mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-23 01:10:19 +01:00
Fixed timer.
This commit is contained in:
parent
090beefd07
commit
b412563ee3
11 changed files with 185 additions and 115 deletions
Binary file not shown.
|
@ -158,6 +158,7 @@
|
||||||
<ClInclude Include="DatParser.h" />
|
<ClInclude Include="DatParser.h" />
|
||||||
<ClInclude Include="fullscrn.h" />
|
<ClInclude Include="fullscrn.h" />
|
||||||
<ClInclude Include="gdrv.h" />
|
<ClInclude Include="gdrv.h" />
|
||||||
|
<ClInclude Include="high_score.h" />
|
||||||
<ClInclude Include="loader.h" />
|
<ClInclude Include="loader.h" />
|
||||||
<ClInclude Include="maths.h" />
|
<ClInclude Include="maths.h" />
|
||||||
<ClInclude Include="memory.h" />
|
<ClInclude Include="memory.h" />
|
||||||
|
@ -219,6 +220,7 @@
|
||||||
<ClCompile Include="DatParser.cpp" />
|
<ClCompile Include="DatParser.cpp" />
|
||||||
<ClCompile Include="fullscrn.cpp" />
|
<ClCompile Include="fullscrn.cpp" />
|
||||||
<ClCompile Include="gdrv.cpp" />
|
<ClCompile Include="gdrv.cpp" />
|
||||||
|
<ClCompile Include="high_score.cpp" />
|
||||||
<ClCompile Include="loader.cpp" />
|
<ClCompile Include="loader.cpp" />
|
||||||
<ClCompile Include="maths.cpp" />
|
<ClCompile Include="maths.cpp" />
|
||||||
<ClCompile Include="memory.cpp" />
|
<ClCompile Include="memory.cpp" />
|
||||||
|
|
|
@ -210,6 +210,9 @@
|
||||||
<ClInclude Include="TTextBoxMessage.h">
|
<ClInclude Include="TTextBoxMessage.h">
|
||||||
<Filter>Header Files\TPinballComponent</Filter>
|
<Filter>Header Files\TPinballComponent</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="high_score.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="pch.cpp">
|
<ClCompile Include="pch.cpp">
|
||||||
|
@ -386,6 +389,9 @@
|
||||||
<ClCompile Include="TTextBoxMessage.cpp">
|
<ClCompile Include="TTextBoxMessage.cpp">
|
||||||
<Filter>Source Files\TPinballComponent</Filter>
|
<Filter>Source Files\TPinballComponent</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="high_score.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Natvis Include="NatvisFile.natvis" />
|
<Natvis Include="NatvisFile.natvis" />
|
||||||
|
|
16
SpaceCadetPinball/high_score.cpp
Normal file
16
SpaceCadetPinball/high_score.cpp
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
#include "pch.h"
|
||||||
|
#include "high_score.h"
|
||||||
|
|
||||||
|
int high_score::read(CHAR* table, int* ptrToSmth)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int high_score::write(CHAR* table, int* ptrToSmth)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void high_score::show_high_score_dialog(CHAR* table)
|
||||||
|
{
|
||||||
|
}
|
8
SpaceCadetPinball/high_score.h
Normal file
8
SpaceCadetPinball/high_score.h
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
#pragma once
|
||||||
|
class high_score
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static int read(CHAR* table, int* ptrToSmth);
|
||||||
|
static int write(CHAR* table, int* ptrToSmth);
|
||||||
|
static void show_high_score_dialog(CHAR* table);
|
||||||
|
};
|
|
@ -53,14 +53,14 @@ void options::init(HMENU menuHandle)
|
||||||
Options.LeftTableBumpKey = get_int(nullptr, "Left Table Bump key", Options.LeftTableBumpKey);
