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Render tweaks part 2: sprite set by index.

This commit is contained in:
Muzychenko Andrey 2022-09-22 17:46:00 +03:00
parent 9f0ae0434e
commit 7003b01e5d
21 changed files with 118 additions and 188 deletions

View file

@ -46,8 +46,7 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
for (auto index = 0; index < visualCount; ++index) for (auto index = 0; index < visualCount; ++index)
{ {
loader::query_visual(groupIndex, index, &visual); loader::query_visual(groupIndex, index, &visual);
if (ListBitmap) ListBitmap->push_back(visual.Bitmap);
ListBitmap->push_back(visual.Bitmap);
auto visVec = reinterpret_cast<vector3*>(loader::query_float_attribute(groupIndex, index, 501)); auto visVec = reinterpret_cast<vector3*>(loader::query_float_attribute(groupIndex, index, 501));
auto zDepth = proj::z_distance(*visVec); auto zDepth = proj::z_distance(*visVec);
VisualZArray[index] = zDepth; VisualZArray[index] = zDepth;
@ -69,20 +68,14 @@ void TBall::Repaint()
auto pos2D = proj::xform_to_2d(Position); auto pos2D = proj::xform_to_2d(Position);
auto zDepth = proj::z_distance(Position); auto zDepth = proj::z_distance(Position);
auto zArrPtr = VisualZArray;
auto index = 0u; auto index = 0u;
for (; index < ListBitmap->size() - 1; ++index, zArrPtr++) for (; index < ListBitmap->size() - 1; ++index)
{ {
if (*zArrPtr <= zDepth) break; if (VisualZArray[index] <= zDepth) break;
} }
auto bmp = ListBitmap->at(index); SpriteSetBall(index, pos2D, zDepth);
RenderSprite->ball_set(
bmp,
zDepth,
pos2D.X - bmp->Width / 2,
pos2D.Y - bmp->Height / 2);
} }
void TBall::not_again(TEdgeSegment* edge) void TBall::not_again(TEdgeSegment* edge)
@ -109,7 +102,7 @@ int TBall::Message(MessageCode code, float value)
{ {
if (code == MessageCode::Reset) if (code == MessageCode::Reset)
{ {
RenderSprite->ball_set(nullptr, 0.0, 0, 0); SpriteSetBall(-1, { 0,0 }, 0.0f);
Position.X = 0.0; Position.X = 0.0;
CollisionComp = nullptr; CollisionComp = nullptr;
Position.Y = 0.0; Position.Y = 0.0;
@ -144,5 +137,5 @@ vector2 TBall::get_coordinates()
void TBall::Disable() void TBall::Disable()
{ {
ActiveFlag = false; ActiveFlag = false;
RenderSprite->set_bitmap(nullptr); SpriteSet(-1);
} }

View file

@ -20,7 +20,7 @@ TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(t
Timer = 0; Timer = 0;
MessageField = 0; MessageField = 0;
ActiveFlag = 0; ActiveFlag = 0;
RenderSprite->set_bitmap(nullptr); SpriteSet(-1);
} }
int TBlocker::Message(MessageCode code, float value) int TBlocker::Message(MessageCode code, float value)
@ -38,14 +38,14 @@ int TBlocker::Message(MessageCode code, float value)
} }
MessageField = 0; MessageField = 0;
ActiveFlag = 0; ActiveFlag = 0;
RenderSprite->set_bitmap(nullptr); SpriteSet(-1);
if (code == MessageCode::TBlockerDisable) if (code == MessageCode::TBlockerDisable)
loader::play_sound(SoundIndex3, this, "TBlocker1"); loader::play_sound(SoundIndex3, this, "TBlocker1");
break; break;
case MessageCode::TBlockerEnable: case MessageCode::TBlockerEnable:
ActiveFlag = 1; ActiveFlag = 1;
loader::play_sound(SoundIndex4, this, "TBlocker2"); loader::play_sound(SoundIndex4, this, "TBlocker2");
RenderSprite->set_bitmap(ListBitmap->at(0)); SpriteSet(0);
if (Timer) if (Timer)
timer::kill(Timer); timer::kill(Timer);
Timer = timer::set(std::max(value, 0.0f), this, TimerExpired); Timer = timer::set(std::max(value, 0.0f), this, TimerExpired);

