mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2025-09-01 06:20:15 +02:00
Add translations (#153)
* Add translations from v1 * Add font configuration (to be able to use non-latin languages) * translations: remove includes that are already in pch.h * translations: rename enums and avoid macros * Fix crash when the font file doesn't exist * translations: avoid u8 to avoid reencoding by MSVC MSVC will read the file as ASCII and reconvert characters as UTF-8, this will corrupt characters as the file is in fact already in UTF-8. * translations: remove NUMBER in enums * translations: handle non existing translations gracefuly (don't crash) Fallback to english if available, else return empty string * Testing pull collaboration. * Rollback: remove NUMBER in enums. * Get rid of namespace, use header instead. * Collapsed translated text struct and array. * Fixed build errors and warnings. * Simplified language list. * All new types, locals and globals should use CamelCase. * Removed unnecessary ImGui patch. * Rearranged TTextBox immediate mode draw. * Final touches: removed unused declaration in gdrv. Removed unused Msg entries and added new check. * Remove placeholder english texts from missing translations Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
This commit is contained in:
parent
c1c74878df
commit
66a868083a
22 changed files with 7957 additions and 461 deletions
|
@ -290,7 +290,7 @@ void TPinballTable::tilt(float time)
|
|||
{
|
||||
pinball::InfoTextBox->Clear();
|
||||
pinball::MissTextBox->Clear();
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING136), -1.0);
|
||||
loader::play_sound(SoundIndex3, nullptr, "TPinballTable1");
|
||||
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
|
||||
|
||||
|
@ -315,7 +315,7 @@ void TPinballTable::port_draw()
|
|||
|
||||
int TPinballTable::Message(int code, float value)
|
||||
{
|
||||
LPSTR rc_text;
|
||||
const char* rc_text;
|
||||
switch (code)
|
||||
{
|
||||
case 1000:
|
||||
|
@ -369,9 +369,9 @@ int TPinballTable::Message(int code, float value)
|
|||
LightGroup->Message(20, 0.0);
|
||||
Plunger->Message(1016, 0.0);
|
||||
if (Demo && Demo->ActiveFlag)
|
||||
rc_text = pinball::get_rc_string(30, 0);
|
||||
rc_text = pinball::get_rc_string(Msg::STRING131);
|
||||
else
|
||||
rc_text = pinball::get_rc_string(26, 0);
|
||||
rc_text = pinball::get_rc_string(Msg::STRING127);
|
||||
pinball::InfoTextBox->Display(rc_text, -1.0);
|
||||
if (Demo)
|
||||
Demo->Message(1014, 0.0);
|
||||
|
@ -466,11 +466,11 @@ int TPinballTable::Message(int code, float value)
|
|||
{
|
||||
if (PlayerCount <= 1)
|
||||
{
|
||||
char* textboxText;
|
||||
const char* textboxText;
|
||||
if (Demo->ActiveFlag)
|
||||
textboxText = pinball::get_rc_string(30, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING131);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(26, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING127);
|
||||
pinball::InfoTextBox->Display(textboxText, -1.0);
|
||||
break;
|
||||
}
|
||||
|
@ -507,32 +507,32 @@ int TPinballTable::Message(int code, float value)
|
|||
component->Message(1020, static_cast<float>(nextPlayer));
|
||||
}
|
||||
|
||||
char* textboxText = nullptr;
|
||||
const char* textboxText = nullptr;
|
||||
switch (nextPlayer)
|
||||
{
|
||||
case 0:
|
||||
if (Demo->ActiveFlag)
|
||||
textboxText = pinball::get_rc_string(30, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING131);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(26, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING127);
|
||||
break;
|
||||
case 1:
|
||||
if (Demo->ActiveFlag)
|
||||
textboxText = pinball::get_rc_string(31, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING132);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(27, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING128);
|
||||
break;
|
||||
case 2:
|
||||
if (Demo->ActiveFlag)
|
||||
textboxText = pinball::get_rc_string(32, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING133);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(28, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING129);
|
||||
break;
|
||||
case 3:
|
||||
if (Demo->ActiveFlag)
|
||||
textboxText = pinball::get_rc_string(33, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING134);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(29, 0);
|
||||
textboxText = pinball::get_rc_string(Msg::STRING130);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -549,7 +549,7 @@ int TPinballTable::Message(int code, float value)
|
|||
case 1022:
|
||||
loader::play_sound(SoundIndex2, nullptr, "TPinballTable3");
|
||||
pinball::MissTextBox->Clear();
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(34, 0), -1.0);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING135), -1.0);
|
||||
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
|
||||
break;
|
||||
case 1024:
|
||||
|
@ -661,7 +661,7 @@ void TPinballTable::EndGame_timeout(int timerId, void* caller)
|
|||
if (table->Demo)
|
||||
table->Demo->Message(1022, 0.0);
|
||||
control::handler(67, pinball::MissTextBox);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(24, 0), -1.0);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(Msg::STRING125), -1.0);
|
||||
}
|
||||
|
||||
void TPinballTable::LightShow_timeout(int timerId, void* caller)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue