSpeler 1" },
{ Lang::Polish, "Pokaz\nGracz 1" },
{ Lang::BrazilianPortuguese, "Demonstração\nJogador 1" },
{ Lang::Portuguese, "Demonstração \nJogador 1" },
{ Lang::Russian, "Демо\nИгрок 1" },
{ Lang::Swedish, "Demo\nSpelare 1" },
{ Lang::Turkish, "Gösteri\n1. Oyuncu" },
{ Lang::SimplifiedChinese, "演示\n玩家 1" },
{ Lang::TraditionalChinese, "展示\n玩家 1" },
},
},
{
Msg::STRING132,
{
{ Lang::Arabic, "Demo\nPlayer 2" },
{ Lang::Czech, "Demo\nHráč 2" },
{ Lang::Danish, "Demo\nSpiller 2" },
{ Lang::German, "Demo\nSpieler 2" },
{ Lang::Greek, "Δοκιμή\nΠαίκτης 2" },
{ Lang::English, "Demo\nPlayer 2" },
{ Lang::Spanish, "Demostración\nJugador 2" },
{ Lang::Finnish, "Demo\nPelaaja 2" },
{ Lang::French, "Démo\nJoueur 2" },
{ Lang::Hebrew, "Demo\nPlayer 2" },
{ Lang::Hungarian, "Bemutató játék\n2. játékos" },
{ Lang::Italian, "Dimostrazione\nGiocatore 2" },
{ Lang::Japanese, "デモ\nプレーヤー 2" },
{ Lang::Korean, "데모\n비행사 2" },
{ Lang::Norwegian, "Demo\nSpiller 2" },
{ Lang::Dutch, "Demo\nSpeler 2" },
{ Lang::Polish, "Pokaz\nGracz 2" },
{ Lang::BrazilianPortuguese, "Demonstração\nJogador 2" },
{ Lang::Portuguese, "Demonstração \nJogador 2" },
{ Lang::Russian, "Демо\nИгрок 2" },
{ Lang::Swedish, "Demo\nSpelare 2" },
{ Lang::Turkish, "Gösteri\n2. Oyuncu" },
{ Lang::SimplifiedChinese, "演示\n玩家 2" },
{ Lang::TraditionalChinese, "展示\n玩家 2" },
},
},
{
Msg::STRING133,
{
{ Lang::Arabic, "Demo\nPlayer 3" },
{ Lang::Czech, "Demo\nHráč 3" },
{ Lang::Danish, "Demo\nSpiller 3" },
{ Lang::German, "Demo\nSpieler 3" },
{ Lang::Greek, "Δοκιμή\nΠαίκτης 3" },
{ Lang::English, "Demo\nPlayer 3" },
{ Lang::Spanish, "Demostración\nJugador 3" },
{ Lang::Finnish, "Demo\nPelaaja 3" },
{ Lang::French, "Démo\nJoueur 3" },
{ Lang::Hebrew, "Demo\nPlayer 3" },
{ Lang::Hungarian, "Bemutató játék\n3. játékos" },
{ Lang::Italian, "Dimostrazione\nGiocatore 3" },
{ Lang::Japanese, "デモ\nプレーヤー 3" },
{ Lang::Korean, "데모\n비행사 3" },
{ Lang::Norwegian, "Demo\nSpiller 3" },
{ Lang::Dutch, "Demo\nSpeler 3" },
{ Lang::Polish, "Pokaz\nGracz 3" },
{ Lang::BrazilianPortuguese, "Demonstração\nJogador 3" },
{ Lang::Portuguese, "Demonstração \nJogador 3" },
{ Lang::Russian, "Демо\nИгрок 3" },
{ Lang::Swedish, "Demo\nSpelare 3" },
{ Lang::Turkish, "Gösteri\n3. Oyuncu" },
{ Lang::SimplifiedChinese, "演示\n玩家 3" },
{ Lang::TraditionalChinese, "展示\n玩家 3" },
},
},
{
Msg::STRING134,
{
{ Lang::Arabic, "Demo\nPlayer 4" },
{ Lang::Czech, "Demo\nHráč 4" },
{ Lang::Danish, "Demo\nSpiller 4" },
{ Lang::German, "Demo\nSpieler 4" },
{ Lang::Greek, "Δοκιμή\nΠαίκτης 4" },
{ Lang::English, "Demo\nPlayer 4" },
{ Lang::Spanish, "Demostración\nJugador 4" },
{ Lang::Finnish, "Demo\nPelaaja 4" },
{ Lang::French, "Démo\nJoueur 4" },
{ Lang::Hebrew, "Demo\nPlayer 4" },
{ Lang::Hungarian, "Bemutató játék\n4. játékos" },
{ Lang::Italian, "Dimostrazione\nGiocatore 4" },
{ Lang::Japanese, "デモ\nプレーヤー 4" },
{ Lang::Korean, "데모\n비행사 4" },
{ Lang::Norwegian, "Demo\nSpiller 4" },
{ Lang::Dutch, "Demo\nSpeler 4" },
{ Lang::Polish, "Pokaz\nGracz 4" },
{ Lang::BrazilianPortuguese, "Demonstração\nJogador 4" },
{ Lang::Portuguese, "Demonstração \nJogador 4" },
{ Lang::Russian, "Демо\nИгрок 4" },
{ Lang::Swedish, "Demo\nSpelare 4" },
{ Lang::Turkish, "Gösteri\n4. Oyuncu" },
{ Lang::SimplifiedChinese, "演示\n玩家 4" },
{ Lang::TraditionalChinese, "展示\n玩家 4" },
},
},
{
Msg::STRING135,
{
{ Lang::Arabic, "انتهت اللعبة" },
{ Lang::Czech, "Konec hry" },
{ Lang::Danish, "Spillet er slut" },
{ Lang::German, "Spiel beendet!" },
{ Lang::Greek, "Τέλος παρτίδας" },
{ Lang::English, "Game Over" },
{ Lang::Spanish, "Juego terminado" },
{ Lang::Finnish, "Peli ohi" },
{ Lang::French, "Partie terminée" },
{ Lang::Hebrew, "Game Over" },
{ Lang::Hungarian, "A játék véget ért" },
{ Lang::Italian, "Fine partita" },
{ Lang::Japanese, "ゲーム オーバー" },
{ Lang::Korean, "게임 끝" },
{ Lang::Norwegian, "Spillet er slutt" },
{ Lang::Dutch, "Het spel is afgelopen" },
{ Lang::Polish, "Koniec gry" },
{ Lang::BrazilianPortuguese, "Fim de jogo" },
{ Lang::Portuguese, "Fim do jogo" },
{ Lang::Russian, "Игра Окончена" },
{ Lang::Swedish, "Spelet är slut" },
{ Lang::Turkish, "Oyun Bitti" },
{ Lang::SimplifiedChinese, "游戏结束" },
{ Lang::TraditionalChinese, "遊戲結束" },
},
},
{
Msg::STRING136,
{
{ Lang::Arabic, "TILT!" },
{ Lang::Czech, "KŘACH!" },
{ Lang::Danish, "TILT!" },
{ Lang::German, "TILT!" },
{ Lang::Greek, "Tιλτ!" },
{ Lang::English, "TILT!" },
{ Lang::Spanish, "FALTA" },
{ Lang::Finnish, "TILT!" },
{ Lang::French, "TILT !" },
{ Lang::Hebrew, "TILT!" },
{ Lang::Hungarian, "Asztalba rúgás!" },
{ Lang::Italian, "TILT!" },
{ Lang::Japanese, "TILT!" },
{ Lang::Korean, "반칙!" },
{ Lang::Norwegian, "TILT!" },
{ Lang::Dutch, "TILT!" },
{ Lang::Polish, "TILT!" },
{ Lang::BrazilianPortuguese, "TILT!" },
{ Lang::Portuguese, "TILT!" },
{ Lang::Russian, "TILT!" },
{ Lang::Swedish, "Lutning" },
{ Lang::Turkish, "YATIR!" },
{ Lang::SimplifiedChinese, "TILT!" },
{ Lang::TraditionalChinese, "TILT!" },
},
},
{
Msg::STRING137,
{
{ Lang::Arabic, "‏‏يتطلب هذا البرنامج وحدة معالجة مركزية (CPU) 80386 أو أحدث." },
{ Lang::Czech, "Tento program vyžaduje procesor 80386 nebo novější." },
{ Lang::Danish, "Dette program kræver en 80386-processor eller kraftigere." },
{ Lang::German, "Dieses Programm erfordert einen Computer mit 80386-Prozessor oder höher." },
{ Lang::Greek, "Αυτό το πρόγραμμα απαιτεί επεξεργαστή 80386 ή νεότερο." },
{ Lang::English, "This program requires an 80386 or later CPU." },
{ Lang::Spanish, "Para este programa se requiere una CPU 80386 o superior." },
{ Lang::Finnish, "Tämä ohjelma tarvitsee vähintään 80386-suorittimen." },
{ Lang::French, "Ce programme nécessite un microprocesseur 80386 ou ultérieur." },
{ Lang::Hebrew, "‏‏לתוכנית זו דרוש מעבד מסוג 80386 או מעבד מתקדם יותר." },
{ Lang::Hungarian, "A program 80386, vagy annál újabb mikroprocesszort igényel." },
{ Lang::Italian, "Il programma richiede una CPU 80386 o superiore." },
{ Lang::Japanese, "このプログラムには i386 以上の CPU が必要です。" },
{ Lang::Korean, "이 프로그램을 실행하려면 80386 이상의 CPU가 필요합니다." },
{ Lang::Norwegian, "Dette programmet krever en 80386-prosessor eller høyere." },
{ Lang::Dutch, "Voor dit programma is een CPU van het type 80386 of beter noodzakelijk." },
{ Lang::Polish, "Ten program wymaga procesora 80386 lub nowszego." },
{ Lang::BrazilianPortuguese, "Este programa requer uma CPU 80386 ou posterior." },
{ Lang::Portuguese, "Este jogo necessita de um processador 80386 ou mais recente." },
{ Lang::Russian, "Эта программа требует наличия по крайней мере 80386 процессора." },
{ Lang::Swedish, "Programmet kräver en 80386-processor eller högre." },
{ Lang::Turkish, "Bu program 80386 ya da yüksek bir CPU gerektirir." },
{ Lang::SimplifiedChinese, "该程序需要 80386 或更新的 CPU。" },
{ Lang::TraditionalChinese, "本程式需要 80386 或更快的 CPU。" },
},
},
{
Msg::STRING138,
{
{ Lang::Arabic, "مطلوب 80386" },
{ Lang::Czech, "Vyžadován procesor 80386" },
{ Lang::Danish, "80386 kræves" },
{ Lang::German, "80386-Prozessor erforderlich" },
{ Lang::Greek, "Απαιτείται 80386" },
{ Lang::English, "80386 Required" },
{ Lang::Spanish, "Se requiere un 80386" },
{ Lang::Finnish, "80386-suoritin tarvitaan" },
{ Lang::French, "80386 nécessaire" },
{ Lang::Hebrew, "‏‏דרוש 80386" },
{ Lang::Hungarian, "80386 processzorra van szükség." },
{ Lang::Italian, "Richiede 80386" },
{ Lang::Japanese, "i386 の CPU が必要です" },
{ Lang::Korean, "80386 이상" },
{ Lang::Norwegian, "80386 kreves" },
{ Lang::Dutch, "80386 noodzakelijk" },
{ Lang::Polish, "Wymagany procesor 80386" },
{ Lang::BrazilianPortuguese, "80386 necessário" },
{ Lang::Portuguese, "É necessário um processador 80386" },
{ Lang::Russian, "Требуется 80386 процессор" },
{ Lang::Swedish, "80386 krävs" },
{ Lang::Turkish, "80386 Gerekli" },
{ Lang::SimplifiedChinese, "需要 80386 CPU" },
{ Lang::TraditionalChinese, "需要 80386" },
},
},
{
Msg::STRING139,
{
{ Lang::Arabic, "3D Pinball for Windows - Space Cadet" },
{ Lang::Czech, "3D Pinball pro Windows - Space Cadet" },
{ Lang::Danish, "3D Pinball til Windows - Space Cadet" },
{ Lang::German, "3D-Pinball für Windows - Space Cadet" },
{ Lang::Greek, "Φλίπερ-3Δ για Windows - Space Cadet" },
{ Lang::English, "3D Pinball for Windows - Space Cadet" },
{ Lang::Spanish, "3D Pinball Windows: cadete espacial" },
{ Lang::Finnish, "Windows 3D Pinball - Space Cadet" },
{ Lang::French, "Pinball 3D pour Windows - Cadet de l'Espace" },
{ Lang::Hebrew, "3D Pinball for Windows - Space Cadet" },
{ Lang::Hungarian, "3D flipper - Windows - Space Cadet" },
{ Lang::Italian, "3D Pinball per Windows - Space Cadet" },
{ Lang::Japanese, "Windows 3D ピンボール - Space Cadet" },
{ Lang::Korean, "Windows용 3D 핀볼" },
{ Lang::Norwegian, "3D Pinball for Windows - Romkadett" },
{ Lang::Dutch, "3D Pinball voor Windows, Space Cadet" },
{ Lang::Polish, "3D Pinball dla Windows - Space Cadet" },
{ Lang::BrazilianPortuguese, "Pinball 3D para Windows - Space Cadet" },
{ Lang::Portuguese, "3D Pinball para o Windows - Cadete Espacial" },
{ Lang::Russian, "Пинбол для Windows - Звездный юнга" },
{ Lang::Swedish, "3D Pinball för Windows - Space Cadet" },
{ Lang::Turkish, "Windows için 3D Pinball - Space Cadet" },
{ Lang::SimplifiedChinese, "Windows 三维弹球 - 太空军校生" },
{ Lang::TraditionalChinese, "Windows 立體彈珠台 - 太空軍校生" },
},
},
{
Msg::STRING140,
{
{ Lang::Arabic, "‏‏تم تعيين عنصر أو أكثر من عناصر تحكم اللاعب إلى نفس المفتاح،\n للوصول إلى أفضل أداء استخدم مفتاح فريد لكل عنصر تحكم." },
{ Lang::Czech, "Některé klávese je přiřazeno více ovládacích funkcí. Pro\nlepší ovládání použijte pro každou ovládací funkci jinou klávesu." },
{ Lang::Danish, "Et eller flere styreredskaber for spiller er indstillet til den samme tast.\nFor at få den bedste ydeevne skal du bruge en entydig tast til hvert styreredskab." },
{ Lang::German, "Mindestens zwei Bedienelementen wurden dieselbe Taste zugewiesen.\nBessere Ergebnisse erzielen Sie, wenn Sie dem Elementen eindeutige Tasten zuweisen." },
{ Lang::Greek, "Ένα ή περισσότερα από τα στοιχεία ελέγχου του παίκτη έχουν οριστεί στο ίδιο πλήκτρο.\nΓια καλύτερες επιδόσεις χρησιμοποιήστε μοναδικά πλήκτρα για κάθε στοιχείο ελέγχου." },
{ Lang::English, "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control." },
{ Lang::Spanish, "Hay dos o más controles de jugador asignados a la misma tecla;\npara un funcionamiento correcto, use una tecla diferente para cada control." },
{ Lang::Finnish, "Ainakin kaksi pelaajan ohjainta on määritetty käyttämään samaa näppäintä.\nMääritä ainutkertaiset näppäimet." },
{ Lang::French, "Une ou plusieurs commandes sont affectées à la même touche ;\npour de meilleures performances, n'affectez qu'une seule commande à chaque touche." },
{ Lang::Hebrew, "‏‏מוגדרת יותר מאפשרות בקרת משחק אחת לאותו מקש.\nלקבלת ביצועים מיטביים, השתמש במקשים ייחודיים עבור כל אפשרות בקרה." },
{ Lang::Hungarian, "Két vagy több mozgatóbillentyű azonos. \nVálasszon egyedi billentyűket." },
{ Lang::Italian, "Uno o più controlli giocatore sono impostati sullo stesso tasto.\nSi consiglia di usare un tasto per ogni controllo." },
{ Lang::Japanese, "複数のコントロール設定に同一のキーが設定されています。\nコントロールごとに別のキーを設定してください。" },
{ Lang::Korean, "하나 이상의 게임 진행키에 같은 키가 설정되었습니다.\n최고의 성능을 위해 각 진행키에 다른 키를 사용하십시오." },
{ Lang::Norwegian, "En eller flere spillkontroller er tilordnet samme tast.\nYtelsen blir størst når alle kontrollene er tilordnet hver sin tast." },
{ Lang::Dutch, "Eén of meer spelfuncties zijn ingesteld op dezelfde toets; gebruik unieke toetsen voor de verschillende elementen voor optimale prestaties." },
{ Lang::Polish, "Jedna lub kilka opcji sterujących używa tego samego klawisza.\nNajlepiej jest używać różnych klawiszy dla różnych opcji." },
{ Lang::BrazilianPortuguese, "Um ou mais controles do jogador estão definidos para a mesma tecla.\nPara um melhor desempenho, use teclas exclusivas para cada um dos controles." },
{ Lang::Portuguese, "Um ou mais controlos do jogo estão configurados para a mesma tecla.\npara obter um melhor desempenho use teclas únicas para cada controlo." },
{ Lang::Russian, "Несколько различных элементов управления используют одну и ту же клавишу. \nНазначьте различные клавиши для разных элементов управления." },
{ Lang::Swedish, "En eller flera av spelkontrollerna har samma tangent.\nAnvänd unika tangenter för varje kontroll för bästa prestanda." },
{ Lang::Turkish, "Bir ya da birden çok oyuncu denetimi aynı tuşa atanmış;\nen iyi performansı elde etmek için her denetime farklı tuş atayın." },
{ Lang::SimplifiedChinese, "玩家的一个或多个控制被设成同一个键,\n为获得最佳性能,请对每个控制使用不同的键。" },
{ Lang::TraditionalChinese, "一個或多個玩家的控制設定為相同按鍵。\n若要有最佳效能,每個控制都要使用唯一的按鍵。" },
},
},
{
Msg::STRING141,
{
{ Lang::Arabic, "‏‏هل تريد مسح أفضل النتائج؟" },
{ Lang::Czech, "Chcete smazat nejlepší výsledky?" },
{ Lang::Danish, "Ryd pointtavlen?" },
{ Lang::German, "Bestenliste löschen?" },
{ Lang::Greek, "Απαλοιφή βαθμολογιών;" },
{ Lang::English, "Clear High Scores?" },
{ Lang::Spanish, "¿Borrar las máximas puntuaciones?" },
{ Lang::Finnish, "Tyhjennetäänkö parhaat tulokset?" },
{ Lang::French, "Effacer les meilleurs scores ?" },
{ Lang::Hebrew, "‏‏האם לנקות את נתוני הניקוד הגבוה?" },
{ Lang::Hungarian, "Törli a legjobb eredményeket?" },
{ Lang::Italian, "Cancellare i punteggi migliori?" },
{ Lang::Japanese, "ハイスコアをクリアしますか?" },
{ Lang::Korean, "고득점을 지우시겠습니까?" },
{ Lang::Norwegian, "Slette Beste resultater?" },
{ Lang::Dutch, "Topscores wissen?" },
{ Lang::Polish, "Czy wyczyścić najlepsze wyniki?" },
{ Lang::BrazilianPortuguese, "Descartar os recordes?" },
{ Lang::Portuguese, "Limpar recordes?" },
{ Lang::Russian, "Очистить таблицу рекордов?" },
{ Lang::Swedish, "Vill du ta bort poängrekorden?" },
{ Lang::Turkish, "Yüksek Skorlar Silinsin mi?" },
{ Lang::SimplifiedChinese, "清除高分?" },
{ Lang::TraditionalChinese, "清除高分?" },
},
},
{
Msg::STRING142,
{
{ Lang::Arabic, "تأكيد" },
{ Lang::Czech, "Potvrdit" },
{ Lang::Danish, "Bekræft" },
{ Lang::German, "Bestätigen" },
{ Lang::Greek, "Επιβεβαίωση" },
{ Lang::English, "Confirm" },
{ Lang::Spanish, "Confirmar" },
{ Lang::Finnish, "Vahvista" },
{ Lang::French, "Confirmer" },
{ Lang::Hebrew, "אישור" },
{ Lang::Hungarian, "Jóváhagyás" },
{ Lang::Italian, "Conferma" },
{ Lang::Japanese, "確認" },
{ Lang::Korean, "확인" },
{ Lang::Norwegian, "Bekreft" },
{ Lang::Dutch, "Bevestigen" },
{ Lang::Polish, "Potwierdzanie" },
{ Lang::BrazilianPortuguese, "Confirmar" },
{ Lang::Portuguese, "Confirmar" },
{ Lang::Russian, "Подтверждение" },
{ Lang::Swedish, "Bekräfta" },
{ Lang::Turkish, "Onayla" },
{ Lang::SimplifiedChinese, "确认" },
{ Lang::TraditionalChinese, "確認" },
},
},
{
Msg::STRING143,
{
{ Lang::Arabic, "WAVEMIX.INF مفقود - يجب أن يكون في دليل pinball!" },
{ Lang::Czech, "Soubor WAVEMIX.INF nebyl nalezen. Soubor musí být ve složce programu Pinball." },
{ Lang::Danish, "Wavemix.inf mangler. Den skal findes i pinball-mappen!" },
{ Lang::German, "Die Datei WAVEMIX.INF fehlt im Verzeichnis PINBALL." },
{ Lang::Greek, "Το αρχείο WAVEMIX.INF λείπει - πρέπει να βρίσκεται στον κατάλογο pinball." },
{ Lang::English, "WAVEMIX.INF is missing - it must be in the pinball directory!" },
{ Lang::Spanish, "Falta WAVEMIX.INF: debe estar en el directorio de Pinball." },
