mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-24 01:40:18 +01:00
winmain: reworked main loop for smoother frame times.
imgui_sdl: added handling for device lost. midi: load PINBALL.MID in uppercase and using absolute path. Added UPS/FPS options, by default 120/60.
This commit is contained in:
parent
22ce8ac538
commit
b4cb827d73
9 changed files with 225 additions and 116 deletions
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@ -100,6 +100,12 @@ namespace
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Clean();
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}
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void Reset()
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{
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Order.clear();
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Container.clear();
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}
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private:
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void Clean()
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{
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@ -149,6 +155,7 @@ namespace
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struct Device
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{
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SDL_Renderer* Renderer;
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bool CacheWasInvalidated = false;
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struct ClipRect
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{
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@ -522,6 +529,14 @@ namespace
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namespace ImGuiSDL
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{
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static int ImGuiSDLEventWatch(void* userdata, SDL_Event* event) {
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if (event->type == SDL_RENDER_TARGETS_RESET) {
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// Device lost event, applies to DirectX and some mobile devices.
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CurrentDevice->CacheWasInvalidated = true;
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}
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return 0;
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}
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void Initialize(SDL_Renderer* renderer, int windowWidth, int windowHeight)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -531,6 +546,12 @@ namespace ImGuiSDL
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ImGui::GetStyle().WindowRounding = 0.0f;
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ImGui::GetStyle().AntiAliasedFill = false;
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ImGui::GetStyle().AntiAliasedLines = false;
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ImGui::GetStyle().ChildRounding = 0.0f;
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ImGui::GetStyle().PopupRounding = 0.0f;
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ImGui::GetStyle().FrameRounding = 0.0f;
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ImGui::GetStyle().ScrollbarRounding = 0.0f;
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ImGui::GetStyle().GrabRounding = 0.0f;
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ImGui::GetStyle().TabRounding = 0.0f;
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// Loads the font texture.
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unsigned char* pixels;
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@ -545,6 +566,7 @@ namespace ImGuiSDL
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io.Fonts->TexID = (void*)texture;
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CurrentDevice = new Device(renderer);
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SDL_AddEventWatch(ImGuiSDLEventWatch, nullptr);
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}
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void Deinitialize()
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@ -555,10 +577,17 @@ namespace ImGuiSDL
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delete texture;
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delete CurrentDevice;
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SDL_DelEventWatch(ImGuiSDLEventWatch, nullptr);
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}
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void Render(ImDrawData* drawData)
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{
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if (CurrentDevice->CacheWasInvalidated) {
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CurrentDevice->CacheWasInvalidated = false;
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CurrentDevice->GenericTriangleCache.Reset();
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CurrentDevice->UniformColorTriangleCache.Reset();
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}
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SDL_BlendMode blendMode;
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SDL_GetRenderDrawBlendMode(CurrentDevice->Renderer, &blendMode);
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SDL_SetRenderDrawBlendMode(CurrentDevice->Renderer, SDL_BLENDMODE_BLEND);
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@ -59,7 +59,11 @@ int midi::music_init()
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return music_init_ft();
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}
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currentMidi = Mix_LoadMUS(pinball::get_rc_string(156, 0));
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// File name is in lower case, while game data is in upper case.