|
Options.LeftTableBumpKey = get_int(nullptr, "Left Table Bump key", Options.LeftTableBumpKey);
|
||||||
Options.RightTableBumpKey = get_int(nullptr, "Right Table Bump key", Options.RightTableBumpKey);
|
Options.RightTableBumpKey = get_int(nullptr, "Right Table Bump key", Options.RightTableBumpKey);
|
||||||
Options.BottomTableBumpKey = get_int(nullptr, "Bottom Table Bump key", Options.BottomTableBumpKey);
|
Options.BottomTableBumpKey = get_int(nullptr, "Bottom Table Bump key", Options.BottomTableBumpKey);
|
||||||
menu_check(0xC9u, Options.Sounds);
|
menu_check(Menu1_Sounds, Options.Sounds);
|
||||||
Sound::Enable(0, 7, Options.Sounds);
|
Sound::Enable(0, 7, Options.Sounds);
|
||||||
menu_check(0xCAu, Options.Music);
|
menu_check(Menu1_Music, Options.Music);
|
||||||
menu_check(0x193u, Options.FullScreen);
|
menu_check(Menu1_Full_Screen, Options.FullScreen);
|
||||||
menu_check(0x198u, Options.Players == 1);
|
menu_check(Menu1_1Player, Options.Players == 1);
|
||||||
menu_check(0x199u, Options.Players == 2);
|
menu_check(Menu1_2Players, Options.Players == 2);
|
||||||
menu_check(0x19Au, Options.Players == 3);
|
menu_check(Menu1_3Players, Options.Players == 3);
|
||||||
menu_check(0x19Bu, Options.Players == 4);
|
menu_check(Menu1_4Players, Options.Players == 4);
|
||||||
auto tmpBuf = memory::allocate(0x1F4u);
|
auto tmpBuf = memory::allocate(0x1F4u);
|
||||||
if (tmpBuf)
|
if (tmpBuf)
|
||||||
{
|
{
|
||||||
|
@ -247,10 +247,10 @@ void options::toggle(UINT uIDCheckItem)
|
||||||
if (uIDCheckItem > 407 && uIDCheckItem <= 411)
|
if (uIDCheckItem > 407 && uIDCheckItem <= 411)
|
||||||
{
|
{
|
||||||
Options.Players = uIDCheckItem - 407;
|
Options.Players = uIDCheckItem - 407;
|
||||||
menu_check(0x198u, Options.Players == 1);
|
menu_check(Menu1_1Player, Options.Players == 1);
|
||||||
menu_check(0x199u, Options.Players == 2);
|
menu_check(Menu1_2Players, Options.Players == 2);
|
||||||
menu_check(0x19Au, Options.Players == 3);
|
menu_check(Menu1_3Players, Options.Players == 3);
|
||||||
menu_check(0x19Bu, Options.Players == 4);
|
menu_check(Menu1_4Players, Options.Players == 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "pch.h"
|
#include "pch.h"
|
||||||
#include "pb.h"
|
#include "pb.h"
|
||||||
|
|
||||||
|
#include "high_score.h"
|
||||||
#include "memory.h"
|
#include "memory.h"
|
||||||
#include "pinball.h"
|
#include "pinball.h"
|
||||||
#include "proj.h"
|
#include "proj.h"
|
||||||
|
@ -11,12 +12,14 @@
|
||||||
#include "options.h"
|
#include "options.h"
|
||||||
#include "timer.h"
|
#include "timer.h"
|
||||||
#include "winmain.h"
|
#include "winmain.h"
|
||||||
|
#include "resource.h"
|
||||||
|
|
||||||
TPinballTable* pb::MainTable = nullptr;
|
TPinballTable* pb::MainTable = nullptr;
|
||||||
datFileStruct* pb::record_table = nullptr;
|
datFileStruct* pb::record_table = nullptr;
|
||||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::
|
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::
|
||||||
ball_speed_limit;
|
ball_speed_limit, pb::state;
|
||||||
float pb::time_now, pb::time_next;
|
float pb::time_now, pb::time_next;
|
||||||
|
char pb::highscore_table[32];
|
||||||
|
|
||||||
int pb::init()
|
int pb::init()
|