View file

@ -110,27 +110,14 @@ void TBumper::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
void TBumper::TimerExpired(int timerId, void* caller) void TBumper::TimerExpired(int timerId, void* caller)
{ {
auto bump = static_cast<TBumper*>(caller); auto bump = static_cast<TBumper*>(caller);
auto bmp = bump->ListBitmap->at(bump->BmpIndex * 2); bump->SpriteSet(bump->BmpIndex * 2);
auto zMap = bump->ListZMap->at(bump->BmpIndex * 2);
bump->Timer = 0; bump->Timer = 0;
bump->RenderSprite->set(
bmp,
zMap,
bmp->XPosition - bump->PinballTable->XOffset,
bmp->YPosition - bump->PinballTable->YOffset);
bump->Threshold = bump->OriginalThreshold; bump->Threshold = bump->OriginalThreshold;
} }
void TBumper::Fire() void TBumper::Fire()
{ {
int bmpIndex = 2 * BmpIndex + 1; SpriteSet(2 * BmpIndex + 1);
auto bmp = ListBitmap->at(bmpIndex);
auto zMap = ListZMap->at(bmpIndex);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
Timer = timer::set(TimerTime, this, TimerExpired); Timer = timer::set(TimerTime, this, TimerExpired);
Threshold = 1000000000.0; Threshold = 1000000000.0;
} }

View file

@ -60,13 +60,7 @@ int TFlagSpinner::Message(MessageCode code, float value)
Timer = 0; Timer = 0;
} }
BmpIndex = 0; BmpIndex = 0;
auto bmp = ListBitmap->at(0); SpriteSet(BmpIndex);
auto zMap = ListZMap->at(0);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
} }
return 0; return 0;
} }
@ -110,14 +104,7 @@ void TFlagSpinner::NextFrame()
control::handler(MessageCode::ControlSpinnerLoopReset, this); control::handler(MessageCode::ControlSpinnerLoopReset, this);
} }
auto bmp = ListBitmap->at(BmpIndex); SpriteSet(BmpIndex);
auto zMap = ListZMap->at(BmpIndex);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
Speed *= SpeedDecrement; Speed *= SpeedDecrement;
if (Speed >= MinSpeed) if (Speed >= MinSpeed)
{ {

View file

@ -119,11 +119,5 @@ void TFlipper::UpdateSprite(float timeNow)
return; return;
BmpIndex = newBmpIndex; BmpIndex = newBmpIndex;
auto bmp = ListBitmap->at(BmpIndex); SpriteSet(BmpIndex);
auto zMap = ListZMap->at(BmpIndex);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
} }

View file

@ -14,7 +14,7 @@ TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
SoundIndex4 = visual.SoundIndex4; SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3; SoundIndex3 = visual.SoundIndex3;
ActiveFlag = 1; ActiveFlag = 1;
RenderSprite->set_bitmap(ListBitmap->at(0)); SpriteSet(0);
control::handler(MessageCode::Reset, this); control::handler(MessageCode::Reset, this);
} }
@ -24,13 +24,13 @@ int TGate::Message(MessageCode code, float value)
{ {
case MessageCode::TGateDisable: case MessageCode::TGateDisable:
ActiveFlag = 0; ActiveFlag = 0;
RenderSprite->set_bitmap(nullptr); SpriteSet(-1);
loader::play_sound(SoundIndex3, this, "TGate1"); loader::play_sound(SoundIndex3, this, "TGate1");
break; break;
case MessageCode::Reset: case MessageCode::Reset:
case MessageCode::TGateEnable: case MessageCode::TGateEnable:
ActiveFlag = 1; ActiveFlag = 1;
RenderSprite->set_bitmap(ListBitmap->at(0)); SpriteSet(0);
if (code == MessageCode::TGateEnable) if (code == MessageCode::TGateEnable)
loader::play_sound(SoundIndex4, this, "TGate2"); loader::play_sound(SoundIndex4, this, "TGate2");
break; break;

