TLightGroup ready.

This commit is contained in:
oz 2021-01-05 12:02:43 +03:00
parent 230c981144
commit 8b1f6f4cfa
8 changed files with 17997 additions and 203 deletions

1
.gitignore vendored
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@ -260,3 +260,4 @@ paket-files/
__pycache__/
*.pyc
/Ida
/Export

5084
Doc/.dat dump.txt Normal file
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Hello World!
pbwdlist - 3D Pinball for Windows DAT file listing program
by AdrienTD
File: D:\dark\program\c++\test\SpaceCadetPinball\Debug\PINBALL.DAT
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12193
Doc/.pdb dump.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@ -27,218 +27,213 @@ TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table,
int TLight::Message(int code, float value)
{
int bmpIndex;
auto this2 = this;
if (code > 1020)
{
if (code == 1024)
{
Reset();
for (auto index = 0; index < this2->PinballTable->PlayerCount; ++index)
{
auto playerPtr = &this2->PlayerData[index];
playerPtr->FlasherActive = this2->FlasherActive;
playerPtr->BmpIndex2 = this2->BmpIndex2;
playerPtr->BmpIndex1 = this2->BmpIndex1;
playerPtr->MessageField = this2->MessageField;
}
}
return 0;
}
if (code == 1020)
{
auto playerPtr = &this2->PlayerData[PinballTable->CurrentPlayer];
playerPtr->FlasherActive = this2->FlasherActive;
playerPtr->BmpIndex2 = this2->BmpIndex2;
playerPtr->BmpIndex1 = this2->BmpIndex1;
playerPtr->MessageField = this2->MessageField;
Reset();
playerPtr = &this2->PlayerData[static_cast<int>(floor(value))];
this2->FlasherActive = playerPtr->FlasherActive;
this2->BmpIndex2 = playerPtr->BmpIndex2;
this2->BmpIndex1 = playerPtr->BmpIndex1;
this2->MessageField = playerPtr->MessageField;
if (this2->BmpIndex2)
{
this2->Message(11, static_cast<float>(this2->BmpIndex2));
}
if (this2->BmpIndex1)
this2->Message(1, 0.0);
if (this2->FlasherActive)
this2->Message(4, 0.0);
return 0;
}
switch (code)
{
case 0:
this->BmpIndex1 = 0;
if (this->FlasherActive == 0 && !this->FlasherFlag1 && !this->FlasherFlag2)
render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[0]);
return 0;
case 1:
this->BmpIndex1 = 1;
if (this->FlasherActive == 0 && !this->FlasherFlag1 && !this->FlasherFlag2)
render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[1]);
return 0;
case 2:
case 1024:
Reset();
for (auto index = 0; index < PinballTable->PlayerCount; ++index)
{
auto playerPtr = &PlayerData[index];
playerPtr->FlasherActive = FlasherActive;
playerPtr->BmpIndex2 = BmpIndex2;
playerPtr->BmpIndex1 = BmpIndex1;
playerPtr->MessageField = MessageField;
}
break;
case 1020:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->FlasherActive = FlasherActive;
playerPtr->BmpIndex2 = BmpIndex2;
playerPtr->BmpIndex1 = BmpIndex1;
playerPtr->MessageField = MessageField;
Reset();
playerPtr = &PlayerData[static_cast<int>(floor(value))];
FlasherActive = playerPtr->FlasherActive;
BmpIndex2 = playerPtr->BmpIndex2;
BmpIndex1 = playerPtr->BmpIndex1;
MessageField = playerPtr->MessageField;
if (BmpIndex2)
{
Message(11, static_cast<float>(BmpIndex2));
}
if (BmpIndex1)
Message(1, 0.0);
if (FlasherActive)
Message(4, 0.0);
break;
}
case 0:
BmpIndex1 = 0;
if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2)
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]);
break;
case 1:
BmpIndex1 = 1;
if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2)
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]);
break;
case 2:
return BmpIndex1;
case 3:
return this->FlasherActive;
return FlasherActive;
case 4:
schedule_timeout(0.0);
if (!this2->FlasherActive || !this2->Flasher.Timer)