||||||
{
|
{
|
||||||
|
@ -58,8 +61,7 @@ int pb::init()
|
||||||
}
|
}
|
||||||
|
|
||||||
render::init(nullptr, zMin, zScaler, tableSize[0], tableSize[1]);
|
render::init(nullptr, zMin, zScaler, tableSize[0], tableSize[1]);
|
||||||
gdrv::fill_bitmap(&render::vscreen, render::vscreen.Width, render::vscreen.Height, 0, 0,
|
gdrv::fill_bitmap(&render::vscreen, render::vscreen.Width, render::vscreen.Height, 0, 0, '\xFF'); // temp
|
||||||
static_cast<char>(0xff)); // temp
|
|
||||||
gdrv::copy_bitmap(
|
gdrv::copy_bitmap(
|
||||||
&render::vscreen,
|
&render::vscreen,
|
||||||
backgroundBmp->Width,
|
backgroundBmp->Width,
|
||||||
|
@ -84,7 +86,7 @@ int pb::init()
|
||||||
|
|
||||||
MainTable = new TPinballTable();
|
MainTable = new TPinballTable();
|
||||||
|
|
||||||
//high_score_read(highscore_table, (int)&pb_state);
|
high_score::read(highscore_table, &state);
|
||||||
//v11 = *(float*)((char*)MainTable->ListP2.ListPtr->Array[0] + 154);
|
//v11 = *(float*)((char*)MainTable->ListP2.ListPtr->Array[0] + 154);
|
||||||
//ball_speed_limit = v11 * 200.0;
|
//ball_speed_limit = v11 * 200.0;
|
||||||
|
|
||||||
|
@ -97,7 +99,7 @@ int pb::uninit()
|
||||||
score::unload_msg_font();
|
score::unload_msg_font();
|
||||||
loader::unload();
|
loader::unload();
|
||||||
partman::unload_records(record_table);
|
partman::unload_records(record_table);
|
||||||
//high_score_write(highscore_table, (int)&pb_state);
|
high_score::write(highscore_table, &state);
|
||||||
if (MainTable)
|
if (MainTable)
|
||||||
delete MainTable;
|
delete MainTable;
|
||||||
MainTable = nullptr;
|
MainTable = nullptr;
|
||||||
|
@ -128,6 +130,52 @@ void pb::paint()
|
||||||
|
|
||||||
void pb::mode_change(int mode)
|
void pb::mode_change(int mode)
|
||||||
{
|
{
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if (demo_mode)
|
||||||
|
{
|
||||||
|
options::menu_set(Menu1_Launch_Ball, 0);
|
||||||
|
options::menu_set(Menu1_High_Scores, 0);
|
||||||
|
options::menu_check(Menu1_Demo, 1);
|
||||||
|
if (MainTable)
|
||||||
|
{
|
||||||
|
/*v2 = MainTable->UnknownP48;
|
||||||
|
if (v2)
|
||||||
|
*(_BYTE*)(v2 + 5) = 1;*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
options::menu_set(Menu1_High_Scores, 1);
|
||||||
|
options::menu_set(Menu1_Launch_Ball, 1);
|
||||||
|
options::menu_check(Menu1_Demo, 0);
|
||||||
|
if (MainTable)
|
||||||
|
{
|
||||||
|
/*v1 = MainTable->UnknownP48;
|
||||||
|
if (v1)
|
||||||
|
*(_BYTE*)(v1 + 5) = 0;*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
options::menu_set(Menu1_Launch_Ball, 0);
|
||||||
|
if (!demo_mode)
|
||||||
|
{
|
||||||
|
options::menu_set(Menu1_High_Scores, 1);
|
||||||
|
options::menu_check(Menu1_Demo, 0);
|
||||||
|
}
|
||||||
|
if (MainTable && MainTable->LightGroup)
|
||||||
|
MainTable->LightGroup->Message(29, 1.4f);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
case 4:
|
||||||
|
options::menu_set(Menu1_Launch_Ball, 0);
|
||||||
|
options::menu_set(Menu1_High_Scores, 0);
|
||||||
|
mode_countdown_ = 5000;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
game_mode = mode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void pb::toggle_demo()
|
void pb::toggle_demo()
|
||||||
|
@ -151,8 +199,8 @@ void pb::replay_level(int demoMode)
