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Fixed TKickout temporary Z in FT mode.
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1 changed files with 3 additions and 1 deletions
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@ -4,6 +4,7 @@
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#include "control.h"
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#include "control.h"
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#include "loader.h"
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#include "loader.h"
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#include "pb.h"
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#include "TBall.h"
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#include "TBall.h"
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#include "TCircle.h"
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#include "TCircle.h"
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#include "timer.h"
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#include "timer.h"
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@ -43,7 +44,8 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
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}
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}
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Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
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Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
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CollisionBallSetZ = loader::query_float_attribute(groupIndex, 0, 408)[2];
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auto zAttr = loader::query_float_attribute(groupIndex, 0, 408);
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CollisionBallSetZ = pb::FullTiltMode ? zAttr[3] : zAttr[2];
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ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
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ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
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BallAcceleration = visual.Kicker.ThrowBallAcceleration;
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BallAcceleration = visual.Kicker.ThrowBallAcceleration;
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ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
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ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
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