{ Lang::Finnish, "Wavemix.inf-tiedosto puuttuu - Sen on oltava Pinball-hakemistossa." },
{ Lang::French, "WAVEMIX.INF est manquant - Ce fichier devrait être dans le répertoire de Pinball !" },
{ Lang::Hebrew, "‏‏הקובץ WAVEMIX.INF חסר - על קובץ זה להימצא בספריית Pinball!" },
{ Lang::Hungarian, "Nem található a WAVEMIX.INF fájl! A flipper könyvtárában kell lennie!" },
{ Lang::Italian, "WAVEMIX.INF mancante. Copiare questo file nella directory Pinball!" },
{ Lang::Japanese, "WAVEMIX.INF ファイルが見つかりません。このファイルはピンボールのディレクトリになければなりません。" },
{ Lang::Korean, "WAVEMIX.INF가 없습니다. 이 파일은 pinball 디렉터리에 있어야 합니다." },
{ Lang::Norwegian, "Wavemix.inf mangler. Den må være i samme katalogen som Pinball." },
{ Lang::Dutch, "Wavemix.inf ontbreekt. Dit bestand moet in de map Pinball aanwezig zijn." },
{ Lang::Polish, "Brak pliku WAVEMIX.INF - ten plik musi znajdować się w katalogu gry Pinball!" },
{ Lang::BrazilianPortuguese, "WAVEMIX.INF está faltando - precisa estar na pasta Pinball!" },
{ Lang::Portuguese, "Falta o WAVEMIX.INF - este ficheiro tem de estar no directório do Pinball!" },
{ Lang::Russian, "Файл WAVEMIX.INF отсутствует - он должен быть расположен в той же папке, что и сама игра!" },
{ Lang::Swedish, "Filen WAVEMIX.INF saknas - den måste finnas i mappen Pinball." },
{ Lang::Turkish, "WAVEMIX.INF eksik; bu dosyanın pinball dizininde bulunması gerekir!" },
{ Lang::SimplifiedChinese, "找不到 WAVEMIX.INF - 必须在弹球游戏目录中!" },
{ Lang::TraditionalChinese, "遺失 WAVEMIX.INF - 它必須放在彈珠台目錄下!" },
},
},
{
Msg::STRING144,
{
{ Lang::Arabic, "‏‏تحذير:" },
{ Lang::Czech, "Upozornění:" },
{ Lang::Danish, "Advarsel:" },
{ Lang::German, "Warnung:" },
{ Lang::Greek, "Προειδοποίηση:" },
{ Lang::English, "Warning:" },
{ Lang::Spanish, "Advertencia:" },
{ Lang::Finnish, "Varoitus:" },
{ Lang::French, "Avertissement :" },
{ Lang::Hebrew, "Warning:" },
{ Lang::Hungarian, "Figyelmeztetés:" },
{ Lang::Italian, "Avviso:" },
{ Lang::Japanese, "警告:" },
{ Lang::Korean, "경고:" },
{ Lang::Norwegian, "Advarsel!" },
{ Lang::Dutch, "Waarschuwing:" },
{ Lang::Polish, "Ostrzeżenie:" },
{ Lang::BrazilianPortuguese, "Aviso:" },
{ Lang::Portuguese, "Aviso:" },
{ Lang::Russian, "ПРЕДУПРЕЖДЕНИЕ:" },
{ Lang::Swedish, "Varning:" },
{ Lang::Turkish, "Uyarı:" },
{ Lang::SimplifiedChinese, "警告:" },
{ Lang::TraditionalChinese, "警告:" },
},
},
{
Msg::STRING145,
{
{ Lang::Arabic, "Ship Re-Fueled" },
{ Lang::Czech, "Doplnění paliva lodi" },
{ Lang::Danish, "Skib tanket op" },
{ Lang::German, "Schiff aufgetankt" },
{ Lang::Greek, "Έγινε ανεφοδιασμός καυσίμων" },
{ Lang::English, "Ship Re-Fueled" },
{ Lang::Spanish, "La nave ha repostado" },
{ Lang::Finnish, "Alus tankattu" },
{ Lang::French, "Réapprovisionnement du vaisseau" },
{ Lang::Hebrew, "Ship Re-Fueled" },
{ Lang::Hungarian, "Hajó feltankolva" },
{ Lang::Italian, "Rifornimento navicella eseguito" },
{ Lang::Japanese, "燃料補給完了!" },
{ Lang::Korean, "우주선에 연료 공급" },
{ Lang::Norwegian, "Nybunkret skip" },
{ Lang::Dutch, "Schip bijgetankt" },
{ Lang::Polish, "Paliwo uzupełnione" },
{ Lang::BrazilianPortuguese, "Nave reabastecida" },
{ Lang::Portuguese, "Nave reabastecida" },
{ Lang::Russian, "Корабль Заправлен" },
{ Lang::Swedish, "Skeppet har tankats om" },
{ Lang::Turkish, "Gemiye Yakıt Alındı" },
{ Lang::SimplifiedChinese, "飞船补充燃料" },
{ Lang::TraditionalChinese, "船舶重新加油" },
},
},
{
Msg::STRING146,
{
{ Lang::Arabic, "Gravity Well" },
{ Lang::Czech, "Zvýšená gravitace" },
{ Lang::Danish, "Tyngdebrønd" },
{ Lang::German, "Schwerkraftzone" },
{ Lang::Greek, "Βαρυτικό πεδίο" },
{ Lang::English, "Gravity Well" },
{ Lang::Spanish, "Pozo gravitatorio" },
{ Lang::Finnish, "Gravitaatiokuoppa" },
{ Lang::French, "Centre de gravité" },
{ Lang::Hebrew, "Gravity Well" },
{ Lang::Hungarian, "Gravitációs csapda" },
{ Lang::Italian, "Pozzo di gravità" },
{ Lang::Japanese, "グラビティ ウェル" },
{ Lang::Korean, "중력의 중심" },
{ Lang::Norwegian, "Tyngdekraftsbrønn" },
{ Lang::Dutch, "Gravity-put" },
{ Lang::Polish, "Studnia grawitacyjna" },
{ Lang::BrazilianPortuguese, "Poço de gravidade" },
{ Lang::Portuguese, "Centro gravitacional" },
{ Lang::Russian, "Гравитационный Колодец" },
{ Lang::Swedish, "Gravitationshål" },
{ Lang::Turkish, "Yerçekimi Kuyusu" },
{ Lang::SimplifiedChinese, "引力井" },
{ Lang::TraditionalChinese, "重力井" },
},
},
{
Msg::STRING147,
{
{ Lang::Arabic, "Time Warp Forward" },
{ Lang::Czech, "Přesun v čase vpřed" },
{ Lang::Danish, "Tidsforskydning fremad" },
{ Lang::German, "Zeitsprung vorwärts" },
{ Lang::Greek, "Χρονοστρέβλωση στο μέλλον" },
{ Lang::English, "Time Warp Forward" },
{ Lang::Spanish, "Salto en el tiempo" },
{ Lang::Finnish, "Aikahyppy tulevaan" },
{ Lang::French, "Avancer dans le temps" },
{ Lang::Hebrew, "Time Warp Forward" },
{ Lang::Hungarian, "Időugrás előre" },
{ Lang::Italian, "Curvatura temporale nel futuro" },
{ Lang::Japanese, "未来へタイム ワープ!" },
{ Lang::Korean, "앞으로 시간 이동" },
{ Lang::Norwegian, "Tidssprang forover" },
{ Lang::Dutch, "Timewarp vooruit" },
{ Lang::Polish, "Zakrzywienie czasu w przód" },
{ Lang::BrazilianPortuguese, "Distorção temporal progressiva" },
{ Lang::Portuguese, "Avançar no Tempo" },
{ Lang::Russian, "Прыжок во Времени Вперед" },
{ Lang::Swedish, "Tidsresa till framtiden" },
{ Lang::Turkish, "Zaman Sıçraması İleri" },
{ Lang::SimplifiedChinese, "时间向前扭曲" },
{ Lang::TraditionalChinese, "時間向前扭曲" },
},
},
{
Msg::STRING148,
{
{ Lang::Arabic, "Time Warp Backward" },
{ Lang::Czech, "Přesun v čase zpět" },
{ Lang::Danish, "Tidsforskydning tilbage" },
{ Lang::German, "Zeitsprung rückwärts" },
{ Lang::Greek, "Χρονοστρέβλωση στο παρελθόν" },
{ Lang::English, "Time Warp Backward" },
{ Lang::Spanish, "Retroceso en el tiempo" },
{ Lang::Finnish, "Aikahyppy menneeseen" },
{ Lang::French, "Remonter dans le temps" },
{ Lang::Hebrew, "Time Warp Backward" },
{ Lang::Hungarian, "Időugrás hátra" },
{ Lang::Italian, "Curvatura temporale nel passato" },
{ Lang::Japanese, "過去へタイム ワープ!" },
{ Lang::Korean, "뒤로 시간 이동" },
{ Lang::Norwegian, "Tidssprang bakover" },
{ Lang::Dutch, "Timewarp achteruit" },
{ Lang::Polish, "Zakrzywienie czasu w tył" },
{ Lang::BrazilianPortuguese, "Distorção temporal regressiva" },
{ Lang::Portuguese, "Retroceder no Tempo" },
{ Lang::Russian, "Прыжок во Времени Назад" },
{ Lang::Swedish, "Tidsresa till forntiden" },
{ Lang::Turkish, "Zaman Sıçraması Geri" },
{ Lang::SimplifiedChinese, "时间向后扭曲" },
{ Lang::TraditionalChinese, "時間向後扭曲" },
},
},
{
Msg::STRING149,
{
{ Lang::Arabic, "Maelstrom!" },
{ Lang::Czech, "Hvězdný vír!" },
{ Lang::Danish, "Hvirvelstrøm!" },
{ Lang::German, "Strudel!" },
{ Lang::Greek, "Δίνη" },
{ Lang::English, "Maelstrom!" },
{ Lang::Spanish, "¡Vorágine!" },
{ Lang::Finnish, "Maelstrom!" },
{ Lang::French, "Maelström !" },
{ Lang::Hebrew, "Maelstrom!" },
{ Lang::Hungarian, "Maelström!" },
{ Lang::Italian, "Maelstrom!" },
{ Lang::Japanese, "メールストローム!" },
{ Lang::Korean, "대혼란" },
{ Lang::Norwegian, "Malstrøm!" },
{ Lang::Dutch, "Maelstrom!" },
{ Lang::Polish, "Wir!" },
{ Lang::BrazilianPortuguese, "Redemoinho!" },
{ Lang::Portuguese, "Remoinho!" },
{ Lang::Russian, "Водоворот!" },
{ Lang::Swedish, "Maelstrom!" },
{ Lang::Turkish, "Girdap!" },
{ Lang::SimplifiedChinese, "大旋涡!" },
{ Lang::TraditionalChinese, "大動亂!" },
},
},
{
Msg::STRING150,
{
{ Lang::Arabic, "Wormhole" },
{ Lang::Czech, "Červí díra" },
{ Lang::Danish, "Ormehul" },
{ Lang::German, "Wurmloch" },
{ Lang::Greek, "Διαστημική σήραγγα" },
{ Lang::English, "Wormhole" },
{ Lang::Spanish, "Túnel espacial" },
{ Lang::Finnish, "Madonreikä" },
{ Lang::French, "Repaire du ver géant" },
{ Lang::Hebrew, "Wormhole" },
{ Lang::Hungarian, "Féreglyuk" },
{ Lang::Italian, "Tunnel spaziale" },
{ Lang::Japanese, "ワームホール!" },
{ Lang::Korean, "웜홀" },
{ Lang::Norwegian, "Ormebol" },
{ Lang::Dutch, "Wormhole" },
{ Lang::Polish, "Tunel czasoprzestrzenny" },
{ Lang::BrazilianPortuguese, "Fenda espacial" },
{ Lang::Portuguese, "Túnel espacial" },
{ Lang::Russian, "Червоточина" },
{ Lang::Swedish, "Maskhål" },
{ Lang::Turkish, "Solucan deliği" },
{ Lang::SimplifiedChinese, "旋涡式星体" },
{ Lang::TraditionalChinese, "蟲孔" },
},
},
{
Msg::STRING151,
{
{ Lang::Arabic, "Awaiting Deployment" },
{ Lang::Czech, "Čekání na odpálení" },
{ Lang::Danish, "Afventer affyring" },
{ Lang::German, "Startbereit" },
{ Lang::Greek, "Αναμονή εκτόξευσης" },
{ Lang::English, "Awaiting Deployment" },
{ Lang::Spanish, "Esperando implementación" },
{ Lang::Finnish, "Odotetaan laukaisua" },
{ Lang::French, "Paré au lancement" },
{ Lang::Hebrew, "Awaiting Deployment" },
{ Lang::Hungarian, "Kilövés" },
{ Lang::Italian, "Schieramento" },
{ Lang::Japanese, "発射準備 OK!" },
{ Lang::Korean, "함대 배치 준비" },
{ Lang::Norwegian, "Venter på utstasjonering" },
{ Lang::Dutch, "Klaar voor lancering" },
{ Lang::Polish, "Oczekiwanie na rozstawienie" },
{ Lang::BrazilianPortuguese, "Aguardando lançamento" },
{ Lang::Portuguese, "Pronto para o lançamento" },
{ Lang::Russian, "Ожидание Запуска" },
{ Lang::Swedish, "Skjut iväg kulan!" },
{ Lang::Turkish, "Başlatma Bekleniyor" },
{ Lang::SimplifiedChinese, "等待部署" },
{ Lang::TraditionalChinese, "正在等待調配" },
},
},
{
Msg::STRING152,
{
{ Lang::Arabic, "Flags Upgraded" },
{ Lang::Czech, "Vylepšení vlajky" },
{ Lang::Danish, "Flag opgraderet" },
{ Lang::German, "Fahnen erneuert" },
{ Lang::Greek, "Οι σημαίες αναβαθμίστηκαν" },
{ Lang::English, "Flags Upgraded" },
{ Lang::Spanish, "Trampillas actualizadas" },
{ Lang::Finnish, "Liput uusittu" },
{ Lang::French, "Indicateurs mis à jour" },
{ Lang::Hebrew, "Flags Upgraded" },
{ Lang::Hungarian, "Zászlócélok korszerűsítve" },
{ Lang::Italian, "Bandiere aggiornate" },
{ Lang::Japanese, "フラグをアップグレード!" },
{ Lang::Korean, "깃발 업그레이드" },
{ Lang::Norwegian, "Flagg oppgradert" },
{ Lang::Dutch, "Poorten opgewaardeerd" },
{ Lang::Polish, "Modernizacja flag" },
{ Lang::BrazilianPortuguese, "Bandeiras atualizadas" },
{ Lang::Portuguese, "Indicadores actualizados" },
{ Lang::Russian, "Флаги Улучшены" },
{ Lang::Swedish, "Spinners uppgraderas" },
{ Lang::Turkish, "Fırıldaklar Yenilendi" },
{ Lang::SimplifiedChinese, "升级旗帜" },
{ Lang::TraditionalChinese, "旗標升級" },
},
},
{
Msg::STRING153,
{
{ Lang::Arabic, "Bonus Hold" },
{ Lang::Czech, "Podržení bonusu" },
{ Lang::Danish, "Bonushold" },
{ Lang::German, "Bonus angehalten" },
{ Lang::Greek, "Διατήρηση μπόνους" },
{ Lang::English, "Bonus Hold" },
{ Lang::Spanish, "Retención de bonificación" },
{ Lang::Finnish, "Bonuksen pito" },
{ Lang::French, "Bonus conservé" },
{ Lang::Hebrew, "Bonus Hold" },
{ Lang::Hungarian, "Bónusz megtartva" },
{ Lang::Italian, "Concessione bonus" },
{ Lang::Japanese, "ボーナス" },
{ Lang::Korean, "추가 보너스 없음" },
{ Lang::Norwegian, "Behold bonus" },
{ Lang::Dutch, "Bonus behouden" },
{ Lang::Polish, "Wstrzymanie premii" },
{ Lang::BrazilianPortuguese, "Bônus adquirido" },
{ Lang::Portuguese, "Retenção de bónus" },
{ Lang::Russian, "Удержание Бонуса" },
{ Lang::Swedish, "Bonus sparas" },
{ Lang::Turkish, "Ödül Beklemede" },
{ Lang::SimplifiedChinese, "保留奖分" },
{ Lang::TraditionalChinese, "保留紅利" },
},
},
{
Msg::STRING154,
{
{ Lang::Arabic, "Level One Commendation" },
{ Lang::Czech, "Uznání prvního stupně" },
{ Lang::Danish, "Beskyttelse - niveau 1" },
{ Lang::German, "Belobigung Stufe 1" },
{ Lang::Greek, "Έπαινος πρώτου βαθμού" },
{ Lang::English, "Level One Commendation" },
{ Lang::Spanish, "Felicitación del nivel uno" },
{ Lang::Finnish, "Ensimmäisen tason kunniamerkki" },
{ Lang::French, "Trophée niveau 1" },
{ Lang::Hebrew, "Level One Commendation" },
{ Lang::Hungarian, "Elsőfokú dicséret" },
{ Lang::Italian, "Lode di primo livello" },
{ Lang::Japanese, "レベル 1 叙勲" },
{ Lang::Korean, "1단계 보너스" },
{ Lang::Norwegian, "Medalje for 1. nivå" },
{ Lang::Dutch, "Eervolle vermelding nr. 1" },
{ Lang::Polish, "Awans na poziom pierwszy" },
{ Lang::BrazilianPortuguese, "Fase um concluída" },
{ Lang::Portuguese, "Troféu do nível um" },
{ Lang::Russian, "Благодарность Первого Уровня" },
{ Lang::Swedish, "Befordran till nivå 1" },
{ Lang::Turkish, "1. Düzey Kumanda" },
{ Lang::SimplifiedChinese, "一等奖" },
{ Lang::TraditionalChinese, "第一級獎金" },
},
},
{
Msg::STRING155,
{
{ Lang::Arabic, "Level Two Commendation" },
{ Lang::Czech, "Uznání druhého stupně" },
{ Lang::Danish, "Beskyttelse - niveau 2" },
{ Lang::German, "Belobigung Stufe 2" },
{ Lang::Greek, "Έπαινος δευτέρου βαθμού" },
{ Lang::English, "Level Two Commendation" },
{ Lang::Spanish, "Felicitación del nivel dos" },
{ Lang::Finnish, "Toisen tason kunniamerkki" },
{ Lang::French, "Trophée niveau 2" },
{ Lang::Hebrew, "Level Two Commendation" },
{ Lang::Hungarian, "Másodfokú dicséret" },
{ Lang::Italian, "Lode di secondo livello" },
{ Lang::Japanese, "レベル 2 叙勲" },
{ Lang::Korean, "2단계 보너스" },
{ Lang::Norwegian, "Medalje for 2. nivå" },
{ Lang::Dutch, "Eervolle vermelding nr. 2" },
{ Lang::Polish, "Awans na poziom drugi" },
{ Lang::BrazilianPortuguese, "Fase dois concluída" },
{ Lang::Portuguese, "Troféu do nível dois" },
{ Lang::Russian, "Благодарность Второго Уровня" },
{ Lang::Swedish, "Befordran till nivå 2" },
{ Lang::Turkish, "2. Düzey Kumanda" },
{ Lang::SimplifiedChinese, "二等奖" },
{ Lang::TraditionalChinese, "第二級獎金" },
},
},
{
Msg::STRING156,
{
{ Lang::Arabic, "Level Three Commendation" },
{ Lang::Czech, "Uznání třetího stupně" },
{ Lang::Danish, "Beskyttelse - niveau 3" },
{ Lang::German, "Belobigung Stufe 3" },
{ Lang::Greek, "Έπαινος τρίτου βαθμού" },
{ Lang::English, "Level Three Commendation" },
{ Lang::Spanish, "Felicitación del nivel tres" },
{ Lang::Finnish, "Kolmannen tason kunniamerkki" },
{ Lang::French, "Trophée niveau 3" },
{ Lang::Hebrew, "Level Three Commendation" },
{ Lang::Hungarian, "Harmadfokú dicséret" },
{ Lang::Italian, "Lode di terzo livello" },
{ Lang::Japanese, "レベル 3 叙勲" },
{ Lang::Korean, "3단계 보너스" },
{ Lang::Norwegian, "Medalje for 3. nivå" },
{ Lang::Dutch, "Eervolle vermelding nr. 3" },
{ Lang::Polish, "Awans na poziom trzeci" },
{ Lang::BrazilianPortuguese, "Fase três concluída" },
{ Lang::Portuguese, "Troféu do nível três" },
{ Lang::Russian, "Благодарность Третьего Уровня" },
{ Lang::Swedish, "Befordran till nivå 3" },
{ Lang::Turkish, "3. Düzey Kumanda" },
{ Lang::SimplifiedChinese, "三等奖" },
{ Lang::TraditionalChinese, "第三級獎金" },
},
},
{
Msg::STRING157,
{
{ Lang::Arabic, "Field Multiplier 2x" },
{ Lang::Czech, "Násobení polí (x2)" },
{ Lang::Danish, "Feltmultiplikator 2x" },
{ Lang::German, "Feldmultiplikator 2fach" },
{ Lang::Greek, "Πολλαπλασιαστής πεδίου 2x" },
{ Lang::English, "Field Multiplier 2x" },
{ Lang::Spanish, "Multiplicador x2" },
{ Lang::Finnish, "Kentän moninkertaistus 2x" },
{ Lang::French, "Multiplicateur de champ 2x" },
{ Lang::Hebrew, "Field Multiplier 2x" },
{ Lang::Hungarian, "2x-es szorzó" },
{ Lang::Italian, "Moltiplicatore di campo 2x" },
{ Lang::Japanese, "フィールド マルチプライヤ 2x" },
{ Lang::Korean, "공격 점수 2배" },
{ Lang::Norwegian, "Feltmultiplikator: 2" },
{ Lang::Dutch, "Veldvermenigvuldiging 2x" },
{ Lang::Polish, "Współczynnik pola x2" },
{ Lang::BrazilianPortuguese, "Campo multiplicador 2x" },
{ Lang::Portuguese, "Multiplicador de campo x2" },
