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Adjusted exit key: added shortcut binding, confirmation dialog.

This commit is contained in:
Muzychenko Andrey 2023-02-12 08:43:08 +03:00
parent 215599684c
commit 9454e11fd9
8 changed files with 81 additions and 122 deletions

View file

@ -35,7 +35,7 @@ void font_selection::RenderDialog()
ImGui::SameLine();
ImGui::InputText("##Font", DialogInputBuffer, IM_ARRAYSIZE(DialogInputBuffer));
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)))
{
options::Options.FontFileName.V = DialogInputBuffer;
ImGui::CloseCurrentPopup();
@ -43,7 +43,7 @@ void font_selection::RenderDialog()
}
ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();

View file

@ -172,12 +172,9 @@ void high_score::RenderHighScoreDialog()
score = DlgData.Entry.Score;
ImGui::PushItemWidth(200);
static bool doubleFocus = false;
if (ImGui::IsWindowAppearing() || doubleFocus)
if (ImGui::IsWindowAppearing())
{
// Hack - set focus only works on the second time.
ImGui::SetKeyboardFocusHere(0);
doubleFocus ^= true;
}
if (ImGui::InputText("", DlgData.Entry.Name, IM_ARRAYSIZE(DlgData.Entry.Name),
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll))
@ -197,7 +194,7 @@ void high_score::RenderHighScoreDialog()
ImGui::EndTable();
}
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)) || textBoxSubmit)
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)) || textBoxSubmit)
{
if (dlg_enter_name)
{
@ -207,7 +204,7 @@ void high_score::RenderHighScoreDialog()
}
ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
ImGui::CloseCurrentPopup();
ImGui::SameLine();
@ -216,14 +213,14 @@ void high_score::RenderHighScoreDialog()
if (ImGui::BeginPopupModal("Confirm", nullptr, ImGuiWindowFlags_MenuBar))
{
ImGui::TextUnformatted(pb::get_rc_string(Msg::STRING141));
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok), ImVec2(120, 0)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk), ImVec2(120, 0)))
{
clear_table();
ImGui::CloseCurrentPopup();
}
ImGui::SetItemDefaultFocus();
ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel), ImVec2(120, 0)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel), ImVec2(120, 0)))
{
ImGui::CloseCurrentPopup();
}

View file

@ -67,51 +67,58 @@ optionsStruct options::Options
"New Game",
Msg::Menu1_New_Game,
{InputTypes::Keyboard, SDLK_F2},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::None, -1}
},
{
"Toggle Pause",
Msg::Menu1_Pause_Resume_Game,
{InputTypes::Keyboard, SDLK_F3},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_START}
},
{
"Toggle FullScreen",
Msg::Menu1_Full_Screen,
{InputTypes::Keyboard, SDLK_F4},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::None, -1}
},
{
"Toggle Sounds",
Msg::Menu1_Sounds,
{InputTypes::Keyboard, SDLK_F5},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::None, -1}
},
{
"Toggle Music",
Msg::Menu1_Music,
{InputTypes::Keyboard, SDLK_F6},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::None, -1}
},
{
"Show Control Dialog",
Msg::Menu1_Player_Controls,
{InputTypes::Keyboard, SDLK_F8},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::None, -1}
},
{
"Toggle Menu Display",
Msg::Menu1_ToggleShowMenu,
{InputTypes::Keyboard, SDLK_F9},
{InputTypes::None,-1},
{InputTypes::None, -1},
{InputTypes::None, -1}
},
{
"Exit",
Msg::Menu1_Exit,
{InputTypes::Keyboard, SDLK_ESCAPE},
{InputTypes::None, -1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_BACK}
},
},
{"Sounds", true},
{"Music", false},
@ -411,13 +418,13 @@ void options::RenderControlDialog()
ImGui::PopStyleVar();
ImGui::Spacing();
if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Ok)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)))
{
ShowDialog = false;
}
ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Cancel)))
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
{
for (auto& control : Options.Key)
{

View file

@ -72,6 +72,7 @@ enum class GameBindings
ToggleMusic,
ShowControlDialog,
ToggleMenuDisplay,
Exit,
Max
};

