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Loader v1.

This commit is contained in:
oz 2020-10-25 17:17:26 +03:00
parent 7d141d2931
commit b3b4fb39ef
8 changed files with 397 additions and 2 deletions

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@ -7,6 +7,7 @@
#include "objlist_class.h" #include "objlist_class.h"
#include "partman.h" #include "partman.h"
#include "DatParser.h" #include "DatParser.h"
#include "loader.h"
int main() int main()
{ {
@ -38,6 +39,11 @@ int main()
assert(memcmp(partman::field_labeled(datFile, "table_size", ShortArray), new short[2]{ 600, 416 }, 2 * 2) == 0); assert(memcmp(partman::field_labeled(datFile, "table_size", ShortArray), new short[2]{ 600, 416 }, 2 * 2) == 0);
//loader::error(25, 26);
loader::loadfrom(datFile);
loader::get_sound_id(18);
//
//DatParser::Parse(dataFileName); //DatParser::Parse(dataFileName);
} }

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@ -153,12 +153,15 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="DatParser.h" /> <ClInclude Include="DatParser.h" />
<ClInclude Include="loader.h" />
<ClInclude Include="objlist_class.h" /> <ClInclude Include="objlist_class.h" />
<ClInclude Include="partman.h" /> <ClInclude Include="partman.h" />
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
<ClInclude Include="pinball.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="DatParser.cpp" /> <ClCompile Include="DatParser.cpp" />
<ClCompile Include="loader.cpp" />
<ClCompile Include="objlist_class.cpp" /> <ClCompile Include="objlist_class.cpp" />
<ClCompile Include="partman.cpp" /> <ClCompile Include="partman.cpp" />
<ClCompile Include="pch.cpp"> <ClCompile Include="pch.cpp">
@ -167,6 +170,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="pinball.cpp" />
<ClCompile Include="SpaceCadetPinball.cpp" /> <ClCompile Include="SpaceCadetPinball.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -27,6 +27,12 @@
<ClInclude Include="DatParser.h"> <ClInclude Include="DatParser.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="loader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pinball.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="pch.cpp"> <ClCompile Include="pch.cpp">
@ -44,6 +50,12 @@
<ClCompile Include="DatParser.cpp"> <ClCompile Include="DatParser.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pinball.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Natvis Include="NatvisFile.natvis" /> <Natvis Include="NatvisFile.natvis" />