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std::string fileName = pinball::get_rc_string(156, 0);
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std::transform(fileName.begin(), fileName.end(), fileName.begin(), [](unsigned char c) { return std::toupper(c); });
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auto midiPath = pinball::make_path_name(fileName);
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currentMidi = Mix_LoadMUS(midiPath.c_str());
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return currentMidi != nullptr;
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}
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@ -121,7 +125,7 @@ Mix_Music* midi::load_track(std::string fileName)
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fileName.insert(0, "SOUND");
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}
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fileName += ".MDS";
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auto filePath = pinball::make_path_name(fileName);
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auto midi = MdsToMidi(filePath);
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if (!midi)
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@ -138,7 +142,7 @@ Mix_Music* midi::load_track(std::string fileName)
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delete midi;
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if (!audio)
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return nullptr;
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TrackList->Add(audio);
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return audio;
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}
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@ -329,7 +333,7 @@ std::vector<uint8_t>* midi::MdsToMidi(std::string file)
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midiBytes.insert(midiBytes.end(), metaEndTrack, metaEndTrack + 4);
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// Set final MTrk size
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auto lengthBE = SwapByteOrderInt((uint32_t)midiBytes.size() - sizeof header - sizeof track);
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auto lengthBE = SwapByteOrderInt(static_cast<uint32_t>(midiBytes.size()) - sizeof header - sizeof track);
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auto lengthData = reinterpret_cast<const uint8_t*>(&lengthBE);
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std::copy_n(lengthData, 4, midiBytes.begin() + lengthPos);
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}
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@ -100,6 +100,11 @@ void options::init()
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ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
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Options.Resolution = get_int("Screen Resolution", -1);
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Options.LinearFiltering = get_int("Linear Filtering", true);
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Options.FramesPerSecond = std::min(MaxFps, std::max(MinUps, get_int("Frames Per Second", DefFps)));
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Options.UpdatesPerSecond = std::min(MaxUps, std::max(MinUps, get_int("Updates Per Second", DefUps)));
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
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winmain::UpdateFrameRate();
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Sound::Enable(0, 7, Options.Sounds);
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@ -125,6 +130,8 @@ void options::uninit()
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set_int("Uniform scaling", Options.UniformScaling);
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set_float("UI Scale", ImGui::GetIO().FontGlobalScale);
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set_int("Linear Filtering", Options.LinearFiltering);
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set_int("Frames Per Second", Options.FramesPerSecond);
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set_int("Updates Per Second", Options.UpdatesPerSecond);
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}
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@ -49,12 +49,17 @@ struct optionsStruct
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int Resolution;
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bool UniformScaling;
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bool LinearFiltering;
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int FramesPerSecond;
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int UpdatesPerSecond;
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};
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class options
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{
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public:
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// Original does ~120 updates per second.
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static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
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DefUps = 120, DefFps = 60;
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static optionsStruct Options;
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static void init();
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@ -214,24 +214,27 @@ void pb::ballset(int x, int y)
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ball->Speed = maths::normalize_2d(&ball->Acceleration);
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}
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int pb::frame(int time)
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void pb::frame(int dtMilliSec)
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{
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if (time > 100)
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time = 100;
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float timeMul = time * 0.001f;
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if (!mode_countdown(time))
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if (dtMilliSec > 100)
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dtMilliSec = 100;
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if (dtMilliSec <= 0)
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return;
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float dtMicroSec = dtMilliSec * 0.001f;
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if (!mode_countdown(dtMilliSec))
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{
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time_next = time_now + timeMul;
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timed_frame(time_now, timeMul, true);
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time_next = time_now + dtMicroSec;
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timed_frame(time_now, dtMicroSec, true);
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time_now = time_next;
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time_ticks += time;
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time_ticks += dtMilliSec;
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if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
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{
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nudge::nudge_count = timeMul * 4.0f + nudge::nudge_count;
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nudge::nudge_count = dtMicroSec * 4.0f + nudge::nudge_count;
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}
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else