View file

@ -24,8 +24,7 @@ int TKickback::Message(MessageCode code, float value)
if ((code == MessageCode::SetTiltLock || code == MessageCode::Reset) && Timer) if ((code == MessageCode::SetTiltLock || code == MessageCode::Reset) && Timer)
{ {
timer::kill(Timer); timer::kill(Timer);
if (ListBitmap) SpriteSet(-1);
RenderSprite->set_bitmap(nullptr);
Timer = 0; Timer = 0;
KickActiveFlag = 0; KickActiveFlag = 0;
Threshold = 1000000000.0; Threshold = 1000000000.0;
@ -63,29 +62,11 @@ void TKickback::TimerExpired(int timerId, void* caller)
kick->Threshold = 0.0; kick->Threshold = 0.0;
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired); kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
loader::play_sound(kick->HardHitSoundId, kick, "TKickback"); loader::play_sound(kick->HardHitSoundId, kick, "TKickback");
if (kick->ListBitmap) kick->SpriteSet(1);
{
auto bmp = kick->ListBitmap->at(1);
auto zMap = kick->ListZMap->at(1);
kick->RenderSprite->set(
bmp,
zMap,
bmp->XPosition - kick->PinballTable->XOffset,
bmp->YPosition - kick->PinballTable->YOffset);
}
} }
else else
{ {
if (kick->ListBitmap) kick->SpriteSet(0);
{
auto bmp = kick->ListBitmap->at(0);
auto zMap = kick->ListZMap->at(0);
kick->RenderSprite->set(
bmp,
zMap,
bmp->XPosition - kick->PinballTable->XOffset,
bmp->YPosition - kick->PinballTable->YOffset);
}
kick->Timer = 0; kick->Timer = 0;
control::handler(MessageCode::ControlTimerExpired, kick); control::handler(MessageCode::ControlTimerExpired, kick);
} }

View file

@ -143,8 +143,8 @@ int TLight::Message(MessageCode code, float value)
break; break;
case MessageCode::TLightSetOnStateBmpIndex: case MessageCode::TLightSetOnStateBmpIndex:
LightOnBmpIndex = Clamp(static_cast<int>(floor(value)), 0, static_cast<int>(ListBitmap->size()) - 1); LightOnBmpIndex = Clamp(static_cast<int>(floor(value)), 0, static_cast<int>(ListBitmap->size()) - 1);
BmpArr[0] = nullptr; BmpArr[0] = -1;
BmpArr[1] = ListBitmap->at(LightOnBmpIndex); BmpArr[1] = LightOnBmpIndex;
if (!FlasherOnFlag) if (!FlasherOnFlag)
{ {
if (ToggledOffFlag) if (ToggledOffFlag)
@ -225,8 +225,7 @@ int TLight::Message(MessageCode code, float value)
case MessageCode::TLightFtTmpOverrideOn: case MessageCode::TLightFtTmpOverrideOn:
case MessageCode::TLightFtTmpOverrideOff: case MessageCode::TLightFtTmpOverrideOff:
// FT codes in negative to avoid overlap with 3DPB TLightGroup codes // FT codes in negative to avoid overlap with 3DPB TLightGroup codes
if (ListBitmap) SpriteSet(BmpArr[code == MessageCode::TLightFtTmpOverrideOn]);
RenderSprite->set_bitmap(BmpArr[code == MessageCode::TLightFtTmpOverrideOn]);
if (UndoOverrideTimer) if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer); timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0; UndoOverrideTimer = 0;
@ -241,8 +240,7 @@ int TLight::Message(MessageCode code, float value)
timer::kill(UndoOverrideTimer); timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0; UndoOverrideTimer = 0;
TemporaryOverrideFlag = false; TemporaryOverrideFlag = false;
if (ListBitmap) SpriteSet(PreviousBitmap);
RenderSprite->set_bitmap(PreviousBitmap);
break; break;
default: default:
break; break;
@ -268,13 +266,10 @@ void TLight::Reset()
FlasherOnFlag = false; FlasherOnFlag = false;
TemporaryOverrideFlag = false; TemporaryOverrideFlag = false;
TurnOffAfterFlashingFg = false; TurnOffAfterFlashingFg = false;
PreviousBitmap = nullptr; PreviousBitmap = -1;
BmpArr[0] = nullptr; BmpArr[0] = -1;
if (ListBitmap) BmpArr[1] = 0;
{ SetSpriteBmp(BmpArr[0]);
BmpArr[1] = ListBitmap->at(0);
RenderSprite->set_bitmap(nullptr);
}
MessageField = 0; MessageField = 0;
} }
@ -327,11 +322,11 @@ void TLight::flasher_start(bool bmpIndex)
flasher_callback(0, this); flasher_callback(0, this);
} }
void TLight::SetSpriteBmp(gdrv_bitmap8* bmp) void TLight::SetSpriteBmp(int index)
{ {
PreviousBitmap = bmp; PreviousBitmap = index;
if (!TemporaryOverrideFlag && RenderSprite) if (!TemporaryOverrideFlag)
RenderSprite->set_bitmap(bmp); SpriteSet(index);
} }
void TLight::flasher_callback(int timerId, void* caller) void TLight::flasher_callback(int timerId, void* caller)