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@ -0,0 +1,315 @@
#include "pch.h"
#include "loader.h"
#include "partman.h"
#include "pinball.h"
/*_loader_errors dd 0, offset aBadHandle, 1, offset aNoTypeField, 2, offset aNoAttributesFi
dd 0Bh, offset aNoFloatAttribu, 3, offset aWrongTypeMater; "Unknown" ...
dd 4, offset aWrongTypeKicke, 5, offset aWrongTypeAnObj, 6
dd offset aWrongTypeAStat, 7, offset aStatesReDefine, 9, offset aUnrecognizedAt
dd 0Ah, offset aUnrecognizedFl, 0Dh, offset aFloatAttribute
dd 0Ch, offset aStateIndexOutO, 0Fh, offset aLoaderMaterial_0
dd 0Eh, offset aLoaderKickerRe, 10h, offset aLoaderStateIdR
dd 8, offset aWallsDoesnTMat, 11h, offset aLoaderQueryVis_0
dd 12h, offset aLoaderQueryVis, 15h, offset aLoaderMaterial
dd 14h, offset aLoaderKicker, 16h, offset aLoaderQueryAtt
dd 17h, offset aLoaderQueryIat, 13h, offset aLoaderQueryNam
dd 18h, offset aLoaderStateId, 19h, offset aLoaderGetSound
dd 1Ah, offset aSoundReference, 0FFFFFFFFh, offset aUnknown*/
errorMsg loader::loader_errors[] = {
errorMsg{0, "Bad Handle"},
errorMsg{1, "No Type Field"},
errorMsg{2, "No Attributes Field"},
errorMsg{0x0B, "No float Attributes Field"},
errorMsg{3, "Wrong Type: MATERIAL Expected"},
errorMsg{4, "Wrong Type: KICKER Expected"},
errorMsg{5, "Wrong Type: AN_OBJECT Expected"},
errorMsg{6, "Wrong Type: A_STATE Expected"},
errorMsg{7, "STATES (re)defined in a state"},
errorMsg{9, "Unrecognized Attribute"},
errorMsg{0x0A, "Unrecognized float Attribute"},
errorMsg{0x0D, "float Attribute not found"},
errorMsg{0x0C, "state_index out of range"},
errorMsg{0x0F, "loader_material() reports failure"},
errorMsg{0x0E, "loader_kicker() reports failure"},
errorMsg{0x10, "loader_state_id() reports failure"},
errorMsg{0x8, "# walls doesn't match data size"},
errorMsg{0x11, "loader_query_visual_states()"},
errorMsg{0x12, "loader_query_visual()"},
errorMsg{0x15, "loader_material()"},
errorMsg{0x14, "loader_kicker()"},
errorMsg{0x16, "loader_query_attribute()"},
errorMsg{0x17, "loader_query_iattribute()"},
errorMsg{0x13, "loader_query_name()"},
errorMsg{0x18, "loader_state_id()"},
errorMsg{0x19, "loader_get_sound_id()"},
errorMsg{0x1A, "sound reference is not A_SOUND record"},
errorMsg{-1, "Unknown"},
};
int loader::sound_count = 1;
int loader::loader_sound_count;
datFileStruct* loader::loader_table;
datFileStruct* loader::sound_record_table;
soundListStruct loader::sound_list[65];
int loader::error(int errorCode, int captionCode)
{
int curCode = loader_errors[0].Code;
const char *errorText = nullptr, *errorCaption = nullptr;
int index = 0, index2 = 0;
if (loader_errors[0].Code >= 0)
do
{
if (errorCode == curCode)
errorText = loader_errors[index2].Message;
if (captionCode == curCode)
errorCaption = loader_errors[index2].Message;
index2 = ++index;
curCode = loader_errors[index].Code;
}
while (curCode >= 0);
if (!errorText)
errorText = loader_errors[index].Message;
MessageBoxA(nullptr, errorText, errorCaption, 0x2000u);
return -1;
}
void loader::default_vsi(int* arr)
{
arr[13] = 0;
arr[5] = 1369940824;
arr[12] = 0;
arr[0] = 1064514355;
arr[1] = 1058642330;
arr[2] = 0;
arr[4] = 0;
arr[16] = 0;
arr[17] = 0;
arr[15] = 0;
arr[14] = 0;
}
void loader::loadfrom(datFileStruct* datFile)
{
int groupIndex = 0;
loader_table = datFile;
sound_record_table = loader_table;
int soundIndex = sound_count;
if (datFile->NumberOfGroups > 0)
{
do
{
__int16* value = (__int16*)partman::field(datFile, groupIndex, ShortValue);
if (value && *value == 202)
{
soundIndex = sound_count;
if (sound_count < 65)
{
sound_list[soundIndex].WavePtr = nullptr;
sound_list[soundIndex].GroupIndex = groupIndex;
sound_count = ++soundIndex;
}
}
++groupIndex;
}
while (groupIndex < datFile->NumberOfGroups);
}
loader_sound_count = soundIndex;
}
void loader::unload()
{
int index = 1;
if (sound_count > 1)
{
soundListStruct* soundListPtr = &sound_list[1];
do
{
//Sound_FreeSound(soundListPtr->WavePtr);
++index;
++soundListPtr;
}
while (index < sound_count);
}
if (sound_list[index].PtrToSmth)
memoryfree(sound_list[index].PtrToSmth);
sound_count = 1;
}
int loader::get_sound_id(int groupIndex)
{
int result;
__int16 soundIndex = 1;
if (sound_count <= 1)
{
error(25, 26);
result = -1;
}
else
{
while (sound_list[soundIndex].GroupIndex != groupIndex)
{
++soundIndex;
if (soundIndex >= sound_count)
{
error(25, 26);
return -1;
}
}
if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr)
{
int soundGroupId = sound_list[soundIndex].GroupIndex;
sound_list[soundIndex].Volume = 0.0;
if (soundGroupId > 0 && !pinball::quickFlag)
{
__int16* value = (__int16*)partman::field(loader_table, soundGroupId, ShortValue);
if (value && *value == 202)
{
const CHAR* fileName = partman::field(loader_table, soundGroupId, String);
HFILE hFile = _lopen(fileName, 0);
sound_list[soundIndex].Volume = static_cast<double>(_llseek(hFile, 0, 2)) * 0.0000909090909090909;
_lclose(hFile);
//sound_list[soundIndex4].WavePtr = Sound_LoadWaveFile(lpName);
}
}
}
++sound_list[soundIndex].Loaded;
result = soundIndex;
}
return result;
}
int loader::query_handle(LPCSTR lpString)
{
return partman::record_labeled(loader_table, lpString);
}
short loader::query_visual_states(int groupIndex)
{
short result;
if (groupIndex < 0)
return error(0, 17);
__int16* shortArr = (__int16*)partman::field(loader_table, groupIndex, ShortArray);
if (shortArr && *shortArr == 100)
result = shortArr[1];
else
result = 1;
return result;
}
char* loader::query_name(int groupIndex)
{
if (groupIndex >= 0)
return partman::field(loader_table, groupIndex, GroupName);
error(0, 19);
return nullptr;
}
__int16* loader::query_iattribute(int groupIndex, int firstValue, int* arraySize)
{
__int16* result;
__int16 skipIndex = 0;
if (groupIndex >= 0)
{
while (true)
{
__int16* shortArr = (__int16*)partman::field_nth(loader_table, groupIndex, ShortArray, skipIndex);
if (!shortArr)
break;
if (*shortArr == firstValue)
{
*arraySize = partman::field_size(loader_table, groupIndex, ShortArray) / 2 - 1;
return shortArr + 1;
}
++skipIndex;
}
error(2, 23);
*arraySize = 0;
result = nullptr;
}
else
{
error(0, 22);
result = nullptr;
}
return result;
}
float* loader::query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue)
{
float* result;
__int16 skipIndex = 0;
if (groupIndex >= 0)
{
int groupIndexSum = state_id(groupIndex, groupIndexOffset);
if (groupIndexSum >= 0)
{
while (true)
{
float* floatArr = (float*)partman::field_nth(loader_table, groupIndexSum, FloatArray, skipIndex);
if (!floatArr)
break;
if (static_cast<__int16>(static_cast<__int64>(floor(*floatArr))) == firstValue)
return floatArr + 1;
++skipIndex;
}
error(13, 22);
result = nullptr;
}
else
{
error(16, 22);
result = nullptr;
}
}
else
{
error(0, 22);
result = nullptr;
}
return result;
}
double loader::play_sound(int soundIndex)
{
if (soundIndex <= 0)
return 0.0;
//Sound_PlaySound(sound_list[soundIndex].WavePtr, 0, 7, 5, 0);
return sound_list[soundIndex].Volume;
}
int loader::state_id(int groupIndex, int groupIndexOffset)
{
int result;
int groupIndex2 = groupIndex;
__int16 visualState = query_visual_states(groupIndex);
if (visualState <= 0)
return error(12, 24);
__int16* shortArr = (__int16*)partman::field(loader_table, groupIndex, ShortValue);
if (!shortArr)
return error(1, 24);
if (*shortArr != 200)
return error(5, 24);
if (groupIndexOffset > visualState)
return error(12, 24);
if (!groupIndexOffset)
return groupIndex2;
groupIndex2 = groupIndexOffset + groupIndex;
shortArr = (__int16*)partman::field(loader_table, groupIndexOffset + groupIndex, ShortValue);
if (!shortArr)
return error(1, 24);
if (*shortArr != 201)
result = error(6, 24);
else
result = groupIndex2;
return result;
}

