mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 15:20:17 +01:00
Added NN scaling for PINBALL2.MID.
It does not scale well. Wii port should rather use non-compressed PB_MSGFT_bin.
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parent
46d3ae324c
commit
917b68d630
3 changed files with 38 additions and 1 deletions
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@ -295,6 +295,7 @@ void DatFile::Finalize()
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IM_FREE(rcData);
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// PINBALL2.MID is an alternative font provided in 3DPB data
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// Scaled down because it is too large for top text box
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/*auto file = pinball::make_path_name("PINBALL2.MID");
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auto fileHandle = fopen(file.c_str(), "rb");
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fseek(fileHandle, 0, SEEK_END);
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@ -303,8 +304,11 @@ void DatFile::Finalize()
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fseek(fileHandle, 0, SEEK_SET);
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fread(rcData, 1, fileSize, fileHandle);
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fclose(fileHandle);
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auto groupId = Groups.back()->GroupId + 1u;
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AddMsgFont(rcData, "pbmsg_ft");
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delete[] rcData;*/
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delete[] rcData;
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for (auto i = groupId; i < Groups.size(); i++)
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Groups[i]->GetBitmap(0)->ScaleIndexed(0.84f, 0.84f);*/
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}
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for (auto group : Groups)
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@ -79,6 +79,38 @@ gdrv_bitmap8::~gdrv_bitmap8()
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}
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}
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void gdrv_bitmap8::ScaleIndexed(float scaleX, float scaleY)
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{
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if (!IndexedBmpPtr)
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{
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assertm(false, "Scaling non-indexed bitmap");
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return;
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}
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int newWidht = static_cast<int>(Width * scaleX), newHeight = static_cast<int>(Height * scaleY);
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if (Width == newWidht && Height == newHeight)
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return;
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auto newIndBuf = new char[newHeight * newWidht];
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for (int dst = 0, y = 0; y < newHeight; y++)
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{
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for (int x = 0; x < newWidht; x++, dst++)
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{
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auto px = static_cast<int>(x / scaleX);
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auto py = static_cast<int>(y / scaleY);
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newIndBuf[dst] = IndexedBmpPtr[(py * IndexedStride) + px];
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}
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}
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Stride = IndexedStride = Width = newWidht;
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Height = newHeight;
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delete IndexedBmpPtr;
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IndexedBmpPtr = newIndBuf;
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delete BmpBufPtr1;
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BmpBufPtr1 = new ColorRgba[Stride * Height];
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}
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int gdrv::display_palette(ColorRgba* plt)
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{
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const uint32_t sysPaletteColors[]
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@ -42,6 +42,7 @@ struct gdrv_bitmap8
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gdrv_bitmap8(int width, int height, bool indexed);
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gdrv_bitmap8(const struct dat8BitBmpHeader& header);
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~gdrv_bitmap8();
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void ScaleIndexed(float scaleX, float scaleY);
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ColorRgba* BmpBufPtr1;
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char* IndexedBmpPtr;
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int Width;
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