if (!FlasherActive || !Flasher.Timer)
{
this2->FlasherActive = 1;
this2->FlasherFlag2 = 0;
this2->FlasherFlag1 = 0;
this2->Unknown13 = 0;
flasher_start(&this2->Flasher, this2->BmpIndex1);
FlasherActive = 1;
FlasherFlag2 = 0;
FlasherFlag1 = 0;
Unknown13 = 0;
flasher_start(&Flasher, BmpIndex1);
}
return 0;
break;
case 5:
this->Flasher.TimerDelay[0] = value * this->FlasherDelay[0];
this->Flasher.TimerDelay[1] = value * this->FlasherDelay[1];
return 0;
Flasher.TimerDelay[0] = value * FlasherDelay[0];
Flasher.TimerDelay[1] = value * FlasherDelay[1];
break;
case 6:
this->Flasher.TimerDelay[0] = this->FlasherDelay[0];
this->Flasher.TimerDelay[1] = this->FlasherDelay[1];
return 0;
Flasher.TimerDelay[0] = FlasherDelay[0];
Flasher.TimerDelay[1] = FlasherDelay[1];
break;
case 7:
if (!this->FlasherActive)
flasher_start(&this->Flasher, this->BmpIndex1);
this2->FlasherActive = 1;
this2->FlasherFlag2 = 0;
this2->Unknown13 = 0;
this2->FlasherFlag1 = 0;
if (!FlasherActive)
flasher_start(&Flasher, BmpIndex1);
FlasherActive = 1;
FlasherFlag2 = 0;
Unknown13 = 0;
FlasherFlag1 = 0;
schedule_timeout(value);
return 0;
break;
case 8:
if (!this->FlasherFlag1)
if (!FlasherFlag1)
{
if (this->FlasherActive)
if (FlasherActive)
{
flasher_stop(&this->Flasher, 0);
this2->FlasherActive = 0;
flasher_stop(&Flasher, 0);
FlasherActive = 0;
}
else
{
render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[0]);
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]);
}
this2->FlasherFlag1 = 1;
this2->FlasherFlag2 = 0;
FlasherFlag1 = 1;
FlasherFlag2 = 0;
}
schedule_timeout(value);
return 0;
break;
case 9:
if (!this->FlasherFlag2)
if (!FlasherFlag2)
{
if (this->FlasherActive)
if (FlasherActive)
{
flasher_stop(&this->Flasher, 1);
this2->FlasherActive = 0;
flasher_stop(&Flasher, 1);
FlasherActive = 0;
}
else
{
render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[1]);
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]);
}
this2->FlasherFlag2 = 1;
this2->FlasherFlag1 = 0;
FlasherFlag2 = 1;
FlasherFlag1 = 0;
}
schedule_timeout(value);
return 0;
break;
case 11:
this2->BmpIndex2 = static_cast<int>(floor(value));
if (this2->BmpIndex2 > this2->ListBitmap->Count())
this2->BmpIndex2 = this2->ListBitmap->Count();
BmpIndex2 = static_cast<int>(floor(value));
if (BmpIndex2 > ListBitmap->Count())
BmpIndex2 = ListBitmap->Count();
bmpIndex = 0;
if (this2->BmpIndex2 < 0)
this2->BmpIndex2 = 0;
this2->Flasher.BmpArr[0] = nullptr;
this2->Flasher.BmpArr[1] = static_cast<gdrv_bitmap8*>(this2->ListBitmap->Get(this2->BmpIndex2));
if (this2->FlasherActive == 0)
if (BmpIndex2 < 0)
BmpIndex2 = 0;
Flasher.BmpArr[0] = nullptr;
Flasher.BmpArr[1] = static_cast<gdrv_bitmap8*>(ListBitmap->Get(BmpIndex2));
if (FlasherActive == 0)
{
if (!this2->FlasherFlag1)
if (!FlasherFlag1)
{
if (this2->FlasherFlag2)
if (FlasherFlag2)
bmpIndex = 1;
else
bmpIndex = this2->BmpIndex1;
bmpIndex = BmpIndex1;
}
}
else
{
bmpIndex = this2->Flasher.BmpIndex;
bmpIndex = Flasher.BmpIndex;
}
render::sprite_set_bitmap(this2->RenderSprite, this2->Flasher.BmpArr[bmpIndex]);
return 0;
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[bmpIndex]);
break;
case 12:
bmpIndex = this->BmpIndex2 + 1;
if (bmpIndex > this->ListBitmap->Count())
bmpIndex = this->ListBitmap->Count();
bmpIndex = BmpIndex2 + 1;
if (bmpIndex > ListBitmap->Count())
bmpIndex = ListBitmap->Count();
Message(11, static_cast<float>(bmpIndex));
return 0;
break;
case 13:
bmpIndex = this->BmpIndex2 - 1;
bmpIndex = BmpIndex2 - 1;
if (bmpIndex < 0)
bmpIndex = 0;
Message(11, static_cast<float>(bmpIndex));
return 0;
break;
case 14:
if (this->Timer1)