|
||||||
{
|
{
|
||||||
demo_mode = demoMode;
|
demo_mode = demoMode;
|
||||||
mode_change(1);
|
mode_change(1);
|
||||||
//if (options::Options.Music)
|
if (options::Options.Music)
|
||||||
midi::play_pb_theme(0);
|
midi::play_pb_theme(0);
|
||||||
MainTable->Message(1014, static_cast<float>(options::Options.Players));
|
MainTable->Message(1014, static_cast<float>(options::Options.Players));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -388,6 +436,7 @@ int pb::cheat_bump_rank()
|
||||||
|
|
||||||
void pb::launch_ball()
|
void pb::launch_ball()
|
||||||
{
|
{
|
||||||
|
MainTable->Plunger->Message(1017, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
int pb::end_game()
|
int pb::end_game()
|
||||||
|
@ -397,4 +446,5 @@ int pb::end_game()
|
||||||
|
|
||||||
void pb::high_scores()
|
void pb::high_scores()
|
||||||
{
|
{
|
||||||
|
high_score::show_high_score_dialog(highscore_table);
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,4 +35,6 @@ public:
|
||||||
private :
|
private :
|
||||||
static int demo_mode, mode_countdown_;
|
static int demo_mode, mode_countdown_;
|
||||||
static float time_now, time_next;
|
static float time_now, time_next;
|
||||||
|
static char highscore_table[32];
|
||||||
|
static int state;
|
||||||
};
|
};
|
||||||
|
|
|
@ -4,128 +4,124 @@
|
||||||
#include "memory.h"
|
#include "memory.h"
|
||||||
#include "pb.h"
|
#include "pb.h"
|
||||||
|
|
||||||
timer_struct timer::timerStruct{};
|
int timer::SetCount;
|
||||||
int timer::set_count;
|
timer_struct* timer::ActiveList;
|
||||||
|
int timer::MaxCount;
|
||||||
|
int timer::Count;
|
||||||
|
timer_struct* timer::FreeList;
|
||||||
|
timer_struct* timer::TimerBuffer;
|
||||||
|
|
||||||
int timer::init(int count)
|
int timer::init(int count)
|
||||||
{
|
{
|
||||||
auto buf = (timer_sub_struct*)memory::allocate(sizeof(timer_sub_struct) * count);
|
auto buf = (timer_struct*)memory::allocate(sizeof(timer_struct) * count);
|
||||||
timerStruct.TimerMem = buf;
|
TimerBuffer = buf;
|
||||||
if (!buf)
|
if (!buf)
|
||||||
return 1;
|
return 1;
|
||||||
timerStruct.Count = 0;
|
Count = 0;
|
||||||
timerStruct.MaxCount = count;
|
MaxCount = count;
|
||||||
set_count = 1;
|
SetCount = 1;
|
||||||
|
|
||||||
for (int index = 0; index < count - 1; index++)
|
for (int index = 0; index < count - 1; index++)
|
||||||
buf[index].NextTimer = &buf[index + 1];
|
buf[index].NextTimer = &buf[index + 1];
|
||||||
buf[count - 1].NextTimer = nullptr;
|
buf[count - 1].NextTimer = nullptr;
|
||||||
|
|
||||||
timerStruct.NextTimer = nullptr;
|
ActiveList = nullptr;
|
||||||
timerStruct.LastTimer = buf;
|
FreeList = buf;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void timer::uninit()
|
void timer::uninit()
|
||||||
{
|
{
|
||||||
if (timerStruct.TimerMem)
|
if (TimerBuffer)
|
||||||
memory::free(timerStruct.TimerMem);
|
memory::free(TimerBuffer);
|
||||||
timerStruct.TimerMem = nullptr;
|
TimerBuffer = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
int timer::kill(int timerId)
|
int timer::kill(int timerId)
|
||||||
{
|
{
|
||||||
timer_sub_struct* next = timerStruct.NextTimer;
|
timer_struct* current = ActiveList;
|
||||||
int index = 0;
|
int index = 0;