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@ -0,0 +1,44 @@
#pragma once
struct datFileStruct;
struct errorMsg
{
int Code;
const char* Message;
};
struct soundListStruct
{
char* WavePtr;
int GroupIndex;
int Loaded;
float Volume;
char* PtrToSmth;
};
class loader
{
public:
static int error(int errorCode, int captionCode);
static void default_vsi(int* arr);
static void loadfrom(datFileStruct* datFile);
static void unload();
static int get_sound_id(int groupIndex);
static int query_handle(LPCSTR lpString);
static short query_visual_states(int groupIndex);
static char* query_name(int groupIndex);
static double play_sound(int soundIndex);
static __int16* query_iattribute(int groupIndex, int firstValue, int* arraySize);
static float* query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue);
static int state_id(int groupIndex, int groupIndexOffset);
private:
static errorMsg loader_errors[];
static datFileStruct* loader_table;
static datFileStruct* sound_record_table;
static int sound_count;
static int loader_sound_count;
static soundListStruct sound_list[65];
};

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@ -10,9 +10,10 @@
#define PCH_H #define PCH_H
// TODO: add headers that you want to pre-compile here // TODO: add headers that you want to pre-compile here
#include <windows.h> #include <Windows.h>
#include <cstdio> #include <cstdio>
#include <assert.h> #include <cassert>
#include <cmath>
#define memoryallocate(x) malloc(x); #define memoryallocate(x) malloc(x);
#define memoryfree(x) free(x); #define memoryfree(x) free(x);

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@ -0,0 +1,5 @@
#include "pch.h"
#include "pinball.h"
int pinball::quickFlag = 0;

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@ -0,0 +1,8 @@
#pragma once
class pinball
{
public:
static int quickFlag;
private:
};