timer::kill(this->Timer1);
this2->Timer1 = 0;
if (this2->FlasherActive != 0)
flasher_stop(&this2->Flasher, -1);
this2->FlasherActive = 0;
this2->FlasherFlag1 = 0;
this2->FlasherFlag2 = 0;
render::sprite_set_bitmap(this2->RenderSprite, this2->Flasher.BmpArr[this2->BmpIndex1]);
return 0;
if (Timer1)
timer::kill(Timer1);
Timer1 = 0;
if (FlasherActive != 0)
flasher_stop(&Flasher, -1);
FlasherActive = 0;
FlasherFlag1 = 0;
FlasherFlag2 = 0;
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[BmpIndex1]);
break;
case 15:
this->Unknown13 = 0;
if (this->Timer2)
timer::kill(this->Timer2);
this2->Timer2 = 0;
Unknown13 = 0;
if (Timer2)
timer::kill(Timer2);
Timer2 = 0;
Message(1, 0.0);
Message(7, value);
return 0;
break;
case 16:
if (this->Timer2)
timer::kill(this->Timer2);
this2->Timer2 = 0;
if (Timer2)
timer::kill(Timer2);
Timer2 = 0;
Message(7, value);
this2->Unknown13 = 1;
return 0;
Unknown13 = 1;
break;
case 17:
Message(static_cast<int>(floor(value)) != 0, 0.0);
break;
return BmpIndex1;
case 18:
Message(17, value);
Message(14, 0.0);
break;
return BmpIndex1;
case 19:
Message(1, 0.0);
Message(14, 0.0);
return 0;
break;
case 20:
Message(0, 0.0);
Message(14, 0.0);
return 0;
break;
case 21:
Message(17, static_cast<float>(this->BmpIndex1 == 0));
break;
Message(17, static_cast<float>(BmpIndex1 == 0));
return BmpIndex1;
case 22:
Message(18, static_cast<float>(this->BmpIndex1 == 0));
break;
Message(18, static_cast<float>(BmpIndex1 == 0));
return BmpIndex1;
case 23:
this->MessageField = static_cast<int>(floor(value));
return 0;
MessageField = static_cast<int>(floor(value));
break;
default:
return 0;
break;
}
return this2->BmpIndex1;
return 0;
}
void TLight::Reset()

View File

@ -1,2 +1,498 @@
#include "pch.h"
#include "TLightGroup.h"
#include "control.h"
#include "loader.h"
#include "objlist_class.h"
#include "timer.h"
#include "TLight.h"
#include "TPinballTable.h"
TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, -1, false)
{
List = new objlist_class(4, 4);
Timer = 0;
NotifyTimer = 0;
Reset();
if (groupIndex > 0)
{
int count;
Timer1TimeDefault = *loader::query_float_attribute(groupIndex, 0, 903);
__int16* groupIndArr = loader::query_iattribute(groupIndex, 1027, &count);
for (int index = 0; index < count; ++groupIndArr)
{
auto comp = table->find_component(*groupIndArr);
if (comp)
List->Add(comp);
++index;
}
}
}
TLightGroup::~TLightGroup()
{
delete List;
}
int TLightGroup::Message(int code, float value)
{
switch (code)
{
case 1011:
case 1022:
break;
case 1020:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->MessageField = MessageField;
playerPtr->MessageField2 = MessageField2;
playerPtr->Timer1Time = Timer1Time;
Reset();
playerPtr = &PlayerData[static_cast<int>(floor(value))];
MessageField = playerPtr->MessageField;
MessageField2 = playerPtr->MessageField2;
Timer1Time = playerPtr->Timer1Time;
if (!(MessageField == 0))
TimerExpired(0, this);
break;
}
case 1024:
Reset();
for (auto index = 0; index < PinballTable->PlayerCount; index++)
{
auto playerPtr = &PlayerData[index];
playerPtr->MessageField = MessageField;
playerPtr->MessageField2 = MessageField2;
playerPtr->Timer1Time = Timer1Time;
}
break;
case 24:
{
auto count = List->Count();
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
break;
if (MessageField2)
{
TLightGroup::Message(34, 0.0);
}
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = lastLight->MessageField;
auto bmpIndex1 = lastLight->BmpIndex1;
for (auto index = count - 1; index > 0; --index)
{
auto lightCur = static_cast<TLight*>(List->Get(index));
auto lightPrev = static_cast<TLight*>(List->Get(index - 1));
