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vector_type is 3 x float, TCollisionComponent v1.
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15 changed files with 270 additions and 60 deletions
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@ -2,11 +2,12 @@
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#include "render.h"
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#include "TZmapList.h"
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class TPinballTable;
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class TPinballComponent
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{
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public:
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TPinballComponent(class TPinballTable* table, int groupIndex, bool loadVisuals);
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TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals);
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virtual ~TPinballComponent();
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virtual int Message(int message1, float message2);
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virtual void put_scoring(int score1, int score2);
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