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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Build script for self-contained Mac .app (#185)
* Add CMake settings to build universal binary and find SDL in app bundle * Source frameworks from extern folder * Add build script, info plist and big sur style icon * Add example build workflow (app won't be signed) * Use macOS 11 runner for better compatibility * Use better name for the build script, move metadata to Platform/macOS/ folder * Improve macOS build instructions * Fix workflow syntax and use a more specific glob pattern too * Add libs search paths to CMakeLists.txt instead of find files * Use same /Libs folder as libs search path * Make build-mac-app.sh not fail on repeated runs * Make build-mac-app.sh executable
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7 changed files with 133 additions and 1 deletions
19
.github/workflows/ReleaseBuilds.yml
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19
.github/workflows/ReleaseBuilds.yml
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@ -0,0 +1,19 @@
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name: Make Release Builds
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on: [workflow_dispatch]
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jobs:
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build-macos:
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runs-on: macos-11
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timeout-minutes: 15
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steps:
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- uses: actions/checkout@v3
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with:
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ref: master
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- run: bash build-mac-app.sh
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- uses: actions/upload-artifact@v3
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with:
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name: mac-build
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path: SpaceCadetPinball-*-mac.dmg
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2
.gitignore
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2
.gitignore
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@ -266,7 +266,7 @@ __pycache__/
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/Export
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/DrMem
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/Doc private
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# Windows local libraries
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# Windows and macOS local libraries
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/Libs
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#CMake generated
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@ -19,6 +19,15 @@ if(MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static")
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endif()
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if(APPLE)
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set(MACOSX_RPATH)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH true)
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set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
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set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
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list(APPEND SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs")
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list(APPEND SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs")
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endif()
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# SDL2main is not needed
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set(SDL2_BUILDING_LIBRARY ON)
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34
Platform/macOS/Info.plist
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34
Platform/macOS/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>SpaceCadetPinball</string>
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<key>CFBundleIconFile</key>
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<string>SpaceCadetPinball.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.github.k4zmu2a.spacecadetpinball</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleLongVersionString</key>
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<string></string>
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<key>CFBundleName</key>
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<string>SpaceCadetPinball</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>CHANGEME_SW_VERSION</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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BIN
Platform/macOS/SpaceCadetPinball.icns
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BIN
Platform/macOS/SpaceCadetPinball.icns
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10
README.md
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README.md
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@ -74,6 +74,10 @@ This project is available as Flatpak on [Flathub](https://flathub.org/apps/detai
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### On macOS
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Install XCode (or at least Xcode Command Line Tools with `xcode-select --install`) and CMake.
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**Manual compilation:**
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* **Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.
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* **MacPorts**: Install the `libSDL2`, `libSDL2_mixer` macports packages.
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@ -81,6 +85,12 @@ Compile with CMake. Ensure that `CMAKE_OSX_ARCHITECTURES` variable is set for ei
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Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.
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**Automated compilation:**
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Run the `build-mac-app.sh` script from the root of the repository. The app will be available in a DMG file named `SpaceCadetPinball-<version>-mac.dmg`.
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Tested with: macOS Ventura (Apple Silicon) with Xcode Command Line Tools 14 & macOS Big Sur on GitHub Runner (Intel) with XCode 13.
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## Plans
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* ~~Decompile original game~~
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60
build-mac-app.sh
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build-mac-app.sh
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#!/usr/bin/env bash
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set -xe
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mkdir -p Libs
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cd Libs
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sdl_version='2.28.1'
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sdl_filename="SDL2-$sdl_version.dmg"
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sdl_url="https://github.com/libsdl-org/SDL/releases/download/release-$sdl_version/$sdl_filename"
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sdl_mixer_version='2.7.0'
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sdl_mixer_filename="SDL2_mixer-$sdl_mixer_version.dmg"
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sdl_mixer_url="https://www.libsdl.org/tmp/$sdl_mixer_filename"
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mount_point="$(mktemp -d)"
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if [ ! -f "$sdl_filename" ]; then
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curl -sSf -L -O "$sdl_url"
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fi
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echo "2f936225c10a402cab07055e6f75de76f991945c37feb0cf6af633a96d2fb28c $sdl_filename" | shasum -a 256 -c
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hdiutil attach "$sdl_filename" -mountpoint "$mount_point" -quiet
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cp -a "$mount_point/SDL2.framework" .
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hdiutil detach "$mount_point"
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if [ ! -f "$sdl_mixer_filename" ]; then
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curl -sSf -L -O "$sdl_mixer_url"
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fi
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echo "f394c714c8aefdcae0ff9d6eefeb5d42f28e56ed09fcaebb796cb672ca11279d $sdl_mixer_filename" | shasum -a 256 -c
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hdiutil attach "$sdl_mixer_filename" -mountpoint "$mount_point" -quiet
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cp -a "$mount_point/SDL2_mixer.framework" .
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hdiutil detach "$mount_point"
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cd ..
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cmake .
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cmake --build .
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sw_version='2.0.1'
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mkdir -p SpaceCadetPinball.app/Contents/MacOS
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mkdir -p SpaceCadetPinball.app/Contents/Resources
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mkdir -p SpaceCadetPinball.app/Contents/Frameworks
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cp -a Platform/macOS/Info.plist SpaceCadetPinball.app/Contents/
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cp -a Platform/macOS/SpaceCadetPinball.icns SpaceCadetPinball.app/Contents/Resources/
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cp -a Libs/SDL2.framework SpaceCadetPinball.app/Contents/Frameworks/
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cp -a Libs/SDL2_mixer.framework SpaceCadetPinball.app/Contents/Frameworks/
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cp -a bin/SpaceCadetPinball SpaceCadetPinball.app/Contents/MacOS/
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sed -i '' "s/CHANGEME_SW_VERSION/$sw_version/" SpaceCadetPinball.app/Contents/Info.plist
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echo -n "APPL????" > SpaceCadetPinball.app/Contents/PkgInfo
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hdiutil create -fs HFS+ -srcfolder SpaceCadetPinball.app -volname "SpaceCadetPinball $sw_version" "SpaceCadetPinball-$sw_version-mac.dmg"
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rm -r SpaceCadetPinball.app
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