lightCur->Message(lightPrev->BmpIndex1 != 0, 0.0);
lightCur->MessageField = lightPrev->MessageField;
}
auto firstLight = static_cast<TLight*>(List->Get(0));
firstLight->Message(bmpIndex1 != 0, 0.0);
firstLight->MessageField = lightMessageField;
reschedule_animation(value);
break;
}
case 25:
{
auto count = List->Count();
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
break;
if (MessageField2)
{
TLightGroup::Message(34, 0.0);
}
auto firstLight = static_cast<TLight*>(List->Get(0));
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = firstLight->MessageField;
auto bmpIndex1 = firstLight->BmpIndex1;
for (auto index = 0; index < count - 1; index++)
{
auto lightCur = static_cast<TLight*>(List->Get(index));
auto lightNext = static_cast<TLight*>(List->Get(index + 1));
lightCur->Message(lightNext->BmpIndex1 != 0, 0.0);
lightCur->MessageField = lightNext->MessageField;
}
lastLight->Message(bmpIndex1 != 0, 0.0);
lastLight->MessageField = lightMessageField;
reschedule_animation(value);
break;
}
case 26:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->Count();
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
auto flasherFlag2 = lastLight->FlasherFlag2;
for (auto i = count - 1; i > 0; --i)
{
auto lightCur = static_cast<TLight*>(List->Get(i));
auto lightPrev = static_cast<TLight*>(List->Get(i - 1));
lightCur->Message((lightPrev->FlasherFlag2 != 0) + 8, 0.0);
}
auto firstLight = static_cast<TLight*>(List->Get(0));
firstLight->Message((flasherFlag2 != 0) + 8, 0);
reschedule_animation(value);
break;
}
case 27:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->Count();
auto firstLight = static_cast<TLight*>(List->Get(0));
auto flasherFlag2 = firstLight->FlasherFlag2;
for (auto i = 0; i < count - 1; i++)
{
auto lightCur = static_cast<TLight*>(List->Get(i));
auto lightNext = static_cast<TLight*>(List->Get(i + 1));
lightCur->Message((lightNext->FlasherFlag2 != 0) + 8, 0.0);
}
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
lastLight->Message((flasherFlag2 != 0) + 8, 0);
reschedule_animation(value);
break;
}
case 28:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->Count();
for (auto i = 0; i < count - 1; i++)
{
if (rand() % 100 > 70)
{
auto light = static_cast<TLight*>(List->Get(i));
auto randVal = static_cast<float>(rand()) * 0.00003051850947599719f * value * 3.0f + 0.1f;
light->Message(9, randVal);
}
}
reschedule_animation(value);
break;
}
case 29:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->Count();
for (auto i = 0; i < count - 1; i++)
{
auto light = static_cast<TLight*>(List->Get(i));
auto randVal = static_cast<float>(rand() % 100 > 70);
light->Message(18, randVal);
}
reschedule_animation(value);
break;
}
case 30:
{
auto noBmpInd1Count = 0;
auto countSub1 = List->Count() - 1;
if (countSub1 < 0)
break;
for (auto i = countSub1; i >= 0; i--)
{
if (!static_cast<TLight*>(List->Get(i))->BmpIndex1)
++noBmpInd1Count;
}
if (!noBmpInd1Count)
break;
auto randModCount = rand() % noBmpInd1Count;
for (auto i = countSub1; i >= 0; i--)
{
auto light = static_cast<TLight*>(List->Get(i));
if (!light->BmpIndex1 && randModCount-- == 0)
{
light->Message(1, 0.0);
break;
}
}
if (MessageField2)
start_animation();
break;
}
case 31:
{
auto bmpInd1Count = 0;
auto countSub1 = List->Count() - 1;
if (countSub1 < 0)
break;
for (auto i = countSub1; i >= 0; i--)
{
if (static_cast<TLight*>(List->Get(i))->BmpIndex1)
++bmpInd1Count;
}
if (!bmpInd1Count)
break;
auto randModCount = rand() % bmpInd1Count;
for (auto i = countSub1; i >= 0; i--)
{
auto light = static_cast<TLight*>(List->Get(i));
if (light->BmpIndex1 && randModCount-- == 0)