{ Lang::Russian, "Множитель Поля 2x" },
{ Lang::Swedish, "Poängen dubbleras" },
{ Lang::Turkish, "Alan Katlayıcısı 2x" },
{ Lang::SimplifiedChinese, "扩大战场 2x" },
{ Lang::TraditionalChinese, "戰場乘數 2x" },
},
},
{
Msg::STRING158,
{
{ Lang::Arabic, "Field Multiplier 3x" },
{ Lang::Czech, "Násobení polí (x3)" },
{ Lang::Danish, "Feltmultiplikator 3x" },
{ Lang::German, "Feldmultiplikator 3fach" },
{ Lang::Greek, "Πολλαπλασιαστής πεδίου 3x" },
{ Lang::English, "Field Multiplier 3x" },
{ Lang::Spanish, "Multiplicador x3" },
{ Lang::Finnish, "Kentän moninkertaistus 3x" },
{ Lang::French, "Multiplicateur de champ 3x" },
{ Lang::Hebrew, "Field Multiplier 3x" },
{ Lang::Hungarian, "3x-os szorzó" },
{ Lang::Italian, "Moltiplicatore di campo 3x" },
{ Lang::Japanese, "フィールド マルチプライヤ 3x" },
{ Lang::Korean, "공격 점수 3배" },
{ Lang::Norwegian, "Feltmultiplikator: 3" },
{ Lang::Dutch, "Veldvermenigvuldiging 3x" },
{ Lang::Polish, "Współczynnik pola x3" },
{ Lang::BrazilianPortuguese, "Campo multiplicador 3x" },
{ Lang::Portuguese, "Multiplicador de campo x3" },
{ Lang::Russian, "Множитель Поля 3x" },
{ Lang::Swedish, "Poängen multipliceras\nmed tre" },
{ Lang::Turkish, "Alan Katlayıcısı 3x" },
{ Lang::SimplifiedChinese, "扩大战场 3x" },
{ Lang::TraditionalChinese, "戰場乘數 3x" },
},
},
{
Msg::STRING159,
{
{ Lang::Arabic, "Field Multiplier 5x" },
{ Lang::Czech, "Násobení polí (x5)" },
{ Lang::Danish, "Feltmultiplikator 5x" },
{ Lang::German, "Feldmultiplikator 5fach" },
{ Lang::Greek, "Πολλαπλασιαστής πεδίου 5x" },
{ Lang::English, "Field Multiplier 5x" },
{ Lang::Spanish, "Multiplicador x5" },
{ Lang::Finnish, "Kentän moninkertaistus 5x" },
{ Lang::French, "Multiplicateur de champ 5x" },
{ Lang::Hebrew, "Field Multiplier 5x" },
{ Lang::Hungarian, "5x-ös szorzó" },
{ Lang::Italian, "Moltiplicatore di campo 5x" },
{ Lang::Japanese, "フィールド マルチプライヤ 5x" },
{ Lang::Korean, "공격 점수 5배" },
{ Lang::Norwegian, "Feltmultiplikator: 5" },
{ Lang::Dutch, "Veldvermenigvuldiging 5x" },
{ Lang::Polish, "Współczynnik pola x5" },
{ Lang::BrazilianPortuguese, "Campo multiplicador 5x" },
{ Lang::Portuguese, "Multiplicador de campo x5" },
{ Lang::Russian, "Множитель Поля 5x" },
{ Lang::Swedish, "Poängen multipliceras\nmed fem" },
{ Lang::Turkish, "Alan Katlayıcısı 5x" },
{ Lang::SimplifiedChinese, "扩大战场 5x" },
{ Lang::TraditionalChinese, "戰場乘數 5x" },
},
},
{
Msg::STRING160,
{
{ Lang::Arabic, "Field Multiplier 10x" },
{ Lang::Czech, "Násobení polí (x10)" },
{ Lang::Danish, "Feltmultiplikator 10x" },
{ Lang::German, "Feldmultiplikator 10fach" },
{ Lang::Greek, "Πολλαπλασιαστής πεδίου 10x" },
{ Lang::English, "Field Multiplier 10x" },
{ Lang::Spanish, "Multiplicador x10" },
{ Lang::Finnish, "Kentän moninkertaistus 10x" },
{ Lang::French, "Multiplicateur de champ 10x" },
{ Lang::Hebrew, "Field Multiplier 10x" },
{ Lang::Hungarian, "10x-es szorzó" },
{ Lang::Italian, "Moltiplicatore di campo 10x" },
{ Lang::Japanese, "フィールド マルチプライヤ 10x" },
{ Lang::Korean, "공격 점수 10배" },
{ Lang::Norwegian, "Feltmultiplikator: 10" },
{ Lang::Dutch, "Veldvermenigvuldiging 10x" },
{ Lang::Polish, "Współczynnik pola x10" },
{ Lang::BrazilianPortuguese, "Campo multiplicador 10x" },
{ Lang::Portuguese, "Multiplicador de campo x10" },
{ Lang::Russian, "Множитель Поля 10x" },
{ Lang::Swedish, "Poängen multipliceras\nmed tio" },
{ Lang::Turkish, "Alan Katlayıcısı 10x" },
{ Lang::SimplifiedChinese, "扩大战场 10x" },
{ Lang::TraditionalChinese, "戰場乘數 10x" },
},
},
{
Msg::STRING161,
{
{ Lang::Arabic, "Target Practice" },
{ Lang::Czech, "Nácvik míření" },
{ Lang::Danish, "Måløvelse" },
{ Lang::German, "Zielübungen" },
{ Lang::Greek, "Εξάσκηση βολής" },
{ Lang::English, "Target Practice" },
{ Lang::Spanish, "Prácticas de diana" },
{ Lang::Finnish, "Maalitauluharjoitus" },
{ Lang::French, "Exercices de tir" },
{ Lang::Hebrew, "Target Practice" },
{ Lang::Hungarian, "Lőgyakorlat" },
{ Lang::Italian, "Esercitazione di tiro" },
{ Lang::Japanese, "ターゲット訓練" },
{ Lang::Korean, "사격 연습" },
{ Lang::Norwegian, "Skyteøvelse" },
{ Lang::Dutch, "Schietoefeningen" },
{ Lang::Polish, "Ćwiczenie celności" },
{ Lang::BrazilianPortuguese, "Tiro ao alvo" },
{ Lang::Portuguese, "Tiro ao alvo" },
{ Lang::Russian, "Стрельба по Мишеням" },
{ Lang::Swedish, "Bumper-träning" },
{ Lang::Turkish, "Hedef Talimi" },
{ Lang::SimplifiedChinese, "目标练习" },
{ Lang::TraditionalChinese, "目標練習" },
},
},
{
Msg::STRING162,
{
{ Lang::Arabic, "Launch Training" },
{ Lang::Czech, "Nácvik odpálení" },
{ Lang::Danish, "Affyringstræning" },
{ Lang::German, "Startübungen" },
{ Lang::Greek, "Εξάσκηση εκτόξευσης" },
{ Lang::English, "Launch Training" },
{ Lang::Spanish, "Entrenamiento de lanzamiento" },
{ Lang::Finnish, "Lähtöharjoitus" },
{ Lang::French, "Essais de tir" },
{ Lang::Hebrew, "Launch Training" },
{ Lang::Hungarian, "Fellövési gyakorlat" },
{ Lang::Italian, "Esercitazioni di lancio" },
{ Lang::Japanese, "発射訓練" },
{ Lang::Korean, "발사 훈련" },
{ Lang::Norwegian, "Utskytingstrening" },
{ Lang::Dutch, "Lanceertraining" },
{ Lang::Polish, "Trening ładowania" },
{ Lang::BrazilianPortuguese, "Treinamento de lançamento" },
{ Lang::Portuguese, "Iniciar o treino" },
{ Lang::Russian, "Тренировка по Запуску" },
{ Lang::Swedish, "Rampträning" },
{ Lang::Turkish, "Fırlatma Eğitimi" },
{ Lang::SimplifiedChinese, "启动训练" },
{ Lang::TraditionalChinese, "啟動訓練" },
},
},
{
Msg::STRING163,
{
{ Lang::Arabic, "Re-Entry Training" },
{ Lang::Czech, "Nácvik návratu" },
{ Lang::Danish, "Gentagelsestræning" },
{ Lang::German, "Landeübungen" },
{ Lang::Greek, "Εξάσκηση επαναφοράς" },
{ Lang::English, "Re-Entry Training" },
{ Lang::Spanish, "Entrenamiento de reentrada" },
{ Lang::Finnish, "Paluuharjoitus" },
{ Lang::French, "Essais de rentrée" },
{ Lang::Hebrew, "Re-Entry Training" },
{ Lang::Hungarian, "Újrabelépési gyakorlat" },
{ Lang::Italian, "Esercitazione di rientro" },
{ Lang::Japanese, "再突入訓練" },
{ Lang::Korean, "재돌입 훈련" },
{ Lang::Norwegian, "Tilbakekomsttrening" },
{ Lang::Dutch, "Terugkeertraining" },
{ Lang::Polish, "Trening ponownego wejścia" },
{ Lang::BrazilianPortuguese, "Treinamento de reentrada" },
{ Lang::Portuguese, "Treino de reentrada" },
{ Lang::Russian, "Тренировка по Возвращению" },
{ Lang::Swedish, "Höghöjdsträning" },
{ Lang::Turkish, "Yeniden Giriş Eğitimi" },
{ Lang::SimplifiedChinese, "重新上场训练" },
{ Lang::TraditionalChinese, "重新輸入訓練" },
},
},
{
Msg::STRING164,
{
{ Lang::Arabic, "Science" },
{ Lang::Czech, "Vědecký úkol" },
{ Lang::Danish, "Videnskab" },
{ Lang::German, "Forschung" },
{ Lang::Greek, "Επιστήμη" },
{ Lang::English, "Science" },
{ Lang::Spanish, "Ciencia" },
{ Lang::Finnish, "Tutkimus" },
{ Lang::French, "Science" },
{ Lang::Hebrew, "Science" },
{ Lang::Hungarian, "Tudományos feladat" },
{ Lang::Italian, "Scienza" },
{ Lang::Japanese, "サイエンス" },
{ Lang::Korean, "과학" },
{ Lang::Norwegian, "Vitenskapelig" },
{ Lang::Dutch, "Wetenschap" },
{ Lang::Polish, "Nauka" },
{ Lang::BrazilianPortuguese, "Científica" },
{ Lang::Portuguese, "Ciência" },
{ Lang::Russian, "Наука" },
{ Lang::Swedish, "Vetenskap" },
{ Lang::Turkish, "Bilim" },
{ Lang::SimplifiedChinese, "科学" },
{ Lang::TraditionalChinese, "科學" },
},
},
{
Msg::STRING165,
{
{ Lang::Arabic, "Stray Comet" },
{ Lang::Czech, "Bludná kometa" },
{ Lang::Danish, "Løbsk komet" },
{ Lang::German, "Gefährlicher Komet" },
{ Lang::Greek, "Περιπλανώμενος κομήτης" },
{ Lang::English, "Stray Comet" },
{ Lang::Spanish, "Cometa extraviado" },
{ Lang::Finnish, "Komeetta" },
{ Lang::French, "Comète errante" },
{ Lang::Hebrew, "Stray Comet" },
{ Lang::Hungarian, "Kóbor üstökös" },
{ Lang::Italian, "Cometa vagante" },
{ Lang::Japanese, "遊星" },
{ Lang::Korean, "궤도 이탈 혜성" },
{ Lang::Norwegian, "Komet ute av kurs" },
{ Lang::Dutch, "Verdwaalde komeet" },
{ Lang::Polish, "Zabłąkana kometa" },
{ Lang::BrazilianPortuguese, "Cometa perdido" },
{ Lang::Portuguese, "Cometa errante" },
{ Lang::Russian, "Заблудшая Комета" },
{ Lang::Swedish, "Kometsvärm" },
{ Lang::Turkish, "Kuyruklu Yıldız" },
{ Lang::SimplifiedChinese, "离群的彗星" },
{ Lang::TraditionalChinese, "偏離的彗星" },
},
},
{
Msg::STRING166,
{
{ Lang::Arabic, "Black Hole" },
{ Lang::Czech, "Černá díra" },
{ Lang::Danish, "Sort hul" },
{ Lang::German, "Schwarzes Loch" },
{ Lang::Greek, "Μαύρη τρύπα" },
{ Lang::English, "Black Hole" },
{ Lang::Spanish, "Agujero negro" },
{ Lang::Finnish, "Musta aukko" },
{ Lang::French, "Trou noir" },
{ Lang::Hebrew, "Black Hole" },
{ Lang::Hungarian, "Fekete lyuk" },
{ Lang::Italian, "Buco nero" },
{ Lang::Japanese, "ブラック ホール!" },
{ Lang::Korean, "블랙홀" },
{ Lang::Norwegian, "Svart hull" },
{ Lang::Dutch, "Zwart gat" },
{ Lang::Polish, "Czarna dziura" },
{ Lang::BrazilianPortuguese, "Buraco negro" },
{ Lang::Portuguese, "Buraco negro" },
{ Lang::Russian, "Черная Дыра" },
{ Lang::Swedish, "Svart hål" },
{ Lang::Turkish, "Kara Delik" },
{ Lang::SimplifiedChinese, "黑洞" },
{ Lang::TraditionalChinese, "黑洞" },
},
},
{
Msg::STRING167,
{
{ Lang::Arabic, "Space Radiation" },
{ Lang::Czech, "Vesmírná radiace" },
{ Lang::Danish, "Rumstråling" },
{ Lang::German, "Raumstrahlung" },
{ Lang::Greek, "Διαστημική ακτινοβολία" },
{ Lang::English, "Space Radiation" },
{ Lang::Spanish, "Radiación espacial" },
{ Lang::Finnish, "Kosminen säteily" },
{ Lang::French, "Rayonnement spatial" },
{ Lang::Hebrew, "Space Radiation" },
{ Lang::Hungarian, "Űrsugárzás" },
{ Lang::Italian, "Radiazione spaziale" },
{ Lang::Japanese, "宇宙放射線" },
{ Lang::Korean, "우주 방사선" },
{ Lang::Norwegian, "Romstråling" },
{ Lang::Dutch, "Kosmische straling" },
{ Lang::Polish, "Kosmiczna radiacja" },
{ Lang::BrazilianPortuguese, "Radiação espacial" },
{ Lang::Portuguese, "Radiação espacial" },
{ Lang::Russian, "Космическое Излучение" },
{ Lang::Swedish, "Rymdstrålning" },
{ Lang::Turkish, "Uzay Radyasyonu" },
{ Lang::SimplifiedChinese, "太空辐射" },
{ Lang::TraditionalChinese, "太空輻射" },
},
},
{
Msg::STRING168,
{
{ Lang::Arabic, "Bug Hunt" },
{ Lang::Czech, "Honba na vetřelce" },
{ Lang::Danish, "Billejagt" },
{ Lang::German, "Jagdmanöver" },
{ Lang::Greek, "Καταδίωξη ιού" },
{ Lang::English, "Bug Hunt" },
{ Lang::Spanish, "Caza de bichos" },
{ Lang::Finnish, "Ötökkäjahti" },
{ Lang::French, "Chasse aux virus" },
{ Lang::Hebrew, "Bug Hunt" },
{ Lang::Hungarian, "Bogárirtás" },
{ Lang::Italian, "Caccia al virus" },
{ Lang::Japanese, "バグ ハント" },
{ Lang::Korean, "우주 바이러스 퇴치" },
{ Lang::Norwegian, "Gulljakt" },
{ Lang::Dutch, "Bug Hunt" },
{ Lang::Polish, "Polowanie na pluskwy" },
{ Lang::BrazilianPortuguese, "Caçada assassina" },
{ Lang::Portuguese, "Caça aos 'bugs'" },
{ Lang::Russian, "Охота На Жуков" },
{ Lang::Swedish, "Insekter" },
{ Lang::Turkish, "Böcek Avı" },
{ Lang::SimplifiedChinese, "猎虫" },
{ Lang::TraditionalChinese, "搜尋微生物" },
},
},
{
Msg::STRING169,
{
{ Lang::Arabic, "Alien Menace" },
{ Lang::Czech, "Vetřelci útočí" },
{ Lang::Danish, "Trusler fra fremmede" },
{ Lang::German, "Fremdbedrohung" },
{ Lang::Greek, "Απειλή εξωγήινων" },
{ Lang::English, "Alien Menace" },
{ Lang::Spanish, "Amenaza exterior" },
{ Lang::Finnish, "Ufojen isku" },
{ Lang::French, "Menace extra-terrestre" },
{ Lang::Hebrew, "Alien Menace" },
{ Lang::Hungarian, "Földönkívüliek támadása" },
{ Lang::Italian, "Pericolo alieni" },
{ Lang::Japanese, "エイリアン襲来!" },
{ Lang::Korean, "외계인 출현" },
{ Lang::Norwegian, "Romtrussel" },
{ Lang::Dutch, "Alien Menace" },
{ Lang::Polish, "Inwazja obcych" },
{ Lang::BrazilianPortuguese, "Ameaça alienígena" },
{ Lang::Portuguese, "Ameaça extraterrestre" },
{ Lang::Russian, "Инопланетная Угроза" },
{ Lang::Swedish, "Pigs in Space" },
{ Lang::Turkish, "Yabancı İstilası" },
{ Lang::SimplifiedChinese, "外星人的威协" },
{ Lang::TraditionalChinese, "異境驚魂" },
},
},
{
Msg::STRING170,
{
{ Lang::Arabic, "Rescue" },
{ Lang::Czech, "Záchrana" },
{ Lang::Danish, "Redning" },
{ Lang::German, "Rettungsaktion" },
{ Lang::Greek, "Διάσωση" },
{ Lang::English, "Rescue" },
{ Lang::Spanish, "Rescate" },
{ Lang::Finnish, "Pelastus" },
{ Lang::French, "Sauvetage" },
{ Lang::Hebrew, "Rescue" },
{ Lang::Hungarian, "Mentőakció" },
{ Lang::Italian, "Salvataggio" },
{ Lang::Japanese, "レスキュー" },
{ Lang::Korean, "구출" },
{ Lang::Norwegian, "Redning" },
{ Lang::Dutch, "Rescue" },
{ Lang::Polish, "Misja ratunkowa" },
{ Lang::BrazilianPortuguese, "Salvamento" },
{ Lang::Portuguese, "Salvamento" },
{ Lang::Russian, "Спасение" },
{ Lang::Swedish, "Räddningsaktion" },
{ Lang::Turkish, "Kurtarma" },
{ Lang::SimplifiedChinese, "援助" },
{ Lang::TraditionalChinese, "拯救" },
},
},
{
Msg::STRING171,
{
{ Lang::Arabic, "Satellite Retrieval" },
{ Lang::Czech, "Získání satelitu" },
{ Lang::Danish, "Satellitredning" },
{ Lang::German, "Satellitenbergung" },
{ Lang::Greek, "Ανάκτηση δορυφόρου" },
{ Lang::English, "Satellite Retrieval" },
{ Lang::Spanish, "Recuperación de satélites" },
{ Lang::Finnish, "Satelliitin nouto" },
{ Lang::French, "Récupération du satellite" },
{ Lang::Hebrew, "Satellite Retrieval" },
{ Lang::Hungarian, "Műhold befogása" },
{ Lang::Italian, "Recupero satellite" },
{ Lang::Japanese, "サテライト リトリーバル" },
{ Lang::Korean, "위성 되찾기" },
{ Lang::Norwegian, "Satelittgjenvinning" },
{ Lang::Dutch, "Satelliet oppikken" },
{ Lang::Polish, "Przechwycenie satelity" },
{ Lang::BrazilianPortuguese, "Resgate do satélite" },
{ Lang::Portuguese, "Recuperação de satélites" },
{ Lang::Russian, "Поиск Спутника" },
{ Lang::Swedish, "Hämta satellit" },
{ Lang::Turkish, "Uydu Alımı" },
{ Lang::SimplifiedChinese, "卫星收回" },
{ Lang::TraditionalChinese, "人造衛星回收" },
},
},
{
Msg::STRING172,
{
{ Lang::Arabic, "Recon" },
{ Lang::Czech, "Průzkum" },
{ Lang::Danish, "Rekognoscering" },
{ Lang::German, "Aufklärung" },
{ Lang::Greek, "Αναγνώριση" },
{ Lang::English, "Recon" },
{ Lang::Spanish, "Reconocimiento" },
{ Lang::Finnish, "Tiedustelu" },
{ Lang::French, "Reconnaissance" },
{ Lang::Hebrew, "Recon" },
{ Lang::Hungarian, "Békekötés" },
{ Lang::Italian, "Riconoscimento" },
{ Lang::Japanese, "偵察" },
{ Lang::Korean, "정찰" },
{ Lang::Norwegian, "Rekognosering" },
{ Lang::Dutch, "Verkenning" },
{ Lang::Polish, "Rekonesans" },
{ Lang::BrazilianPortuguese, "Reconhecimento" },
{ Lang::Portuguese, "Reconhecimento" },
{ Lang::Russian, "Разведка" },
{ Lang::Swedish, "Spaningsuppdrag" },
{ Lang::Turkish, "Recon" },
{ Lang::SimplifiedChinese, "侦察" },
{ Lang::TraditionalChinese, "偵查" },
},
},
{
Msg::STRING173,
{
{ Lang::Arabic, "Doomsday Machine" },
{ Lang::Czech, "Stroj zkázy" },
{ Lang::Danish, "Dommedagsmaskine" },
{ Lang::German, "Schwadron" },
{ Lang::Greek, "Συσκευή ολοκληρωτικής καταστροφής" },
{ Lang::English, "Doomsday Machine" },
{ Lang::Spanish, "Máquina catastrófica" },
{ Lang::Finnish, "Helvetinkone" },
{ Lang::French, "Machine de la fin du monde" },
{ Lang::Hebrew, "Doomsday Machine" },
{ Lang::Hungarian, "Halálosztó gép" },
{ Lang::Italian, "Macchina della fine del mondo" },
{ Lang::Japanese, "ドゥームズデイ マシン" },
{ Lang::Korean, "핵무기" },
{ Lang::Norwegian, "Helvetesmaskin" },
{ Lang::Dutch, "Doomsday Machine" },
{ Lang::Polish, "Maszyna zagłady" },
{ Lang::BrazilianPortuguese, "Máquina do Juízo Final" },
{ Lang::Portuguese, "Máquina do fim do mundo" },
