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Improve macOS build instructions

This commit is contained in:
Orazio 2023-07-26 13:39:40 +02:00
parent fe3bb09e8a
commit 7de0da17bf

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@ -74,6 +74,10 @@ This project is available as Flatpak on [Flathub](https://flathub.org/apps/detai
### On macOS ### On macOS
Install XCode (or at least Xcode Command Line Tools with `xcode-select --install`) and CMake.
**Manual compilation:**
* **Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages. * **Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.
* **MacPorts**: Install the `libSDL2`, `libSDL2_mixer` macports packages. * **MacPorts**: Install the `libSDL2`, `libSDL2_mixer` macports packages.
@ -81,6 +85,12 @@ Compile with CMake. Ensure that `CMAKE_OSX_ARCHITECTURES` variable is set for ei
Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13. Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.
**Automated compilation:**
Run the `build-mac-app.sh` script from the root of the repository. The app will be available in a DMG file named `SpaceCadetPinball-<version>-mac.dmg`.
Tested with: macOS Ventura (Apple Silicon) with Xcode Command Line Tools 14 & macOS Big Sur on GitHub Runner (Intel) with XCode 13.
## Plans ## Plans
* ~~Decompile original game~~ * ~~Decompile original game~~