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{
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auto nudgeDec = nudge::nudge_count - timeMul;
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auto nudgeDec = nudge::nudge_count - dtMicroSec;
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if (nudgeDec <= 0.0f)
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nudgeDec = 0.0;
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nudge::nudge_count = nudgeDec;
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@ -249,7 +252,6 @@ int pb::frame(int time)
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MainTable->tilt(time_now);
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}
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}
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return 1;
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}
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void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
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static void toggle_demo();
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static void replay_level(int demoMode);
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static void ballset(int x, int y);
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static int frame(int time);
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static void frame(int dtMilliSec);
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static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
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static void window_size(int* width, int* height);
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static void pause_continue();
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@ -27,6 +27,7 @@
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#include <algorithm>
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#include <cstring>
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#include <string>
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#include <thread>
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#define SDL_MAIN_HANDLED
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#include "SDL.h"
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#include "render.h"
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#include "Sound.h"
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const double TargetFps = 60, TargetFrameTime = 1000 / TargetFps;
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SDL_Window* winmain::MainWindow = nullptr;
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SDL_Renderer* winmain::Renderer = nullptr;
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ImGuiIO* winmain::ImIO = nullptr;
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@ -28,8 +26,6 @@ int winmain::last_mouse_y;
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int winmain::mouse_down;
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int winmain::no_time_loss;
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DWORD winmain::then;
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DWORD winmain::now;
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bool winmain::restart = false;
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gdrv_bitmap8 winmain::gfr_display{};
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bool winmain::DemoActive = false;
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char* winmain::BasePath;
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std::string winmain::FpsDetails;
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uint32_t timeGetTimeAlt()
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{
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auto now = std::chrono::high_resolution_clock::now();
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auto duration = now.time_since_epoch();
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auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count();
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return static_cast<uint32_t>(millis);
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}
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double winmain::UpdateToFrameRatio;
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winmain::DurationMs winmain::TargetFrameTime;
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int winmain::WinMain(LPCSTR lpCmdLine)
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{
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else
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pb::replay_level(0);
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DWORD updateCounter = 300u, frameCounter = 0, prevTime = 0u;
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then = timeGetTimeAlt();
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DWORD dtHistoryCounter = 300u, updateCounter = 0, frameCounter = 0;
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double sdlTimerResMs = 1000.0 / static_cast<double>(SDL_GetPerformanceFrequency());
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auto frameStart = static_cast<double>(SDL_GetPerformanceCounter());
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auto frameStart = Clock::now();
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double frameDuration = TargetFrameTime.count(), UpdateToFrameCounter = 0;
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DurationMs sleepRemainder(0);
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auto prevTime = frameStart;
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while (true)
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{
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if (!updateCounter)
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if (DispFrameRate)
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{
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updateCounter = 300;
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if (DispFrameRate)
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auto curTime = Clock::now();
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if (curTime - prevTime > DurationMs(1000))
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{
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auto curTime = timeGetTimeAlt();
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if (prevTime)
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{
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char buf[60];
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auto elapsedSec = static_cast<float>(curTime - prevTime) * 0.001f;
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snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
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300.0f / elapsedSec, frameCounter / elapsedSec);
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SDL_SetWindowTitle(window, buf);
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FpsDetails = buf;
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frameCounter = 0;
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if (DispGRhistory)
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{
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if (!gfr_display.BmpBufPtr1)
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{
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auto plt = static_cast<ColorRgba*>(malloc(1024u));
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auto pltPtr = &plt[10];
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for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
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{