{ Lang::Russian, "Машина Судного Дня" },
{ Lang::Swedish, "Domedagsmaskin" },
{ Lang::Turkish, "Kıyamet Makinesi" },
{ Lang::SimplifiedChinese, "世界末日机器" },
{ Lang::TraditionalChinese, "世界末日機" },
},
},
{
Msg::STRING174,
{
{ Lang::Arabic, "Cosmic Plague" },
{ Lang::Czech, "Vesmírná epidemie" },
{ Lang::Danish, "Kosmisk pest" },
{ Lang::German, "Kosmische Seuche" },
{ Lang::Greek, "Κοσμική μάστιγα" },
{ Lang::English, "Cosmic Plague" },
{ Lang::Spanish, "Plaga cósmica" },
{ Lang::Finnish, "Kosminen rutto" },
{ Lang::French, "Peste cosmique" },
{ Lang::Hebrew, "Cosmic Plague" },
{ Lang::Hungarian, "Kozmikus pestis" },
{ Lang::Italian, "Peste cosmica" },
{ Lang::Japanese, "宇宙疫病" },
{ Lang::Korean, "우주 재앙" },
{ Lang::Norwegian, "Kosmisk pest" },
{ Lang::Dutch, "Kosmische plaag" },
{ Lang::Polish, "Plaga kosmiczna" },
{ Lang::BrazilianPortuguese, "Peste cósmica" },
{ Lang::Portuguese, "Praga cósmica" },
{ Lang::Russian, "Космическая чума" },
{ Lang::Swedish, "Kosmisk pest" },
{ Lang::Turkish, "Kozmik Veba" },
{ Lang::SimplifiedChinese, "宇宙灾难" },
{ Lang::TraditionalChinese, "宇宙災禍" },
},
},
{
Msg::STRING175,
{
{ Lang::Arabic, "Secret" },
{ Lang::Czech, "Tajné" },
{ Lang::Danish, "Hemmelig" },
{ Lang::German, "Geheimnis" },
{ Lang::Greek, "Μυστικό" },
{ Lang::English, "Secret" },
{ Lang::Spanish, "Secreto" },
{ Lang::Finnish, "Salainen" },
{ Lang::French, "Secret" },
{ Lang::Hebrew, "Secret" },
{ Lang::Hungarian, "Titkos" },
{ Lang::Italian, "Segreto" },
{ Lang::Japanese, "シークレット" },
{ Lang::Korean, "비밀" },
{ Lang::Norwegian, "Hemmelighet" },
{ Lang::Dutch, "Geheim" },
{ Lang::Polish, "Tajemnica" },
{ Lang::BrazilianPortuguese, "Segredo" },
{ Lang::Portuguese, "Segredo" },
{ Lang::Russian, "Секрет" },
{ Lang::Swedish, "Hemlighet" },
{ Lang::Turkish, "Gizli" },
{ Lang::SimplifiedChinese, "机密" },
{ Lang::TraditionalChinese, "秘密" },
},
},
{
Msg::STRING176,
{
{ Lang::Arabic, "Time Warp" },
{ Lang::Czech, "Přesun v čase" },
{ Lang::Danish, "Tidsforskydning" },
{ Lang::German, "Zeitsprung" },
{ Lang::Greek, "Χρονοστρέβλωση" },
{ Lang::English, "Time Warp" },
{ Lang::Spanish, "Salto en el tiempo" },
{ Lang::Finnish, "Aikahyppy" },
{ Lang::French, "Distorsion du temps" },
{ Lang::Hebrew, "Time Warp" },
{ Lang::Hungarian, "Időugrás" },
{ Lang::Italian, "Curvatura temporale" },
{ Lang::Japanese, "タイム ワープ!" },
{ Lang::Korean, "시간 이동" },
{ Lang::Norwegian, "Tidssprang" },
{ Lang::Dutch, "Time Warp" },
{ Lang::Polish, "Zakrzywienie czasu" },
{ Lang::BrazilianPortuguese, "Distorção temporal" },
{ Lang::Portuguese, "Salto no tempo" },
{ Lang::Russian, "Искривление Времени" },
{ Lang::Swedish, "Tidsresa" },
{ Lang::Turkish, "Zaman Sıçraması" },
{ Lang::SimplifiedChinese, "时间扭曲" },
{ Lang::TraditionalChinese, "時間扭曲" },
},
},
{
Msg::STRING177,
{
{ Lang::Arabic, "Maelstrom" },
{ Lang::Czech, "Hvězdný vír" },
{ Lang::Danish, "Hvirvelstrøm" },
{ Lang::German, "Strudel" },
{ Lang::Greek, "Δίνη" },
{ Lang::English, "Maelstrom" },
{ Lang::Spanish, "¡Vorágine!" },
{ Lang::Finnish, "Maelstrom" },
{ Lang::French, "Maelström" },
{ Lang::Hebrew, "Maelstrom" },
{ Lang::Hungarian, "Maelström" },
{ Lang::Italian, "Maelstrom" },
{ Lang::Japanese, "メールストローム" },
{ Lang::Korean, "대혼란" },
{ Lang::Norwegian, "Malstrøm" },
{ Lang::Dutch, "Maelstrom" },
{ Lang::Polish, "Wir" },
{ Lang::BrazilianPortuguese, "Redemoinho" },
{ Lang::Portuguese, "Redemoinho" },
{ Lang::Russian, "Водоворот" },
{ Lang::Swedish, "Maelstrom" },
{ Lang::Turkish, "Girdap" },
{ Lang::SimplifiedChinese, "大旋涡" },
{ Lang::TraditionalChinese, "大動亂" },
},
},
{
Msg::STRING178,
{
{ Lang::Arabic, "Mission Accepted\n%ld" },
{ Lang::Czech, "Úkol přijat\n%ld" },
{ Lang::Danish, "Mission accepteret\n%ld" },
{ Lang::German, "Auftrag beginnt\n%ld" },
{ Lang::Greek, "Αποδοχή αποστολής\n%ld" },
{ Lang::English, "Mission Accepted\n%ld" },
{ Lang::Spanish, "Misión aceptada\n%ld" },
{ Lang::Finnish, "Tehtävä hyväksytty\n%ld" },
{ Lang::French, "Mission acceptée\n%ld" },
{ Lang::Hebrew, "Mission Accepted\n%ld" },
{ Lang::Hungarian, "Küldetés elfogadva\n%ld" },
{ Lang::Italian, "Missione accettata\n%ld" },
{ Lang::Japanese, "ミッション確定!\n%ld" },
{ Lang::Korean, "임무 시작\n%ld" },
{ Lang::Norwegian, "Oppdrag godtatt\n%ld" },
{ Lang::Dutch, "Missie aanvaard\n%ld" },
{ Lang::Polish, "Misja przyjęta\n%ld" },
{ Lang::BrazilianPortuguese, "Missão aceita\n%ld" },
{ Lang::Portuguese, "Missão aceite\n%ld" },
{ Lang::Russian, "Миссия Принята\n%ld" },
{ Lang::Swedish, "Uppdraget accepterat\n%ld" },
{ Lang::Turkish, "Görev Kabul Edildi\n%ld" },
{ Lang::SimplifiedChinese, "接受的使命\n%ld" },
{ Lang::TraditionalChinese, "任務接受\n%ld" },
},
},
{
Msg::STRING179,
{
{ Lang::Arabic, "Mission Completed\n%ld" },
{ Lang::Czech, "Úkol splněn\n%ld" },
{ Lang::Danish, "Mission fuldført\n%ld" },
{ Lang::German, "Auftrag beendet\n%ld" },
{ Lang::Greek, "Ολοκλήρωση αποστολής\n%ld" },
{ Lang::English, "Mission Completed\n%ld" },
{ Lang::Spanish, "Misión cumplida\n%ld" },
{ Lang::Finnish, "Tehtävä suoritettu\n%ld" },
{ Lang::French, "Mission achevée\n%ld" },
{ Lang::Hebrew, "Mission Completed\n%ld" },
{ Lang::Hungarian, "Küldetés teljesítve\n%ld" },
{ Lang::Italian, "Missione compiuta\n%ld" },
{ Lang::Japanese, "ミッション完了!\n%ld" },
{ Lang::Korean, "임무 완료\n%ld" },
{ Lang::Norwegian, "Oppdrag fullført\n%ld" },
{ Lang::Dutch, "Missie volbracht\n%ld" },
{ Lang::Polish, "Misja ukończona\n%ld" },
{ Lang::BrazilianPortuguese, "Missão cumprida\n%ld" },
{ Lang::Portuguese, "Missão completa\n%ld" },
{ Lang::Russian, "Миссия Завершена\n%ld" },
{ Lang::Swedish, "Uppdraget genomfört\n%ld" },
{ Lang::Turkish, "Görev Tamamlandı\n%ld" },
{ Lang::SimplifiedChinese, "完成的使命\n%ld" },
{ Lang::TraditionalChinese, "任務完成\n%ld" },
},
},
{
Msg::STRING180,
{
{ Lang::Arabic, "%s Mission Selected" },
{ Lang::Czech, "Vybrán úkol %s" },
{ Lang::Danish, "%s Mission udvalgt" },
{ Lang::German, "Gewählter Auftrag: %s" },
{ Lang::Greek, "Επιλογή αποστολής %s" },
{ Lang::English, "%s Mission Selected" },
{ Lang::Spanish, "Misión %s seleccionada" },
{ Lang::Finnish, "Tehtävä %s valittu" },
{ Lang::French, "%s Mission sélectionnée" },
{ Lang::Hebrew, "%s Mission Selected" },
{ Lang::Hungarian, "%s - a küldetés kiválasztva" },
{ Lang::Italian, "%s Missione selezionata" },
{ Lang::Japanese, "%s ミッション選択" },
{ Lang::Korean, "%s 임무 선택" },
{ Lang::Norwegian, "%s-oppdrag valgt" },
{ Lang::Dutch, "Geselecteerde missie: %s" },
{ Lang::Polish, "Wybrano misję: %s" },
{ Lang::BrazilianPortuguese, "Missão %s selecionada" },
{ Lang::Portuguese, "%s Missão seleccionada" },
{ Lang::Russian, "Выбрана Миссия %s" },
{ Lang::Swedish, "Uppdrag %s har valts" },
{ Lang::Turkish, "%s Görevi Seçildi" },
{ Lang::SimplifiedChinese, "选定 %s 使命" },
{ Lang::TraditionalChinese, "%s 任務選擇" },
},
},
{
Msg::STRING181,
{
{ Lang::Arabic, "Black Hole\n%ld" },
{ Lang::Czech, "Černá díra\n%ld" },
{ Lang::Danish, "Sort hul\n%ld" },
{ Lang::German, "Schwarzes Loch\n%ld" },
{ Lang::Greek, "Μαύρη τρύπα\n%ld" },
{ Lang::English, "Black Hole\n%ld" },
{ Lang::Spanish, "Agujero negro\n%ld" },
{ Lang::Finnish, "Musta aukko\n%ld" },
{ Lang::French, "Trou noir\n%ld" },
{ Lang::Hebrew, "Black Hole\n%ld" },
{ Lang::Hungarian, "Fekete lyuk\n%ld" },
{ Lang::Italian, "Buco nero\n%ld" },
{ Lang::Japanese, "ブラック ホール!\n%ld" },
{ Lang::Korean, "블랙홀\n%ld" },
{ Lang::Norwegian, "Svart hull\n%ld" },
{ Lang::Dutch, "Zwart gat\n%ld" },
{ Lang::Polish, "Czarna dziura\n%ld" },
{ Lang::BrazilianPortuguese, "Buraco negro\n%ld" },
{ Lang::Portuguese, "Buraco negro\n%ld" },
{ Lang::Russian, "Черная Дыра\n%ld" },
{ Lang::Swedish, "Svart hål\n%ld" },
{ Lang::Turkish, "Kara Delik\n%ld" },
{ Lang::SimplifiedChinese, "黑洞\n%ld" },
{ Lang::TraditionalChinese, "黑洞\n%ld" },
},
},
{
Msg::STRING182,
{
{ Lang::Arabic, "Gravity Normalized\n%ld" },
{ Lang::Czech, "Normální gravitace\n%ld" },
{ Lang::Danish, "Tyngdekraft normaliseret\n%ld" },
{ Lang::German, "Schwerkraft normal\n%ld" },
{ Lang::Greek, "Βαρύτητα κανονική\n%ld" },
{ Lang::English, "Gravity Normalized\n%ld" },
{ Lang::Spanish, "Gravedad normalizada\n%ld" },
{ Lang::Finnish, "Gravitaatio normalisoitu\n%ld" },
{ Lang::French, "Gravité normale\n%ld" },
{ Lang::Hebrew, "Gravity Normalized\n%ld" },
{ Lang::Hungarian, "Gravitáció normalizálva\n%ld" },
{ Lang::Italian, "Gravità normalizzata\n%ld" },
{ Lang::Japanese, "グラビティ正常化\n%ld" },
{ Lang::Korean, "중력 정상화\n%ld" },
{ Lang::Norwegian, "Normalisert tyngdekraft\n%ld" },
{ Lang::Dutch, "Normale zwaartekracht\n%ld" },
{ Lang::Polish, "Grawitacja normalna\n%ld" },
{ Lang::BrazilianPortuguese, "Gravidade normalizada\n%ld" },
{ Lang::Portuguese, "Gravidade normalizada\n%ld" },
{ Lang::Russian, "Гравитация Нормализованна\n%ld" },
{ Lang::Swedish, "Normal gravitation\n%ld" },
{ Lang::Turkish, "Yerçekimi Normal\n%ld" },
{ Lang::SimplifiedChinese, "正常引力\n%ld" },
{ Lang::TraditionalChinese, "重力常態化\n%ld" },
},
},
{
Msg::STRING183,
{
{ Lang::Arabic, "Gravity Well\n%ld" },
{ Lang::Czech, "Zvýšená gravitace\n%ld" },
{ Lang::Danish, "Tyngdebrønd\n%ld" },
{ Lang::German, "Schwerkraftzone\n%ld" },
{ Lang::Greek, "Βαρυτικό πεδίο\n%ld" },
{ Lang::English, "Gravity Well\n%ld" },
{ Lang::Spanish, "Pozo gravitatorio\n%ld" },
{ Lang::Finnish, "Gravitaatiokuoppa\n%ld" },
{ Lang::French, "Centre de gravité\n%ld" },
{ Lang::Hebrew, "Gravity Well\n%ld" },
{ Lang::Hungarian, "Gravitációs csapda\n%ld" },
{ Lang::Italian, "Pozzo di gravità\n%ld" },
{ Lang::Japanese, "グラビティ ウェル\n%ld" },
{ Lang::Korean, "중력의 중심\n%ld" },
{ Lang::Norwegian, "Tyngdekraftsbrønn\n%ld" },
{ Lang::Dutch, "Gravity-put\n%ld" },
{ Lang::Polish, "Studnia grawitacyjna\n%ld" },
{ Lang::BrazilianPortuguese, "Poço de gravidade\n%ld" },
{ Lang::Portuguese, "Poço gravitacional\n%ld" },
{ Lang::Russian, "Гравитационный Колодец\n%ld" },
{ Lang::Swedish, "Gravitationshål\n%ld" },
{ Lang::Turkish, "Yerçekimi Kuyusu\n%ld" },
{ Lang::SimplifiedChinese, "引力井\n%ld" },
{ Lang::TraditionalChinese, "重力井\n%ld" },
},
},
{
Msg::STRING184,
{
{ Lang::Arabic, "الترقية إلى %s" },
{ Lang::Czech, "Povýšení na hodnost %s" },
{ Lang::Danish, "Forfremmelse til %s" },
{ Lang::German, "Zum %s befördert" },
{ Lang::Greek, "Προαγωγή σε %s" },
{ Lang::English, "Promotion to %s" },
{ Lang::Spanish, "Ascenso a %s" },
{ Lang::Finnish, "Ylennetty arvo: %s" },
{ Lang::French, "Élévation au grade de %s" },
{ Lang::Hebrew, "Promotion to %s" },
{ Lang::Hungarian, "Előléptetés %s rangba" },
{ Lang::Italian, "Promozione a %s" },
{ Lang::Japanese, "%s に昇格" },
{ Lang::Korean, "%s(으)로 수준 올리기" },
{ Lang::Norwegian, "Forfremmelse til %s" },
{ Lang::Dutch, "Promotie naar %s" },
{ Lang::Polish, "Awans do stopnia: %s" },
{ Lang::BrazilianPortuguese, "Promovido a %s" },
{ Lang::Portuguese, "Ascender para %s" },
{ Lang::Russian, "Повышение до %s" },
{ Lang::Swedish, "Befordran till %s" },
{ Lang::Turkish, "%s Terfisi" },
{ Lang::SimplifiedChinese, "升级到 %s" },
{ Lang::TraditionalChinese, "提升 %s" },
},
},
{
Msg::STRING185,
{
{ Lang::Arabic, "Cadet" },
{ Lang::Czech, "Kadet" },
{ Lang::Danish, "Kadet" },
{ Lang::German, "Kadetten" },
{ Lang::Greek, "Δόκιμος" },
{ Lang::English, "Cadet" },
{ Lang::Spanish, "Cadete" },
{ Lang::Finnish, "Kadetti" },
{ Lang::French, "Élève officier" },
{ Lang::Hebrew, "Cadet" },
{ Lang::Hungarian, "Tizedesi" },
{ Lang::Italian, "Cadetto" },
{ Lang::Japanese, "士官候補生" },
{ Lang::Korean, "후보생" },
{ Lang::Norwegian, "Kadett" },
{ Lang::Dutch, "Kadet" },
{ Lang::Polish, "Kadet" },
{ Lang::BrazilianPortuguese, "Cadete" },
{ Lang::Portuguese, "Cadete" },
{ Lang::Russian, "Кадет" },
{ Lang::Swedish, "Space Cadet" },
{ Lang::Turkish, "Cadet" },
{ Lang::SimplifiedChinese, "军校生" },
{ Lang::TraditionalChinese, "軍校生" },
},
},
{
Msg::STRING186,
{
{ Lang::Arabic, "Ensign" },
{ Lang::Czech, "Podporučík" },
{ Lang::Danish, "Sekondløjtnant" },
{ Lang::German, "Flagge" },
{ Lang::Greek, "Ανθυποπλοίαρχος" },
{ Lang::English, "Ensign" },
{ Lang::Spanish, "Alférez" },
{ Lang::Finnish, "Aliluutnantti" },
{ Lang::French, "Enseigne de vaisseau" },
{ Lang::Hebrew, "Ensign" },
{ Lang::Hungarian, "Szakaszvezetői" },
{ Lang::Italian, "Alfiere" },
{ Lang::Japanese, "少尉" },
{ Lang::Korean, "소위" },
{ Lang::Norwegian, "Fenrik" },
{ Lang::Dutch, "Kornet" },
{ Lang::Polish, "Rekrut" },
{ Lang::BrazilianPortuguese, "Sargento" },
{ Lang::Portuguese, "Alferes" },
{ Lang::Russian, "Прапорщик" },
{ Lang::Swedish, "Furir" },
{ Lang::Turkish, "Ensign" },
{ Lang::SimplifiedChinese, "海军少尉" },
{ Lang::TraditionalChinese, "海軍少尉" },
},
},
{
Msg::STRING187,
{
{ Lang::Arabic, "Lieutenant" },
{ Lang::Czech, "Poručík" },
{ Lang::Danish, "Løjtnant" },
{ Lang::German, "Leutnant" },
{ Lang::Greek, "Υποπλοίαρχος" },
{ Lang::English, "Lieutenant" },
{ Lang::Spanish, "Teniente" },
{ Lang::Finnish, "Luutnantti" },
{ Lang::French, "Lieutenant de vaisseau" },
{ Lang::Hebrew, "Lieutenant" },
{ Lang::Hungarian, "Őrmesteri" },
{ Lang::Italian, "Tenente" },
{ Lang::Japanese, "中尉" },
{ Lang::Korean, "중위" },
{ Lang::Norwegian, "Løytnant" },
{ Lang::Dutch, "Luitenant" },
{ Lang::Polish, "Porucznik" },
{ Lang::BrazilianPortuguese, "Tenente" },
{ Lang::Portuguese, "Tenente" },
{ Lang::Russian, "Лейтенант" },
{ Lang::Swedish, "Sergeant" },
{ Lang::Turkish, "Teğmen" },
{ Lang::SimplifiedChinese, "海军上尉" },
{ Lang::TraditionalChinese, "海軍中尉" },
},
},
{
Msg::STRING188,
{
{ Lang::Arabic, "Captain" },
{ Lang::Czech, "Nadporučík" },
{ Lang::Danish, "Kaptajn" },
{ Lang::German, "Kapitän" },
{ Lang::Greek, "Κυβερνήτης" },
{ Lang::English, "Captain" },
{ Lang::Spanish, "Capitán" },
{ Lang::Finnish, "Kapteeni" },
{ Lang::French, "Capitaine de corvette" },
{ Lang::Hebrew, "Captain" },
{ Lang::Hungarian, "Főtörzsőrmesteri" },
{ Lang::Italian, "Capitano" },
{ Lang::Japanese, "大尉" },
{ Lang::Korean, "대위" },
{ Lang::Norwegian, "Kapteinløytnant" },
{ Lang::Dutch, "Kapitein" },
{ Lang::Polish, "Kapitan" },
{ Lang::BrazilianPortuguese, "Capitão" },
{ Lang::Portuguese, "Capitão" },
{ Lang::Russian, "Капитан" },
{ Lang::Swedish, "Fänrik" },
{ Lang::Turkish, "Yüzbaşı" },
{ Lang::SimplifiedChinese, "海军上校" },
{ Lang::TraditionalChinese, "海軍上尉" },
},
},
{
Msg::STRING189,
{
{ Lang::Arabic, "Lt Commander" },
{ Lang::Czech, "Kapitán" },
{ Lang::Danish, "Kaptajnløjtnant" },
{ Lang::German, "Lt. Commander" },
{ Lang::Greek, "Αντιπλοίαρχος" },
{ Lang::English, "Lt Commander" },
{ Lang::Spanish, "Teniente comandante" },
{ Lang::Finnish, "Komentajakapteeni" },
{ Lang::French, "Capitaine de frégate" },
{ Lang::Hebrew, "Lt Commander" },
{ Lang::Hungarian, "Hadnagyi" },
{ Lang::Italian, "Capitano di corvetta" },
{ Lang::Japanese, "少佐" },
{ Lang::Korean, "소령" },
{ Lang::Norwegian, "Orlogskaptein" },
{ Lang::Dutch, "Luitenant-gezagvoerder" },
{ Lang::Polish, "Młodszy komandor" },
{ Lang::BrazilianPortuguese, "Subcomandante" },
{ Lang::Portuguese, "Tenente comandante" },
{ Lang::Russian, "Лейтенант-Коммандер" },
{ Lang::Swedish, "Löjtnant" },
{ Lang::Turkish, "Yrd Kumandan" },
{ Lang::SimplifiedChinese, "海军少校" },
{ Lang::TraditionalChinese, "海軍少校" },
},
},
{
Msg::STRING190,
{
{ Lang::Arabic, "Commander" },
{ Lang::Czech, "Major" },