View file

@ -5056,7 +5056,7 @@ const TextArray translations::Translations =
},
},
{
Msg::HIGHSCORES_Ok,
Msg::GenericOk,
{
{ Lang::Arabic, "موافق" },
{ Lang::Czech, "OK" },
@ -5085,7 +5085,7 @@ const TextArray translations::Translations =
},
},
{
Msg::HIGHSCORES_Cancel,
Msg::GenericCancel,
{
{ Lang::Arabic, "إلغاء الأمر" },
{ Lang::Czech, "Storno" },
@ -5258,64 +5258,6 @@ const TextArray translations::Translations =
{ Lang::TraditionalChinese, "立體彈珠台:玩家控制" },
},
},
{
Msg::KEYMAPPER_Ok,
{
{ Lang::Arabic, "موافق" },
{ Lang::Czech, "OK" },
{ Lang::Danish, "OK" },
{ Lang::German, "OK" },
{ Lang::Greek, "OK" },
{ Lang::English, "OK" },
{ Lang::Spanish, "Aceptar" },
{ Lang::Finnish, "OK" },
{ Lang::French, "OK" },
{ Lang::Hebrew, "אישור" },
{ Lang::Hungarian, "OK" },
{ Lang::Italian, "OK" },
{ Lang::Japanese, "OK" },
{ Lang::Korean, "확인" },
{ Lang::Norwegian, "OK" },
{ Lang::Dutch, "OK" },
{ Lang::Polish, "OK" },
{ Lang::BrazilianPortuguese, "OK" },
{ Lang::Portuguese, "OK" },
{ Lang::Russian, "ОК" },
{ Lang::Swedish, "OK" },
{ Lang::Turkish, "Tamam" },
{ Lang::SimplifiedChinese, "确定" },
{ Lang::TraditionalChinese, "確定" },
},
},
{
Msg::KEYMAPPER_Cancel,
{
{ Lang::Arabic, "إلغاء الأمر" },
{ Lang::Czech, "Storno" },
{ Lang::Danish, "Annuller" },
{ Lang::German, "Abbrechen" },
{ Lang::Greek, "Άκυρο" },
{ Lang::English, "Cancel" },
{ Lang::Spanish, "Cancelar" },
{ Lang::Finnish, "Peruuta" },
{ Lang::French, "Annuler" },
{ Lang::Hebrew, "ביטול" },
{ Lang::Hungarian, "Mégse" },
{ Lang::Italian, "Annulla" },
{ Lang::Japanese, "キャンセル" },
{ Lang::Korean, "취소" },
{ Lang::Norwegian, "Avbryt" },
{ Lang::Dutch, "Annuleren" },
{ Lang::Polish, "Anuluj" },
{ Lang::BrazilianPortuguese, "Cancelar" },
{ Lang::Portuguese, "Cancelar" },
{ Lang::Russian, "Отмена" },
{ Lang::Swedish, "Avbryt" },
{ Lang::Turkish, "İptal" },
{ Lang::SimplifiedChinese, "取消" },
{ Lang::TraditionalChinese, "取消" },
},
},
{
Msg::KEYMAPPER_FlipperL,
{

View file

@ -175,15 +175,13 @@ enum class Msg : int
TextBoxColor,
HIGHSCORES_Caption,
HIGHSCORES_Ok,
HIGHSCORES_Cancel,
GenericOk,
GenericCancel,
HIGHSCORES_Clear,
HIGHSCORES_Name,
HIGHSCORES_Score,
HIGHSCORES_Rank,
KEYMAPPER_Caption,
KEYMAPPER_Ok,
KEYMAPPER_Cancel,
KEYMAPPER_FlipperL,
KEYMAPPER_FlipperR,
KEYMAPPER_Plunger,

