mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-18 07:30:18 +01:00
Adjusted exit key: added shortcut binding, confirmation dialog.
This commit is contained in:
parent
215599684c
commit
9454e11fd9
8 changed files with 81 additions and 122 deletions
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@ -35,7 +35,7 @@ void font_selection::RenderDialog()
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ImGui::SameLine();
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ImGui::InputText("##Font", DialogInputBuffer, IM_ARRAYSIZE(DialogInputBuffer));
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)))
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{
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options::Options.FontFileName.V = DialogInputBuffer;
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ImGui::CloseCurrentPopup();
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@ -43,7 +43,7 @@ void font_selection::RenderDialog()
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}
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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@ -172,12 +172,9 @@ void high_score::RenderHighScoreDialog()
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score = DlgData.Entry.Score;
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ImGui::PushItemWidth(200);
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static bool doubleFocus = false;
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if (ImGui::IsWindowAppearing() || doubleFocus)
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if (ImGui::IsWindowAppearing())
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{
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// Hack - set focus only works on the second time.
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ImGui::SetKeyboardFocusHere(0);
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doubleFocus ^= true;
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}
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if (ImGui::InputText("", DlgData.Entry.Name, IM_ARRAYSIZE(DlgData.Entry.Name),
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ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll))
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@ -197,7 +194,7 @@ void high_score::RenderHighScoreDialog()
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ImGui::EndTable();
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}
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)) || textBoxSubmit)
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if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)) || textBoxSubmit)
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{
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if (dlg_enter_name)
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{
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@ -207,7 +204,7 @@ void high_score::RenderHighScoreDialog()
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}
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
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ImGui::CloseCurrentPopup();
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ImGui::SameLine();
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@ -216,14 +213,14 @@ void high_score::RenderHighScoreDialog()
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if (ImGui::BeginPopupModal("Confirm", nullptr, ImGuiWindowFlags_MenuBar))
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{
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ImGui::TextUnformatted(pb::get_rc_string(Msg::STRING141));
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok), ImVec2(120, 0)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericOk), ImVec2(120, 0)))
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{
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clear_table();
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ImGui::CloseCurrentPopup();
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}
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ImGui::SetItemDefaultFocus();
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel), ImVec2(120, 0)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel), ImVec2(120, 0)))
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{
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ImGui::CloseCurrentPopup();
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}
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@ -67,51 +67,58 @@ optionsStruct options::Options
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"New Game",
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Msg::Menu1_New_Game,
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{InputTypes::Keyboard, SDLK_F2},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Pause",
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Msg::Menu1_Pause_Resume_Game,
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{InputTypes::Keyboard, SDLK_F3},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_START}
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},
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{
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"Toggle FullScreen",
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Msg::Menu1_Full_Screen,
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{InputTypes::Keyboard, SDLK_F4},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Sounds",
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Msg::Menu1_Sounds,
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{InputTypes::Keyboard, SDLK_F5},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Music",
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Msg::Menu1_Music,
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{InputTypes::Keyboard, SDLK_F6},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::None, -1}
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},
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{
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"Show Control Dialog",
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Msg::Menu1_Player_Controls,
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{InputTypes::Keyboard, SDLK_F8},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::None, -1}
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},
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{
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"Toggle Menu Display",
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Msg::Menu1_ToggleShowMenu,
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{InputTypes::Keyboard, SDLK_F9},
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{InputTypes::None,-1},
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{InputTypes::None, -1},
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{InputTypes::None, -1}
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},
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{
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"Exit",
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Msg::Menu1_Exit,
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{InputTypes::Keyboard, SDLK_ESCAPE},
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{InputTypes::None, -1},
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{InputTypes::GameController, SDL_CONTROLLER_BUTTON_BACK}
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},
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},
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{"Sounds", true},
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{"Music", false},
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@ -411,13 +418,13 @@ void options::RenderControlDialog()
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ImGui::PopStyleVar();
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ImGui::Spacing();
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if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Ok)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)))
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{
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ShowDialog = false;
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}
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ImGui::SameLine();
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if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Cancel)))
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if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
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{
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for (auto& control : Options.Key)
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{
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@ -72,6 +72,7 @@ enum class GameBindings
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ToggleMusic,
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ShowControlDialog,
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ToggleMenuDisplay,
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Exit,
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Max
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};
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@ -5056,7 +5056,7 @@ const TextArray translations::Translations =
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},
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},
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{
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Msg::HIGHSCORES_Ok,
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Msg::GenericOk,
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{
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{ Lang::Arabic, "موافق" },
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{ Lang::Czech, "OK" },
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@ -5085,7 +5085,7 @@ const TextArray translations::Translations =
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},
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},
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{
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Msg::HIGHSCORES_Cancel,
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Msg::GenericCancel,