{ Lang::Danish, "Orlogskaptajn" },
{ Lang::German, "Kommandant" },
{ Lang::Greek, "Πλοίαρχος" },
{ Lang::English, "Commander" },
{ Lang::Spanish, "Comandante" },
{ Lang::Finnish, "Varakommodori" },
{ Lang::French, "Capitaine de vaisseau" },
{ Lang::Hebrew, "Commander" },
{ Lang::Hungarian, "Századosi" },
{ Lang::Italian, "Comandante" },
{ Lang::Japanese, "中佐" },
{ Lang::Korean, "중령" },
{ Lang::Norwegian, "Kommandørkaptein" },
{ Lang::Dutch, "Gezagvoerder" },
{ Lang::Polish, "Komandor" },
{ Lang::BrazilianPortuguese, "Comandante" },
{ Lang::Portuguese, "Comandante" },
{ Lang::Russian, "Коммандер" },
{ Lang::Swedish, "Kapten" },
{ Lang::Turkish, "Kumandan" },
{ Lang::SimplifiedChinese, "司令官" },
{ Lang::TraditionalChinese, "海軍中校" },
},
},
{
Msg::STRING191,
{
{ Lang::Arabic, "Commodore" },
{ Lang::Czech, "Podplukovník" },
{ Lang::Danish, "Kommandør" },
{ Lang::German, "Kommodore" },
{ Lang::Greek, "Διοικητής" },
{ Lang::English, "Commodore" },
{ Lang::Spanish, "Comodoro" },
{ Lang::Finnish, "Kommodori" },
{ Lang::French, "Contre-amiral" },
{ Lang::Hebrew, "Commodore" },
{ Lang::Hungarian, "Őrnagyi" },
{ Lang::Italian, "Commodoro" },
{ Lang::Japanese, "准将" },
{ Lang::Korean, "부함장" },
{ Lang::Norwegian, "Kommandør" },
{ Lang::Dutch, "Commodore" },
{ Lang::Polish, "Komodor" },
{ Lang::BrazilianPortuguese, "Contra-almirante" },
{ Lang::Portuguese, "Comodoro" },
{ Lang::Russian, "Коммодор" },
{ Lang::Swedish, "Major" },
{ Lang::Turkish, "Reis" },
{ Lang::SimplifiedChinese, "海军准将" },
{ Lang::TraditionalChinese, "海軍准將" },
},
},
{
Msg::STRING192,
{
{ Lang::Arabic, "Admiral" },
{ Lang::Czech, "Plukovník" },
{ Lang::Danish, "Admiral" },
{ Lang::German, "Admiral" },
{ Lang::Greek, "Ναύαρχος" },
{ Lang::English, "Admiral" },
{ Lang::Spanish, "Almirante" },
{ Lang::Finnish, "Vara-amiraali" },
{ Lang::French, "Vice-amiral" },
{ Lang::Hebrew, "Admiral" },
{ Lang::Hungarian, "Alezredesi" },
{ Lang::Italian, "Ammiraglio" },
{ Lang::Japanese, "大将" },
{ Lang::Korean, "함장" },
{ Lang::Norwegian, "Viseadmiral" },
{ Lang::Dutch, "Admiraal" },
{ Lang::Polish, "Admirał" },
{ Lang::BrazilianPortuguese, "Almirante" },
{ Lang::Portuguese, "Almirante" },
{ Lang::Russian, "Адмирал" },
{ Lang::Swedish, "Överste" },
{ Lang::Turkish, "Amiral" },
{ Lang::SimplifiedChinese, "海军上将" },
{ Lang::TraditionalChinese, "海軍上將" },
},
},
{
Msg::STRING193,
{
{ Lang::Arabic, "Fleet Admiral" },
{ Lang::Czech, "Generál" },
{ Lang::Danish, "Storadmiral" },
{ Lang::German, "Flottenadmiral" },
{ Lang::Greek, "Στόλαρχος" },
{ Lang::English, "Fleet Admiral" },
{ Lang::Spanish, "Almirante de la flota" },
{ Lang::Finnish, "Amiraali" },
{ Lang::French, "Amiral" },
{ Lang::Hebrew, "Fleet Admiral" },
{ Lang::Hungarian, "Ezredesi" },
{ Lang::Italian, "Grande Ammiraglio" },
{ Lang::Japanese, "元帥" },
{ Lang::Korean, "제독" },
{ Lang::Norwegian, "Admiral" },
{ Lang::Dutch, "Vlootadmiraal" },
{ Lang::Polish, "Admirał floty" },
{ Lang::BrazilianPortuguese, "Almirante-de-fragata" },
{ Lang::Portuguese, "Almirante da esquadra" },
{ Lang::Russian, "Адмирал Флота" },
{ Lang::Swedish, "General" },
{ Lang::Turkish, "Filo Amirali" },
{ Lang::SimplifiedChinese, "海军五星上将" },
{ Lang::TraditionalChinese, "海軍一級上將" },
},
},
{
Msg::STRING194,
{
{ Lang::Arabic, "Wormhole Opened" },
{ Lang::Czech, "Červí díra otevřena" },
{ Lang::Danish, "Ormehul åbent" },
{ Lang::German, "Wurmloch geöffnet" },
{ Lang::Greek, "Διαστημική σήραγγα ανοιχτή" },
{ Lang::English, "Wormhole Opened" },
{ Lang::Spanish, "Túnel espacial abierto" },
{ Lang::Finnish, "Madonreikä avattu" },
{ Lang::French, "Repaire du ver géant ouvert" },
{ Lang::Hebrew, "Wormhole Opened" },
{ Lang::Hungarian, "A Féreglyuk nyitva van" },
{ Lang::Italian, "Tunnel spaziale aperto" },
{ Lang::Japanese, "ワームホールが開いた!" },
{ Lang::Korean, "웜홀이 열림" },
{ Lang::Norwegian, "Åpnet ormebol" },
{ Lang::Dutch, "Wormhole geopend" },
{ Lang::Polish, "Tunel czasoprzestrzenny otwarty" },
{ Lang::BrazilianPortuguese, "Fenda espacial aberta" },
{ Lang::Portuguese, "Túnel espacial aberto" },
{ Lang::Russian, "Червоточина Открыта" },
{ Lang::Swedish, "Maskhålet är öppet" },
{ Lang::Turkish, "Solucan Deliği Açık" },
{ Lang::SimplifiedChinese, "打开旋涡式星体" },
{ Lang::TraditionalChinese, "蟲孔開啟" },
},
},
{
Msg::STRING195,
{
{ Lang::Arabic, "Crash Bonus\n%ld" },
{ Lang::Czech, "Bonus za havárii\n%ld" },
{ Lang::Danish, "Nedstyrtningsbonus\n%ld" },
{ Lang::German, "Absturzbonus\n%ld" },
{ Lang::Greek, "Μπόνους συντριβής\n%ld" },
{ Lang::English, "Crash Bonus\n%ld" },
{ Lang::Spanish, "Bonificación de estallido\n%ld" },
{ Lang::Finnish, "Törmäysbonus\n%ld" },
{ Lang::French, "Bonus de crash\n%ld" },
{ Lang::Hebrew, "Crash Bonus\n%ld" },
{ Lang::Hungarian, "Zuhanás bónusz\n%ld" },
{ Lang::Italian, "Bonus\n%ld" },
{ Lang::Japanese, "クラッシュ ボーナス\n%ld" },
{ Lang::Korean, "추락 보너스\n%ld" },
{ Lang::Norwegian, "Krasjbonus\n%ld" },
{ Lang::Dutch, "Crashbonus\n%ld" },
{ Lang::Polish, "Premia za katastrofę\n%ld" },
{ Lang::BrazilianPortuguese, "Bônus:\n%ld" },
{ Lang::Portuguese, "Bónus de queda\n%ld" },
{ Lang::Russian, "Бонус за Крушение\n%ld" },
{ Lang::Swedish, "Slutbonus\n%ld" },
{ Lang::Turkish, "Çarpışma Ödülü\n%ld" },
{ Lang::SimplifiedChinese, "坠毁奖分\n%ld" },
{ Lang::TraditionalChinese, "粉碎紅利\n%ld" },
},
},
{
Msg::STRING196,
{
{ Lang::Arabic, "Replay Ball" },
{ Lang::Czech, "Opakování míče" },
{ Lang::Danish, "Spil kugle igen" },
{ Lang::German, "Kugel wiederholen" },
{ Lang::Greek, "Επανάληψη μπίλιας" },
{ Lang::English, "Replay Ball" },
{ Lang::Spanish, "Bola extra" },
{ Lang::Finnish, "Pelaa pallo uudelleen" },
{ Lang::French, "Nouvelle bille" },
{ Lang::Hebrew, "Replay Ball" },
{ Lang::Hungarian, "Golyó újra" },
{ Lang::Italian, "Gioca pallina di nuovo" },
{ Lang::Japanese, "リプレイ ボール" },
{ Lang::Korean, "다시 쏘기" },
{ Lang::Norwegian, "Ekstraball" },
{ Lang::Dutch, "Replay Ball" },
{ Lang::Polish, "Rozgrywaj ponownie" },
{ Lang::BrazilianPortuguese, "Jogar a bola novamente" },
{ Lang::Portuguese, "Bola extra" },
{ Lang::Russian, "Реплей Шарика" },
{ Lang::Swedish, "Fortsätt spela..." },
{ Lang::Turkish, "Topu Yeniden Oyna" },
{ Lang::SimplifiedChinese, "重玩球" },
{ Lang::TraditionalChinese, "重新玩球" },
},
},
{
Msg::STRING197,
{
{ Lang::Arabic, "Re-Deploy" },
{ Lang::Czech, "Nový míč" },
{ Lang::Danish, "Gentag affyring" },
{ Lang::German, "Neustart" },
{ Lang::Greek, "Επανάληψη εκτόξευσης" },
{ Lang::English, "Re-Deploy" },
{ Lang::Spanish, "Implementar de nuevo" },
{ Lang::Finnish, "Laukaise uudelleen" },
{ Lang::French, "Redéploiement" },
{ Lang::Hebrew, "Re-Deploy" },
{ Lang::Hungarian, "Újraindítás" },
{ Lang::Italian, "Rischieramento" },
{ Lang::Japanese, "再発射" },
{ Lang::Korean, "재배치" },
{ Lang::Norwegian, "Utstasjoner på nytt" },
{ Lang::Dutch, "Opnieuw lanceren" },
{ Lang::Polish, "Rozstawiaj ponownie" },
{ Lang::BrazilianPortuguese, "Relançamento" },
{ Lang::Portuguese, "Voltar a lançar a bola" },
{ Lang::Russian, "Повторное Развертывание" },
{ Lang::Swedish, "Omdistribuera" },
{ Lang::Turkish, "Yeniden Başlat" },
{ Lang::SimplifiedChinese, "重新部署" },
{ Lang::TraditionalChinese, "重新調配" },
},
},
{
Msg::STRING198,
{
{ Lang::Arabic, "Player 1 Shoot Again" },
{ Lang::Czech, "Nový míč hráče 1" },
{ Lang::Danish, "Spiller 1 skyd igen" },
{ Lang::German, "Spieler 1 - Neue Kugel" },
{ Lang::Greek, "Παίκτης 1, επανάληψη" },
{ Lang::English, "Player 1 Shoot Again" },
{ Lang::Spanish, "Jugador 1 tira otra vez" },
{ Lang::Finnish, "Pelaaja 1, laukaise uudelleen" },
{ Lang::French, "Joueur 1, rejouez" },
{ Lang::Hebrew, "Player 1 Shoot Again" },
{ Lang::Hungarian, "1. játékos újra lő" },
{ Lang::Italian, "Giocatore 1, pronto al lancio!" },
{ Lang::Japanese, "プレーヤー 1 再度発射してください" },
{ Lang::Korean, "비행사 1 - 다시 쏘기" },
{ Lang::Norwegian, "Spiller 1 Skyt igjen" },
{ Lang::Dutch, "Speler 1 Shoot Again" },
{ Lang::Polish, "Gracz 1 rozgrywa ponownie" },
{ Lang::BrazilianPortuguese, "Jogador 1 lança novamente" },
{ Lang::Portuguese, "Jogador 1 volta a lançar a bola" },
{ Lang::Russian, "Игрок 1 Стреляет Снова" },
{ Lang::Swedish, "Spelare 1 - extraboll" },
{ Lang::Turkish, "1. Oyuncu Atışı Yinele" },
{ Lang::SimplifiedChinese, "玩家 1 再次射球" },
{ Lang::TraditionalChinese, "玩家 1 再射一次" },
},
},
{
Msg::STRING199,
{
{ Lang::Arabic, "Player 2 Shoot Again" },
{ Lang::Czech, "Nový míč hráče 2" },
{ Lang::Danish, "Spiller 2 skyd igen" },
{ Lang::German, "Spieler 2 - Neue Kugel" },
{ Lang::Greek, "Παίκτης 2, επανάληψη" },
{ Lang::English, "Player 2 Shoot Again" },
{ Lang::Spanish, "Jugador 2 tira otra vez" },
{ Lang::Finnish, "Pelaaja 2, laukaise uudelleen" },
{ Lang::French, "Joueur 2, rejouez" },
{ Lang::Hebrew, "Player 2 Shoot Again" },
{ Lang::Hungarian, "2. játékos újra lő" },
{ Lang::Italian, "Giocatore 2, pronto al lancio!" },
{ Lang::Japanese, "プレーヤー 2 再度発射してください" },
{ Lang::Korean, "비행사 2 - 다시 쏘기" },
{ Lang::Norwegian, "Spiller 2 Skyt igjen" },
{ Lang::Dutch, "Speler 2 Shoot Again" },
{ Lang::Polish, "Gracz 2 rozgrywa ponownie" },
{ Lang::BrazilianPortuguese, "Jogador 2 lança novamente" },
{ Lang::Portuguese, "Jogador 2 volta a lançar a bola" },
{ Lang::Russian, "Игрок 2 Стреляет Снова" },
{ Lang::Swedish, "Spelare 2 - extraboll" },
{ Lang::Turkish, "2. Oyuncu Atışı Yinele" },
{ Lang::SimplifiedChinese, "玩家 2 再次射球" },
{ Lang::TraditionalChinese, "玩家 2 再射一次" },
},
},
{
Msg::STRING200,
{
{ Lang::Arabic, "Player 3 Shoot Again" },
{ Lang::Czech, "Nový míč hráče 3" },
{ Lang::Danish, "Spiller 3 skyd igen" },
{ Lang::German, "Spieler 3 - Neue Kugel" },
{ Lang::Greek, "Παίκτης 3, επανάληψη" },
{ Lang::English, "Player 3 Shoot Again" },
{ Lang::Spanish, "Jugador 2 tira otra vez" },
{ Lang::Finnish, "Pelaaja 3, laukaise uudelleen" },
{ Lang::French, "Joueur 3, rejouez" },
{ Lang::Hebrew, "Player 3 Shoot Again" },
{ Lang::Hungarian, "3. játékos újra lő" },
{ Lang::Italian, "Giocatore 3, pronto al lancio!" },
{ Lang::Japanese, "プレーヤー 3 再度発射してください" },
{ Lang::Korean, "비행사 3 - 다시 쏘기" },
{ Lang::Norwegian, "Spiller 3 Skyt igjen" },
{ Lang::Dutch, "Speler 3 Shoot Again" },
{ Lang::Polish, "Gracz 3 rozgrywa ponownie" },
{ Lang::BrazilianPortuguese, "Jogador 3 lança novamente" },
{ Lang::Portuguese, "Jogador 3 volta a lançar a bola" },
{ Lang::Russian, "Игрок 3 Стреляет Снова" },
{ Lang::Swedish, "Spelare 3 - extraboll" },
{ Lang::Turkish, "3. Oyuncu Atışı Yinele" },
{ Lang::SimplifiedChinese, "玩家 3 再次射球" },
{ Lang::TraditionalChinese, "玩家 3 再射一次" },
},
},
{
Msg::STRING201,
{
{ Lang::Arabic, "Player 4 Shoot Again" },
{ Lang::Czech, "Nový míč hráče 4" },
{ Lang::Danish, "Spiller 4 skyd igen" },
{ Lang::German, "Spieler 4 - Neue Kugel" },
{ Lang::Greek, "Παίκτης 4, επανάληψη" },
{ Lang::English, "Player 4 Shoot Again" },
{ Lang::Spanish, "Jugador 4 tira otra vez" },
{ Lang::Finnish, "Pelaaja 4, laukaise uudelleen" },
{ Lang::French, "Joueur 4, rejouez" },
{ Lang::Hebrew, "Player 4 Shoot Again" },
{ Lang::Hungarian, "4. játékos újra lő" },
{ Lang::Italian, "Giocatore 4, pronto al lancio!" },
{ Lang::Japanese, "プレーヤー 4 再度発射してください" },
{ Lang::Korean, "비행사 4 - 다시 쏘기" },
{ Lang::Norwegian, "Spiller 4 Skyt igjen" },
{ Lang::Dutch, "Speler 4 Shoot Again" },
{ Lang::Polish, "Gracz 4 rozgrywa ponownie" },
{ Lang::BrazilianPortuguese, "Jogador 4 lança novamente" },
{ Lang::Portuguese, "Jogador 4 volta a lançar a bola" },
{ Lang::Russian, "Игрок 4 Стреляет Снова" },
{ Lang::Swedish, "Spelare 4 - extraboll" },
{ Lang::Turkish, "4. Oyuncu Atışı Yinele" },
{ Lang::SimplifiedChinese, "玩家 4 再次射球" },
{ Lang::TraditionalChinese, "玩家 4 再射一次" },
},
},
{
Msg::STRING202,
{
{ Lang::Arabic, "‏‏تم إنشاء 3D Pinball Table لصالح Microsoft من قبل Maxis.\nلمزيد من المعلومات اتصل بـ (800)-336-2947\n(بالنسبة لعملاء الولايات المتحدة وكندا فقط)\nحقوق النشر (c) 1995 Maxis." },
{ Lang::Czech, "Hra 3D Pinball Table byla vytvořena pro Microsoft firmou Maxis.\nDalší informace na čísle (800)-336-2947\n(platí pro USA a Kanadu).\nCopyright (c) 1995 Maxis." },
{ Lang::Danish, "Dette 3D Pinball-bord er skabt til Microsoft af Maxis.\nYderligere oplysninger får du ved at ringe på telefonnummer (800)-336-2947\n(kun for brugere i USA og Canada).\nCopyright (c) 1995 Maxis." },
{ Lang::German, "3D-Pinball-Tisch wurde für Microsoft von Maxis entwickelt.\nCopyright (C) 1995 Maxis." },
{ Lang::Greek, "Το παιχνίδι 3D Pinball Table δημιουργήθηκε για τη Microsoft από τη Maxis.\nΓια περισσότερες πληροφορίες, τηλεφωνήστε στο (800)-336-2947\n(για πελάτες στις ΗΠΑ και στον Καναδά μόνο).\nΠνευματικά δικαιώματα (c) 1995 Maxis." },
{ Lang::English, "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis." },
{ Lang::Spanish, "Esta mesa de 3D Pinball fue creada para Microsoft por Maxis.\nPara más información póngase en contacto con la\nsubsidiaria de Microsoft más cercana.\nCopyright (c) 1995 Maxis." },
{ Lang::Finnish, "Tämän 3D Pinball -pöydän on tehnyt Microsoftille Maxis.\nCopyright (c) 1995 Maxis." },
{ Lang::French, "Ce flipper Pinball 3D a été créé pour Microsoft par Maxis.\nPour obtenir plus d'informations, appelez le service Consommateurs\ndElectronic Arts au 04 72 53 25 00 (France) ou de Maxis\nau (800)-336-2947 (États-Unis et Canada seulement).\nCopyright (c) 1995 Maxis." },
{ Lang::Hebrew, "‏‏שולחן Pinball תלת-מימדי זה נוצר עבור Microsoft על-ידי Maxis.\nלקבלת מידע נוסף, התקשר לטלפון (800)-336-2947\n (לקוחות בארצות הברית וקנדה בלבד).\nCopyright (c) 1995 Maxis." },
{ Lang::Hungarian, "Ezt a 3D-flipper pályát a Maxis készítette a Microsoft számára.\nTovábbi információkért hívja a (800)-336-2947 telefonszámot\n(az Egyesült államokban és Kanadában).\nCopyright (c) 1995 Maxis." },
{ Lang::Italian, "3D Pinball è stato creato per Microsoft dalla Maxis.\nPer ulteriori informazioni contattare i seguenti numeri telefonici: (800)-336-2947 o (512)-343-190\n(Stati Uniti e Canada soltanto).\nCopyright (c) 1995 Maxis." },
{ Lang::Japanese, "この 3D ピンボール テーブルは、米国 Maxis 社が Microsoft 社のために作成しました。Copyright(C) 1995 Maxis." },
{ Lang::Korean, "3D Pinball Table은 Microsoft를 위해 Maxis가 개발했습니다.\n자세한 정보가 필요하면 (800)-336-2947로 문의하십시오.\n(미국 및 캐나다)\nCopyright (c) 1995-1996 Maxis." },
{ Lang::Norwegian, "Dette 3D Pinball-bordet ble laget for Microsoft av Maxis.\nDu får mer informasjon ved å ringe (800)-336-2947\n(bare kunder i USA og Canada.\nCopyright (c) 1995 Maxis." },
{ Lang::Dutch, "3D Pinball is ontwikkeld voor Microsoft door Maxis.\nCopyright (c) 1995 Maxis." },
{ Lang::Polish, "Ta gra 3D Pinball Table została opracowana dla firmy Microsoft przez firmę Maxis.\nWięcej informacji pod numerem tel. (800)-336-2947\n(tylko klienci z USA i Kanady).\nCopyright (c) 1995 Maxis." },
{ Lang::BrazilianPortuguese, "Esta máquina de Pinball 3D foi criada para a Microsoft pela Maxis.\nPara obter mais informações, ligue para (800)-336-2947\n(somente clientes nos EUA e Canadá).\nCopyright (C) 1996 Maxis." },
{ Lang::Portuguese, "Este jogo de Pinball 3D foi criado por Maxis para a Microsoft.\nPara obter mais informação pode ligar para (800)-336-2947\n(Apenas para clientes dos E.U.A. e Canadá).\nCopyright (c) 1995 Maxis." },
{ Lang::Russian, "Эта программа разработана MAXIS по заказу Microsoft.\n© 1995 Maxis." },