{
light->Message(0, 0.0);
break;
}
}
if (MessageField2)
start_animation();
break;
}
case 32:
{
auto index = next_light_up();
if (index < 0)
break;
static_cast<TLight*>(List->Get(index))->Message(1, 0.0);
if (MessageField2)
start_animation();
return 1;
}
case 33:
{
auto index = next_light_down();
if (index < 0)
break;
static_cast<TLight*>(List->Get(index))->Message(0, 0.0);
if (MessageField2)
start_animation();
return 1;
}
case 34:
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (MessageField2 == 26 || MessageField2 == 27 || MessageField2 == 28)
TLightGroup::Message(14, 0.0);
MessageField2 = 0;
AnimationFlag = 0;
break;
}
case 35:
{
auto index = static_cast<int>(floor(value));
if (index >= List->Count() || index < 0)
break;
auto light = static_cast<TLight*>(List->Get(index));
light->Message(1, 0.0);
if (MessageField2)
start_animation();
break;
}
case 36:
{
auto index = static_cast<int>(floor(value));
if (index >= List->Count() || index < 0)
break;
auto light = static_cast<TLight*>(List->Get(index));
light->Message(0, 0.0);
if (MessageField2)
start_animation();
break;
}
case 37:
{
auto bmp1Count = 0;
auto countSub1 = List->Count() - 1;
for (auto i = countSub1; i >= 0; i--)
{
if (static_cast<TLight*>(List->Get(i))->BmpIndex1)
++countSub1;
}
return bmp1Count;
}
case 38:
return List->Count();
case 39:
return MessageField2;
case 40:
return AnimationFlag;
case 41:
{
auto index = next_light_up();
if (index < 0)
break;
if (MessageField2 || AnimationFlag)
TLightGroup::Message(34, 0.0);
static_cast<TLight*>(List->Get(index))->Message(15, value);
return 1;
}
case 42:
{
auto index = next_light_down();
if (index < 0)
break;
if (MessageField2 || AnimationFlag)
TLightGroup::Message(34, 0.0);
static_cast<TLight*>(List->Get(index))->Message(16, value);
return 1;
}
case 43:
if (NotifyTimer)
timer::kill(NotifyTimer);
NotifyTimer = 0;
if (value > 0.0)
NotifyTimer = timer::set(value, this, NotifyTimerExpired);
break;
case 44:
{
auto countSub1 = List->Count() - 1;
for (auto index = countSub1; index >= 0; index--)
{
auto light = static_cast<TLight*>(List->Get(index));
if (light->BmpIndex1)
{
light->Message(0, 0.0);
light->Message(16, value);
}
}
break;
}
case 45:
{
control::handler(code, this);
auto index = static_cast<int>(floor(value));
if (index >= 0)
{
auto count = List->Count();
if (index <= count)
{
auto countSub1 = count - 1;
if (countSub1 > index)
{
countSub1 = index;
for (auto i = countSub1, k = countSub1 - index; k != 0; i--, k--)
{
auto light = static_cast<TLight*>(List->Get(i));
light->Message(20, 0.0);
}
}
if (countSub1 >= 0)
{
for (auto i = countSub1; i != 0; i--)
{
auto light = static_cast<TLight*>(List->Get(i));
light->Message(19, 0.0);
}
}
}
}
break;
}
case 46:
{
auto index = next_light_down();
if (index >= 0)
{
static_cast<TLight*>(List->Get(index))->Message(4, 0.0);
}
break;
}
default:
for (auto index = List->Count() - 1; index >= 0; index--)
{
static_cast<TLight*>(List->Get(index))->Message(code, value);
}
break;
}
return 0;
}
void TLightGroup::Reset()
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (NotifyTimer)
timer::kill(NotifyTimer);
NotifyTimer = 0;
MessageField2 = 0;
AnimationFlag = 0;
Timer1Time = Timer1TimeDefault;
}
void TLightGroup::reschedule_animation(float time)
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (time == 0)
{
MessageField2 = 0;
AnimationFlag = 0;
return;
}
Timer1Time = time > 0.0 ? time : Timer1TimeDefault;
Timer = timer::set(Timer1Time, this, TimerExpired);
}
void TLightGroup::start_animation()
{
for (int index = List->Count() - 1; index >= 0; --index)
{