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{
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{ Lang::Arabic, "إلغاء الأمر" },
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{ Lang::Czech, "Storno" },
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@ -5258,64 +5258,6 @@ const TextArray translations::Translations =
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{ Lang::TraditionalChinese, "立體彈珠台:玩家控制" },
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},
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},
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{
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Msg::KEYMAPPER_Ok,
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{
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{ Lang::Arabic, "موافق" },
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{ Lang::Czech, "OK" },
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{ Lang::Danish, "OK" },
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{ Lang::German, "OK" },
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{ Lang::Greek, "OK" },
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{ Lang::English, "OK" },
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{ Lang::Spanish, "Aceptar" },
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{ Lang::Finnish, "OK" },
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{ Lang::French, "OK" },
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{ Lang::Hebrew, "אישור" },
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{ Lang::Hungarian, "OK" },
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{ Lang::Italian, "OK" },
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{ Lang::Japanese, "OK" },
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{ Lang::Korean, "확인" },
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{ Lang::Norwegian, "OK" },
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{ Lang::Dutch, "OK" },
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{ Lang::Polish, "OK" },
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{ Lang::BrazilianPortuguese, "OK" },
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{ Lang::Portuguese, "OK" },
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{ Lang::Russian, "ОК" },
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{ Lang::Swedish, "OK" },
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{ Lang::Turkish, "Tamam" },
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{ Lang::SimplifiedChinese, "确定" },
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{ Lang::TraditionalChinese, "確定" },
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},
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},
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{
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Msg::KEYMAPPER_Cancel,
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{
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{ Lang::Arabic, "إلغاء الأمر" },
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{ Lang::Czech, "Storno" },
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{ Lang::Danish, "Annuller" },
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{ Lang::German, "Abbrechen" },
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{ Lang::Greek, "Άκυρο" },
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{ Lang::English, "Cancel" },
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{ Lang::Spanish, "Cancelar" },
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{ Lang::Finnish, "Peruuta" },
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{ Lang::French, "Annuler" },
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{ Lang::Hebrew, "ביטול" },
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{ Lang::Hungarian, "Mégse" },
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{ Lang::Italian, "Annulla" },
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{ Lang::Japanese, "キャンセル" },
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{ Lang::Korean, "취소" },
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{ Lang::Norwegian, "Avbryt" },
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{ Lang::Dutch, "Annuleren" },
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{ Lang::Polish, "Anuluj" },
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{ Lang::BrazilianPortuguese, "Cancelar" },
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{ Lang::Portuguese, "Cancelar" },
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{ Lang::Russian, "Отмена" },
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{ Lang::Swedish, "Avbryt" },
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{ Lang::Turkish, "İptal" },
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{ Lang::SimplifiedChinese, "取消" },
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{ Lang::TraditionalChinese, "取消" },
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},
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},
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{
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Msg::KEYMAPPER_FlipperL,
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{
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@ -175,15 +175,13 @@ enum class Msg : int
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TextBoxColor,
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HIGHSCORES_Caption,
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HIGHSCORES_Ok,
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HIGHSCORES_Cancel,
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GenericOk,
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GenericCancel,
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HIGHSCORES_Clear,
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HIGHSCORES_Name,
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HIGHSCORES_Score,
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HIGHSCORES_Rank,
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KEYMAPPER_Caption,
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KEYMAPPER_Ok,
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KEYMAPPER_Cancel,
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KEYMAPPER_FlipperL,
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KEYMAPPER_FlipperR,
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KEYMAPPER_Plunger,
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@ -20,7 +20,7 @@ ImGuiIO* winmain::ImIO = nullptr;
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int winmain::return_value = 0;
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bool winmain::bQuit = false;
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bool winmain::activated = false;
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int winmain::DispFrameRate = 0;
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bool winmain::DispFrameRate = false;
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bool winmain::DispGRhistory = false;
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bool winmain::single_step = false;
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bool winmain::has_focus = true;
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@ -31,12 +31,13 @@ bool winmain::no_time_loss = false;
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bool winmain::restart = false;
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std::vector<float> winmain::gfrDisplay {};
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std::vector<float> winmain::gfrDisplay{};
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unsigned winmain::gfrOffset = 0;
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float winmain::gfrWindow = 5.0f;
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bool winmain::ShowAboutDialog = false;
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bool winmain::ShowImGuiDemo = false;
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bool winmain::ShowSpriteViewer = false;
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bool winmain::ShowExitPopup = false;
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bool winmain::LaunchBallEnabled = true;
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bool winmain::HighScoresEnabled = true;
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bool winmain::DemoActive = false;
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@ -173,7 +174,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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ImGui_Render_Init(renderer);
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForSDLRenderer(window, Renderer);
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
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@ -488,11 +489,7 @@ void winmain::RenderUi()
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end_pause();
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pb::toggle_demo();
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}
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Exit)))
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{
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SDL_Event event{SDL_QUIT};
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SDL_PushEvent(&event);
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}
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ImGuiMenuItemWShortcut(GameBindings::Exit);
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ImGui::EndMenu();
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}
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@ -594,8 +591,8 @@ void winmain::RenderUi()
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{
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options::toggle(Menu1::WindowIntegerScale);
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}
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if(ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
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"%.2f", ImGuiSliderFlags_AlwaysClamp))
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if (ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
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"%.2f", ImGuiSliderFlags_AlwaysClamp))
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{