|
||||||
timer_sub_struct* current = nullptr;
|
timer_struct* prev = nullptr;
|
||||||
if (timerStruct.Count <= 0)
|
if (Count <= 0)
|
||||||
return 0;
|
return 0;
|
||||||
while (timerId != next->TimerId)
|
while (timerId != current->TimerId)
|
||||||
{
|
{
|
||||||
++index;
|
++index;
|
||||||
current = next;
|
prev = current;
|
||||||
next = next->NextTimer;
|
current = current->NextTimer;
|
||||||
if (index >= timerStruct.Count)
|
if (index >= Count)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (current)
|
if (prev)
|
||||||
current->NextTimer = next->NextTimer;
|
prev->NextTimer = current->NextTimer;
|
||||||
else
|
else
|
||||||
timerStruct.NextTimer = next->NextTimer;
|
ActiveList = current->NextTimer;
|
||||||
|
|
||||||
--timerStruct.Count;
|
--Count;
|
||||||
next->NextTimer = timerStruct.LastTimer;
|
current->NextTimer = FreeList;
|
||||||
timerStruct.LastTimer = next;
|
FreeList = current;
|
||||||
return timerId;
|
return timerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
int timer::set(float time, void* caller, void (* callback)(int, void*))
|
int timer::set(float time, void* caller, void (* callback)(int, void*))
|
||||||
{
|
{
|
||||||
if (timerStruct.Count >= timerStruct.MaxCount)
|
if (Count >= MaxCount)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
/*timerStruct.LastTimer->NextTimer = nullptr;
|
auto timer = FreeList;
|
||||||
timerStruct.LastTimer = timerStruct.LastTimer->NextTimer;*/
|
FreeList = timer->NextTimer;
|
||||||
|
timer->NextTimer = nullptr;
|
||||||
|
|
||||||
auto lastNext = timerStruct.LastTimer->NextTimer;
|
auto prev = ActiveList;
|
||||||
timerStruct.LastTimer->NextTimer = nullptr;
|
auto current = ActiveList;
|
||||||
timerStruct.LastTimer = lastNext;
|
|
||||||
|
|
||||||
auto prev = timerStruct.NextTimer;
|
|
||||||
auto current = timerStruct.NextTimer;
|
|
||||||
|
|
||||||
auto targetTime = pb::time_ticks + static_cast<int>(time * 1000.0f);
|
auto targetTime = pb::time_ticks + static_cast<int>(time * 1000.0f);
|
||||||
for (int index = 0; index < timerStruct.Count && targetTime >= current->TargetTime; ++index)
|
for (int index = 0; index < Count && targetTime >= current->TargetTime; ++index)
|
||||||
{
|
{
|
||||||
prev = current;
|
prev = current;
|
||||||
current = current->NextTimer;
|
current = current->NextTimer;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto last = timerStruct.LastTimer;
|
|
||||||
if (current != prev)
|
if (current != prev)
|
||||||
{
|
{
|
||||||
timerStruct.LastTimer->NextTimer = prev->NextTimer;
|
timer->NextTimer = prev->NextTimer;
|
||||||
prev->NextTimer = last;
|
prev->NextTimer = timer;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
timerStruct.LastTimer->NextTimer = timerStruct.NextTimer;
|
timer->NextTimer = ActiveList;
|
||||||
timerStruct.NextTimer = last;
|
ActiveList = timer;
|
||||||
}
|
}
|
||||||
|
|
||||||
last->Caller = caller;
|
timer->Caller = caller;
|
||||||
last->Callback = callback;
|
timer->Callback = callback;
|
||||||
last->TimerId = set_count;
|
timer->TimerId = SetCount;
|
||||||
last->TargetTime = targetTime;
|
timer->TargetTime = targetTime;
|
||||||
timerStruct.Count++;
|
Count++;
|
||||||
|
|
||||||
set_count++;
|
SetCount++;
|
||||||
if (set_count <= 0)
|
if (SetCount <= 0)
|
||||||
set_count = 1;
|
SetCount = 1;
|
||||||
return last->TimerId;
|
return timer->TimerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
int timer::check()
|
int timer::check()
|
||||||
{
|
{
|
||||||
timer_sub_struct curCopy{};
|
timer_struct* current = ActiveList;
|
||||||
timer_sub_struct* current = timerStruct.NextTimer;
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
if (timerStruct.NextTimer)
|
if (ActiveList)
|
||||||
{
|
{
|
||||||
while (pb::time_ticks >= current->TargetTime)
|
while (pb::time_ticks >= current->TargetTime)
|
||||||
{
|
{
|
||||||
--timerStruct.Count;
|
--Count;
|
||||||
memcpy(&curCopy, current, sizeof curCopy);
|
// Advance active list, move current to free
|
||||||
timer_sub_struct** nextPtr = ¤t->NextTimer;
|
ActiveList = current->NextTimer;
|
||||||
current = current->NextTimer;
|
current->NextTimer = FreeList;
|
||||||
timerStruct.NextTimer = current;
|
FreeList = current;
|
||||||
*nextPtr = timerStruct.LastTimer;
|
if (current->Callback != nullptr)
|
||||||
timerStruct.LastTimer = current;
|
current->Callback(current->TimerId, current->Caller);
|
||||||
if (curCopy.Callback != nullptr)
|
|
||||||
{
|
current = ActiveList;
|
||||||
curCopy.Callback(curCopy.TimerId, curCopy.Caller);
|
|
||||||
current = timerStruct.NextTimer;
|
|
||||||
}
|
|
||||||
++index;
|
++index;
|
||||||
if (index > 1)
|
if (index > 1)
|
||||||
break;
|
break;
|
||||||
|
@ -134,18 +130,14 @@ int timer::check()
|
||||||
}
|
}
|
||||||
while (current && pb::time_ticks >= current->TargetTime + 100)
|
while (current && pb::time_ticks >= current->TargetTime + 100)
|
||||||
{
|
{
|
||||||
--timerStruct.Count;
|
--Count;
|
||||||
memcpy(&curCopy, current, sizeof curCopy);
|
ActiveList = current->NextTimer;
|
||||||
timer_sub_struct** nextPtr = ¤t->NextTimer;
|
current->NextTimer = FreeList;
|
||||||
current = current->NextTimer;
|
FreeList = current;
|
||||||
timerStruct.NextTimer = current;
|
if (current->Callback != nullptr)
|
||||||
*nextPtr = timerStruct.LastTimer;
|
current->Callback(current->TimerId, current->Caller);
|
||||||
timerStruct.LastTimer = current;
|
|
||||||
if (curCopy.Callback != nullptr)
|
current = ActiveList;
|
||||||
{
|
|
||||||
curCopy.Callback(curCopy.TimerId, curCopy.Caller);
|
|
||||||
current = timerStruct.NextTimer;
|
|
||||||
}
|
|
||||||
++index;
|
++index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,24 +1,14 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
struct __declspec(align(4)) timer_sub_struct
|
struct __declspec(align(4)) timer_struct
|
||||||
{
|
{
|
||||||
int TargetTime;
|
int TargetTime;
|
||||||
void* Caller;
|
void* Caller;
|
||||||
void (* Callback)(int, void*);
|
void (* Callback)(int, void*);
|
||||||
timer_sub_struct* NextTimer;
|
timer_struct* NextTimer;
|
||||||
int TimerId;
|
int TimerId;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct __declspec(align(4)) timer_struct
|
|
||||||
{
|
|
||||||
timer_sub_struct* NextTimer;
|
|
||||||
int MaxCount;
|
|
||||||
int Count;
|
|
||||||
timer_sub_struct* LastTimer;
|
|
||||||
timer_sub_struct* TimerMem;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class timer
|
class timer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -29,6 +19,10 @@ public:
|
||||||
static int check();
|
static int check();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static timer_struct timerStruct;
|
static int SetCount;
|
||||||
static int set_count;
|
static timer_struct* ActiveList;
|
||||||
|
static int MaxCount;
|
||||||
|
static int Count;
|
||||||
|
static timer_struct* FreeList;
|
||||||
|
static timer_struct* TimerBuffer;
|
||||||
};
|
};
|
||||||
|
|
|
@ -167,7 +167,7 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
|
||||||
if (strstr(lpCmdLine, "-fullscreen"))
|
if (strstr(lpCmdLine, "-fullscreen"))
|
||||||
{
|
{
|
||||||
options::Options.FullScreen = 1;
|
options::Options.FullScreen = 1;
|
||||||
options::menu_check(0x193u, 1);
|
options::menu_check(Menu1_Full_Screen, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
ShowWindow(hwnd_frame, nShowCmd);
|
ShowWindow(hwnd_frame, nShowCmd);
|
||||||
|
@ -331,7 +331,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||||
{
|
{
|
||||||
activated = 0;
|
activated = 0;
|
||||||
fullscrn::activate(0);
|
fullscrn::activate(0);
|
||||||
options::menu_check(0x193u, 0);
|
options::menu_check(Menu1_Full_Screen, 0);
|
||||||
options::Options.FullScreen = 0;
|
options::Options.FullScreen = 0;
|
||||||
SetThreadPriority(GetCurrentThread(), 0);
|
SetThreadPriority(GetCurrentThread(), 0);
|
||||||
Sound::Deactivate();
|
Sound::Deactivate();
|
||||||
|
@ -359,11 +359,11 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||||
|
|
||||||
auto voiceCount = options::get_int(nullptr, "Voices", 8);
|
auto voiceCount = options::get_int(nullptr, "Voices", 8);
|
||||||
if (!Sound::Init(hinst, voiceCount, nullptr))
|
if (!Sound::Init(hinst, voiceCount, nullptr))
|
||||||
options::menu_set(0xC9u, 0);
|
options::menu_set(Menu1_Sounds, 0);
|
||||||
Sound::Activate();
|
Sound::Activate();
|
||||||
|
|
||||||
if (!pinball::quickFlag && !midi::music_init(hWnd))
|
if (!pinball::quickFlag && !midi::music_init(hWnd))
|
||||||
options::menu_set(0xCAu, 0);
|
options::menu_set(Menu1_Music, 0);
|
||||||
|
|
||||||
if (pb::init())
|
if (pb::init())
|
||||||
_exit(0);
|
_exit(0);
|
||||||
|
@ -432,7 +432,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||||
if (fullscrn::displaychange())
|
if (fullscrn::displaychange())
|
||||||
{
|
{
|
||||||
options::Options.FullScreen = 0;
|
options::Options.FullScreen = 0;
|
||||||
options::menu_check(0x193u, 0);
|
options::menu_check(Menu1_Full_Screen, 0);
|
||||||
}
|
}
|
||||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||||
case WM_KEYUP:
|
case WM_KEYUP:
|
||||||
|
@ -640,7 +640,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
||||||
if (wParam == 4 && options::Options.FullScreen)
|
if (wParam == 4 && options::Options.FullScreen)
|
||||||
{
|
{
|
||||||
options::Options.FullScreen = 0;
|
options::Options.FullScreen = 0;
|
||||||
options::menu_check(0x193u, 0);
|
options::menu_check(Menu1_Full_Screen, 0);
|
||||||
fullscrn::set_screen_mode(options::Options.FullScreen);
|
fullscrn::set_screen_mode(options::Options.FullScreen);
|
||||||
}
|
}
|
||||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||||
|
|
Loading…
Reference in a new issue