auto light = static_cast<TLight*>(List->Get(index));
if (light->BmpIndex1)
light->Message(9, 0.0);
else
light->Message(8, 0.0);
}
}
int TLightGroup::next_light_up()
{
for (int index = 0; index < List->Count(); ++index)
{
if (!static_cast<TLight*>(List->Get(index))->BmpIndex1)
return index;
}
return -1;
}
int TLightGroup::next_light_down()
{
for (int index = List->Count() - 1; index >= 0; --index)
{
if (!static_cast<TLight*>(List->Get(index))->BmpIndex1)
return index;
}
return -1;
}
void TLightGroup::TimerExpired(int timerId, void* caller)
{
auto group = static_cast<TLightGroup*>(caller);
group->Timer = 0;
group->Message(group->MessageField2, group->Timer1Time);
}
void TLightGroup::NotifyTimerExpired(int timerId, void* caller)
{
auto group = static_cast<TLightGroup*>(caller);
group->NotifyTimer = 0;
control::handler(61, group);
}

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@ -1,11 +1,38 @@
#pragma once
#include "TPinballComponent.h"
class TLightGroup :
public TPinballComponent
class objlist_class;
struct TLightGroup_player_backup
{
public:
TLightGroup(TPinballTable* table,int ind) : TPinballComponent(table, -1, false)
{
}
int MessageField;
int MessageField2;
float Timer1Time;
int Unknown3;
};
class TLightGroup :
public TPinballComponent
{
public:
TLightGroup(TPinballTable* table, int groupIndex);
~TLightGroup() override;
int Message(int code, float value) override;
void Reset();
void reschedule_animation(float time);
void start_animation();
int next_light_up();
int next_light_down();
static void TimerExpired(int timerId, void* caller);
static void NotifyTimerExpired(int timerId, void* caller);
objlist_class* List;
float Timer1Time;
float Timer1TimeDefault;
int MessageField2;
int AnimationFlag;
int NotifyTimer;
int Timer;
TLightGroup_player_backup PlayerData[4];
};

View File

@ -101,8 +101,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
Plunger = new TPlunger(this, groupIndex);
break;
case 1002:
new TLight(this, groupIndex);
//((objlist_class*)(LightGroup + 42))->Add(light);
LightGroup->List->Add(new TLight(this, groupIndex));
break;
case 1003:
FlipperL = new TFlipper(this, groupIndex);
@ -259,26 +258,26 @@ TPinballComponent* TPinballTable::find_component(int groupIndex)
int TPinballTable::AddScore(int score)
{
if (this->ScoreSpecial3Flag)
if (ScoreSpecial3Flag)
{
this->ScoreSpecial3 += score;
if (this->ScoreSpecial3 > 5000000)
this->ScoreSpecial3 = 5000000;
ScoreSpecial3 += score;
if (ScoreSpecial3 > 5000000)
ScoreSpecial3 = 5000000;
}
if (this->ScoreSpecial2Flag)
if (ScoreSpecial2Flag)
{
this->ScoreSpecial2 += score;
if (this->ScoreSpecial2 > 5000000)
this->ScoreSpecial2 = 5000000;
ScoreSpecial2 += score;
if (ScoreSpecial2 > 5000000)
ScoreSpecial2 = 5000000;
}
int addedScore = this->ScoreAdded + score * score_multipliers[this->ScoreMultiplier];
this->CurScore += addedScore;
if (this->CurScore > 1000000000)
int addedScore = ScoreAdded + score * score_multipliers[ScoreMultiplier];
CurScore += addedScore;
if (CurScore > 1000000000)
{
++this->CurScoreE9;
this->CurScore = this->CurScore - 1000000000;
++CurScoreE9;
CurScore = CurScore - 1000000000;
}
score::set(this->CurScoreStruct, this->CurScore);
score::set(CurScoreStruct, CurScore);
return addedScore;
}
@ -298,21 +297,20 @@ void TPinballTable::ChangeBallCount(int count)
void TPinballTable::tilt(float time)
{
TPinballTable* this2 = this;
if (!this->TiltLockFlag && !this->UnknownP10)
if (!TiltLockFlag && !UnknownP10)
{
pinball::InfoTextBox->Clear();
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
loader::play_sound(this2->SoundIndex3);