View file

@ -1,8 +1,6 @@
#pragma once #pragma once
#include "TPinballComponent.h" #include "TPinballComponent.h"
struct gdrv_bitmap8;
struct TLight_player_backup struct TLight_player_backup
{ {
int MessageField; int MessageField;
@ -22,17 +20,17 @@ public:
void schedule_timeout(float time); void schedule_timeout(float time);
void flasher_stop(int bmpIndex); void flasher_stop(int bmpIndex);
void flasher_start(bool bmpIndex); void flasher_start(bool bmpIndex);
void SetSpriteBmp(gdrv_bitmap8* bmp); void SetSpriteBmp(int index);
bool light_on() const; bool light_on() const;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);
static void flasher_callback(int timerId, void* caller); static void flasher_callback(int timerId, void* caller);
static void UndoTmpOverride(int timerId, void* caller); static void UndoTmpOverride(int timerId, void* caller);
gdrv_bitmap8* BmpArr[2]; int BmpArr[2]{-1};
float FlashDelay[2]; float FlashDelay[2]{};
int FlashTimer; int FlashTimer;
bool FlashLightOnFlag; bool FlashLightOnFlag{};
bool LightOnFlag{}; bool LightOnFlag{};
bool FlasherOnFlag; bool FlasherOnFlag;
bool ToggledOffFlag{}; bool ToggledOffFlag{};
@ -43,6 +41,6 @@ public:
int TimeoutTimer; int TimeoutTimer;
int UndoOverrideTimer; int UndoOverrideTimer;
bool TemporaryOverrideFlag{}; bool TemporaryOverrideFlag{};
gdrv_bitmap8* PreviousBitmap{}; int PreviousBitmap = -1;
TLight_player_backup PlayerData[4]{}; TLight_player_backup PlayerData[4]{};
}; };

