1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2025-04-08 07:25:37 +02:00
This commit is contained in:
Farras Wibisana Eriantono 2025-01-22 00:05:06 +00:00 committed by GitHub
commit add5b99d47
Signed by: GitHub
GPG key ID: B5690EEEBB952194

View file

@ -118,6 +118,6 @@ Tested with: macOS Ventura (Apple Silicon) with Xcode Command Line Tools 14 & ma
## On 64-bit bug that killed the game
I did not find it, decompiled game worked in x64 mode on the first try.\
It was either lost in decompilation or introduced in x64 port/not present in x86 build.\
Based on public description of the bug (no ball collision), I guess that the bug was in `TEdgeManager::TestGridBox`
There are 2 versions of Windows 64-bit, one is for the x86 CPU (amd64), another one is for the Intel Itanium CPUs (IA-64).
The 64-bit version of the game existed in the amd64 version (called "Windows XP Professional x64 Edition"). Although it runs fine, there are graphical glitches.
On the IA-64 (called "Windows XP 64-Bit Edition") however have collision issues, such as the ball just going through the paddles, caused by float rounding issues.