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unsigned char blue = i2, redGreen = i2;
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if (i2 > 255)
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{
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blue = 255;
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redGreen = i1;
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}
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*pltPtr++ = ColorRgba{Rgba{redGreen, redGreen, blue, 0}};
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}
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gdrv::display_palette(plt);
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free(plt);
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gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
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}
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gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
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gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
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}
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}
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char buf[60];
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auto elapsedSec = DurationMs(curTime - prevTime).count() * 0.001;
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snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
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updateCounter / elapsedSec, frameCounter / elapsedSec);
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SDL_SetWindowTitle(window, buf);
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FpsDetails = buf;
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frameCounter = updateCounter = 0;
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prevTime = curTime;
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}
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else
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}
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if (DispGRhistory)
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{
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if (!gfr_display.BmpBufPtr1)
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{
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prevTime = 0;
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auto plt = static_cast<ColorRgba*>(malloc(1024u));
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auto pltPtr = &plt[10];
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for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
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{
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unsigned char blue = i2, redGreen = i2;
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if (i2 > 255)
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{
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blue = 255;
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redGreen = i1;
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}
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*pltPtr++ = ColorRgba{Rgba{redGreen, redGreen, blue, 0}};
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}
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gdrv::display_palette(plt);
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free(plt);
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gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
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}
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if (!dtHistoryCounter)
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{
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dtHistoryCounter = 300;
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gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
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gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
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}
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}
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@ -231,53 +217,33 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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{
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if (mouse_down)
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{
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now = timeGetTimeAlt();
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if (now - then >= 2)
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{
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int x, y;
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SDL_GetMouseState(&x, &y);
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pb::ballset(last_mouse_x - x, y - last_mouse_y);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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}
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int x, y;
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SDL_GetMouseState(&x, &y);
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pb::ballset(last_mouse_x - x, y - last_mouse_y);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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}
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if (!single_step)
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{
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auto curTime = timeGetTimeAlt();
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now = curTime;
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if (no_time_loss)
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auto deltaT = static_cast<int>(frameDuration);
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frameDuration -= deltaT;
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pb::frame(deltaT);
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if (gfr_display.BmpBufPtr1)
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{
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then = curTime;
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no_time_loss = 0;
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}
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if (curTime == then)
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{
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SDL_Delay(8);
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}
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else if (pb::frame(curTime - then))
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{
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if (gfr_display.BmpBufPtr1)
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auto deltaTPal = deltaT + 10;
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auto fillChar = static_cast<uint8_t>(deltaTPal);
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if (deltaTPal > 236)
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{
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auto deltaT = now - then + 10;
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auto fillChar = static_cast<uint8_t>(deltaT);
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if (deltaT > 236)
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{
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fillChar = 1;
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}
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gdrv::fill_bitmap(&gfr_display, 1, 10, 300 - updateCounter, 0, fillChar);
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fillChar = 1;
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}