View file

@ -20,7 +20,7 @@ ImGuiIO* winmain::ImIO = nullptr;
int winmain::return_value = 0;
bool winmain::bQuit = false;
bool winmain::activated = false;
int winmain::DispFrameRate = 0;
bool winmain::DispFrameRate = false;
bool winmain::DispGRhistory = false;
bool winmain::single_step = false;
bool winmain::has_focus = true;
@ -31,12 +31,13 @@ bool winmain::no_time_loss = false;
bool winmain::restart = false;
std::vector<float> winmain::gfrDisplay {};
std::vector<float> winmain::gfrDisplay{};
unsigned winmain::gfrOffset = 0;
float winmain::gfrWindow = 5.0f;
bool winmain::ShowAboutDialog = false;
bool winmain::ShowImGuiDemo = false;
bool winmain::ShowSpriteViewer = false;
bool winmain::ShowExitPopup = false;
bool winmain::LaunchBallEnabled = true;
bool winmain::HighScoresEnabled = true;
bool winmain::DemoActive = false;
@ -173,7 +174,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
}
ImGui_Render_Init(renderer);
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForSDLRenderer(window, Renderer);
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
@ -488,11 +489,7 @@ void winmain::RenderUi()
end_pause();
pb::toggle_demo();
}
if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Exit)))
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
}
ImGuiMenuItemWShortcut(GameBindings::Exit);
ImGui::EndMenu();
}
@ -594,8 +591,8 @@ void winmain::RenderUi()
{
options::toggle(Menu1::WindowIntegerScale);
}
if(ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
"%.2f", ImGuiSliderFlags_AlwaysClamp))
if (ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
"%.2f", ImGuiSliderFlags_AlwaysClamp))
{
ImIO->FontGlobalScale = Options.UIScale;
}
@ -771,6 +768,38 @@ void winmain::RenderUi()
if (DispGRhistory)
RenderFrameTimeDialog();
const auto exitText = translations::GetTranslation(Msg::Menu1_Exit);
if (ShowExitPopup)
{
ShowExitPopup = false;
pause(false);
ImGui::OpenPopup(exitText);
}
if (ImGui::BeginPopupModal(exitText, nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("Exit the game?");
ImGui::Separator();
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk), ImVec2(120, 0)))
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::IsWindowAppearing())
{
ImGui::SetKeyboardFocusHere(0);
}
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel), ImVec2(120, 0)))
{
end_pause();
ImGui::CloseCurrentPopup();
}
ImGui::SetItemDefaultFocus();
ImGui::EndPopup();
}
// Print game texts on the sidebar
gdrv::grtext_draw_ttext_in_box();
}
@ -821,19 +850,10 @@ int winmain::event_handler(const SDL_Event* event)
pb::InputUp({InputTypes::Keyboard, event->key.keysym.sym});
break;
case SDL_KEYDOWN:
if (!event->key.repeat)
pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym});
switch (event->key.keysym.sym)
{
case SDLK_ESCAPE:
if (Options.FullScreen)
options::toggle(Menu1::Full_Screen);
SDL_MinimizeWindow(MainWindow);
if (event->key.repeat)
break;
default:
break;
}
pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym});
if (!pb::cheat_mode)
break;
@ -863,7 +883,7 @@ int winmain::event_handler(const SDL_Event* event)
break;
case SDLK_y:
SDL_SetWindowTitle(MainWindow, "Pinball");
DispFrameRate = DispFrameRate == 0;
DispFrameRate ^= true;
break;
case SDLK_F1:
pb::frame(10);
@ -968,17 +988,6 @@ int winmain::event_handler(const SDL_Event* event)
break;
case SDL_CONTROLLERBUTTONDOWN:
pb::InputDown({InputTypes::GameController, event->cbutton.button});
switch (event->cbutton.button)
{
case SDL_CONTROLLER_BUTTON_BACK:
if (single_step)
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
}
break;
default: ;
}
break;
case SDL_CONTROLLERBUTTONUP:
pb::InputUp({InputTypes::GameController, event->cbutton.button});
@ -1124,6 +1133,11 @@ void winmain::HandleGameBinding(GameBindings binding)
case GameBindings::ToggleMenuDisplay:
options::toggle(Menu1::Show_Menu);
break;
case GameBindings::Exit:
{
ShowExitPopup = true;
break;
}
default:
break;
}
@ -1143,13 +1157,13 @@ void winmain::RenderFrameTimeDialog()
static bool scrollPlot = true;
ImGui::Checkbox("Scroll Plot", &scrollPlot);
ImGui::SameLine();
ImGui::SliderFloat("Window Size", &gfrWindow, 0.1f, 15, "%.3fsec", ImGuiSliderFlags_AlwaysClamp);
{
float average = 0.0f, dev = 0.0f;
for (auto n : gfrDisplay)
for (auto n : gfrDisplay)
{
average += n;
dev += std::abs(target - n);
@ -1161,7 +1175,7 @@ void winmain::RenderFrameTimeDialog()
auto region = ImGui::GetContentRegionAvail();
ImGui::PlotLines("Lines", gfrDisplay.data(), gfrDisplay.size(),
scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
}
}
ImGui::End();

View file

@ -43,7 +43,6 @@ struct WelfordState
WelfordState() : mean(0.005), M2(0), count(1)
{
}
void Advance(double newValue)
@ -89,15 +88,16 @@ public:
static void UpdateFrameRate();
static void HandleGameBinding(GameBindings binding);
private:
static int return_value, DispFrameRate;
static int return_value;
static int mouse_down, last_mouse_x, last_mouse_y;
static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory;
static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory, DispFrameRate;
static std::vector<float> gfrDisplay;
static std::string FpsDetails, PrevSdlError;
static bool restart;
static bool ShowAboutDialog;
static bool ShowImGuiDemo;
static bool ShowSpriteViewer;
static bool ShowExitPopup;
static double UpdateToFrameRatio;
static DurationMs TargetFrameTime;
static struct optionsStruct& Options;