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Renamed some collision variables.
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5461483bb5
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57 changed files with 162 additions and 173 deletions
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@ -41,13 +41,13 @@ float TLine::FindCollisionDistance(ray_type* ray)
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return maths::ray_intersect_line(*ray, Line);
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}
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void TLine::EdgeCollision(TBall* ball, float coef)
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void TLine::EdgeCollision(TBall* ball, float distance)
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{
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CollisionComponent->Collision(
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ball,
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&Line.RayIntersect,
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&Line.PerpendicularC,
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coef,
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distance,
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this);
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}
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