{ Lang::Swedish, "Denna spelplan har utvecklats för Microsoft av Maxis.\nCopyright (c) 1995 Maxis." },
{ Lang::Turkish, "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis." },
{ Lang::SimplifiedChinese, "该“三维弹球”是由 Maxis 为 Microsoft 创建的。\n详细信息,请拨电话 (800)-336-2947\n(只适用于美国和加拿大的客户)。\n版权所有 (C) 1995 Maxis。" },
{ Lang::TraditionalChinese, "這個立體彈珠台桌是 Maxis 為 Microsoft 建立的。\n若需進一步的資訊,請電 (800)-336-2947\n(僅適用於美國和加拿大地區的客戶)。\nCopyright (c) 1995 Maxis." },
},
},
{
Msg::STRING203,
{
{ Lang::Arabic, "‏‏تم إنشاء 3D Pinball Table لصالح Microsoft من قبل Maxis. حقوق النشر(c) 1995 Maxis." },
{ Lang::Czech, "Hra 3D Pinball Table byla vytvořena pro společnost Microsoft firmou Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Danish, "3D Pinball-bord fremstillet til Microsoft af Maxis. Copyright (c) 1995 Maxis." },
{ Lang::German, "3D-Pinball-Tisch wurde für Microsoft von Maxis entwickelt. Copyright (C) 1995 Maxis." },
{ Lang::Greek, "Το παιχνίδι 3D Pinball Table δημιουργήθηκε για τη Microsoft από τη Maxis. Πνευματικά δικαιώματα (c) 1995 Maxis." },
{ Lang::English, "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Spanish, "3D Pinball Table creado para Microsoft por Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Finnish, "3D Pinball -pöydän on tehnyt Microsoftille Maxis. Copyright (c) 1995 Maxis." },
{ Lang::French, "Pinball 3D a été créé pour Microsoft par Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Hebrew, "3D Pinball Table נוצר עבור Microsoft על-ידי Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Hungarian, "Ezt a 3D-flipper pályát a Maxis készítette a Microsoft számára. Copyright (c) 1995 Maxis." },
{ Lang::Italian, "3D Pinball è stato creato per Microsoft dalla Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Japanese, "米国 Maxis 社が Microsoft 社のために作成した 3D ピンボール テーブル。Copyright(C) 1995 Maxis." },
{ Lang::Korean, "3D Pinball Table은 Microsoft를 위해 Maxis가 개발했습니다. Copyright (c) 1995-1996 Maxis." },
{ Lang::Norwegian, "3D Pinball-bord laget for Microsoft av Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Dutch, "3D Pinball is ontwikkeld voor Microsoft door Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Polish, "Gra 3D Pinball Table opracowana dla Microsoft przez firmę Maxis. Copyright (c) 1995 Maxis." },
{ Lang::BrazilianPortuguese, "Esta máquina de Pinball 3D foi criada para a Microsoft pela Maxis. Copyright (C) 1995 Maxis." },
{ Lang::Portuguese, "Este jogo de Pinball 3D foi criado por Maxis para a Microsoft. Copyright (c) 1995 Maxis." },
{ Lang::Russian, "Эта программа разработана MAXIS по заказу Microsoft. © 1995 Maxis." },
{ Lang::Swedish, "Denna 3D Pinball-spelplan har utvecklats för Microsoft av Maxis. Copyright (c) 1995 Maxis." },
{ Lang::Turkish, "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis." },
{ Lang::SimplifiedChinese, "该“三维弹球”是由 Maxis 为 Microsoft 创建的。版权所有(C) 1995 Maxis。" },
{ Lang::TraditionalChinese, "立體彈珠台桌是 Maxis 為 Microsoft 建立的。Copyright (c) 1995 Maxis." },
},
},
{
Msg::STRING204,
{
{ Lang::Arabic, "حول 3D Pinball" },
{ Lang::Czech, "Co je hra 3D Pinball" },
{ Lang::Danish, "Om 3D Pinball" },
{ Lang::German, "Info" },
{ Lang::Greek, "Πληροφορίες για το Φλίπερ-3Δ" },
{ Lang::English, "About 3D Pinball" },
{ Lang::Spanish, "Acerca de 3D Pinball" },
{ Lang::Finnish, "Tietoja 3D Pinballista" },
{ Lang::French, "À propos de Pinball 3D" },
{ Lang::Hebrew, "אודות 3D Pinball" },
{ Lang::Hungarian, "3D-flipper névjegye" },
{ Lang::Italian, "Informazioni su 3D Pinball" },
{ Lang::Japanese, "バージョン情報" },
{ Lang::Korean, "3D 핀볼 정보" },
{ Lang::Norwegian, "Om 3D Pinball" },
{ Lang::Dutch, "Info" },
{ Lang::Polish, "3D Pinball - informacje" },
{ Lang::BrazilianPortuguese, "Sobre o Pinball 3D" },
{ Lang::Portuguese, "Acerca do 3D Pinball" },
{ Lang::Russian, "О программе" },
{ Lang::Swedish, "Om 3D Pinball" },
{ Lang::Turkish, "3B Pinball Hakkında" },
{ Lang::SimplifiedChinese, "关于三维弹球" },
{ Lang::TraditionalChinese, "立體彈珠台的相關資訊" },
},
},
{
Msg::STRING205,
{
{ Lang::Arabic, "Hit Mission Targets To Select Mission" },
{ Lang::Czech, "Úkol vyberete trefou do cíle úkolu" },
{ Lang::Danish, "Ram missionsmål for at vælge mission" },
{ Lang::German, "Zur Auftragswahl Zielobjekte treffen" },
{ Lang::Greek, "Για να επιλέξετε αποστολή, σημαδέψτε τους στόχους αποστολών" },
{ Lang::English, "Hit Mission Targets To Select Mission" },
{ Lang::Spanish, "Tire a las dianas de misión para seleccionar misión" },
{ Lang::Finnish, "Valitse tehtävä osumalla tehtävätauluihin" },
{ Lang::French, "Visez les cibles pour choisir une mission" },
{ Lang::Hebrew, "Hit Mission Targets To Select Mission" },
{ Lang::Hungarian, "Küldetéséért lőjön a küldetési célokra" },
{ Lang::Italian, "Per selezionare la missione, colpire gli obiettivi della missione" },
{ Lang::Japanese, "ミッション ターゲットを狙ってミッションを選択せよ!" },
{ Lang::Korean, "임무 표적을 맞혀 임무 선택" },
{ Lang::Norwegian, "Treff mål for å velge oppdrag" },
{ Lang::Dutch, "Raak missiedoelen om een missie te selecteren" },
{ Lang::Polish, "Aby wybrać misję, celuj w tarcze misji" },
{ Lang::BrazilianPortuguese, "Acerte os alvos indicados por uma seta azul para selecionar uma missão" },
{ Lang::Portuguese, "Seleccione a missão acertando nos alvos" },
{ Lang::Russian, "Поразите Цели Миссии, Чтобы Выбрать Миссию" },
{ Lang::Swedish, "Välj uppdrag genom att träffa uppdragstavlor" },
{ Lang::Turkish, "Görev Seçmek için Görev Hedeflerini Vurun" },
{ Lang::SimplifiedChinese, "击中使命目标以选定使命" },
{ Lang::TraditionalChinese, "將任務目標對準選取的任務" },
},
},
{
Msg::STRING206,
{
{ Lang::Arabic, "Re-Fuel Ship" },
{ Lang::Czech, "Doplnění paliva" },
{ Lang::Danish, "Tank skib op" },
{ Lang::German, "Auftanken" },
{ Lang::Greek, "Ανεφοδιάστε το σκάφος" },
{ Lang::English, "Re-Fuel Ship" },
{ Lang::Spanish, "Repostar nave" },
{ Lang::Finnish, "Tankkaa alus" },
{ Lang::French, "Réapprovisionnement du vaisseau" },
{ Lang::Hebrew, "Re-Fuel Ship" },
{ Lang::Hungarian, "Tankolja fel a hajót" },
{ Lang::Italian, "Rifornire di carburante la navicella" },
{ Lang::Japanese, "燃料を補給せよ!" },
{ Lang::Korean, "배에 연료 공급" },
{ Lang::Norwegian, "Bunkre skip på nytt" },
{ Lang::Dutch, "Schip bijtanken" },
{ Lang::Polish, "Uzupełnij paliwo" },
{ Lang::BrazilianPortuguese, "Reabasteça a nave" },
{ Lang::Portuguese, "Reabastecer a nave" },
{ Lang::Russian, "Заправьте Корабль" },
{ Lang::Swedish, "Tanka om skeppet" },
{ Lang::Turkish, "Gemiye Yakıt Al" },
{ Lang::SimplifiedChinese, "飞船补充燃料" },
{ Lang::TraditionalChinese, "船舶重新加油" },
},
},
{
Msg::STRING207,
{
{ Lang::Arabic, "Launch Ramp To Accept %s Mission" },
{ Lang::Czech, "Vystřelením rampy přijmete úkol %s" },
{ Lang::Danish, "Affyringsrampe accepterer %ss-mission" },
{ Lang::German, "Auftrag %s durch Rampentreffer aktivieren" },
{ Lang::Greek, "Ράμπα εκτόξευσης για αποστολή %s" },
{ Lang::English, "Launch Ramp To Accept %s Mission" },
{ Lang::Spanish, "Rampa para aceptar misión %s" },
{ Lang::Finnish, "Hyväksy tehtävä %s osumalla ramppiin" },
{ Lang::French, "Rampe d'acceptation de la mission %s" },
{ Lang::Hebrew, "Launch Ramp To Accept %s Mission" },
{ Lang::Hungarian, "%s küldetés - menjen a kilövőállásra" },
{ Lang::Italian, "Rampa di lancio per accettare: %s" },
{ Lang::Japanese, "発射ランプを狙って %s ミッションを確定せよ!" },
{ Lang::Korean, "발사대를 맞혀 %s 임무 시작" },
{ Lang::Norwegian, "Skyt ut for å godta %s-oppdrag" },
{ Lang::Dutch, "Missie %s begint als bal op platform is" },
{ Lang::Polish, "Pomost ładowania akceptuje misję %s" },
{ Lang::BrazilianPortuguese, "Rampa de lançamento p/ missão %s" },
{ Lang::Portuguese, "Lançar p/ rampa para aceitar a missão %s" },
{ Lang::Russian, "Попадите в Рампу, Чтобы Принять Миссию %s" },
{ Lang::Swedish, "Acceptera uppdraget %s i rampen" },
{ Lang::Turkish, "%s Görevini Üstlenmek için Pistten Kalk" },
{ Lang::SimplifiedChinese, "进入发射坡道,接受 %s 使命" },
{ Lang::TraditionalChinese, "射入左斜坡道以接受%s任務" },
},
},
{
Msg::STRING208,
{
{ Lang::Arabic, "Attack Bumpers Hits\nLeft: %d" },
{ Lang::Czech, "Trefa do útočných nárazníků\nZbývá: %d" },
{ Lang::Danish, "Ram angrebsbump\nTilbage: %d" },
{ Lang::German, "Rückstoßtreffer\nSoll: %d" },
{ Lang::Greek, "Βολές στους προσκρουστήρες\nΑπομένουν: %d" },
{ Lang::English, "Attack Bumpers Hits\nLeft: %d" },
{ Lang::Spanish, "Golpes a reboteadores de ataque\nRestantes: %d" },
{ Lang::Finnish, "Osumia hyökkäyspuskureihin\njäljellä: %d" },
{ Lang::French, "Tirs sur champignons d'attaque\nrestants : %d" },
{ Lang::Hebrew, "Attack Bumpers Hits\nLeft: %d" },
{ Lang::Hungarian, "Támadógomba találatok\nMaradt: %d" },
{ Lang::Italian, "Colpi ai respingenti\nRimasti: %d" },
{ Lang::Japanese, "アタック バンパー\nヒット\n残り: %d" },
{ Lang::Korean, "공격 범퍼 맞히기\n남은 횟수: %d" },
{ Lang::Norwegian, "Gjenstående\nangrepsbumpertreff: %d" },
{ Lang::Dutch, "Aanvalbumpertreffers\nResterend: %d" },
{ Lang::Polish, "Trafienia zderzaków ataku\nPozostało: %d" },
{ Lang::BrazilianPortuguese, "Batidas nos amortecedores de ataque\nrestantes: %d" },
{ Lang::Portuguese, "Batidas dos amortecedores de ataque\nRestante: %d" },
{ Lang::Russian, "Осталось Попаданий по Бамперам Атаки: %d" },
{ Lang::Swedish, "Träffa höghöjds-bumpers\n%d träffar kvar" },
{ Lang::Turkish, "Vuruş Tamponlar Vuruşu\nSol: %d" },
{ Lang::SimplifiedChinese, "攻击缓冲器击中\n剩余:%d" },
{ Lang::TraditionalChinese, "攻擊緩衝器的打擊\n剩餘:%d" },
},
},
{
Msg::STRING209,
{
{ Lang::Arabic, "Target Training Passed" },
{ Lang::Czech, "Nácvik míření dokončen" },
{ Lang::Danish, "Måltræning bestået" },
{ Lang::German, "Zielübungen absolviert" },
{ Lang::Greek, "Εξάσκηση σκοποβολής: επιτυχής" },
{ Lang::English, "Target Training Passed" },
{ Lang::Spanish, "Aprobado el entrenamiento de dianas" },
{ Lang::Finnish, "Maalitauluharjoitus suoritettu" },
{ Lang::French, "Essais de tir réussis" },
{ Lang::Hebrew, "Target Training Passed" },
{ Lang::Hungarian, "Lőgyakorlat teljesítve" },
{ Lang::Italian, "Esercitazione di tiro superata" },
{ Lang::Japanese, "ターゲット訓練修了!" },
{ Lang::Korean, "사격 훈련 통과" },
{ Lang::Norwegian, "Skyteøvelse bestått" },
{ Lang::Dutch, "Schietoefeningen voltooid" },
{ Lang::Polish, "Test celności zdany" },
{ Lang::BrazilianPortuguese, "Passou no teste de tiro ao alvo" },
{ Lang::Portuguese, "Aprovado o treino da reentrada" },
{ Lang::Russian, "Стрельба по Мишеням Пройдена" },
{ Lang::Swedish, "Bumper-träning genomförd" },
{ Lang::Turkish, "Hedef Eğitimi Başarılı" },
{ Lang::SimplifiedChinese, "通过目标培训" },
{ Lang::TraditionalChinese, "通過目標訓練" },
},
},
{
Msg::STRING210,
{
{ Lang::Arabic, "Mission Aborted" },
{ Lang::Czech, "Úkol zrušen" },
{ Lang::Danish, "Mission afbrudt" },
{ Lang::German, "Auftrag abgebrochen" },
{ Lang::Greek, "Ματαίωση αποστολής" },
{ Lang::English, "Mission Aborted" },
{ Lang::Spanish, "Misión cancelada" },
{ Lang::Finnish, "Tehtävä keskeytetty" },
{ Lang::French, "Mission abandonnée" },
{ Lang::Hebrew, "Mission Aborted" },
{ Lang::Hungarian, "A küldetés félbeszakítva" },
{ Lang::Italian, "Missione interrotta" },
{ Lang::Japanese, "ミッション中止" },
{ Lang::Korean, "임무 취소" },
{ Lang::Norwegian, "Oppdrag avbrutt" },
{ Lang::Dutch, "Missie afgebroken" },
{ Lang::Polish, "Misja przerwana" },
{ Lang::BrazilianPortuguese, "Missão cancelada" },
{ Lang::Portuguese, "Missão abortada" },
{ Lang::Russian, "Миссия Прервана" },
{ Lang::Swedish, "Uppdraget avbrutet" },
{ Lang::Turkish, "Görev İptal" },
{ Lang::SimplifiedChinese, "放弃使命" },
{ Lang::TraditionalChinese, "中止任務" },
},
},
{
Msg::STRING211,
{
{ Lang::Arabic, "Launches Left: %d" },
{ Lang::Czech, "Zbývá odpálení: %d" },
{ Lang::Danish, "Affyringer tilbage: %d" },
{ Lang::German, "Verbleibende Starts: %d" },
{ Lang::Greek, "Απομένουσες εκτοξεύσεις: %d" },
{ Lang::English, "Launches Left: %d" },
{ Lang::Spanish, "Lanzamientos restantes: %d" },
{ Lang::Finnish, "Lähtöjä jäljellä: %d" },
{ Lang::French, "Tirs restants : %d" },
{ Lang::Hebrew, "Launches Left: %d" },
{ Lang::Hungarian, "%d fellövés van még hátra" },
{ Lang::Italian, "Lanci rimasti: %d" },
{ Lang::Japanese, "発射ランプ\n残り: %d" },
{ Lang::Korean, "남은 발사 횟수: %d" },
{ Lang::Norwegian, "Gjenstående utskytinger: %d" },
{ Lang::Dutch, "Resterende lanceringen: %d" },
{ Lang::Polish, "Pozostało ładowań: %d" },
{ Lang::BrazilianPortuguese, "Lançamentos restantes: %d" },
{ Lang::Portuguese, "Restantes lançamentos: %d" },
{ Lang::Russian, "Запусков Осталось: %d" },
{ Lang::Swedish, "%d rampträffar kvar" },
{ Lang::Turkish, "Kalan Kalkış: %d" },
{ Lang::SimplifiedChinese, "剩余发射次数:%d" },
{ Lang::TraditionalChinese, "啟動次數剩餘:%d" },
},
},
{
Msg::STRING212,
{
{ Lang::Arabic, "Launch Training Passed" },
{ Lang::Czech, "Nácvik odpálení dokončen" },
{ Lang::Danish, "Affyringstræning bestået" },
{ Lang::German, "Startübungen absolviert" },
{ Lang::Greek, "Εξάσκηση εκτόξευσης: επιτυχής" },
{ Lang::English, "Launch Training Passed" },
{ Lang::Spanish, "Aprobado el entrenamiento de lanzamiento" },
{ Lang::Finnish, "Lähtöharjoitus suoritettu" },
{ Lang::French, "Essais de tir réussis" },
{ Lang::Hebrew, "Launch Training Passed" },
{ Lang::Hungarian, "Fellövési gyakorlat teljesítve" },
{ Lang::Italian, "Esercitazione di lancio superata" },
{ Lang::Japanese, "発射訓練修了!" },
{ Lang::Korean, "발사 훈련 통과" },
{ Lang::Norwegian, "Utskytingstrening bestått" },
{ Lang::Dutch, "Lanceertraining voltooid" },
{ Lang::Polish, "Test ładowania zdany" },
{ Lang::BrazilianPortuguese, "Passou no treinamento de lançamento" },
{ Lang::Portuguese, "Treino de lançamento aprovado" },
{ Lang::Russian, "Тренировка по Запуску Пройдена" },
{ Lang::Swedish, "Rampträning genomförd" },
{ Lang::Turkish, "Kalkış Eğitimi Başarılı" },
{ Lang::SimplifiedChinese, "通过了发射训练" },
{ Lang::TraditionalChinese, "通過啟動訓練" },
},
},
{
Msg::STRING213,
{
{ Lang::Arabic, "Re-Entries Left: %d" },
{ Lang::Czech, "Zbývá návratů: %d" },
{ Lang::Danish, "Gentagelser tilbage: %d" },
{ Lang::German, "Verbleibende\nLandungen: %d" },
{ Lang::Greek, "Απομένουσες επαναφορές: %d" },
{ Lang::English, "Re-Entries Left: %d" },
{ Lang::Spanish, "Reentradas restantes: %d" },
{ Lang::Finnish, "Paluukertoja jäljellä: %d" },
{ Lang::French, "Rentrées restantes : %d" },
{ Lang::Hebrew, "Re-Entries Left: %d" },
{ Lang::Hungarian, "%d újrabelépést kell még teljesíteni" },
{ Lang::Italian, "Rientri rimasti: %d" },
{ Lang::Japanese, "再突入\n残り: %d" },
{ Lang::Korean, "남은 재돌입 횟수: %d" },
{ Lang::Norwegian, "Gjenstående tilbakekomster: %d" },
{ Lang::Dutch, "Terugkeertraining resterend: %d" },
{ Lang::Polish, "Pozostało ponownych wejść: %d" },
{ Lang::BrazilianPortuguese, "Reentradas restantes: %d" },
{ Lang::Portuguese, "Reentradas restantes: %d" },
{ Lang::Russian, "Возвращений Осталось: %d" },
{ Lang::Swedish, "Träffa höghöjdsgångar\n%d träffar kvar" },
{ Lang::Turkish, "Kalan Yeniden Giriş: %d" },
{ Lang::SimplifiedChinese, "所剩重新上场次数:%d" },
{ Lang::TraditionalChinese, "重新次數剩餘:%d" },
},
},
{
Msg::STRING214,
{
{ Lang::Arabic, "Re-Entry Training Passed" },
{ Lang::Czech, "Nácvik návratu dokončen" },
{ Lang::Danish, "Gentagelsestræning bestået" },
{ Lang::German, "Landeübungen absolviert" },
{ Lang::Greek, "Εξάσκηση επαναφοράς: επιτυχής" },
{ Lang::English, "Re-Entry Training Passed" },
{ Lang::Spanish, "Aprobado el entrenamiento de reentrada" },