this2->TiltTimeoutTimer = timer::set(30.0, this2, tilt_timeout);
loader::play_sound(SoundIndex3);
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
for (int i = 0; i < ComponentList->Count(); i++)
{
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1011, time);
}
this2->LightGroup->Message(8, 0);
this2->TiltLockFlag = 1;
LightGroup->Message(8, 0);
TiltLockFlag = 1;
control::table_control_handler(1011);
}
}

View File

@ -153,7 +153,6 @@ void TTextBox::Display(char* text, float time)
void TTextBox::Draw()
{
TTextBoxMessage* nextMessage = nullptr;
auto this2 = this;
auto bmp = BgBmp;
if (bmp)
@ -169,41 +168,41 @@ void TTextBox::Draw()
else
gdrv::fill_bitmap(&render::vscreen, Width, Height, OffsetX, OffsetY, 0);
while (this2->Message1)
while (Message1)
{
auto message = this2->Message1;
auto message = Message1;
if (message->Time == -1.0)
{
nextMessage = message->NextMessage;
if (!message->NextMessage)
{
this2->Timer = -1;
Timer = -1;
LABEL_18:
auto font = this2->Font;
auto font = Font;
if (!font)
{
gdrv::blit(
&render::vscreen,
this2->OffsetX,
this2->OffsetY,
this2->OffsetX + render::vscreen.XPosition,
this2->OffsetY + render::vscreen.YPosition,
this2->Width,
this2->Height);
OffsetX,
OffsetY,
OffsetX + render::vscreen.XPosition,
OffsetY + render::vscreen.YPosition,
Width,
Height);
gdrv::grtext_draw_ttext_in_box(
this2->Message1->Text,
render::vscreen.XPosition + this2->OffsetX,
render::vscreen.YPosition + this2->OffsetY,
this2->Width,
this2->Height,
Message1->Text,
render::vscreen.XPosition + OffsetX,
render::vscreen.YPosition + OffsetY,
Width,
Height,
255);
return;
}
auto text = this2->Message1->Text;
for (auto y = this2->OffsetY; ; y += font->Height)
auto text = Message1->Text;
for (auto y = OffsetY; ; y += font->Height)
{
auto curChar = *text;
if (!curChar || y + font->Height > this2->OffsetY + this2->Height)
if (!curChar || y + font->Height > OffsetY + Height)
break;
auto totalWidth = 0;
@ -218,7 +217,7 @@ void TTextBox::Draw()
if (charBmp)
{
auto width = charBmp->Width + font->GapWidth + totalWidth;
if (width > this2->Width)
if (width > Width)
{
if (textEndSpace)
textEnd = textEndSpace;
@ -236,7 +235,7 @@ void TTextBox::Draw()
}
}
auto offX = this2->OffsetX;
auto offX = OffsetX;
while (text < textEnd)
{
auto charBmp = font->Chars[*text++ & 0x7F];
@ -245,10 +244,11 @@ void TTextBox::Draw()
auto height = charBmp->Height;
auto width = charBmp->Width;
if (render::background_bitmap)
gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, offX, y, charBmp, 0, 0);
gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, offX, y, charBmp, 0,
0);
else
gdrv::copy_bitmap(&render::vscreen, width, height, offX, y, charBmp, 0, 0);
font = this2->Font;
font = Font;
offX += charBmp->Width + font->GapWidth;
}
}
@ -262,33 +262,33 @@ void TTextBox::Draw()
}
else
{
auto timeLeft = (this2->Message1->TimeLeft());
auto timeLeft = (Message1->TimeLeft());
if (timeLeft >= -2.0f)
{
int timer;
if (timeLeft >= 0.25f)
{
timer = timer::set(timeLeft, this2, TimerExpired);
timer = timer::set(timeLeft, this, TimerExpired);
}
else
{
timer = timer::set(0.25, this2, TimerExpired);
timer = timer::set(0.25, this, TimerExpired);
}
this2->Timer = timer;
Timer = timer;
goto LABEL_18;
}
nextMessage = message->NextMessage;
}
delete message;
this2->Message1 = nextMessage;
Message1 = nextMessage;
}
gdrv::blit(
&render::vscreen,
this2->OffsetX,
this2->OffsetY,
this2->OffsetX + render::vscreen.XPosition,
this2->OffsetY + render::vscreen.YPosition,
this2->Width,
this2->Height);
OffsetX,
OffsetY,
OffsetX + render::vscreen.XPosition,
OffsetY + render::vscreen.YPosition,
Width,
Height);
}