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vector_type is 3 x float, TCollisionComponent v1.
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0258363287
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15 changed files with 270 additions and 60 deletions
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@ -7,11 +7,18 @@ class TLine :
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{
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public:
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line_type Line;
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vector_type Start;
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vector_type End;
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float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
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struct vector_type* end);
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void Offset(float offset);
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double FindCollisionDistance(ray_type* ray) override;
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void EdgeCollision(TBall* ball, float coef) override
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{
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}
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void place_in_grid() override
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{
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}
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};
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