{ Lang::Finnish, "Paluuharjoitus suoritettu" },
{ Lang::French, "Essais de rentrée réussis" },
{ Lang::Hebrew, "Re-Entry Training Passed" },
{ Lang::Hungarian, "Újrabelépési gyakorlat teljesítve" },
{ Lang::Italian, "Esercitazione di rientro superata" },
{ Lang::Japanese, "再突入訓練修了!" },
{ Lang::Korean, "재돌입 훈련 통과" },
{ Lang::Norwegian, "Tilbakekomsttrening bestått" },
{ Lang::Dutch, "Terugkeertraining voltooid" },
{ Lang::Polish, "Test ponownych wejść zdany" },
{ Lang::BrazilianPortuguese, "Passou no treinamento de reentrada" },
{ Lang::Portuguese, "Treino de reentradas aprovado" },
{ Lang::Russian, "Тренировка по Возвращению Пройдена" },
{ Lang::Swedish, "Höghöjdsträning genomförd" },
{ Lang::Turkish, "Yeniden Giriş Eğitimi Başarılı" },
{ Lang::SimplifiedChinese, "通过了重新上场训练" },
{ Lang::TraditionalChinese, "通過重新輸入訓練" },
},
},
{
Msg::STRING215,
{
{ Lang::Arabic, "Drop Targets\nLeft: %d" },
{ Lang::Czech, "Upuštění cílů\nZbývá: %d" },
{ Lang::Danish, "Dykkende mål\nTilbage: %d" },
{ Lang::German, "Zielkategorie 1\nSoll: %d" },
{ Lang::Greek, "Βυθιζόμενοι στόχοι\nΑπομένουν: %d" },
{ Lang::English, "Drop Targets\nLeft: %d" },
{ Lang::Spanish, "Dianas abatibles\nRestantes: %d" },
{ Lang::Finnish, "Maalitauluja\njäljellä: %d" },
{ Lang::French, "Cibles automatiques\nrestantes : %d" },
{ Lang::Hebrew, "Drop Targets\nLeft: %d" },
{ Lang::Hungarian, "Dominócélok kilövése\nMaradt: %d" },
{ Lang::Italian, "Obiettivi da abbattere\nRimasti: %d" },
{ Lang::Japanese, "ドロップ ターゲット\n残り: %d" },
{ Lang::Korean, "낙하 표적 수\n남은 개수: %d" },
{ Lang::Norwegian, "Gjenstående\nbombemål: %d" },
{ Lang::Dutch, "Drop targets \nResterend: %d" },
{ Lang::Polish, "Tarcze strącania\nPozostało: %d" },
{ Lang::BrazilianPortuguese, "Alvos tipo Drop\nrestantes: %d" },
{ Lang::Portuguese, "Alvos automáticos\nRestante: %d" },
{ Lang::Russian, "Осталось Падающих\nЦелей: %d" },
{ Lang::Swedish, "Träffa multi-, medalj- eller bonustavlor\n%d träffar kvar" },
{ Lang::Turkish, "Bırakılan Hedef\nSol: %d" },
{ Lang::SimplifiedChinese, "击落目标\n剩余:%d" },
{ Lang::TraditionalChinese, "放掉目標\n剩餘:%d" },
},
},
{
Msg::STRING216,
{
{ Lang::Arabic, "Science Mission Completed" },
{ Lang::Czech, "Vědecký úkol dokončen" },
{ Lang::Danish, "Videnskabelig mission fuldført" },
{ Lang::German, "Forschungsauftrag beendet" },
{ Lang::Greek, "Ολοκληρώθηκε η Επιστημονική αποστολή" },
{ Lang::English, "Science Mission Completed" },
{ Lang::Spanish, "Misión científica cumplida" },
{ Lang::Finnish, "Tutkimustehtävä suoritettu" },
{ Lang::French, "Mission scientifique achevée" },
{ Lang::Hebrew, "Science Mission Completed" },
{ Lang::Hungarian, "A tudományos küldetés teljesítve" },
{ Lang::Italian, "Missione Scienza compiuta" },
{ Lang::Japanese, "サイエンス ミッション完了!" },
{ Lang::Korean, "과학 임무 완료" },
{ Lang::Norwegian, "Vitenskapelig oppdrag fullført" },
{ Lang::Dutch, "Wetenschapsmissie volbracht" },
{ Lang::Polish, "Misja naukowa ukończona" },
{ Lang::BrazilianPortuguese, "Missão científica concluída" },
{ Lang::Portuguese, "Missão científica concluída" },
{ Lang::Russian, "Научная Миссия Выполнена" },
{ Lang::Swedish, "Forskningsuppdrag genomfört" },
{ Lang::Turkish, "Bilimsel Görev Tamamlandı" },
{ Lang::SimplifiedChinese, "完成科学使命" },
{ Lang::TraditionalChinese, "完成科學任務" },
},
},
{
Msg::STRING217,
{
{ Lang::Arabic, "Warning -- Low Fuel" },
{ Lang::Czech, "Pozor, nízký stav paliva" },
{ Lang::Danish, "Advarsel! Kun lidt brændstof tilbage" },
{ Lang::German, "Warnung -- Treibstoff wird knapp!" },
{ Lang::Greek, "Προσοχή -- τα καύσιμα τελειώνουν" },
{ Lang::English, "Warning -- Low Fuel" },
{ Lang::Spanish, "Atención: corto de combustible" },
{ Lang::Finnish, "Varoitus - polttoaine vähissä" },
{ Lang::French, "Avertissement -- Niveau de carburant bas" },
{ Lang::Hebrew, "Warning -- Low Fuel" },
{ Lang::Hungarian, "Figyelem -- kevés az üzemanyag" },
{ Lang::Italian, "Attenzione -- carburante in esaurimento" },
{ Lang::Japanese, "警告 -- 燃料が残りわずか!" },
{ Lang::Korean, "경고 - 연료가 거의 없음" },
{ Lang::Norwegian, "Advarsel! Lite drivstoff." },
{ Lang::Dutch, "Waarschuwing: weinig brandstof" },
{ Lang::Polish, "Uwaga - niski stan paliwa" },
{ Lang::BrazilianPortuguese, "Aviso - Pouco combustível" },
{ Lang::Portuguese, "Aviso -- nível de combustível baixo" },
{ Lang::Russian, "Предупреждение - Низкий Уровень Топлива" },
{ Lang::Swedish, "Varning - lite bränsle" },
{ Lang::Turkish, "Dikkat -- Yakıt Bitiyor" },
{ Lang::SimplifiedChinese, "警告——燃料不足" },
{ Lang::TraditionalChinese, "警告——燃料不足" },
},
},
{
Msg::STRING218,
{
{ Lang::Arabic, "Fill Right Hazard Banks" },
{ Lang::Czech, "Vyplňte pravé zásobníky stavu ohrožení" },
{ Lang::Danish, "Fyld højre risikodepoter" },
{ Lang::German, "Rechte Risikoobjekte aktivieren" },
{ Lang::Greek, "Πλήρωση δεξιάς ανάσχεσης" },
{ Lang::English, "Fill Right Hazard Banks" },
{ Lang::Spanish, "Llenar bancos de riesgo de la derecha" },
{ Lang::Finnish, "Täytä oikeanpuoleiset vaararivit" },
{ Lang::French, "Remplissez les bancs de détresse droits" },
{ Lang::Hebrew, "Fill Right Hazard Banks" },
{ Lang::Hungarian, "Lője ki a jobb vészkatapult céltáblát" },
{ Lang::Italian, "Riempimento energetico degli scudi a babordo" },
{ Lang::Japanese, "右ハザード バンクを点灯させよ!" },
{ Lang::Korean, "오른쪽 위험물 뱅크 채우기" },
{ Lang::Norwegian, "Fyll høyre farebanker" },
{ Lang::Dutch, "Rechterrisicolampjes activeren" },
{ Lang::Polish, "Wypełnij prawy bank ryzyka" },
{ Lang::BrazilianPortuguese, "Encher os bancos perigosos da direita" },
{ Lang::Portuguese, "Encher os bancos de risco da direita" },
{ Lang::Russian, "Заполните Правые Банки Опасностей" },
{ Lang::Swedish, "Träffa returtavlor till höger" },
{ Lang::Turkish, "Sağ Hasar Bantlarını Doldur" },
{ Lang::SimplifiedChinese, "添加右边危险材料库" },
{ Lang::TraditionalChinese, "填入右側危險帶" },
},
},
{
Msg::STRING219,
{
{ Lang::Arabic, "Hyperspace Launch" },
{ Lang::Czech, "Odpálení do hyperprostoru" },
{ Lang::Danish, "Hyperspaceaffyring" },
{ Lang::German, "Hyperspace-Start" },
{ Lang::Greek, "Εκτόξευση στο υπερδιάστημα" },
{ Lang::English, "Hyperspace Launch" },
{ Lang::Spanish, "Lanzamiento al hiperespacio" },
{ Lang::Finnish, "Laukaisu hyperavaruuteen" },
{ Lang::French, "Lancement dans l'hyper-espace" },
{ Lang::Hebrew, "Hyperspace Launch" },
{ Lang::Hungarian, "Hipertér fellövés" },
{ Lang::Italian, "Lancio nell'iperspazio" },
{ Lang::Japanese, "ハイパースペースを狙え!" },
{ Lang::Korean, "하이퍼스페이스 작동" },
{ Lang::Norwegian, "Hyperrom-start" },
{ Lang::Dutch, "Hyperspacelancering" },
{ Lang::Polish, "Przejście w hiperprzestrzeń" },
{ Lang::BrazilianPortuguese, "Lançamento ao hiperespaço" },
{ Lang::Portuguese, "Lançamento para o hiperespaço" },
{ Lang::Russian, "Запуск В Гипер Пространство" },
{ Lang::Swedish, "Skjut upp kulan i hyperspace-hålan" },
{ Lang::Turkish, "Uzay Boşluğu Kalkışı" },
{ Lang::SimplifiedChinese, "超空发射" },
{ Lang::TraditionalChinese, "超空間啟動" },
},
},
{
Msg::STRING220,
{
{ Lang::Arabic, "Comet Destroyed" },
{ Lang::Czech, "Kometa zničena" },
{ Lang::Danish, "Komet destrueret" },
{ Lang::German, "Komet abgewehrt" },
{ Lang::Greek, "Ο κομήτης καταστράφηκε" },
{ Lang::English, "Comet Destroyed" },
{ Lang::Spanish, "Cometa destruido" },
{ Lang::Finnish, "Komeetta tuhottu" },
{ Lang::French, "Comète détruite" },
{ Lang::Hebrew, "Comet Destroyed" },
{ Lang::Hungarian, "Az üstökös elpusztítva" },
{ Lang::Italian, "Cometa distrutta" },
{ Lang::Japanese, "遊星を粉砕!" },
{ Lang::Korean, "혜성 파괴" },
{ Lang::Norwegian, "Komet ødelagt" },
{ Lang::Dutch, "Komeet vernietigd" },
{ Lang::Polish, "Kometa zniszczona" },
{ Lang::BrazilianPortuguese, "Cometa destruído" },
{ Lang::Portuguese, "Cometa destruído" },
{ Lang::Russian, "Комета Уничтожена" },
{ Lang::Swedish, "Kometen oskadliggjord" },
{ Lang::Turkish, "Kuyruklu Yıldız Yok Edildi" },
{ Lang::SimplifiedChinese, "毁坏的彗星" },
{ Lang::TraditionalChinese, "彗星毀滅" },
},
},
{
Msg::STRING221,
{
{ Lang::Arabic, "Enter Wormhole" },
{ Lang::Czech, "Vstupte do červí díry" },
{ Lang::Danish, "Ind i ormehul" },
{ Lang::German, "Wurmloch treffen" },
{ Lang::Greek, "Είσοδος στη διαστημική σήραγγα" },
{ Lang::English, "Enter Wormhole" },
{ Lang::Spanish, "Entrar en el túnel espacial" },
{ Lang::Finnish, "Laukaise madonreikään" },
{ Lang::French, "Entrez dans le repaire du ver géant" },
{ Lang::Hebrew, "Enter Wormhole" },
{ Lang::Hungarian, "Lépjen be a féreglyukba" },
{ Lang::Italian, "Entra nel tunnel spaziale" },
{ Lang::Japanese, "ワームホールへ突入!" },
{ Lang::Korean, "웜홀에 들어감" },
{ Lang::Norwegian, "Gå inn i ormebol" },
{ Lang::Dutch, "Wormhole ingaan" },
{ Lang::Polish, "Celuj w tunel czasoprzestrzenny" },
{ Lang::BrazilianPortuguese, "Entrar na fenda espacial" },
{ Lang::Portuguese, "Entrar no túnel espacial" },
{ Lang::Russian, "Войдите в Червоточину" },
{ Lang::Swedish, "Skjut in kulan i maskhål" },
{ Lang::Turkish, "Solucan Deliğine Gir" },
{ Lang::SimplifiedChinese, "进入旋涡式星体" },
{ Lang::TraditionalChinese, "進入蟲孔" },
},
},
{
Msg::STRING222,
{
{ Lang::Arabic, "Radiation Eliminated" },
{ Lang::Czech, "Radiace omezena" },
{ Lang::Danish, "Stråling elimineret" },
{ Lang::German, "Strahlung beseitigt" },
{ Lang::Greek, "Η ακτινοβολία αντιμετωπίστηκε" },
{ Lang::English, "Radiation Eliminated" },
{ Lang::Spanish, "Radiación eliminada" },
{ Lang::Finnish, "Säteily torjuttu" },
{ Lang::French, "Rayonnement supprimé" },
{ Lang::Hebrew, "Radiation Eliminated" },
{ Lang::Hungarian, "Sugárzás közömbösítve" },
{ Lang::Italian, "Radiazione eliminata" },
{ Lang::Japanese, "放射線消滅!" },
{ Lang::Korean, "방사선 제거" },
{ Lang::Norwegian, "Eliminert stråling" },
{ Lang::Dutch, "Straling geëlimineerd" },
{ Lang::Polish, "Radiacja zlikwidowana" },
{ Lang::BrazilianPortuguese, "Radiação eliminada" },
{ Lang::Portuguese, "Radiação eliminada" },
{ Lang::Russian, "Излучение Устранено" },
{ Lang::Swedish, "Räddade från strålning" },
{ Lang::Turkish, "Radyasyon Etkisizleştirildi" },
{ Lang::SimplifiedChinese, "辐射清除" },
{ Lang::TraditionalChinese, "輻射消除" },
},
},
{
Msg::STRING223,
{
{ Lang::Arabic, "Upgrade Launch Bumpers" },
{ Lang::Czech, "Vylepšete odpalovací nárazníky" },
{ Lang::Danish, "Opgrader affyringsbump" },
{ Lang::German, "Rückstoßelemente aufwerten" },
{ Lang::Greek, "Αναβάθμιση προσκρουστήρων ράμπας εκτόξευσης" },
{ Lang::English, "Upgrade Launch Bumpers" },
{ Lang::Spanish, "Potenciar reboteadores de lanzamiento" },
{ Lang::Finnish, "Uusi lähtöpuskurit" },
{ Lang::French, "Renforcement des champignons de tir" },
{ Lang::Hebrew, "Upgrade Launch Bumpers" },
{ Lang::Hungarian, "Korszerűsítse a fellövő gombákat" },
{ Lang::Italian, "Aggiorna i respingenti della rampa di lancio" },
{ Lang::Japanese, "エンジンをアップ\nグレードせよ!" },
{ Lang::Korean, "발사 범퍼 치기" },
{ Lang::Norwegian, "Oppgrader angrepsbumpere" },
{ Lang::Dutch, "Aanvalbumpers opwaarderen" },
{ Lang::Polish, "Wymień zderzaki ładowania" },
{ Lang::BrazilianPortuguese, "Atualizar os amortecedores de lançamento" },
{ Lang::Portuguese, "Reforço dos amortecedores de tiro" },
{ Lang::Russian, "Обновите Пусковые Бамперы" },
{ Lang::Swedish, "Uppgradera ramp-bumpers" },
{ Lang::Turkish, "Kalkış Tamponlarını Yenile" },
{ Lang::SimplifiedChinese, "升级发射缓冲器" },
{ Lang::TraditionalChinese, "改善啟動緩衝器" },
},
},
{
Msg::STRING224,
{
{ Lang::Arabic, "Enter Black Hole" },
{ Lang::Czech, "Vstupte do černé díry" },
{ Lang::Danish, "Ind i det sorte hul" },
{ Lang::German, "Schwarzes Loch treffen" },
{ Lang::Greek, "Είσοδος στη μαύρη τρύπα" },
{ Lang::English, "Enter Black Hole" },
{ Lang::Spanish, "Entrar en el agujero negro" },
{ Lang::Finnish, "Siirry mustaan aukkoon" },
{ Lang::French, "Entrez dans le trou noir" },
{ Lang::Hebrew, "Enter Black Hole" },
{ Lang::Hungarian, "Lépjen be a fekete lyukba" },
{ Lang::Italian, "Entra nel buco nero" },
{ Lang::Japanese, "ブラック ホールへ突入!" },
{ Lang::Korean, "블랙홀에 들어감" },
{ Lang::Norwegian, "Gå inn i svart hull" },
{ Lang::Dutch, "Zwart gat ingaan" },
{ Lang::Polish, "Celuj w czarną dziurę" },
{ Lang::BrazilianPortuguese, "Entrar no buraco negro" },
{ Lang::Portuguese, "Entrar no buraco negro" },
{ Lang::Russian, "Войдите в Черную Дыру" },
{ Lang::Swedish, "Skjut in kulan i det svarta hålet" },
{ Lang::Turkish, "Kara Deliğe Gir" },
{ Lang::SimplifiedChinese, "进入黑洞" },
{ Lang::TraditionalChinese, "進入黑洞" },
},
},
{
Msg::STRING225,
{
{ Lang::Arabic, "Black Hole Eliminated" },
{ Lang::Czech, "Černá díra zničena" },
{ Lang::Danish, "Sort hul elimineret" },
{ Lang::German, "Schwarzes Loch überwunden" },
{ Lang::Greek, "Η μαύρη τρύπα αντιμετωπίστηκε" },
{ Lang::English, "Black Hole Eliminated" },
{ Lang::Spanish, "Agujero negro eliminado" },
{ Lang::Finnish, "Musta aukko eliminoitu" },
{ Lang::French, "Trou noir supprimé" },
{ Lang::Hebrew, "Black Hole Eliminated" },
{ Lang::Hungarian, "Fekete lyuk közömbösítve" },
{ Lang::Italian, "Buco nero eliminato" },
{ Lang::Japanese, "ブラック ホール消滅!" },
{ Lang::Korean, "블랙홀 제거" },
{ Lang::Norwegian, "Svart hull er eliminert" },
{ Lang::Dutch, "Zwart gat geëlimineerd" },
{ Lang::Polish, "Czarna dziura zniszczona" },
{ Lang::BrazilianPortuguese, "Buraco negro destruído" },
{ Lang::Portuguese, "Buraco negro eliminado" },
{ Lang::Russian, "Черная Дыра Ликвидирована" },
{ Lang::Swedish, "Räddade från svart hål" },
{ Lang::Turkish, "Kara Delik Etkisizleştirildi" },
{ Lang::SimplifiedChinese, "消除的黑洞" },
{ Lang::TraditionalChinese, "黑洞消除" },
},
},
{
Msg::STRING226,
{
{ Lang::Arabic, "Targets\nLeft: %d" },
{ Lang::Czech, "Cíle\nZbývá: %d" },
{ Lang::Danish, "Mål\nTilbage: %d" },
{ Lang::German, "Ziele\nSoll: %d" },
{ Lang::Greek, "Στόχοι\nΑπομένουν: %d" },
{ Lang::English, "Targets\nLeft: %d" },
{ Lang::Spanish, "Dianas\nRestantes: %d" },
{ Lang::Finnish, "Maalitauluja\njäljellä: %d" },
{ Lang::French, "Cibles\nrestantes : %d" },
{ Lang::Hebrew, "Targets\nLeft: %d" },
{ Lang::Hungarian, "Célpontok\nMaradt: %d" },
{ Lang::Italian, "Obiettivi\nRimasti: %d" },
{ Lang::Japanese, "ターゲット\n残り: %d" },
{ Lang::Korean, "표적\n남은 개수: %d" },
{ Lang::Norwegian, "Gjenstående\nmål: %d" },
{ Lang::Dutch, "Doelen\nresterend: %d" },
{ Lang::Polish, "Tarcze\nPozostało: %d" },
{ Lang::BrazilianPortuguese, "Alvos restantes:\n%d" },
{ Lang::Portuguese, "Alvos\nFaltam: %d" },
{ Lang::Russian, "Целей\nОсталось: %d" },
{ Lang::Swedish, "Träffa tavlor\n%d träffar kvar" },
{ Lang::Turkish, "Hedefler\nSol: %d" },
{ Lang::SimplifiedChinese, "目标\n剩余:%d" },
{ Lang::TraditionalChinese, "目標\n剩餘:%d" },
},
},
{
Msg::STRING227,
{
{ Lang::Arabic, "Xenomorphs Destroyed" },
{ Lang::Czech, "Xenomorfové zničeni" },
{ Lang::Danish, "Xenomorfer destrueret" },
{ Lang::German, "Xenomorphe abgewehrt" },
{ Lang::Greek, "Καταστροφή των Xenomorphs" },
{ Lang::English, "Xenomorphs Destroyed" },
{ Lang::Spanish, "Xenomorfos destruidos" },
{ Lang::Finnish, "Xenomorphit tuhottu" },
{ Lang::French, "Xénomorphes détruits" },
{ Lang::Hebrew, "Xenomorphs Destroyed" },
{ Lang::Hungarian, "Idegen lények elpusztítva" },
{ Lang::Italian, "Distruzione di Xenomorphs" },
{ Lang::Japanese, "Xenomorphs を全滅!" },
{ Lang::Korean, "우주 괴물 격퇴" },
{ Lang::Norwegian, "Ødelagte fremmedformer" },
{ Lang::Dutch, "Xenomorfen vernietigd" },