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ImIO->FontGlobalScale = Options.UIScale;
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}
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@ -771,6 +768,38 @@ void winmain::RenderUi()
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if (DispGRhistory)
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RenderFrameTimeDialog();
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const auto exitText = translations::GetTranslation(Msg::Menu1_Exit);
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if (ShowExitPopup)
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{
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ShowExitPopup = false;
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pause(false);
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ImGui::OpenPopup(exitText);
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}
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if (ImGui::BeginPopupModal(exitText, nullptr, ImGuiWindowFlags_AlwaysAutoResize))
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{
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ImGui::Text("Exit the game?");
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ImGui::Separator();
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if (ImGui::Button(pb::get_rc_string(Msg::GenericOk), ImVec2(120, 0)))
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{
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SDL_Event event{SDL_QUIT};
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SDL_PushEvent(&event);
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::IsWindowAppearing())
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{
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ImGui::SetKeyboardFocusHere(0);
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}
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if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel), ImVec2(120, 0)))
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{
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end_pause();
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ImGui::CloseCurrentPopup();
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}
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ImGui::SetItemDefaultFocus();
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ImGui::EndPopup();
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}
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// Print game texts on the sidebar
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gdrv::grtext_draw_ttext_in_box();
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}
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@ -821,19 +850,10 @@ int winmain::event_handler(const SDL_Event* event)
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pb::InputUp({InputTypes::Keyboard, event->key.keysym.sym});
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break;
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case SDL_KEYDOWN:
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if (!event->key.repeat)
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pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym});
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switch (event->key.keysym.sym)
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{
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case SDLK_ESCAPE:
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if (Options.FullScreen)
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options::toggle(Menu1::Full_Screen);
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SDL_MinimizeWindow(MainWindow);
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if (event->key.repeat)
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break;
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default:
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break;
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}
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pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym});
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if (!pb::cheat_mode)
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break;
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@ -863,7 +883,7 @@ int winmain::event_handler(const SDL_Event* event)
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break;
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case SDLK_y:
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SDL_SetWindowTitle(MainWindow, "Pinball");
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DispFrameRate = DispFrameRate == 0;
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DispFrameRate ^= true;
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break;
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case SDLK_F1:
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pb::frame(10);
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@ -968,17 +988,6 @@ int winmain::event_handler(const SDL_Event* event)
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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pb::InputDown({InputTypes::GameController, event->cbutton.button});
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switch (event->cbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_BACK:
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if (single_step)
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{
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SDL_Event event{SDL_QUIT};
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SDL_PushEvent(&event);
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}
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break;
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default: ;
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}
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break;
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case SDL_CONTROLLERBUTTONUP:
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pb::InputUp({InputTypes::GameController, event->cbutton.button});
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@ -1124,6 +1133,11 @@ void winmain::HandleGameBinding(GameBindings binding)
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case GameBindings::ToggleMenuDisplay:
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options::toggle(Menu1::Show_Menu);
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break;
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case GameBindings::Exit:
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{
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ShowExitPopup = true;
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break;
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}
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default:
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break;
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}
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@ -1143,13 +1157,13 @@ void winmain::RenderFrameTimeDialog()
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static bool scrollPlot = true;
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ImGui::Checkbox("Scroll Plot", &scrollPlot);
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ImGui::SameLine();
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ImGui::SliderFloat("Window Size", &gfrWindow, 0.1f, 15, "%.3fsec", ImGuiSliderFlags_AlwaysClamp);
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{
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float average = 0.0f, dev = 0.0f;
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for (auto n : gfrDisplay)
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for (auto n : gfrDisplay)
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{
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average += n;
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dev += std::abs(target - n);
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@ -1161,7 +1175,7 @@ void winmain::RenderFrameTimeDialog()
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auto region = ImGui::GetContentRegionAvail();
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ImGui::PlotLines("Lines", gfrDisplay.data(), gfrDisplay.size(),
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scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
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scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
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}
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}
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ImGui::End();
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@ -43,7 +43,6 @@ struct WelfordState
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WelfordState() : mean(0.005), M2(0), count(1)
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{
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}
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void Advance(double newValue)
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@ -89,15 +88,16 @@ public:
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static void UpdateFrameRate();
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static void HandleGameBinding(GameBindings binding);
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private:
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static int return_value, DispFrameRate;
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static int return_value;
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static int mouse_down, last_mouse_x, last_mouse_y;
|
||||
static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory;
|
||||
static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory, DispFrameRate;
|
||||
static std::vector<float> gfrDisplay;
|
||||
static std::string FpsDetails, PrevSdlError;
|
||||
static bool restart;
|
||||
static bool ShowAboutDialog;
|
||||
static bool ShowImGuiDemo;
|
||||
static bool ShowSpriteViewer;
|
||||
static bool ShowExitPopup;
|
||||
static double UpdateToFrameRatio;
|
||||
static DurationMs TargetFrameTime;
|
||||
static struct optionsStruct& Options;
|
||||
|
|
Loading…
Reference in a new issue