View file

@ -13,8 +13,7 @@ TLightRollover::TLightRollover(TPinballTable* table, int groupIndex) : TRollover
{ {
RolloverFlag = 0; RolloverFlag = 0;
Timer = 0; Timer = 0;
if (ListBitmap != nullptr) SpriteSet(-1);
RenderSprite->set_bitmap(nullptr);
build_walls(groupIndex); build_walls(groupIndex);
FloatArr = *loader::query_float_attribute(groupIndex, 0, 407); FloatArr = *loader::query_float_attribute(groupIndex, 0, 407);
} }
@ -28,8 +27,7 @@ int TLightRollover::Message(MessageCode code, float value)
if (Timer) if (Timer)
timer::kill(Timer); timer::kill(Timer);
Timer = 0; Timer = 0;
if (ListBitmap) SpriteSet(-1);
RenderSprite->set_bitmap(nullptr);
} }
return 0; return 0;
} }
@ -56,8 +54,7 @@ void TLightRollover::Collision(TBall* ball, vector2* nextPosition, vector2* dire
loader::play_sound(SoftHitSoundId, this, "TLightRollover"); loader::play_sound(SoftHitSoundId, this, "TLightRollover");
control::handler(MessageCode::ControlCollision, this); control::handler(MessageCode::ControlCollision, this);
RolloverFlag = RolloverFlag == 0; RolloverFlag = RolloverFlag == 0;
if (ListBitmap) SpriteSet(0);
RenderSprite->set_bitmap(ListBitmap->at(0));
} }
} }
} }
@ -65,6 +62,6 @@ void TLightRollover::Collision(TBall* ball, vector2* nextPosition, vector2* dire
void TLightRollover::delay_expired(int timerId, void* caller) void TLightRollover::delay_expired(int timerId, void* caller)
{ {
auto roll = static_cast<TLightRollover*>(caller); auto roll = static_cast<TLightRollover*>(caller);
roll->RenderSprite->set_bitmap(nullptr); roll->SpriteSet(-1);
roll->Timer = 0; roll->Timer = 0;
} }

View file

@ -49,7 +49,6 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
} }
} }
auto zMap = ListZMap ? ListZMap->at(0) : nullptr;
if (ListBitmap) if (ListBitmap)
{ {
rectangle_type bmp1Rect{}, tmpRect{}; rectangle_type bmp1Rect{}, tmpRect{};
@ -68,6 +67,8 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
maths::enclosing_box(bmp1Rect, tmpRect, bmp1Rect); maths::enclosing_box(bmp1Rect, tmpRect, bmp1Rect);
} }
assertm(ListZMap, "All sprites should have bitmap/zMap pairs");
auto zMap = ListZMap ? ListZMap->at(0) : nullptr;
RenderSprite = new render_sprite( RenderSprite = new render_sprite(
VisualTypes::Sprite, VisualTypes::Sprite,
rootBmp, rootBmp,
@ -125,3 +126,43 @@ vector2 TPinballComponent::get_coordinates()
{ {
return {VisualPosNormX, VisualPosNormY}; return {VisualPosNormX, VisualPosNormY};
} }
void TPinballComponent::SpriteSet(int index) const
{
if (!ListBitmap)
return;
int xPos, yPos;
gdrv_bitmap8* bmp;
zmap_header_type* zMap;
if (index >= 0)
{
bmp = ListBitmap->at(index);
zMap = ListZMap->at(index);
xPos = bmp->XPosition - PinballTable->XOffset;
yPos = bmp->YPosition - PinballTable->YOffset;
}
else
{
bmp = nullptr;
zMap = nullptr;
xPos = RenderSprite->BmpRect.XPosition;
yPos = RenderSprite->BmpRect.YPosition;
}
RenderSprite->set(bmp, zMap, xPos, yPos);
}
void TPinballComponent::SpriteSetBall(int index, vector2i pos, float depth) const
{
if (ListBitmap)
{
auto bmp = index >= 0 ? ListBitmap->at(index) : nullptr;
if (bmp)
{
pos.X -= bmp->Width / 2;
pos.Y -= bmp->Height / 2;
}
RenderSprite->ball_set(bmp, depth, pos.X, pos.Y);
}
}

View file

@ -1,5 +1,6 @@
#pragma once #pragma once
struct vector2i;
struct zmap_header_type; struct zmap_header_type;
struct gdrv_bitmap8; struct gdrv_bitmap8;
struct render_sprite; struct render_sprite;
@ -138,6 +139,8 @@ public:
virtual void port_draw(); virtual void port_draw();
int get_scoring(unsigned int index) const; int get_scoring(unsigned int index) const;
virtual vector2 get_coordinates(); virtual vector2 get_coordinates();
void SpriteSet(int index) const;
void SpriteSetBall(int index, vector2i pos, float depth) const;
char UnusedBaseFlag; char UnusedBaseFlag;
char ActiveFlag; char ActiveFlag;

View file

@ -131,14 +131,7 @@ int TPlunger::Message(MessageCode code, float value)
timer::kill(PullbackTimer_); timer::kill(PullbackTimer_);
PullbackTimer_ = 0; PullbackTimer_ = 0;
loader::play_sound(SoundIndexP2, this, "TPlunger3"); loader::play_sound(SoundIndexP2, this, "TPlunger3");
auto bmp = ListBitmap->at(0); SpriteSet(0);
auto zMap = ListZMap->at(0);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
timer::set(PullbackDelay, this, ReleasedTimer); timer::set(PullbackDelay, this, ReleasedTimer);
} }
break; break;
@ -152,14 +145,8 @@ int TPlunger::Message(MessageCode code, float value)
timer::kill(BallFeedTimer); timer::kill(BallFeedTimer);
timer::kill(PullbackTimer); timer::kill(PullbackTimer);
timer::kill(ReleasedTimer); timer::kill(ReleasedTimer);
auto bmp = ListBitmap->at(0); SpriteSet(0);
auto zMap = ListZMap->at(0);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
break; break;
} }
default: default:
@ -200,13 +187,7 @@ void TPlunger::PullbackTimer(int timerId, void* caller)
int index = static_cast<int>(floor( int index = static_cast<int>(floor(
static_cast<float>(plunger->ListBitmap->size() - 1) * static_cast<float>(plunger->ListBitmap->size() - 1) *
(plunger->Boost / plunger->MaxPullback))); (plunger->Boost / plunger->MaxPullback)));
auto bmp = plunger->ListBitmap->at(index); plunger->SpriteSet(index);
auto zMap = plunger->ListZMap->at(index);
plunger->RenderSprite->set(
bmp,
zMap,
bmp->XPosition - plunger->PinballTable->XOffset,
bmp->YPosition - plunger->PinballTable->YOffset);
} }
void TPlunger::ReleasedTimer(int timerId, void* caller) void TPlunger::ReleasedTimer(int timerId, void* caller)

View file

@ -20,7 +20,7 @@ int TPopupTarget::Message(MessageCode code, float value)
{ {
case MessageCode::TPopupTargetDisable: case MessageCode::TPopupTargetDisable:
ActiveFlag = 0; ActiveFlag = 0;
RenderSprite->set_bitmap(nullptr); SpriteSet(-1);
break; break;
case MessageCode::TPopupTargetEnable: case MessageCode::TPopupTargetEnable:
Timer = timer::set(TimerTime, this, TimerExpired); Timer = timer::set(TimerTime, this, TimerExpired);
@ -79,7 +79,7 @@ void TPopupTarget::TimerExpired(int timerId, void* caller)
auto target = static_cast<TPopupTarget*>(caller); auto target = static_cast<TPopupTarget*>(caller);
target->Timer = 0; target->Timer = 0;
target->ActiveFlag = 1; target->ActiveFlag = 1;
target->RenderSprite->set_bitmap(target->ListBitmap->at(0)); target->SpriteSet(0);
if (timerId) if (timerId)
{ {
if (target->SoftHitSoundId) if (target->SoftHitSoundId)

