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Fixed initial input focus for hidden menu.

Issue #201
This commit is contained in:
Muzychenko Andrey 2024-01-27 14:23:42 +03:00
parent 75d2d98a46
commit 73262ae207
2 changed files with 12 additions and 23 deletions

View file

@ -195,7 +195,7 @@ void pb::firsttime_setup()
void pb::mode_change(GameModes mode)
{
if (CreditsActive)
if (CreditsActive && MissTextBox)
MissTextBox->Clear(true);
CreditsActive = false;
IdleTimerMs = 0;

View file

@ -436,32 +436,21 @@ void winmain::MainLoop()
void winmain::RenderUi()
{
// A minimal window with a button to prevent menu lockout.
if (!Options.ShowMenu)
// Transparent menu bar with a button for preventing menu lockout.
ImGui::PushStyleColor(ImGuiCol_MenuBarBg, ImVec4{});
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4{});
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
if (!Options.ShowMenu && ImGui::BeginMainMenuBar())
{
ImGui::SetNextWindowPos(ImVec2{});
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{10, 0});
if (ImGui::Begin("main", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoFocusOnAppearing))
{
ImGui::PushID(1);
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{});
if (ImGui::Button("Menu"))
if (ImGui::MenuItem("Menu"))
{
options::toggle(Menu1::Show_Menu);
}
ImGui::PopStyleColor(1);
ImGui::PopID();
}
ImGui::End();
ImGui::PopStyleVar();
// This window can not loose nav focus for some reason, clear it manually.
if (ImGui::IsKeyDown(ImGuiKey_Escape) || ImGui::IsKeyDown(ImGuiKey_GamepadFaceRight))
ImGui::FocusWindow(nullptr);
}
ImGui::EndMainMenuBar();
}
ImGui::PopStyleVar(1);
ImGui::PopStyleColor(2);
// No demo window in release to save space
#ifndef NDEBUG