{ Lang::Polish, "Ksenomorfy zniszczone" },
{ Lang::BrazilianPortuguese, "Xenomorfos destruídos" },
{ Lang::Portuguese, "Xenoformas destruídas" },
{ Lang::Russian, "Ксеноморфы уничтожены" },
{ Lang::Swedish, "Fredagstomtarna nedskjutna" },
{ Lang::Turkish, "Zenomorfs Yok Edildi" },
{ Lang::SimplifiedChinese, "Xenomorphs 被摧毁" },
{ Lang::TraditionalChinese, "變形損壞" },
},
},
{
Msg::STRING228,
{
{ Lang::Arabic, "Upgrade Flags" },
{ Lang::Czech, "Vylepšete vlajky" },
{ Lang::Danish, "Opgrader flag" },
{ Lang::German, "Fahnen erneuern" },
{ Lang::Greek, "Αναβάθμιση σημαιών" },
{ Lang::English, "Upgrade Flags" },
{ Lang::Spanish, "Potenciar trampillas" },
{ Lang::Finnish, "Päivitä liput" },
{ Lang::French, "Mettre à niveau les indicateurs" },
{ Lang::Hebrew, "Upgrade Flags" },
{ Lang::Hungarian, "Korszerűsítse a zászlócélokat" },
{ Lang::Italian, "Aggiorna bandiere" },
{ Lang::Japanese, "フラグをアップグレードせよ!" },
{ Lang::Korean, "깃발 업그레이드" },
{ Lang::Norwegian, "Oppgraderte flagg" },
{ Lang::Dutch, "Poorten opwaarderen" },
{ Lang::Polish, "Wymień flagi" },
{ Lang::BrazilianPortuguese, "Atualizar as bandeiras" },
{ Lang::Portuguese, "Actualizar indicadores" },
{ Lang::Russian, "Улучшите Флаги" },
{ Lang::Swedish, "Uppgradera spinners" },
{ Lang::Turkish, "Fırıldakları Yenile" },
{ Lang::SimplifiedChinese, "升级旗帜" },
{ Lang::TraditionalChinese, "升級旗標" },
},
},
{
Msg::STRING229,
{
{ Lang::Arabic, "Hyperspace Launch" },
{ Lang::Czech, "Odpálení do hyperprostoru" },
{ Lang::Danish, "Hyperspaceaffyring" },
{ Lang::German, "Hyperspace-Start" },
{ Lang::Greek, "Εκτόξευση στο υπερδιάστημα" },
{ Lang::English, "Hyperspace Launch" },
{ Lang::Spanish, "Lanzamiento al hiperespacio" },
{ Lang::Finnish, "Laukaisu hyperavaruuteen" },
{ Lang::French, "Lancement dans l'hyper-espace" },
{ Lang::Hebrew, "Hyperspace Launch" },
{ Lang::Hungarian, "Hipertér fellövés" },
{ Lang::Italian, "Lancio nell'iperspazio" },
{ Lang::Japanese, "ハイパースペースを狙え!" },
{ Lang::Korean, "하이퍼스페이스 작동" },
{ Lang::Norwegian, "Hyperrom-start" },
{ Lang::Dutch, "Hyperspacelancering" },
{ Lang::Polish, "Przejście w hiperprzestrzeń" },
{ Lang::BrazilianPortuguese, "Lançamento ao hiperespaço" },
{ Lang::Portuguese, "Lançamento para o hiperespaço" },
{ Lang::Russian, "Запуск в Гипер Пространство" },
{ Lang::Swedish, "Skjut upp kulan i hyperspace-hålan" },
{ Lang::Turkish, "Uzay Boşluğu Kalkışı" },
{ Lang::SimplifiedChinese, "超空发射" },
{ Lang::TraditionalChinese, "超空間啟動" },
},
},
{
Msg::STRING230,
{
{ Lang::Arabic, "Survivors Rescued" },
{ Lang::Czech, "Trosečníci zachráněni" },
{ Lang::Danish, "Overlevende reddet" },
{ Lang::German, "Überlebende geborgen" },
{ Lang::Greek, "Οι επιζώντες διασώθηκαν" },
{ Lang::English, "Survivors Rescued" },
{ Lang::Spanish, "Supervivientes rescatados" },
{ Lang::Finnish, "Henkiinjääneet pelastettu" },
{ Lang::French, "Survivants" },
{ Lang::Hebrew, "Survivors Rescued" },
{ Lang::Hungarian, "A túlélők megmentve" },
{ Lang::Italian, "Sopravvissuti posti in salvo" },
{ Lang::Japanese, "生存者を救出!" },
{ Lang::Korean, "구출된 생존자" },
{ Lang::Norwegian, "Overlevende reddet" },
{ Lang::Dutch, "Overlevenden gered" },
{ Lang::Polish, "Rozbitkowie uratowani" },
{ Lang::BrazilianPortuguese, "Sobreviventes resgatados" },
{ Lang::Portuguese, "Sobreviventes salvos" },
{ Lang::Russian, "Выжившие Спасены" },
{ Lang::Swedish, "Överlevande räddade" },
{ Lang::Turkish, "Kazazedeler Kurtarıldı" },
{ Lang::SimplifiedChinese, "幸存者" },
{ Lang::TraditionalChinese, "解救生還者" },
},
},
{
Msg::STRING231,
{
{ Lang::Arabic, "Aliens Repelled" },
{ Lang::Czech, "Vetřelci odpuzeni" },
{ Lang::Danish, "Fjender slået tilbage" },
{ Lang::German, "Fremdwesen abgewehrt" },
{ Lang::Greek, "Οι εξωγήινοι απωθήθηκαν" },
{ Lang::English, "Aliens Repelled" },
{ Lang::Spanish, "Amenaza exterior expulsada" },
{ Lang::Finnish, "Ufot torjuttu" },
{ Lang::French, "Extra-terrestres repoussés" },
{ Lang::Hebrew, "Aliens Repelled" },
{ Lang::Hungarian, "Az idegenek elűzve" },
{ Lang::Italian, "Alieni respinti" },
{ Lang::Japanese, "エイリアンを撃退!" },
{ Lang::Korean, "외계인 격퇴" },
{ Lang::Norwegian, "Romvesener slått tilbake" },
{ Lang::Dutch, "Aliens teruggedreven" },
{ Lang::Polish, "Obcy odstraszeni" },
{ Lang::BrazilianPortuguese, "Alienígenas expulsos" },
{ Lang::Portuguese, "Extraterrestres expulsos" },
{ Lang::Russian, "Инопланетяне Отбиты" },
{ Lang::Swedish, "No more pigs..." },
{ Lang::Turkish, "Yaratıklar Kovuldu" },
{ Lang::SimplifiedChinese, "驱逐外星人" },
{ Lang::TraditionalChinese, "驅逐外星人" },
},
},
{
Msg::STRING232,
{
{ Lang::Arabic, "Hit Fuel Targets" },
{ Lang::Czech, "Trefte palivové cíle" },
{ Lang::Danish, "Ram brændstofmål" },
{ Lang::German, "Treibstoffobjekte treffen" },
{ Lang::Greek, "Σημαδέψτε τους στόχους καυσίμων" },
{ Lang::English, "Hit Fuel Targets" },
{ Lang::Spanish, "Golpear dianas de combustible" },
{ Lang::Finnish, "Osu polttoainekohteisiin" },
{ Lang::French, "Tirez sur les cibles de carburants" },
{ Lang::Hebrew, "Hit Fuel Targets" },
{ Lang::Hungarian, "Találja el az üzemanyag célpontokat" },
{ Lang::Italian, "Colpire il deposito di carburante" },
{ Lang::Japanese, "燃料ターゲットを狙え!" },
{ Lang::Korean, "연료 표적 맞히기" },
{ Lang::Norwegian, "Traff drivstoffmål" },
{ Lang::Dutch, "Raak brandstofdoelen" },
{ Lang::Polish, "Celuj w tarcze paliwa" },
{ Lang::BrazilianPortuguese, "Bater nos alvos de combustível" },
{ Lang::Portuguese, "Abater alvos de combustível" },
{ Lang::Russian, "Поражайте Топливные Цели" },
{ Lang::Swedish, "Träffa bränsletavlor" },
{ Lang::Turkish, "Yakıt Hedeflerini Vur" },
{ Lang::SimplifiedChinese, "击中燃料目标" },
{ Lang::TraditionalChinese, "命中燃料目標" },
},
},
{
Msg::STRING233,
{
{ Lang::Arabic, "Remote Attack Bumper Hits\nLeft: %d" },
{ Lang::Czech, "Trefa do vzdálených útočných nárazníků\nZbývá: %d" },
{ Lang::Danish, "Træfninger af fjernangrebsbump\nTilbage: %d" },
{ Lang::German, "Rückstoßtreffer\nSoll: %d" },
{ Lang::Greek, "Βολές στους προσκρουστήρες πρώτης γραμμής\nΑπομένουν: %d" },
{ Lang::English, "Remote Attack Bumper Hits\nLeft: %d" },
{ Lang::Spanish, "Golpes en reboteadores de ataque remotos\nRestantes: %d" },
{ Lang::Finnish, "Osumia etähyökkäyspuskureihin\njäljellä: %d" },
{ Lang::French, "Tirs restants sur les champignons d'attaque\ndistants : %d" },
{ Lang::Hebrew, "Remote Attack Bumper Hits\nLeft: %d" },
{ Lang::Hungarian, "Támadógomba találatok\nMaradt: %d" },
{ Lang::Italian, "Colpi ai respingenti di prima linea\nRimasti: %d" },
{ Lang::Japanese, "リモート アタック バンパー ヒット\n残り: %d" },
{ Lang::Korean, "원거리 공격 범퍼 맞히기\n남은 횟수: %d" },
{ Lang::Norwegian, "Gjenstående fjernangreps-\nbumpertreff: %d" },
{ Lang::Dutch, "Treffers op afgelegen aanvalbumper\nresterend: %d" },
{ Lang::Polish, "Trafienia odległego zderzaka ataku\nPozostało: %d" },
{ Lang::BrazilianPortuguese, "Batidas nos amortecedores de ataque remotos\nrestantes: %d" },
{ Lang::Portuguese, "Tiros restantes nos amortecedores\nRestante: %d" },
{ Lang::Russian, "Осталось Попаданий по Дальним Бамперам Атаки: %d" },
{ Lang::Swedish, "Träffa höghöjds-bumpers\n%d träffar kvar" },
{ Lang::Turkish, "Uzaktan Vuruş Tamponları Vuruşu\nSol: %d" },
{ Lang::SimplifiedChinese, "远程攻击缓冲器击中\n剩余:%d" },
{ Lang::TraditionalChinese, "遙控攻擊緩衝器命中\n剩餘:%d" },
},
},
{
Msg::STRING234,
{
{ Lang::Arabic, "Satellite Repaired" },
{ Lang::Czech, "Satelit opraven" },
{ Lang::Danish, "Satellit repareret" },
{ Lang::German, "Satellit repariert" },
{ Lang::Greek, "Ο δορυφόρος επισκευάστηκε" },
{ Lang::English, "Satellite Repaired" },
{ Lang::Spanish, "Satélite reparado" },
{ Lang::Finnish, "Satelliitti korjattu" },
{ Lang::French, "Satellite réparé" },
{ Lang::Hebrew, "Satellite Repaired" },
{ Lang::Hungarian, "A műhold kijavítva" },
{ Lang::Italian, "Satellite ripristinato" },
{ Lang::Japanese, "サテライトを修復!" },
{ Lang::Korean, "위성 복구" },
{ Lang::Norwegian, "Satellitt reparert" },
{ Lang::Dutch, "Satelliet is gerepareerd" },
{ Lang::Polish, "Satelita naprawiony" },
{ Lang::BrazilianPortuguese, "Satélite consertado" },
{ Lang::Portuguese, "Satélite reparado" },
{ Lang::Russian, "Спутник Отремонтирован" },
{ Lang::Swedish, "Satelliten reparerad" },
{ Lang::Turkish, "Uydu Onarıldı" },
{ Lang::SimplifiedChinese, "卫星已修好" },
{ Lang::TraditionalChinese, "人造衛星已修好" },
},
},
{
Msg::STRING235,
{
{ Lang::Arabic, "Lane Passes\nLeft: %d" },
{ Lang::Czech, "Překročení pruhu\nZbývá: %d" },
{ Lang::Danish, "Banegennemløb\nTilbage: %d" },
{ Lang::German, "Bahndurchläufe\nSoll: %d" },
{ Lang::Greek, "Περάσματα από αεροδιάδρομο\nΑπομένουν: %d" },
{ Lang::English, "Lane Passes\nLeft: %d" },
{ Lang::Spanish, "Pasajes\nRestantes: %d" },
{ Lang::Finnish, "Osumia kaistoihin\njäljellä: %d" },
{ Lang::French, "Accès aux couloirs\nrestants : %d" },
{ Lang::Hebrew, "Lane Passes\nLeft: %d" },
{ Lang::Hungarian, "Folyosóátlépések\nMaradt: %d" },
{ Lang::Italian, "Fortezze del valico\nSinistra: %d" },
{ Lang::Japanese, "レーン通過\n残り: %d" },
{ Lang::Korean, "레인 통과 수\n남은 횟수: %d" },
{ Lang::Norwegian, "Gjenstående\nbanepasseringer: %d" },
{ Lang::Dutch, "Door baan spelen\nresterend: %d" },
{ Lang::Polish, "Przejścia po torach\nPozostało: %d" },
{ Lang::BrazilianPortuguese, "Passagens nas pistas\nrestantes: %d" },
{ Lang::Portuguese, "Acessos ao corredor\nRestante: %d" },
{ Lang::Russian, "Проходов Дорожек\nОсталось: %d" },
{ Lang::Swedish, "Träffa gångar\n%d träffar kvar" },
{ Lang::Turkish, "Kulvar Geçişleri\nSol: %d" },
{ Lang::SimplifiedChinese, "航道通行\n剩余次数:%d" },
{ Lang::TraditionalChinese, "巷道通行\n剩餘:%d" },
},
},
{
Msg::STRING236,
{
{ Lang::Arabic, "Shoot Ball Up Fuel Chute" },
{ Lang::Czech, "Trefte míčkem palivovou klouzačku" },
{ Lang::Danish, "Skyd kugle op i brændstofslidske" },
{ Lang::German, "Kugel die Treibstofframpe hinaufschießen" },
{ Lang::Greek, "Στείλτε τη μπίλια στον αγωγό καυσίμων" },
{ Lang::English, "Shoot Ball Up Fuel Chute" },
{ Lang::Spanish, "Disparar la bola por el canal de combustible" },
{ Lang::Finnish, "Laukaise pallo polttoainekanavaan" },
{ Lang::French, "Tirez la bille dans la glissière de carburant" },
{ Lang::Hebrew, "Shoot Ball Up Fuel Chute" },
{ Lang::Hungarian, "Lője fel a golyót az üzemanyagcsatornán" },
{ Lang::Italian, "Lancia la pallina nell'iniettore del carburante" },
{ Lang::Japanese, "燃料シュートを狙え!" },
{ Lang::Korean, "연료 슈트에 구슬 집어넣기" },
{ Lang::Norwegian, "Skyt ball opp drivstoffsjakt" },
{ Lang::Dutch, "Bal de brandstofhelling op schieten" },
{ Lang::Polish, "Wprowadź kulkę w rynnę paliwa" },
{ Lang::BrazilianPortuguese, "Lançar a bola pela rampa de combustível" },
{ Lang::Portuguese, "Disparar a bola para o canal de combustível" },
{ Lang::Russian, "Запустите Шарик В Топливный Желоб" },
{ Lang::Swedish, "Skjut upp kulan i bränsledepån" },
{ Lang::Turkish, "Topu Yakıt Oluğuna Ateşle" },
{ Lang::SimplifiedChinese, "将球射到燃料斜槽" },
{ Lang::TraditionalChinese, "將球射上油道" },
},
},
{
Msg::STRING237,
{
{ Lang::Arabic, "Survey Complete" },
{ Lang::Czech, "Průzkum dokončen" },
{ Lang::Danish, "Inspektion fuldført" },
{ Lang::German, "Studie abgeschlossen" },
{ Lang::Greek, "Η έρευνα ολοκληρώθηκε" },
{ Lang::English, "Survey Complete" },
{ Lang::Spanish, "Fin de supervisión" },
{ Lang::Finnish, "Tutkimus on valmis" },
{ Lang::French, "Inspection terminée" },
{ Lang::Hebrew, "Survey Complete" },
{ Lang::Hungarian, "A felmérés befejezve" },
{ Lang::Italian, "Verifica completa" },
{ Lang::Japanese, "調査完了!" },
{ Lang::Korean, "탐사 완료" },
{ Lang::Norwegian, "Undersøkelsen fullført" },
{ Lang::Dutch, "Onderzoek voltooid" },
{ Lang::Polish, "Przegląd zakończony" },
{ Lang::BrazilianPortuguese, "Pesquisa concluída" },
{ Lang::Portuguese, "Revisão concluída" },
{ Lang::Russian, "Обследование Завершено" },
{ Lang::Swedish, "Forskningsuppdraget genomfört" },
{ Lang::Turkish, "Araştırma Tamamlandı" },
{ Lang::SimplifiedChinese, "完成勘察" },
{ Lang::TraditionalChinese, "勘查完成" },
},
},
{
Msg::STRING238,
{
{ Lang::Arabic, "Out Lane Passes\nLeft: %d" },
{ Lang::Czech, "Vystoupení z pruhu\nZbývá: %d" },
{ Lang::Danish, "Yderbanegennemløb\nTilbage: %d" },
{ Lang::German, "Ausbahndurchläufe\nSoll: %d" },
{ Lang::Greek, "Περάσματα σε εξωτερικό αεροδιάδρομο\nΑπομένουν: %d" },
{ Lang::English, "Out Lane Passes\nLeft: %d" },
{ Lang::Spanish, "Pasaje exterior\nRestantes: %d" },
{ Lang::Finnish, "Osumia ulkokaistoihin\njäljellä: %d" },
{ Lang::French, "Accès dans couloirs extérieurs\nrestants : %d" },
{ Lang::Hebrew, "Out Lane Passes\nLeft: %d" },
{ Lang::Hungarian, "Kilépő folyosóátlépések\nMaradt: %d" },
{ Lang::Italian, "Fortezze del valico esterno\nSinistra: %d" },
{ Lang::Japanese, "アウト レーン通過\n残り: %d" },
{ Lang::Korean, "외부 레인 통과\n남은 횟수: %d" },
{ Lang::Norwegian, "Gjenstående utbane-\npasseringer: %d" },
{ Lang::Dutch, "Door buitenbaan spelen\nresterend: %d" },
{ Lang::Polish, "Przejścia po torach zewn.\nPozostało: %d" },
{ Lang::BrazilianPortuguese, "Passagens pela pista de fora\nrestantes: %d" },
{ Lang::Portuguese, "Passagem exterior\nRestante: %d" },
{ Lang::Russian, "Проходов Внешних Дорожек Осталось: %d" },
{ Lang::Swedish, "Utgångar\n%d kvar" },
{ Lang::Turkish, "Dış Kulvar Geçişleri\nSol: %d" },
{ Lang::SimplifiedChinese, "出口航道通行\n剩余次数:%d" },
{ Lang::TraditionalChinese, "外巷道通行\n剩餘:%d" },
},
},
{
Msg::STRING239,
{
{ Lang::Arabic, "Doomsday Machine Destroyed" },
{ Lang::Czech, "Stroj zkázy zničen" },
{ Lang::Danish, "Dommedagsmaskine destrueret" },
{ Lang::German, "Schwadron abgewehrt" },
{ Lang::Greek, "Η συσκευή ολοκληρωτικής καταστροφής απενεργοποιήθηκε" },
{ Lang::English, "Doomsday Machine Destroyed" },
{ Lang::Spanish, "Máquina catastrófica destruida" },
{ Lang::Finnish, "Helvetinkone tuhottu" },
{ Lang::French, "Machine de la fin du monde détruite" },
{ Lang::Hebrew, "Doomsday Machine Destroyed" },
{ Lang::Hungarian, "A gyilkológép elpusztítva" },
{ Lang::Italian, "Macchina della fine del mondo distrutta" },
{ Lang::Japanese, "ドゥームズデイ マシンを破壊!" },
{ Lang::Korean, "핵무기 파괴" },
{ Lang::Norwegian, "Helvetesmaskinen ødelagt" },
{ Lang::Dutch, "Doomsday Machine vernietigd" },
{ Lang::Polish, "Maszyna zagłady zniszczona" },
{ Lang::BrazilianPortuguese, "Máquina do Juízo Final destruída" },
{ Lang::Portuguese, "Máquina Apocalíptica destruída" },
{ Lang::Russian, "Машина Судного Дня Уничтожена" },
{ Lang::Swedish, "Domedagsmaskinen nedskjuten" },
{ Lang::Turkish, "Kıyamet Makinesi Yok Edildi" },
{ Lang::SimplifiedChinese, "摧毁了世界末日机器" },
{ Lang::TraditionalChinese, "世界末日機毀損" },
},
},
{
Msg::STRING240,
{
{ Lang::Arabic, "Roll Flags: %d" },
{ Lang::Czech, "Spuštěné vlajky: %d" },
{ Lang::Danish, "Rulleflag: %d" },
{ Lang::German, "Drehfahnen: %d" },
{ Lang::Greek, "Σημαίες περιστροφής: %d" },
{ Lang::English, "Roll Flags: %d" },
{ Lang::Spanish, "Voltear trampillas: %d" },
{ Lang::Finnish, "Silmukan liput: %d" },
{ Lang::French, "Roulement des indicateurs : %d" },
{ Lang::Hebrew, "Roll Flags: %d" },
{ Lang::Hungarian, "%d pördítés" },
{ Lang::Italian, "Avvolgi bandiere: %d" },
{ Lang::Japanese, "ロール フラグ数: %d" },
{ Lang::Korean, "깃발 회전 수: %d" },
{ Lang::Norwegian, "Rulleflagg: %d" },
{ Lang::Dutch, "Poorten ronddraaien: %d" },
{ Lang::Polish, "Zwijanie flag: %d" },
{ Lang::BrazilianPo