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--updateCounter;
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then = now;
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gdrv::fill_bitmap(&gfr_display, 1, 10, 300 - dtHistoryCounter, 0, fillChar);
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--dtHistoryCounter;
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}
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updateCounter++;
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}
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auto frameEnd = static_cast<double>(SDL_GetPerformanceCounter());
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auto elapsedMs = (frameEnd - frameStart) * sdlTimerResMs;
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if (elapsedMs >= TargetFrameTime)
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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{
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// Keep track of remainder, limited to one frame time.
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frameStart = frameEnd - std::min(elapsedMs - TargetFrameTime, TargetFrameTime) / sdlTimerResMs;
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UpdateToFrameCounter -= UpdateToFrameRatio;
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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@ -299,6 +265,28 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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SDL_ClearError();
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printf("SDL Error: %s\n", sdlError);
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}
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auto updateEnd = Clock::now();
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auto targetTimeDelta = TargetFrameTime - DurationMs(updateEnd - frameStart) - sleepRemainder;
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TimePoint frameEnd;
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if (targetTimeDelta > DurationMs::zero())
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{
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std::this_thread::sleep_for(targetTimeDelta);
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frameEnd = Clock::now();
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sleepRemainder = DurationMs(frameEnd - updateEnd) - targetTimeDelta;
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}
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else
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{
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frameEnd = updateEnd;
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sleepRemainder = DurationMs(0);
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}
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// Limit duration to 2 * target time
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frameDuration = std::min(frameDuration + DurationMs(frameEnd - frameStart).count(),
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2 * TargetFrameTime.count());
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frameStart = frameEnd;
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UpdateToFrameCounter++;
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}
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}
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|
||||
|
@ -430,7 +418,7 @@ void winmain::RenderUi()
|
|||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Window"))
|
||||
if (ImGui::BeginMenu("Graphics"))
|
||||
{
|
||||
if (ImGui::MenuItem("Uniform Scaling", nullptr, options::Options.UniformScaling))
|
||||
{
|
||||
|
@ -440,8 +428,35 @@ void winmain::RenderUi()
|
|||
{
|
||||
options::toggle(Menu1::WindowLinearFilter);
|
||||
}
|
||||
ImGui::DragFloat("", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
|
||||
"UI Scale %.2f", ImGuiSliderFlags_AlwaysClamp);
|
||||
ImGui::DragFloat("UI Scale", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
|
||||
"%.2f", ImGuiSliderFlags_AlwaysClamp);
|
||||
ImGui::Separator();
|
||||
|
||||
auto changed = false;
|
||||
if (ImGui::MenuItem("Set Default UPS/FPS"))
|
||||
{
|
||||
changed = true;
|
||||
options::Options.UpdatesPerSecond = options::DefUps;
|
||||
options::Options.FramesPerSecond = options::DefFps;
|
||||
}
|
||||
if (ImGui::DragInt("UPS", &options::Options.UpdatesPerSecond, 1, options::MinUps, options::MaxUps,
|
||||
"%d", ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
changed = true;
|
||||
options::Options.FramesPerSecond = std::min(options::Options.UpdatesPerSecond,
|
||||
options::Options.FramesPerSecond);
|
||||
}
|
||||
if (ImGui::DragInt("FPS", &options::Options.FramesPerSecond, 1, options::MinFps, options::MaxFps,
|
||||
"%d", ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
changed = true;
|
||||
options::Options.UpdatesPerSecond = std::max(options::Options.UpdatesPerSecond,
|
||||
options::Options.FramesPerSecond);
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
UpdateFrameRate();
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
@ -760,3 +775,11 @@ void winmain::Restart()
|
|||
SDL_Event event{SDL_QUIT};
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
void winmain::UpdateFrameRate()
|
||||
{
|
||||
// UPS >= FPS
|
||||
auto fps = options::Options.FramesPerSecond, ups = options::Options.UpdatesPerSecond;
|
||||
UpdateToFrameRatio = static_cast<double>(ups) / fps;
|
||||
TargetFrameTime = DurationMs(1000.0 / ups);
|
||||
}
|
||||
|
|
|
@ -1,8 +1,44 @@
|
|||
#pragma once
|
||||
#include "gdrv.h"
|
||||
|
||||
struct SdlTickClock
|
||||
{
|
||||
using duration = std::chrono::milliseconds;
|
||||
using rep = duration::rep;
|
||||
using period = duration::period;
|
||||
using time_point = std::chrono::time_point<SdlTickClock>;
|
||||
static constexpr bool is_steady = true;
|
||||
|
||||
static time_point now() noexcept
|
||||
{
|
||||
return time_point{duration{SDL_GetTicks()}};
|
||||
}
|
||||
};
|
||||
|
||||
struct SdlPerformanceClock
|
||||
{
|
||||
using duration = std::chrono::duration<uint64_t, std::nano>;
|
||||
using rep = duration::rep;
|
||||
using period = duration::period;
|
||||
using time_point = std::chrono::time_point<SdlPerformanceClock>;
|
||||
static constexpr bool is_steady = true;
|
||||
|
||||
static time_point now() noexcept
|
||||
{
|
||||
const auto freq = SDL_GetPerformanceFrequency();
|
||||
const auto ctr = SDL_GetPerformanceCounter();
|
||||
const auto whole = (ctr / freq) * period::den;
|
||||
const auto part = (ctr % freq) * period::den / freq;
|
||||
return time_point(duration(whole + part));
|
||||
}
|
||||
};
|
||||
|
||||
class winmain
|
||||
{
|
||||
using Clock = SdlPerformanceClock; // Or std::chrono::steady_clock.
|
||||
using DurationMs = std::chrono::duration<double, std::milli>;
|
||||
using TimePoint = std::chrono::time_point<Clock>;
|
||||
|
||||
public:
|
||||
static std::string DatFileName;
|
||||
static int single_step;
|
||||
|
@ -24,16 +60,18 @@ public:
|
|||
static void pause();
|
||||
static void Restart();
|
||||
static bool RestartRequested() { return restart; }
|
||||
static void UpdateFrameRate();
|
||||
private:
|
||||
static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
|
||||
static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
|
||||
static DWORD then, now;
|
||||
static gdrv_bitmap8 gfr_display;
|
||||
static std::string FpsDetails;
|
||||
static bool restart;
|
||||
static bool ShowAboutDialog;
|
||||
static bool ShowImGuiDemo;
|
||||
static bool ShowSpriteViewer;
|
||||
static double UpdateToFrameRatio;
|
||||
static DurationMs TargetFrameTime;
|
||||
|
||||
static void RenderUi();
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue