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Build script for self-contained Mac .app (#185)
* Add CMake settings to build universal binary and find SDL in app bundle * Source frameworks from extern folder * Add build script, info plist and big sur style icon * Add example build workflow (app won't be signed) * Use macOS 11 runner for better compatibility * Use better name for the build script, move metadata to Platform/macOS/ folder * Improve macOS build instructions * Fix workflow syntax and use a more specific glob pattern too * Add libs search paths to CMakeLists.txt instead of find files * Use same /Libs folder as libs search path * Make build-mac-app.sh not fail on repeated runs * Make build-mac-app.sh executable
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7 changed files with 133 additions and 1 deletions
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@ -19,6 +19,15 @@ if(MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static")
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endif()
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if(APPLE)
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set(MACOSX_RPATH)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH true)
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set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
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set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
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list(APPEND SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs")
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list(APPEND SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs")
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endif()
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# SDL2main is not needed
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set(SDL2_BUILDING_LIBRARY ON)
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