View file

@ -19,8 +19,7 @@ TRollover::TRollover(TPinballTable* table, int groupIndex, bool createWall) : TC
TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false) TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{ {
if (ListBitmap) SpriteSet(0);
RenderSprite->set_bitmap(ListBitmap->at(0));
build_walls(groupIndex); build_walls(groupIndex);
} }
@ -31,8 +30,7 @@ int TRollover::Message(MessageCode code, float value)
{ {
ActiveFlag = 1; ActiveFlag = 1;
RolloverFlag = 0; RolloverFlag = 0;
if (ListBitmap) SpriteSet(0);
RenderSprite->set_bitmap(ListBitmap->at(0));
} }
return 0; return 0;
} }
@ -44,7 +42,7 @@ void TRollover::Collision(TBall* ball, vector2* nextPosition, vector2* direction
ball->Position.Y = nextPosition->Y; ball->Position.Y = nextPosition->Y;
ball->RayMaxDistance -= distance; ball->RayMaxDistance -= distance;
ball->not_again(edge); ball->not_again(edge);
gdrv_bitmap8* bmp = nullptr;
if (!PinballTable->TiltLockFlag) if (!PinballTable->TiltLockFlag)
{ {
if (RolloverFlag) if (RolloverFlag)
@ -58,12 +56,7 @@ void TRollover::Collision(TBall* ball, vector2* nextPosition, vector2* direction
control::handler(MessageCode::ControlCollision, this); control::handler(MessageCode::ControlCollision, this);
} }
RolloverFlag = RolloverFlag == 0; RolloverFlag = RolloverFlag == 0;
if (ListBitmap) SpriteSet(RolloverFlag ? -1 : 0);
{
if (!RolloverFlag)
bmp = ListBitmap->at(0);
RenderSprite->set_bitmap(bmp);
}
} }
} }

View file

@ -37,18 +37,7 @@ int TSoloTarget::Message(MessageCode code, float value)
return 0; return 0;
} }
if (ListBitmap) SpriteSet(1 - ActiveFlag);
{
auto index = 1 - ActiveFlag;
auto bmp = ListBitmap->at(index);
auto zMap = ListZMap->at(index);
RenderSprite->set(
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
}
return 0; return 0;
} }

View file

@ -9,9 +9,7 @@
TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true) TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{ {
if (RenderSprite) if (RenderSprite)
RenderSprite->set_bitmap(nullptr); SpriteSet(-1);
if (ListBitmap)
BmpPtr = ListBitmap->at(0);
} }
int TWall::Message(MessageCode code, float value) int TWall::Message(MessageCode code, float value)
@ -28,9 +26,9 @@ void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, fl
{ {
if (DefaultCollision(ball, nextPosition, direction)) if (DefaultCollision(ball, nextPosition, direction))
{ {
if (BmpPtr) if (ListBitmap)
{ {
RenderSprite->set_bitmap(BmpPtr); SpriteSet(0);
Timer = timer::set(0.1f, this, TimerExpired); Timer = timer::set(0.1f, this, TimerExpired);
} }
control::handler(MessageCode::ControlCollision, this); control::handler(MessageCode::ControlCollision, this);
@ -40,7 +38,7 @@ void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, fl
void TWall::TimerExpired(int timerId, void* caller) void TWall::TimerExpired(int timerId, void* caller)
{ {
auto wall = static_cast<TWall*>(caller); auto wall = static_cast<TWall*>(caller);
wall->RenderSprite->set_bitmap(nullptr); wall->SpriteSet(-1);
wall->Timer = 0; wall->Timer = 0;
wall->MessageField = 0; wall->MessageField = 0;
} }

View file

@ -2,8 +2,6 @@
#include "TCollisionComponent.h" #include "TCollisionComponent.h"
struct gdrv_bitmap8;
class TWall : class TWall :
public TCollisionComponent public TCollisionComponent
{ {
@ -16,5 +14,4 @@ public:
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);
int Timer{}; int Timer{};
gdrv_bitmap8* BmpPtr{};
}; };

View file

@ -49,8 +49,8 @@ struct component_tag : component_tag_base
struct component_control struct component_control
{ {
void (* ControlFunc)(MessageCode, TPinballComponent*); void (& ControlFunc)(MessageCode, TPinballComponent*);
unsigned int ScoreCount; const unsigned int ScoreCount;
const int* Scores; const int* Scores;
}; };

