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Added NN scaling for PINBALL2.MID.

It does not scale well.
Wii port should rather use non-compressed PB_MSGFT_bin.
This commit is contained in:
Muzychenko Andrey 2021-10-28 13:03:05 +03:00
parent 46d3ae324c
commit 917b68d630
3 changed files with 38 additions and 1 deletions

View file

@ -295,6 +295,7 @@ void DatFile::Finalize()
IM_FREE(rcData);
// PINBALL2.MID is an alternative font provided in 3DPB data
// Scaled down because it is too large for top text box
/*auto file = pinball::make_path_name("PINBALL2.MID");
auto fileHandle = fopen(file.c_str(), "rb");
fseek(fileHandle, 0, SEEK_END);
@ -303,8 +304,11 @@ void DatFile::Finalize()
fseek(fileHandle, 0, SEEK_SET);
fread(rcData, 1, fileSize, fileHandle);
fclose(fileHandle);
auto groupId = Groups.back()->GroupId + 1u;
AddMsgFont(rcData, "pbmsg_ft");
delete[] rcData;*/
delete[] rcData;
for (auto i = groupId; i < Groups.size(); i++)
Groups[i]->GetBitmap(0)->ScaleIndexed(0.84f, 0.84f);*/
}
for (auto group : Groups)

View file

@ -79,6 +79,38 @@ gdrv_bitmap8::~gdrv_bitmap8()
}
}
void gdrv_bitmap8::ScaleIndexed(float scaleX, float scaleY)
{
if (!IndexedBmpPtr)
{
assertm(false, "Scaling non-indexed bitmap");
return;
}
int newWidht = static_cast<int>(Width * scaleX), newHeight = static_cast<int>(Height * scaleY);
if (Width == newWidht && Height == newHeight)
return;
auto newIndBuf = new char[newHeight * newWidht];
for (int dst = 0, y = 0; y < newHeight; y++)
{
for (int x = 0; x < newWidht; x++, dst++)
{
auto px = static_cast<int>(x / scaleX);
auto py = static_cast<int>(y / scaleY);
newIndBuf[dst] = IndexedBmpPtr[(py * IndexedStride) + px];
}
}
Stride = IndexedStride = Width = newWidht;
Height = newHeight;
delete IndexedBmpPtr;
IndexedBmpPtr = newIndBuf;
delete BmpBufPtr1;
BmpBufPtr1 = new ColorRgba[Stride * Height];
}
int gdrv::display_palette(ColorRgba* plt)
{
const uint32_t sysPaletteColors[]

View file

@ -42,6 +42,7 @@ struct gdrv_bitmap8
gdrv_bitmap8(int width, int height, bool indexed);
gdrv_bitmap8(const struct dat8BitBmpHeader& header);
~gdrv_bitmap8();
void ScaleIndexed(float scaleX, float scaleY);
ColorRgba* BmpBufPtr1;
char* IndexedBmpPtr;
int Width;