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Build script for self-contained Mac .app (#185)
* Add CMake settings to build universal binary and find SDL in app bundle * Source frameworks from extern folder * Add build script, info plist and big sur style icon * Add example build workflow (app won't be signed) * Use macOS 11 runner for better compatibility * Use better name for the build script, move metadata to Platform/macOS/ folder * Improve macOS build instructions * Fix workflow syntax and use a more specific glob pattern too * Add libs search paths to CMakeLists.txt instead of find files * Use same /Libs folder as libs search path * Make build-mac-app.sh not fail on repeated runs * Make build-mac-app.sh executable
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.github/workflows/ReleaseBuilds.yml
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.github/workflows/ReleaseBuilds.yml
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name: Make Release Builds
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on: [workflow_dispatch]
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jobs:
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build-macos:
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runs-on: macos-11
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timeout-minutes: 15
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steps:
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- uses: actions/checkout@v3
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with:
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ref: master
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- run: bash build-mac-app.sh
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- uses: actions/upload-artifact@v3
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with:
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name: mac-build
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path: SpaceCadetPinball-*-mac.dmg
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