View file

@ -45,8 +45,8 @@ render_sprite::render_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_hea
BoundingRect.YPosition = 0; BoundingRect.YPosition = 0;
} }
BmpRect.YPosition = yPosition;
BmpRect.XPosition = xPosition; BmpRect.XPosition = xPosition;
BmpRect.YPosition = yPosition;
if (bmp) if (bmp)
{ {
BmpRect.Width = bmp->Width; BmpRect.Width = bmp->Width;
@ -59,6 +59,14 @@ render_sprite::render_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_hea
} }
DirtyRectPrev = BmpRect; DirtyRectPrev = BmpRect;
if (!ZMap && VisualType != VisualTypes::Ball)
{
assertm(false, "Background zMap should not be used");
ZMap = render::background_zmap;
ZMapOffestY = xPosition - render::zmap_offsetX;
ZMapOffestX = yPosition - render::zmap_offsetY;
}
render::AddSprite(*this); render::AddSprite(*this);
} }
@ -85,11 +93,6 @@ void render_sprite::set(gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos, int
} }
} }
void render_sprite::set_bitmap(gdrv_bitmap8* bmp)
{
set(bmp, ZMap, BmpRect.XPosition, BmpRect.YPosition);
}
void render_sprite::ball_set(gdrv_bitmap8* bmp, float depth, int xPos, int yPos) void render_sprite::ball_set(gdrv_bitmap8* bmp, float depth, int xPos, int yPos)
{ {
set(bmp, ZMap,xPos, yPos); set(bmp, ZMap,xPos, yPos);
@ -200,13 +203,6 @@ void render::update()
void render::AddSprite(render_sprite& sprite) void render::AddSprite(render_sprite& sprite)
{ {
if (!sprite.ZMap && sprite.VisualType != VisualTypes::Ball)
{
sprite.ZMap = background_zmap;
sprite.ZMapOffestY = sprite.BmpRect.XPosition - zmap_offsetX;
sprite.ZMapOffestX = sprite.BmpRect.YPosition - zmap_offsetY;
}
auto& list = sprite.VisualType == VisualTypes::Ball ? ball_list : sprite_list; auto& list = sprite.VisualType == VisualTypes::Ball ? ball_list : sprite_list;
list.push_back(&sprite); list.push_back(&sprite);
} }

View file

@ -27,10 +27,9 @@ struct render_sprite
bool DirtyFlag{}; bool DirtyFlag{};
render_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap, render_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap,
int xPosition, int yPosition, rectangle_type* boundingRect); int xPosition, int yPosition, rectangle_type* boundingRect);
~render_sprite(); ~render_sprite();
void set(gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos, int yPos); void set(gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos, int yPos);
void set_bitmap(gdrv_bitmap8* bmp);
void ball_set(gdrv_bitmap8* bmp, float depth, int xPos, int yPos); void ball_set(gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
}; };
@ -39,6 +38,8 @@ class render
{ {
public: public:
static gdrv_bitmap8 *vscreen, *background_bitmap; static gdrv_bitmap8 *vscreen, *background_bitmap;
static zmap_header_type* background_zmap;
static int zmap_offsetX, zmap_offsetY;
static SDL_Rect DestinationRect; static SDL_Rect DestinationRect;
static void init(gdrv_bitmap8* bmp, int width, int height); static void init(gdrv_bitmap8* bmp, int width, int height);
@ -54,10 +55,9 @@ public:
static void PresentVScreen(); static void PresentVScreen();
private: private:
static std::vector<render_sprite*> sprite_list, ball_list; static std::vector<render_sprite*> sprite_list, ball_list;
static zmap_header_type* background_zmap; static int offset_x, offset_y;
static int zmap_offsetX, zmap_offsetY, offset_x, offset_y;
static rectangle_type vscreen_rect; static rectangle_type vscreen_rect;
static gdrv_bitmap8 *ball_bitmap[20]; static gdrv_bitmap8* ball_bitmap[20];
static zmap_header_type* zscreen; static zmap_header_type* zscreen;
static void repaint(const render_sprite& sprite); static void repaint(const render_sprite& sprite);